/* * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using libsecondlife; using System.Collections.Generic; namespace OpenSim { /// /// Handles connection to User Servers /// /// public class UserServer :IUserServer { public List Sessions = new List(); //should change to something other than logon classes? public UserServer() { Sessions = new List(); } private void Initialise() { if(Globals.Instance.LocalRunning) { //we are running not connected to a grid, so use local database } } public AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode) { //For Grid use: //should check to see if it is a teleportation, if so then we should be expecting this session, agent. (?) //if not check with User server/ login server that it is authorised. //but for now we are running local AuthenticateResponse user = new AuthenticateResponse(); lock(this.Sessions) { for(int i = 0; i < Sessions.Count; i++) { if((Sessions[i].Agent == agentID) && (Sessions[i].Session == sessionID)) { user.Authorised = true; user.LogonInfo = Sessions[i]; } } } return(user); } } public interface IUserServer { AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode); } public class AuthenticateResponse { public bool Authorised; public Logon LogonInfo; public AuthenticateResponse() { } } }