/* Copyright (c) OpenSim project, http://sim.opensecondlife.org/ * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using libsecondlife; using libsecondlife.Packets; using libsecondlife.AssetSystem; using System.IO; namespace OpenSim { /// /// Description of InventoryManager. /// public class InventoryManager { public Dictionary Folders; public Dictionary Items; private Server _server; private System.Text.Encoding _enc = System.Text.Encoding.ASCII; private const uint FULL_MASK_PERMISSIONS = 2147483647; /// /// /// /// public InventoryManager(Server server) { _server = server; Folders=new Dictionary(); Items=new Dictionary(); } /// /// /// /// /// /// /// public LLUUID AddToInventory(UserAgentInfo userInfo, LLUUID folderID, AssetBase asset) { if(this.Folders.ContainsKey(folderID)) { LLUUID NewItemID = LLUUID.Random(); InventoryItem Item = new InventoryItem(); Item.FolderID = folderID; Item.OwnerID = userInfo.AgentID; Item.AssetID = asset.FullID; Item.ItemID = NewItemID; Item.Type = asset.Type; Item.Name = asset.Name; Item.Description = asset.Description; Item.InvType = asset.InvType; this.Items.Add(Item.ItemID, Item); InventoryFolder Folder = Folders[Item.FolderID]; Folder.Items.Add(Item); return(Item.ItemID); } else { return(null); } } /// /// /// /// /// /// public bool CreateNewFolder(UserAgentInfo userInfo, LLUUID newFolder) { InventoryFolder Folder = new InventoryFolder(); Folder.FolderID = newFolder; Folder.OwnerID = userInfo.AgentID; this.Folders.Add(Folder.FolderID, Folder); return(true); } /// /// /// /// /// public void FetchInventoryDescendents(UserAgentInfo userInfo, FetchInventoryDescendentsPacket FetchDescend) { if(FetchDescend.InventoryData.FetchItems) { if(this.Folders.ContainsKey(FetchDescend.InventoryData.FolderID)) { InventoryFolder Folder = this.Folders[FetchDescend.InventoryData.FolderID]; InventoryDescendentsPacket Descend = new InventoryDescendentsPacket(); Descend.AgentData.AgentID = userInfo.AgentID; Descend.AgentData.OwnerID = Folder.OwnerID; Descend.AgentData.FolderID = FetchDescend.InventoryData.FolderID; Descend.AgentData.Descendents = Folder.Items.Count; Descend.AgentData.Version = Folder.Items.Count; Descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count]; for(int i = 0; i < Folder.Items.Count ; i++) { InventoryItem Item=Folder.Items[i]; Descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock(); Descend.ItemData[i].ItemID = Item.ItemID; Descend.ItemData[i].AssetID = Item.AssetID; Descend.ItemData[i].CreatorID = Item.CreatorID; Descend.ItemData[i].BaseMask = FULL_MASK_PERMISSIONS; Descend.ItemData[i].CreationDate = 1000; Descend.ItemData[i].Description = _enc.GetBytes(Item.Description+"\0"); Descend.ItemData[i].EveryoneMask = FULL_MASK_PERMISSIONS; Descend.ItemData[i].Flags = 1; Descend.ItemData[i].FolderID = Item.FolderID; Descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); Descend.ItemData[i].GroupMask = FULL_MASK_PERMISSIONS; Descend.ItemData[i].InvType = Item.InvType; Descend.ItemData[i].Name = _enc.GetBytes(Item.Name+"\0"); Descend.ItemData[i].NextOwnerMask = FULL_MASK_PERMISSIONS; Descend.ItemData[i].OwnerID = Item.OwnerID; Descend.ItemData[i].OwnerMask = FULL_MASK_PERMISSIONS; Descend.ItemData[i].SalePrice = 100; Descend.ItemData[i].SaleType = 0; Descend.ItemData[i].Type = Item.Type; Descend.ItemData[i].CRC=libsecondlife.Helpers.InventoryCRC(1000, 0, Descend.ItemData[i].InvType, Descend.ItemData[i].Type, Descend.ItemData[i].AssetID, Descend.ItemData[i].GroupID, 100, Descend.ItemData[i].OwnerID, Descend.ItemData[i].CreatorID, Descend.ItemData[i].ItemID, Descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); } _server.SendPacket(Descend, true, userInfo); } } else { Console.WriteLine("fetch subfolders"); } } /// /// /// /// public void FetchInventory(UserAgentInfo userInfo, FetchInventoryPacket FetchItems) { for(int i = 0; i < FetchItems.InventoryData.Length; i++) { if(this.Items.ContainsKey(FetchItems.InventoryData[i].ItemID)) { InventoryItem Item = Items[FetchItems.InventoryData[i].ItemID]; FetchInventoryReplyPacket InventoryReply = new FetchInventoryReplyPacket(); InventoryReply.AgentData.AgentID = userInfo.AgentID; InventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1]; InventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock(); InventoryReply.InventoryData[0].ItemID = Item.ItemID; InventoryReply.InventoryData[0].AssetID = Item.AssetID; InventoryReply.InventoryData[0].CreatorID = Item.CreatorID; InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS; InventoryReply.InventoryData[0].CreationDate = 1000; InventoryReply.InventoryData[0].Description = _enc.GetBytes( Item.Description+"\0"); InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS; InventoryReply.InventoryData[0].Flags = 1; InventoryReply.InventoryData[0].FolderID = Item.FolderID; InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000"); InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS; InventoryReply.InventoryData[0].InvType = Item.InvType; InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name+"\0"); InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS; InventoryReply.InventoryData[0].OwnerID = Item.OwnerID; InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS; InventoryReply.InventoryData[0].SalePrice = 100; InventoryReply.InventoryData[0].SaleType = 0; InventoryReply.InventoryData[0].Type = Item.Type; InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS); _server.SendPacket(InventoryReply, true, userInfo); } } } } public class InventoryFolder { public List Items; //public List Subfolders; public LLUUID FolderID; public LLUUID OwnerID; public LLUUID ParentID; public InventoryFolder() { Items = new List(); } } public class InventoryItem { public LLUUID FolderID; public LLUUID OwnerID; public LLUUID ItemID; public LLUUID AssetID; public LLUUID CreatorID = LLUUID.Zero; public sbyte InvType; public sbyte Type; public string Name; public string Description; public InventoryItem() { } } }