using System; using System.Collections.Generic; using System.Text; using libsecondlife; namespace OpenSim.Framework.Types { public class AvatarWearable { public LLUUID AssetID = new LLUUID("00000000-0000-0000-0000-000000000000"); public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000"); public AvatarWearable() { } public static AvatarWearable[] DefaultWearables { get { AvatarWearable[] defaultWearables = new AvatarWearable[13]; //should be 13 of these for (int i = 0; i < 13; i++) { defaultWearables[i] = new AvatarWearable(); } defaultWearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); defaultWearables[0].ItemID = LLUUID.Random(); return defaultWearables; } } } }