/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using log4net; using Mono.Addins; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.OptionalModules { /// /// Enables Prim limits for parcel. /// /// /// This module selectivly enables parcel prim limits. /// [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "PrimLimitsModule")] public class PrimLimitsModule : INonSharedRegionModule { protected IDialogModule m_dialogModule; private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private bool m_enabled; public string Name { get { return "PrimLimitsModule"; } } public Type ReplaceableInterface { get { return null; } } public void Initialise(IConfigSource config) { string permissionModules = Util.GetConfigVarFromSections(config, "permissionmodules", new string[] { "Startup", "Permissions" }, "DefaultPermissionsModule"); List modules = new List(permissionModules.Split(',').Select(m => m.Trim())); if(!modules.Contains("PrimLimitsModule")) return; m_log.DebugFormat("[PRIM LIMITS]: Initialized module"); m_enabled = true; } public void Close() { } public void AddRegion(Scene scene) { if (!m_enabled) { return; } scene.Permissions.OnRezObject += CanRezObject; scene.Permissions.OnObjectEntry += CanObjectEnter; scene.Permissions.OnDuplicateObject += CanDuplicateObject; m_log.DebugFormat("[PRIM LIMITS]: Region {0} added", scene.RegionInfo.RegionName); } public void RemoveRegion(Scene scene) { if (m_enabled) { return; } scene.Permissions.OnRezObject -= CanRezObject; scene.Permissions.OnObjectEntry -= CanObjectEnter; scene.Permissions.OnDuplicateObject -= CanDuplicateObject; } public void RegionLoaded(Scene scene) { m_dialogModule = scene.RequestModuleInterface(); } private bool CanRezObject(int objectCount, UUID ownerID, Vector3 objectPosition, Scene scene) { ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); string response = DoCommonChecks(objectCount, ownerID, lo, scene); if (response != null) { m_dialogModule.SendAlertToUser(ownerID, response); return false; } return true; } //OnDuplicateObject private bool CanDuplicateObject(int objectCount, UUID objectID, UUID ownerID, Scene scene, Vector3 objectPosition) { ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); string response = DoCommonChecks(objectCount, ownerID, lo, scene); if (response != null) { m_dialogModule.SendAlertToUser(ownerID, response); return false; } return true; } private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene) { if (newPoint.X < -1f || newPoint.X > (scene.RegionInfo.RegionSizeX + 1) || newPoint.Y < -1f || newPoint.Y > (scene.RegionInfo.RegionSizeY) ) return true; SceneObjectPart obj = scene.GetSceneObjectPart(objectID); if (obj == null) return false; // Prim counts are determined by the location of the root prim. if we're // moving a child prim, just let it pass if (!obj.IsRoot) { return true; } ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y); if (newParcel == null) return true; Vector3 oldPoint = obj.GroupPosition; ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y); // The prim hasn't crossed a region boundry so we don't need to worry // about prim counts here if(oldParcel != null && oldParcel.Equals(newParcel)) { return true; } int objectCount = obj.ParentGroup.PrimCount; int usedPrims = newParcel.PrimCounts.Total; int simulatorCapacity = newParcel.GetSimulatorMaxPrimCount(); // TODO: Add Special Case here for temporary prims string response = DoCommonChecks(objectCount, obj.OwnerID, newParcel, scene); if (response != null) { m_dialogModule.SendAlertToUser(obj.OwnerID, response); return false; } return true; } private string DoCommonChecks(int objectCount, UUID ownerID, ILandObject lo, Scene scene) { string response = null; int OwnedParcelsCapacity = lo.GetSimulatorMaxPrimCount(); if ((objectCount + lo.PrimCounts.Total) > OwnedParcelsCapacity) { response = "Unable to rez object because the parcel is too full"; } else { int maxPrimsPerUser = scene.RegionInfo.MaxPrimsPerUser; if (maxPrimsPerUser >= 0) { // per-user prim limit is set if (ownerID != lo.LandData.OwnerID || lo.LandData.IsGroupOwned) { // caller is not the sole Parcel owner EstateSettings estateSettings = scene.RegionInfo.EstateSettings; if (ownerID != estateSettings.EstateOwner) { // caller is NOT the Estate owner List mgrs = new List(estateSettings.EstateManagers); if (!mgrs.Contains(ownerID)) { // caller is not an Estate Manager if ((lo.PrimCounts.Users[ownerID] + objectCount) > maxPrimsPerUser) { response = "Unable to rez object because you have reached your limit"; } } } } } } return response; } } }