/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Reflection; using NUnit.Framework; using OpenMetaverse; using OpenMetaverse.StructuredData; using OpenSim.Framework; using OpenSim.Tests.Common; using Animation = OpenSim.Framework.Animation; namespace OpenSim.Framework.Tests { [TestFixture] public class AnimationTests : OpenSimTestCase { private Animation anim1 = null; private Animation anim2 = null; private UUID animUUID1 = UUID.Zero; private UUID objUUID1 = UUID.Zero; private UUID animUUID2 = UUID.Zero; private UUID objUUID2 = UUID.Zero; [SetUp] public void Setup() { animUUID1 = UUID.Random(); animUUID2 = UUID.Random(); objUUID1 = UUID.Random(); objUUID2 = UUID.Random(); anim1 = new Animation(animUUID1, 1, objUUID1); anim2 = new Animation(animUUID2, 1, objUUID2); } [Test] public void AnimationOSDTest() { Assert.That(anim1.AnimID==animUUID1 && anim1.ObjectID == objUUID1 && anim1.SequenceNum ==1, "The Animation Constructor didn't set the fields correctly"); OSD updateMessage = anim1.PackUpdateMessage(); Assert.That(updateMessage is OSDMap, "Packed UpdateMessage isn't an OSDMap"); OSDMap updateMap = (OSDMap) updateMessage; Assert.That(updateMap.ContainsKey("animation"), "Packed Message doesn't contain an animation element"); Assert.That(updateMap.ContainsKey("object_id"), "Packed Message doesn't contain an object_id element"); Assert.That(updateMap.ContainsKey("seq_num"), "Packed Message doesn't contain a seq_num element"); Assert.That(updateMap["animation"].AsUUID() == animUUID1); Assert.That(updateMap["object_id"].AsUUID() == objUUID1); Assert.That(updateMap["seq_num"].AsInteger() == 1); Animation anim3 = new Animation(updateMap); Assert.That(anim3.ObjectID == anim1.ObjectID && anim3.AnimID == anim1.AnimID && anim3.SequenceNum == anim1.SequenceNum, "OSDMap Constructor failed to set the properties correctly."); anim3.UnpackUpdateMessage(anim2.PackUpdateMessage()); Assert.That(anim3.ObjectID == objUUID2 && anim3.AnimID == animUUID2 && anim3.SequenceNum == 1, "Animation.UnpackUpdateMessage failed to set the properties correctly."); Animation anim4 = new Animation(); anim4.AnimID = anim2.AnimID; anim4.ObjectID = anim2.ObjectID; anim4.SequenceNum = anim2.SequenceNum; Assert.That(anim4.ObjectID == objUUID2 && anim4.AnimID == animUUID2 && anim4.SequenceNum == 1, "void constructor and manual field population failed to set the properties correctly."); } } }