/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Collections.Generic; using OpenMetaverse; using OpenMetaverse.StructuredData; namespace OpenSim.Framework { public class SkyData { public struct AbsCoefData { public float constant_term; public float exp_scale; public float exp_term; public float linear_term; public float width; public AbsCoefData(float w, float expt, float exps, float lin, float cons) { constant_term = cons; exp_scale = exps; exp_term = expt; linear_term = lin; width = w; } public OSDMap ToOSD() { OSDMap map = new OSDMap(); map["constant_term"] = constant_term; map["exp_scale"] = exp_scale; map["exp_term"] = exp_term; map["linear_term"] = linear_term; map["width"] = width; return map; } public void FromOSD(OSDMap map) { constant_term = map["constant_term"]; exp_scale = map["exp_scale"]; exp_term = map["exp_term"]; linear_term = map["linear_term"]; width = map["width"]; } } public struct mCoefData { public float anisotropy; public float constant_term; public float exp_scale; public float exp_term; public float linear_term; public float width; public mCoefData(float w, float expt, float exps, float lin, float cons, float ani) { anisotropy = ani; constant_term = cons; exp_scale = exps; exp_term = expt; linear_term = lin; width = w; } public OSDMap ToOSD() { OSDMap map = new OSDMap(); map["anisotropy"] = anisotropy; map["constant_term"] = constant_term; map["exp_scale"] = exp_scale; map["exp_term"] = exp_term; map["linear_term"] = linear_term; map["width"] = width; return map; } public void FromOSD(OSDMap map) { anisotropy = map["anisotropy"]; constant_term = map["constant_term"]; exp_scale = map["exp_scale"]; exp_term = map["exp_term"]; linear_term = map["linear_term"]; width = map["width"]; } } //AbsCoefData(float w, float expt, float exps, float lin, float cons) public AbsCoefData abscoefA = new AbsCoefData(25000f, 0, 0, 0, 0); public AbsCoefData abscoefB = new AbsCoefData(0, 0, 0, -6.6666667e-5f, 1f); public AbsCoefData rayleigh_config = new AbsCoefData(0, 1, -1.25e-4f, 0, 0); //mCoefData(float w, float expt, float exps, float lin, float cons, float ani) public mCoefData mieconf = new mCoefData(0, 1f, -8.333333e-4f, 0, 0, 0.8f); UUID bloom_id = new UUID("3c59f7fe-9dc8-47f9-8aaf-a9dd1fbc3bef"); UUID cloud_id = new UUID("1dc1368f-e8fe-f02d-a08d-9d9f11c1af6b"); UUID halo_id = new UUID("12149143-f599-91a7-77ac-b52a3c0f59cd"); UUID moon_id = new UUID("ec4b9f0b-d008-45c6-96a4-01dd947ac621"); UUID rainbow_id = new UUID("11b4c57c-56b3-04ed-1f82-2004363882e4"); UUID sun_id = UUID.Zero; public Vector3 ambient = new Vector3(0.25f, 0.25f, 0.25f); //? public Vector3 blue_density = new Vector3(0.2447f, 0.4487f, 0.76f); public Vector3 blue_horizon = new Vector3(0.4954f, 0.4954f, 0.64f); public Vector3 cloud_color = new Vector3(0.41f, 0.41f, 0.41f); public Vector3 cloud_pos_density1 = new Vector3(1, 0.5260f, 1); public Vector3 cloud_pos_density2 = new Vector3(1, 0.5260f, 1); public float cloud_scale = 0.42f; public Vector2 cloud_scroll_rate = new Vector2(0.2f, 0.011f); public float cloud_shadow = 0.27f; public float density_multiplier = 0.00018f; public float distance_multiplier = 0.8f; public float gamma = 1; public Vector3 glow = new Vector3(5, 0.0010f, -0.48f); public float haze_density = 0.7f; public float haze_horizon = 0.19f; public float max_y = 1605; public float star_brightness = 0f; //this is a vector3 now, but all viewers expect a vector4, so keeping like this for now public Vector4 sunlight_color = new Vector4(0.7342f, 0.7815f, 0.9f, 0.3f); public string Name = "DefaultSky"; public float cloud_variance = 0; public float dome_offset = 0.96f; public float dome_radius = 15000f; public float droplet_radius = 800.0f; public float ice_level = 0; public float moisture_level = 0; public float sky_bottom_radius = 6360; public float sky_top_radius = 6420; public float sun_arc_radians = 0.00045f; public Quaternion sun_rotation = new Quaternion(0, -0.3824995f, 0, 0.9239557f); public float sun_scale = 1; public float moon_brightness = 0.5f; public Quaternion moon_rotation = new Quaternion(0, 0.9239557f, 0, 0.3824995f); public float moon_scale = 1; public float planet_radius = 6360f; public void FromWLOSD(string name, OSD osd) { Vector4 v4tmp; OSDMap map = osd as OSDMap; v4tmp = map["ambient"]; ambient = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z); v4tmp = map["blue_density"]; blue_density = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z); v4tmp = map["blue_horizon"]; blue_horizon = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z); v4tmp = map["cloud_color"]; cloud_color = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z); v4tmp = map["cloud_pos_density1"]; cloud_pos_density1 = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z); v4tmp = map["cloud_pos_density2"]; cloud_pos_density2 = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z); v4tmp = map["cloud_scale"]; cloud_scale = v4tmp.X; cloud_scroll_rate = map["cloud_scroll_rate"]; cloud_scroll_rate.X -= 10f; cloud_scroll_rate.Y -= 10f; v4tmp = map["cloud_shadow"]; cloud_shadow = v4tmp.X; v4tmp = map["density_multiplier"]; density_multiplier = v4tmp.X; v4tmp = map["distance_multiplier"]; distance_multiplier = v4tmp.X; Vector2 v2tmp = map["enable_cloud_scroll"]; if (v2tmp.X == 0) cloud_scroll_rate.X = 0; if (v2tmp.Y == 0) cloud_scroll_rate.Y = 0; v4tmp = map["gamma"]; gamma = v4tmp.X; v4tmp = map["glow"]; glow = new Vector3(v4tmp.X, v4tmp.Y, v4tmp.Z); v4tmp = map["haze_density"]; haze_density = v4tmp.X; v4tmp = map["haze_horizon"]; haze_horizon = v4tmp.X; //lightnorm = map["lightnorm"]; v4tmp = map["max_y"]; max_y = v4tmp.X; star_brightness = map["star_brightness"] * 250.0f; sunlight_color = map["sunlight_color"]; ViewerEnvironment.convertFromAngles(this, map["sun_angle"], map["east_angle"]); Name = name; } public OSD ToWLOSD() { OSDMap map = new OSDMap(); float sun_angle; float east_angle; Vector4 lightnorm; ViewerEnvironment.convertToAngles(this, out sun_angle, out east_angle, out lightnorm); map["ambient"] = new Vector4(ambient.X, ambient.Y, ambient.Z, 1); map["blue_density"] = new Vector4(blue_density.X, blue_density.Y, blue_density.Z, 1); map["blue_horizon"] = new Vector4(blue_horizon.X, blue_horizon.Y, blue_horizon.Z, 1); map["cloud_color"] = new Vector4(cloud_color.X, cloud_color.Y, cloud_color.Z, 1);; map["cloud_pos_density1"] = new Vector4(cloud_pos_density1.X, cloud_pos_density1.Y, cloud_pos_density1.Z, 1); map["cloud_pos_density2"] = new Vector4(cloud_pos_density2.X, cloud_pos_density2.Y, cloud_pos_density2.Z, 1); map["cloud_scale"] = new Vector4(cloud_scale, 0, 0, 1); map["cloud_scroll_rate"] = new Vector2(cloud_scroll_rate.X + 10f, cloud_scroll_rate.Y + 10f); map["cloud_shadow"] = new Vector4(cloud_shadow, 0, 0, 1); map["density_multiplier"] = new Vector4(density_multiplier, 0, 0, 1); map["distance_multiplier"] = new Vector4(distance_multiplier, 0, 0, 1); map["east_angle"] = east_angle; map["enable_cloud_scroll"] = new OSDArray { cloud_scroll_rate.X != 0, cloud_scroll_rate.Y != 0 }; map["gamma"] = new Vector4(gamma, 0, 0, 1); map["glow"] = new Vector4(glow.X, glow.Y, glow.Z, 1); map["haze_density"] = new Vector4(haze_density, 0, 0, 1); map["haze_horizon"] = new Vector4(haze_horizon, 0, 0, 1); map["lightnorm"] = lightnorm; map["max_y"] = new Vector4(max_y, 0, 0, 1); map["name"] = Name; map["star_brightness"] = star_brightness / 250.0f; map["sun_angle"] = sun_angle; map["sunlight_color"] = sunlight_color; return map; } public OSD ToOSD() { OSDMap map = new OSDMap(64); OSDArray abscfg = new OSDArray(2); abscfg.Add(abscoefA.ToOSD()); abscfg.Add(abscoefB.ToOSD()); map["absorption_config"] = abscfg; map["bloom_id"] = bloom_id; map["cloud_color"] = cloud_color; map["cloud_id"] = cloud_id; map["cloud_pos_density1"] = cloud_pos_density1; map["cloud_pos_density2"] = cloud_pos_density2; map["cloud_scale"] = cloud_scale; map["cloud_scroll_rate"] = cloud_scroll_rate; map["cloud_shadow"] = cloud_shadow; map["cloud_variance"] = cloud_variance; map["dome_offset"] = dome_offset; map["dome_radius"] = dome_radius; map["droplet_radius"] = droplet_radius; map["gamma"] = gamma; map["glow"] = glow; map["halo_id"] = halo_id; map["ice_level"] = ice_level; OSDMap lhaze = new OSDMap(); lhaze["ambient"] = ambient; lhaze["blue_density"] = blue_density; lhaze["blue_horizon"] = blue_horizon; lhaze["density_multiplier"] = density_multiplier; lhaze["distance_multiplier"] = distance_multiplier; lhaze["haze_density"] = haze_density; lhaze["haze_horizon"] = haze_horizon; map["legacy_haze"] = lhaze; map["max_y"] = max_y; OSDArray miecfg = new OSDArray(); miecfg.Add(mieconf.ToOSD()); map["mie_config"] = miecfg; map["moisture_level"] = moisture_level; map["moon_brightness"] = moon_brightness; map["moon_id"] = moon_id; map["moon_rotation"] = moon_rotation; map["moon_scale"] = moon_scale; map["planet_radius"] = planet_radius; map["rainbow_id"] = rainbow_id; OSDArray rayl = new OSDArray(); rayl.Add(rayleigh_config.ToOSD()); map["rayleigh_config"] = rayl; map["sky_bottom_radius"] = sky_bottom_radius; map["sky_top_radius"] = sky_top_radius; map["star_brightness"] = star_brightness; map["sun_arc_radians"] = sun_arc_radians; map["sun_id"] = sun_id; map["sun_rotation"] = sun_rotation; map["sun_scale"] = sun_scale; map["sunlight_color"] = sunlight_color; map["type"] = "sky"; return map; } public void FromOSD(string name, OSDMap map) { OSDArray tmpArray; OSD otmp; if (map.TryGetValue("absorption_config",out otmp) && otmp is OSDArray) { tmpArray = otmp as OSDArray; if (tmpArray.Count > 0) { abscoefA.FromOSD(tmpArray[0] as OSDMap); if (tmpArray.Count > 1) abscoefA.FromOSD(tmpArray[1] as OSDMap); } } if (map.TryGetValue("bloom_id", out otmp)) bloom_id = otmp; if (map.TryGetValue("cloud_color", out otmp)) cloud_color = otmp; if (map.TryGetValue("cloud_id", out otmp)) cloud_id = otmp; if (map.TryGetValue("cloud_pos_density1", out otmp)) cloud_pos_density1 = otmp; if (map.TryGetValue("cloud_pos_density2", out otmp)) cloud_pos_density2 = otmp; if (map.TryGetValue("cloud_scale", out otmp)) cloud_scale = otmp; if (map.TryGetValue("cloud_scroll_rate", out otmp)) cloud_scroll_rate = otmp; if (map.TryGetValue("cloud_shadow", out otmp)) cloud_shadow = otmp; if (map.TryGetValue("cloud_variance", out otmp)) cloud_variance = otmp; if (map.TryGetValue("dome_offset", out otmp)) dome_offset = otmp; if (map.TryGetValue("dome_radius", out otmp)) dome_radius = otmp; if (map.TryGetValue("droplet_radius", out otmp)) droplet_radius = otmp; if (map.TryGetValue("gamma", out otmp)) gamma = otmp; if (map.TryGetValue("glow", out otmp)) glow = otmp; if (map.TryGetValue("halo_id", out otmp)) halo_id = otmp; if (map.TryGetValue("ice_level", out otmp)) halo_id = otmp; if (map.TryGetValue("legacy_haze", out OSD tmp) && tmp is OSDMap) { OSDMap lHaze = tmp as OSDMap; if (lHaze.TryGetValue("ambient", out otmp)) ambient = otmp; if (lHaze.TryGetValue("blue_density", out otmp)) blue_density = otmp; if (lHaze.TryGetValue("blue_horizon", out otmp)) blue_horizon = otmp; if (lHaze.TryGetValue("density_multiplier", out otmp)) density_multiplier = otmp; if (lHaze.TryGetValue("distance_multiplier", out otmp)) distance_multiplier = otmp; if (lHaze.TryGetValue("haze_density", out otmp)) haze_density = otmp; if (lHaze.TryGetValue("haze_horizon", out otmp)) haze_horizon = otmp; } if (map.TryGetValue("max_y", out otmp)) max_y = otmp; if (map.TryGetValue("mie_config", out otmp) && otmp is OSDArray) { tmpArray = otmp as OSDArray; if (tmpArray.Count > 0) mieconf.FromOSD(tmpArray[0] as OSDMap); } if (map.TryGetValue("moisture_level", out otmp)) moisture_level = otmp; if (map.TryGetValue("moon_brightness", out otmp)) moon_brightness = otmp; if (map.TryGetValue("moon_id", out otmp)) moon_id = otmp; if (map.TryGetValue("moon_rotation", out otmp)) moon_rotation = otmp; if (map.TryGetValue("moon_scale", out otmp)) moon_scale = otmp; if (map.TryGetValue("planet_radius", out otmp)) planet_radius = otmp; if (map.TryGetValue("rainbow_id", out otmp)) rainbow_id = otmp; if (map.TryGetValue("rayleigh_config", out otmp) && otmp is OSDArray) { tmpArray = otmp as OSDArray; if (tmpArray.Count > 0) rayleigh_config.FromOSD(tmpArray[0] as OSDMap); } if (map.TryGetValue("sky_bottom_radius", out otmp)) sky_bottom_radius = otmp; if (map.TryGetValue("sky_top_radius", out otmp)) sky_top_radius = otmp; if (map.TryGetValue("star_brightness", out otmp)) star_brightness = otmp; if (map.TryGetValue("sun_arc_radians", out otmp)) sun_arc_radians = otmp; if (map.TryGetValue("sun_id", out otmp)) sun_id = otmp; if (map.TryGetValue("sun_rotation", out otmp)) sun_rotation = otmp; if (map.TryGetValue("sun_scale", out otmp)) sun_scale = otmp; if (map.TryGetValue("sunlight_color", out otmp) && otmp is OSDArray) { tmpArray = otmp as OSDArray; if(tmpArray.Count == 4) sunlight_color = otmp; else { Vector3 tv = otmp; sunlight_color = new Vector4(tv.X, tv.Y, tv.Z, 0); } } Name = name; } public void GatherAssets(Dictionary uuids) { Util.AddToGatheredIds(uuids, bloom_id, (sbyte)AssetType.Texture); Util.AddToGatheredIds(uuids, cloud_id, (sbyte)AssetType.Texture); Util.AddToGatheredIds(uuids, halo_id, (sbyte)AssetType.Texture); Util.AddToGatheredIds(uuids, moon_id, (sbyte)AssetType.Texture); Util.AddToGatheredIds(uuids, rainbow_id, (sbyte)AssetType.Texture); Util.AddToGatheredIds(uuids, sun_id, (sbyte)AssetType.Texture); } } }