/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using Nini.Config; using OpenSim.Server.Base; using OpenSim.Services.Interfaces; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Server.Handlers.Base; using OpenSim.Framework.Servers; using OpenMetaverse; namespace OpenSim.Capabilities.Handlers { public class GetMeshServerConnector : ServiceConnector { private IAssetService m_AssetService; private string m_ConfigName = "CapsService"; public GetMeshServerConnector(IConfigSource config, IHttpServer server, string configName) : base(config, server, configName) { if (configName != String.Empty) m_ConfigName = configName; IConfig serverConfig = config.Configs[m_ConfigName]; if (serverConfig == null) throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName)); string assetService = serverConfig.GetString("AssetService", String.Empty); if (assetService == String.Empty) throw new Exception("No AssetService in config file"); Object[] args = new Object[] { config }; m_AssetService = ServerUtils.LoadPlugin(assetService, args); if (m_AssetService == null) throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName)); server.AddStreamHandler( new GetMeshHandler("/CAPS/GetMesh/" /*+ UUID.Random() */, m_AssetService, "GetMesh", null)); } } }