/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using System.Threading; using log4net; using Nini.Config; using Nwc.XmlRpc; using Mono.Addins; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; using OpenSim.Services.Connectors.Hypergrid; using FriendInfo = OpenSim.Services.Interfaces.FriendInfo; using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; using GridRegion = OpenSim.Services.Interfaces.GridRegion; namespace OpenSim.Region.CoreModules.Avatar.Friends { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "HGFriendsModule")] public class HGFriendsModule : FriendsModule, ISharedRegionModule, IFriendsModule, IFriendsSimConnector { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private int m_levelHGFriends = 0; IUserManagement m_uMan; public IUserManagement UserManagementModule { get { if (m_uMan == null) m_uMan = m_Scenes[0].RequestModuleInterface(); return m_uMan; } } protected HGFriendsServicesConnector m_HGFriendsConnector = new HGFriendsServicesConnector(); protected HGStatusNotifier m_StatusNotifier; #region ISharedRegionModule public override string Name { get { return "HGFriendsModule"; } } public override void AddRegion(Scene scene) { if (!m_Enabled) return; base.AddRegion(scene); scene.RegisterModuleInterface(this); } public override void RegionLoaded(Scene scene) { if (!m_Enabled) return; if (m_StatusNotifier == null) m_StatusNotifier = new HGStatusNotifier(this); } protected override void InitModule(IConfigSource config) { base.InitModule(config); // Additionally to the base method IConfig friendsConfig = config.Configs["HGFriendsModule"]; if (friendsConfig != null) { m_levelHGFriends = friendsConfig.GetInt("LevelHGFriends", 0); // TODO: read in all config variables pertaining to // HG friendship permissions } } #endregion #region IFriendsSimConnector /// /// Notify the user that the friend's status changed /// /// user to be notified /// friend whose status changed /// status /// public bool StatusNotify(UUID friendID, UUID userID, bool online) { return LocalStatusNotification(friendID, userID, online); } #endregion protected override void OnInstantMessage(IClientAPI client, GridInstantMessage im) { if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered) { // we got a friendship offer UUID principalID = new UUID(im.fromAgentID); UUID friendID = new UUID(im.toAgentID); // Check if friendID is foreigner and if principalID has the permission // to request friendships with foreigners. If not, return immediately. if (!UserManagementModule.IsLocalGridUser(friendID)) { ScenePresence avatar = null; ((Scene)client.Scene).TryGetScenePresence(principalID, out avatar); if (avatar == null) return; if (avatar.UserLevel < m_levelHGFriends) { client.SendAgentAlertMessage("Unable to send friendship invitation to foreigner. Insufficient permissions.", false); return; } } } base.OnInstantMessage(client, im); } protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List callingCardFolders) { // Update the local cache. Yes, we need to do it right here // because the HGFriendsService placed something on the DB // from under the sim base.OnApproveFriendRequest(client, friendID, callingCardFolders); } protected override bool CacheFriends(IClientAPI client) { // m_log.DebugFormat("[HGFRIENDS MODULE]: Entered CacheFriends for {0}", client.Name); if (base.CacheFriends(client)) { UUID agentID = client.AgentId; // we do this only for the root agent if (m_Friends[agentID].Refcount == 1) { // We need to preload the user management cache with the names // of foreign friends, just like we do with SOPs' creators foreach (FriendInfo finfo in m_Friends[agentID].Friends) { if (finfo.TheirFlags != -1) { UUID id; if (!UUID.TryParse(finfo.Friend, out id)) { string url = string.Empty, first = string.Empty, last = string.Empty, tmp = string.Empty; if (Util.ParseUniversalUserIdentifier(finfo.Friend, out id, out url, out first, out last, out tmp)) { IUserManagement uMan = m_Scenes[0].RequestModuleInterface(); m_log.DebugFormat("[HGFRIENDS MODULE]: caching {0}", finfo.Friend); uMan.AddUser(id, url + ";" + first + " " + last); } } } } // m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting CacheFriends for {0} since detected root agent", client.Name); return true; } } // m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting CacheFriends for {0} since detected not root agent", client.Name); return false; } public override bool SendFriendsOnlineIfNeeded(IClientAPI client) { // m_log.DebugFormat("[HGFRIENDS MODULE]: Entering SendFriendsOnlineIfNeeded for {0}", client.Name); if (base.SendFriendsOnlineIfNeeded(client)) { AgentCircuitData aCircuit = ((Scene)client.Scene).AuthenticateHandler.GetAgentCircuitData(client.AgentId); if (aCircuit != null && (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0) { UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, client.AgentId); if (account == null) // foreign { FriendInfo[] friends = GetFriendsFromCache(client.AgentId); foreach (FriendInfo f in friends) { client.SendChangeUserRights(new UUID(f.Friend), client.AgentId, f.TheirFlags); } } } } // m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting SendFriendsOnlineIfNeeded for {0}", client.Name); return false; } protected override void GetOnlineFriends(UUID userID, List friendList, /*collector*/ List online) { // m_log.DebugFormat("[HGFRIENDS MODULE]: Entering GetOnlineFriends for {0}", userID); List fList = new List(); foreach (string s in friendList) { if (s.Length < 36) m_log.WarnFormat( "[HGFRIENDS MODULE]: Ignoring friend {0} ({1} chars) for {2} since identifier too short", s, s.Length, userID); else fList.Add(s.Substring(0, 36)); } // FIXME: also query the presence status of friends in other grids (like in HGStatusNotifier.Notify()) PresenceInfo[] presence = PresenceService.GetAgents(fList.ToArray()); foreach (PresenceInfo pi in presence) { UUID presenceID; if (UUID.TryParse(pi.UserID, out presenceID)) online.Add(presenceID); } // m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting GetOnlineFriends for {0}", userID); } protected override void StatusNotify(List friendList, UUID userID, bool online) { //m_log.DebugFormat("[HGFRIENDS MODULE]: Entering StatusNotify for {0}", userID); // First, let's divide the friends on a per-domain basis Dictionary> friendsPerDomain = new Dictionary>(); foreach (FriendInfo friend in friendList) { UUID friendID; if (UUID.TryParse(friend.Friend, out friendID)) { if (!friendsPerDomain.ContainsKey("local")) friendsPerDomain["local"] = new List(); friendsPerDomain["local"].Add(friend); } else { // it's a foreign friend string url = string.Empty, tmp = string.Empty; if (Util.ParseUniversalUserIdentifier(friend.Friend, out friendID, out url, out tmp, out tmp, out tmp)) { // Let's try our luck in the local sim. Who knows, maybe it's here if (LocalStatusNotification(userID, friendID, online)) continue; if (!friendsPerDomain.ContainsKey(url)) friendsPerDomain[url] = new List(); friendsPerDomain[url].Add(friend); } } } // For the local friends, just call the base method // Let's do this first of all if (friendsPerDomain.ContainsKey("local")) base.StatusNotify(friendsPerDomain["local"], userID, online); m_StatusNotifier.Notify(userID, friendsPerDomain, online); // m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting StatusNotify for {0}", userID); } protected override bool GetAgentInfo(UUID scopeID, string fid, out UUID agentID, out string first, out string last) { first = "Unknown"; last = "UserHGGAI"; if (base.GetAgentInfo(scopeID, fid, out agentID, out first, out last)) return true; // fid is not a UUID... string url = string.Empty, tmp = string.Empty, f = string.Empty, l = string.Empty; if (Util.ParseUniversalUserIdentifier(fid, out agentID, out url, out f, out l, out tmp)) { if (!agentID.Equals(UUID.Zero)) { m_uMan.AddUser(agentID, f, l, url); string name = m_uMan.GetUserName(agentID); string[] parts = name.Trim().Split(new char[] { ' ' }); if (parts.Length == 2) { first = parts[0]; last = parts[1]; } else { first = f; last = l; } return true; } } return false; } protected override string GetFriendshipRequesterName(UUID agentID) { return m_uMan.GetUserName(agentID); } protected override string FriendshipMessage(string friendID) { UUID id; if (UUID.TryParse(friendID, out id)) return base.FriendshipMessage(friendID); return "Please confirm this friendship you made while you were away."; } protected override FriendInfo GetFriend(FriendInfo[] friends, UUID friendID) { foreach (FriendInfo fi in friends) { if (fi.Friend.StartsWith(friendID.ToString())) return fi; } return null; } public override FriendInfo[] GetFriendsFromService(IClientAPI client) { // m_log.DebugFormat("[HGFRIENDS MODULE]: Entering GetFriendsFromService for {0}", client.Name); Boolean agentIsLocal = true; if (UserManagementModule != null) agentIsLocal = UserManagementModule.IsLocalGridUser(client.AgentId); if (agentIsLocal) return base.GetFriendsFromService(client); FriendInfo[] finfos = new FriendInfo[0]; // Foreigner AgentCircuitData agentClientCircuit = ((Scene)(client.Scene)).AuthenticateHandler.GetAgentCircuitData(client.CircuitCode); if (agentClientCircuit != null) { // Note that this is calling a different interface than base; this one calls with a string param! finfos = FriendsService.GetFriends(client.AgentId.ToString()); m_log.DebugFormat("[HGFRIENDS MODULE]: Fetched {0} local friends for visitor {1}", finfos.Length, client.AgentId.ToString()); } // m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting GetFriendsFromService for {0}", client.Name); return finfos; } protected override bool StoreRights(UUID agentID, UUID friendID, int rights) { Boolean agentIsLocal = true; Boolean friendIsLocal = true; if (UserManagementModule != null) { agentIsLocal = UserManagementModule.IsLocalGridUser(agentID); friendIsLocal = UserManagementModule.IsLocalGridUser(friendID); } // Are they both local users? if (agentIsLocal && friendIsLocal) { // local grid users return base.StoreRights(agentID, friendID, rights); } if (agentIsLocal) // agent is local, friend is foreigner { FriendInfo[] finfos = GetFriendsFromCache(agentID); FriendInfo finfo = GetFriend(finfos, friendID); if (finfo != null) { FriendsService.StoreFriend(agentID.ToString(), finfo.Friend, rights); return true; } } if (friendIsLocal) // agent is foreigner, friend is local { string agentUUI = GetUUI(friendID, agentID); if (agentUUI != string.Empty) { FriendsService.StoreFriend(agentUUI, friendID.ToString(), rights); return true; } } return false; } protected override void StoreBackwards(UUID friendID, UUID agentID) { bool agentIsLocal = true; // bool friendIsLocal = true; if (UserManagementModule != null) { agentIsLocal = UserManagementModule.IsLocalGridUser(agentID); // friendIsLocal = UserManagementModule.IsLocalGridUser(friendID); } // Is the requester a local user? if (agentIsLocal) { // local grid users m_log.DebugFormat("[HGFRIENDS MODULE]: Friendship requester is local. Storing backwards."); base.StoreBackwards(friendID, agentID); return; } // no provision for this temporary friendship state when user is not local //FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), 0); } protected override void StoreFriendships(UUID agentID, UUID friendID) { Boolean agentIsLocal = true; Boolean friendIsLocal = true; if (UserManagementModule != null) { agentIsLocal = UserManagementModule.IsLocalGridUser(agentID); friendIsLocal = UserManagementModule.IsLocalGridUser(friendID); } // Are they both local users? if (agentIsLocal && friendIsLocal) { // local grid users m_log.DebugFormat("[HGFRIENDS MODULE]: Users are both local"); base.StoreFriendships(agentID, friendID); return; } // ok, at least one of them is foreigner, let's get their data IClientAPI agentClient = LocateClientObject(agentID); IClientAPI friendClient = LocateClientObject(friendID); AgentCircuitData agentClientCircuit = null; AgentCircuitData friendClientCircuit = null; string agentUUI = string.Empty; string friendUUI = string.Empty; string agentFriendService = string.Empty; string friendFriendService = string.Empty; if (agentClient != null) { agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode); agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit); agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); RecacheFriends(agentClient); } if (friendClient != null) { friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode); friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit); friendFriendService = friendClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); RecacheFriends(friendClient); } m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}", agentUUI, friendUUI, agentFriendService, friendFriendService); // Generate a random 8-character hex number that will sign this friendship string secret = UUID.Random().ToString().Substring(0, 8); string theFriendUUID = friendUUI + ";" + secret; string agentUUID = agentUUI + ";" + secret; if (agentIsLocal) // agent is local, 'friend' is foreigner { // This may happen when the agent returned home, in which case the friend is not there // We need to look for its information in the friends list itself FriendInfo[] finfos = null; bool confirming = false; if (friendUUI == string.Empty) { finfos = GetFriendsFromCache(agentID); foreach (FriendInfo finfo in finfos) { if (finfo.TheirFlags == -1) { if (finfo.Friend.StartsWith(friendID.ToString())) { friendUUI = finfo.Friend; theFriendUUID = friendUUI; UUID utmp = UUID.Zero; string url = String.Empty; string first = String.Empty; string last = String.Empty; // If it's confirming the friendship, we already have the full UUI with the secret if (Util.ParseUniversalUserIdentifier(theFriendUUID, out utmp, out url, out first, out last, out secret)) { agentUUID = agentUUI + ";" + secret; m_uMan.AddUser(utmp, first, last, url); } confirming = true; break; } } } if (!confirming) { friendUUI = m_uMan.GetUserUUI(friendID); theFriendUUID = friendUUI + ";" + secret; } friendFriendService = m_uMan.GetUserServerURL(friendID, "FriendsServerURI"); // m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}", // agentUUI, friendUUI, agentFriendService, friendFriendService); } // Delete any previous friendship relations DeletePreviousRelations(agentID, friendID); // store in the local friends service a reference to the foreign friend FriendsService.StoreFriend(agentID.ToString(), theFriendUUID, 1); // and also the converse FriendsService.StoreFriend(theFriendUUID, agentID.ToString(), 1); //if (!confirming) //{ // store in the foreign friends service a reference to the local agent HGFriendsServicesConnector friendsConn = null; if (friendClientCircuit != null) // the friend is here, validate session friendsConn = new HGFriendsServicesConnector(friendFriendService, friendClientCircuit.SessionID, friendClientCircuit.ServiceSessionID); else // the friend is not here, he initiated the request in his home world friendsConn = new HGFriendsServicesConnector(friendFriendService); friendsConn.NewFriendship(friendID, agentUUID); //} } else if (friendIsLocal) // 'friend' is local, agent is foreigner { // Delete any previous friendship relations DeletePreviousRelations(agentID, friendID); // store in the local friends service a reference to the foreign agent FriendsService.StoreFriend(friendID.ToString(), agentUUI + ";" + secret, 1); // and also the converse FriendsService.StoreFriend(agentUUI + ";" + secret, friendID.ToString(), 1); if (agentClientCircuit != null) { // store in the foreign friends service a reference to the local agent HGFriendsServicesConnector friendsConn = new HGFriendsServicesConnector(agentFriendService, agentClientCircuit.SessionID, agentClientCircuit.ServiceSessionID); friendsConn.NewFriendship(agentID, friendUUI + ";" + secret); } } else // They're both foreigners! { HGFriendsServicesConnector friendsConn; if (agentClientCircuit != null) { friendsConn = new HGFriendsServicesConnector(agentFriendService, agentClientCircuit.SessionID, agentClientCircuit.ServiceSessionID); friendsConn.NewFriendship(agentID, friendUUI + ";" + secret); } if (friendClientCircuit != null) { friendsConn = new HGFriendsServicesConnector(friendFriendService, friendClientCircuit.SessionID, friendClientCircuit.ServiceSessionID); friendsConn.NewFriendship(friendID, agentUUI + ";" + secret); } } // my brain hurts now } private void DeletePreviousRelations(UUID a1, UUID a2) { // Delete any previous friendship relations FriendInfo[] finfos = null; FriendInfo f = null; finfos = GetFriendsFromCache(a1); if (finfos != null) { f = GetFriend(finfos, a2); if (f != null) { FriendsService.Delete(a1, f.Friend); // and also the converse FriendsService.Delete(f.Friend, a1.ToString()); } } finfos = GetFriendsFromCache(a2); if (finfos != null) { f = GetFriend(finfos, a1); if (f != null) { FriendsService.Delete(a2, f.Friend); // and also the converse FriendsService.Delete(f.Friend, a2.ToString()); } } } protected override bool DeleteFriendship(UUID agentID, UUID exfriendID) { Boolean agentIsLocal = true; Boolean friendIsLocal = true; if (UserManagementModule != null) { agentIsLocal = UserManagementModule.IsLocalGridUser(agentID); friendIsLocal = UserManagementModule.IsLocalGridUser(exfriendID); } // Are they both local users? if (agentIsLocal && friendIsLocal) { // local grid users return base.DeleteFriendship(agentID, exfriendID); } // ok, at least one of them is foreigner, let's get their data string agentUUI = string.Empty; string friendUUI = string.Empty; if (agentIsLocal) // agent is local, 'friend' is foreigner { // We need to look for its information in the friends list itself FriendInfo[] finfos = GetFriendsFromCache(agentID); FriendInfo finfo = GetFriend(finfos, exfriendID); if (finfo != null) { friendUUI = finfo.Friend; // delete in the local friends service the reference to the foreign friend FriendsService.Delete(agentID, friendUUI); // and also the converse FriendsService.Delete(friendUUI, agentID.ToString()); // notify the exfriend's service Util.FireAndForget( delegate { Delete(exfriendID, agentID, friendUUI); }, null, "HGFriendsModule.DeleteFriendshipForeignFriend"); m_log.DebugFormat("[HGFRIENDS MODULE]: {0} terminated {1}", agentID, friendUUI); return true; } } else if (friendIsLocal) // agent is foreigner, 'friend' is local { agentUUI = GetUUI(exfriendID, agentID); if (agentUUI != string.Empty) { // delete in the local friends service the reference to the foreign agent FriendsService.Delete(exfriendID, agentUUI); // and also the converse FriendsService.Delete(agentUUI, exfriendID.ToString()); // notify the agent's service? Util.FireAndForget( delegate { Delete(agentID, exfriendID, agentUUI); }, null, "HGFriendsModule.DeleteFriendshipLocalFriend"); m_log.DebugFormat("[HGFRIENDS MODULE]: {0} terminated {1}", agentUUI, exfriendID); return true; } } //else They're both foreigners! Can't handle this return false; } private string GetUUI(UUID localUser, UUID foreignUser) { // Let's see if the user is here by any chance FriendInfo[] finfos = GetFriendsFromCache(localUser); if (finfos != EMPTY_FRIENDS) // friend is here, cool { FriendInfo finfo = GetFriend(finfos, foreignUser); if (finfo != null) { return finfo.Friend; } } else // user is not currently on this sim, need to get from the service { finfos = FriendsService.GetFriends(localUser); foreach (FriendInfo finfo in finfos) { if (finfo.Friend.StartsWith(foreignUser.ToString())) // found it! { return finfo.Friend; } } } return string.Empty; } private void Delete(UUID foreignUser, UUID localUser, string uui) { UUID id; string url = string.Empty, secret = string.Empty, tmp = string.Empty; if (Util.ParseUniversalUserIdentifier(uui, out id, out url, out tmp, out tmp, out secret)) { m_log.DebugFormat("[HGFRIENDS MODULE]: Deleting friendship from {0}", url); HGFriendsServicesConnector friendConn = new HGFriendsServicesConnector(url); friendConn.DeleteFriendship(foreignUser, localUser, secret); } } protected override bool ForwardFriendshipOffer(UUID agentID, UUID friendID, GridInstantMessage im) { if (base.ForwardFriendshipOffer(agentID, friendID, im)) return true; // OK, that didn't work, so let's try to find this user somewhere if (!m_uMan.IsLocalGridUser(friendID)) { string friendsURL = m_uMan.GetUserServerURL(friendID, "FriendsServerURI"); if (friendsURL != string.Empty) { m_log.DebugFormat("[HGFRIENDS MODULE]: Forwading friendship from {0} to {1} @ {2}", agentID, friendID, friendsURL); GridRegion region = new GridRegion(); region.ServerURI = friendsURL; string name = im.fromAgentName; if (m_uMan.IsLocalGridUser(agentID)) { IClientAPI agentClient = LocateClientObject(agentID); AgentCircuitData agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode); string agentHomeService = string.Empty; try { agentHomeService = agentClientCircuit.ServiceURLs["HomeURI"].ToString(); string lastname = "@" + new Uri(agentHomeService).Authority; string firstname = im.fromAgentName.Replace(" ", "."); name = firstname + lastname; } catch (KeyNotFoundException) { m_log.DebugFormat("[HGFRIENDS MODULE]: Key HomeURI not found for user {0}", agentID); return false; } catch (NullReferenceException) { m_log.DebugFormat("[HGFRIENDS MODULE]: Null HomeUri for local user {0}", agentID); return false; } catch (UriFormatException) { m_log.DebugFormat("[HGFRIENDS MODULE]: Malformed HomeUri {0} for local user {1}", agentHomeService, agentID); return false; } } m_HGFriendsConnector.FriendshipOffered(region, agentID, friendID, im.message, name); return true; } } return false; } public override bool LocalFriendshipOffered(UUID toID, GridInstantMessage im) { if (base.LocalFriendshipOffered(toID, im)) { if (im.fromAgentName.Contains("@")) { string[] parts = im.fromAgentName.Split(new char[] { '@' }); if (parts.Length == 2) { string[] fl = parts[0].Trim().Split(new char[] { '.' }); if (fl.Length == 2) m_uMan.AddUser(new UUID(im.fromAgentID), fl[0], fl[1], "http://" + parts[1]); else m_uMan.AddUser(new UUID(im.fromAgentID), fl[0], "", "http://" + parts[1]); } } return true; } return false; } } }