using System; using libsecondlife; using libsecondlife.Packets; using System.Collections.Generic; using System.Text; using System.Reflection; using System.IO; using OpenSim.Physics.Manager; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Assets; using OpenSim.Framework.Terrain; using OpenSim.Framework.Inventory; using OpenSim.Assets; using OpenSim.world.scripting; using OpenSim.RegionServer.world.scripting; namespace OpenSim.world { public class World : ILocalStorageReceiver { public object LockPhysicsEngine = new object(); public Dictionary Entities; public float[] LandMap; public ScriptEngine Scripts; public uint _localNumber = 0; private PhysicsScene phyScene; private float timeStep = 0.1f; private libsecondlife.TerrainManager TerrainManager; public ILocalStorage localStorage; private Random Rand = new Random(); private uint _primCount = 702000; private int storageCount; private Dictionary m_clientThreads; private Dictionary m_scriptHandlers; private Dictionary m_scripts; private ulong m_regionHandle; private string m_regionName; private InventoryCache _inventoryCache; private AssetCache _assetCache; public World(Dictionary clientThreads, ulong regionHandle, string regionName) { m_clientThreads = clientThreads; m_regionHandle = regionHandle; m_regionName = regionName; m_scriptHandlers = new Dictionary(); m_scripts = new Dictionary(); OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance"); Entities = new Dictionary(); OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap"); TerrainManager = new TerrainManager(new SecondLife()); Avatar.SetupTemplate("avatar-template.dat"); // MainConsole.Instance.WriteLine("World.cs - Creating script engine instance"); // Initialise this only after the world has loaded // Scripts = new ScriptEngine(this); Avatar.LoadAnims(); this.SetDefaultScripts(); } public void AddScript(Entity entity, Script script) { ScriptHandler scriptHandler = new ScriptHandler(script, entity, this); m_scriptHandlers.Add(scriptHandler.ScriptId, scriptHandler); } public void AddScript(Entity entity, string scriptData) { int scriptstart = 0; int scriptend = 0; string substring; scriptstart = scriptData.LastIndexOf(""); substring = scriptData.Substring(scriptstart + 8, scriptend - scriptstart - 8); substring = substring.Trim(); Console.WriteLine("searching for script to add: " + substring); if (this.m_scripts.ContainsKey(substring)) { Console.WriteLine("added script"); this.AddScript(entity, this.m_scripts[substring]); } /*string delimStr = " "; char[] delimiter = delimStr.ToCharArray(); string[] line; line = scriptData.Split(delimiter); if (line.Length > 1) { if (line[0] == "script:") { if (this.m_scripts.ContainsKey(line[1])) { this.AddScript(entity, this.m_scripts[line[1]]); } } }*/ } public InventoryCache InventoryCache { set { this._inventoryCache = value; } } public AssetCache AssetCache { set { this._assetCache = value; } } public PhysicsScene PhysScene { set { this.phyScene = value; } get { return (this.phyScene); } } public void Update() { if (this.phyScene.IsThreaded) { this.phyScene.GetResults(); } foreach (libsecondlife.LLUUID UUID in Entities.Keys) { Entities[UUID].addForces(); } lock (this.LockPhysicsEngine) { this.phyScene.Simulate(timeStep); } foreach (libsecondlife.LLUUID UUID in Entities.Keys) { Entities[UUID].update(); } foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values) { scriptHandler.OnFrame(); } //backup world data this.storageCount++; if (storageCount > 1200) //set to how often you want to backup { this.Backup(); storageCount = 0; } } public bool LoadStorageDLL(string dllName) { Assembly pluginAssembly = Assembly.LoadFrom(dllName); ILocalStorage store = null; foreach (Type pluginType in pluginAssembly.GetTypes()) { if (pluginType.IsPublic) { if (!pluginType.IsAbstract) { Type typeInterface = pluginType.GetInterface("ILocalStorage", true); if (typeInterface != null) { ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); store = plug; break; } typeInterface = null; } } } pluginAssembly = null; this.localStorage = store; return (store == null); } public void RegenerateTerrain() { HeightmapGenHills hills = new HeightmapGenHills(); this.LandMap = hills.GenerateHeightmap(200, 4.0f, 80.0f, false); lock (this.LockPhysicsEngine) { this.phyScene.SetTerrain(this.LandMap); } this.localStorage.SaveMap(this.LandMap); foreach (SimClient client in m_clientThreads.Values) { this.SendLayerData(client); } foreach (libsecondlife.LLUUID UUID in Entities.Keys) { Entities[UUID].LandRenegerated(); } } public void RegenerateTerrain(float[] newMap) { this.LandMap = newMap; lock (this.LockPhysicsEngine) { this.phyScene.SetTerrain(this.LandMap); } this.localStorage.SaveMap(this.LandMap); foreach (SimClient client in m_clientThreads.Values) { this.SendLayerData(client); } foreach (libsecondlife.LLUUID UUID in Entities.Keys) { Entities[UUID].LandRenegerated(); } } public void RegenerateTerrain(bool changes, int pointx, int pointy) { if (changes) { lock (this.LockPhysicsEngine) { this.phyScene.SetTerrain(this.LandMap); } this.localStorage.SaveMap(this.LandMap); foreach (SimClient client in m_clientThreads.Values) { this.SendLayerData(pointx, pointy, client); } } } public void LoadWorldMap() { LandMap = this.localStorage.LoadWorld(); } public void LoadPrimsFromStorage() { OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives"); this.localStorage.LoadPrimitives(this); } public void PrimFromStorage(PrimData prim) { if (prim.LocalID >= this._primCount) { _primCount = prim.LocalID + 1; } OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage"); Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this); nPrim.CreateFromStorage(prim); this.Entities.Add(nPrim.uuid, nPrim); } public void Close() { this.localStorage.ShutDown(); } public void SendLayerData(SimClient RemoteClient) { int[] patches = new int[4]; for (int y = 0; y < 16; y++) { for (int x = 0; x < 16; x = x + 4) { patches[0] = x + 0 + y * 16; patches[1] = x + 1 + y * 16; patches[2] = x + 2 + y * 16; patches[3] = x + 3 + y * 16; Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches); RemoteClient.OutPacket(layerpack); } } } public void SendLayerData(int px, int py, SimClient RemoteClient) { int[] patches = new int[1]; int patchx, patchy; patchx = px / 16; /* if (patchx > 12) { patchx = 12; }*/ patchy = py / 16; patches[0] = patchx + 0 + patchy * 16; //patches[1] = patchx + 1 + patchy * 16; //patches[2] = patchx + 2 + patchy * 16; //patches[3] = patchx + 3 + patchy * 16; Packet layerpack = TerrainManager.CreateLandPacket(LandMap, patches); RemoteClient.OutPacket(layerpack); } public void GetInitialPrims(SimClient RemoteClient) { foreach (libsecondlife.LLUUID UUID in Entities.Keys) { if (Entities[UUID] is Primitive) { Primitive primitive = Entities[UUID] as Primitive; primitive.UpdateClient(RemoteClient); } } } public void AddViewerAgent(SimClient AgentClient) { OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); Avatar NewAvatar = new Avatar(AgentClient, this, m_regionName, m_clientThreads, m_regionHandle); OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world"); OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake "); NewAvatar.SendRegionHandshake(this); PhysicsVector pVec = new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z); lock (this.LockPhysicsEngine) { NewAvatar.PhysActor = this.phyScene.AddAvatar(pVec); } this.Entities.Add(AgentClient.AgentID, NewAvatar); } public void AddNewPrim(ObjectAddPacket addPacket, SimClient AgentClient) { OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim"); Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this); prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount); PhysicsVector pVec = new PhysicsVector(prim.position.X, prim.position.Y, prim.position.Z); PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f); if (OpenSim.world.Avatar.PhysicsEngineFlying) { lock (this.LockPhysicsEngine) { prim.PhysActor = this.phyScene.AddPrim(pVec, pSize); } } this.Entities.Add(prim.uuid, prim); this._primCount++; } public bool DeRezObject(SimClient simClient, Packet packet) { DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet; // Console.WriteLine(DeRezPacket); //Needs to delete object from physics at a later date if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero) { libsecondlife.LLUUID[] DeRezEnts; DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length]; int i = 0; foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) { //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString()); foreach (Entity ent in this.Entities.Values) { if (ent.localid == Data.ObjectLocalID) { DeRezEnts[i++] = ent.uuid; this.localStorage.RemovePrim(ent.uuid); KillObjectPacket kill = new KillObjectPacket(); kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); kill.ObjectData[0].ID = ent.localid; foreach (SimClient client in m_clientThreads.Values) { client.OutPacket(kill); } //Uncommenting this means an old UUID will be re-used, thus crashing the asset server //Uncomment when prim/object UUIDs are random or such //2007-03-22 - Randomskk //this._primCount--; OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Deleted UUID " + ent.uuid); } } } foreach (libsecondlife.LLUUID uuid in DeRezEnts) { lock (Entities) { Entities.Remove(uuid); } } } else { foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) { Entity selectedEnt = null; //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString()); foreach (Entity ent in this.Entities.Values) { if (ent.localid == Data.ObjectLocalID) { AssetBase primAsset = new AssetBase(); primAsset.FullID = LLUUID.Random();//DeRezPacket.AgentBlock.TransactionID.Combine(LLUUID.Zero); //should be combining with securesessionid primAsset.InvType = 6; primAsset.Type = 6; primAsset.Name = "Prim"; primAsset.Description = ""; primAsset.Data = ((Primitive)ent).GetByteArray(); this._assetCache.AddAsset(primAsset); this._inventoryCache.AddNewInventoryItem(simClient, DeRezPacket.AgentBlock.DestinationID, primAsset); selectedEnt = ent; break; } } if (selectedEnt != null) { this.localStorage.RemovePrim(selectedEnt.uuid); KillObjectPacket kill = new KillObjectPacket(); kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); kill.ObjectData[0].ID = selectedEnt.localid; foreach (SimClient client in m_clientThreads.Values) { client.OutPacket(kill); } lock (Entities) { Entities.Remove(selectedEnt.uuid); } } } } return true; } public bool Backup() { OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Backing up Primitives"); foreach (libsecondlife.LLUUID UUID in Entities.Keys) { Entities[UUID].BackUp(); } return true; } #region Packet Handlers public bool ModifyTerrain(SimClient simClient, Packet packet) { ModifyLandPacket modify = (ModifyLandPacket)packet; switch (modify.ModifyBlock.Action) { case 1: // raise terrain if (modify.ParcelData.Length > 0) { int mody = (int)modify.ParcelData[0].North; int modx = (int)modify.ParcelData[0].West; lock (LandMap) { LandMap[(mody * 256) + modx - 1] += 0.05f; LandMap[(mody * 256) + modx] += 0.1f; LandMap[(mody * 256) + modx + 1] += 0.05f; LandMap[((mody + 1) * 256) + modx] += 0.05f; LandMap[((mody - 1) * 256) + modx] += 0.05f; } RegenerateTerrain(true, modx, mody); } break; case 2: //lower terrain if (modify.ParcelData.Length > 0) { int mody = (int)modify.ParcelData[0].North; int modx = (int)modify.ParcelData[0].West; lock (LandMap) { LandMap[(mody * 256) + modx - 1] -= 0.05f; LandMap[(mody * 256) + modx] -= 0.1f; LandMap[(mody * 256) + modx + 1] -= 0.05f; LandMap[((mody + 1) * 256) + modx] -= 0.05f; LandMap[((mody - 1) * 256) + modx] -= 0.05f; } RegenerateTerrain(true, modx, mody); } break; } return true; } public bool SimChat(SimClient simClient, Packet packet) { System.Text.Encoding enc = System.Text.Encoding.ASCII; ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)packet; if (Helpers.FieldToString(inchatpack.ChatData.Message) == "") { //empty message so don't bother with it return true; } libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket(); reply.ChatData.Audible = 1; reply.ChatData.Message = inchatpack.ChatData.Message; reply.ChatData.ChatType = 1; reply.ChatData.SourceType = 1; reply.ChatData.Position = simClient.ClientAvatar.position; reply.ChatData.FromName = enc.GetBytes(simClient.ClientAvatar.firstname + " " + simClient.ClientAvatar.lastname + "\0"); reply.ChatData.OwnerID = simClient.AgentID; reply.ChatData.SourceID = simClient.AgentID; foreach (SimClient client in m_clientThreads.Values) { client.OutPacket(reply); } return true; } public bool RezObject(SimClient simClient, Packet packet) { RezObjectPacket rezPacket = (RezObjectPacket)packet; AgentInventory inven = this._inventoryCache.GetAgentsInventory(simClient.AgentID); if (inven != null) { if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID)) { AssetBase asset = this._assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID); if (asset != null) { PrimData primd = new PrimData(asset.Data); Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this); nPrim.CreateFromStorage(primd, rezPacket.RezData.RayEnd, this._primCount, true); this.Entities.Add(nPrim.uuid, nPrim); this._primCount++; this._inventoryCache.DeleteInventoryItem(simClient, rezPacket.InventoryData.ItemID); } } } return true; } public void SetDefaultScripts() { this.m_scripts.Add("Test", new TestScript1()); } #endregion } public class TestScript1 : Script { int toggle = 0; public TestScript1() : base(LLUUID.Random()) { OnFrame += MyOnFrame; } private void MyOnFrame(IScriptContext context) { toggle = 2 - toggle; LLVector3 pos = context.GetPos(); pos.X += (toggle - 1); context.MoveTo(pos); } } }