/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Reflection; using log4net; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; using Mono.Addins; namespace OpenSim.Region.CoreModules.Avatar.Gestures { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GesturesModule")] public class GesturesModule : INonSharedRegionModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected Scene m_scene; public void Initialise(IConfigSource source) { } public void AddRegion(Scene scene) { m_scene = scene; m_scene.EventManager.OnNewClient += OnNewClient; } public void RegionLoaded(Scene scene) { } public void RemoveRegion(Scene scene) { m_scene.EventManager.OnNewClient -= OnNewClient; m_scene = null; } public void Close() {} public string Name { get { return "Gestures Module"; } } public Type ReplaceableInterface { get { return null; } } private void OnNewClient(IClientAPI client) { client.OnActivateGesture += ActivateGesture; client.OnDeactivateGesture += DeactivateGesture; } public virtual void ActivateGesture(IClientAPI client, UUID assetId, UUID gestureId) { IInventoryService invService = m_scene.InventoryService; InventoryItemBase item = new InventoryItemBase(gestureId, client.AgentId); item = invService.GetItem(item); if (item != null) { item.Flags |= 1; invService.UpdateItem(item); } else m_log.WarnFormat( "[GESTURES]: Unable to find gesture {0} to activate for {1}", gestureId, client.Name); } public virtual void DeactivateGesture(IClientAPI client, UUID gestureId) { IInventoryService invService = m_scene.InventoryService; InventoryItemBase item = new InventoryItemBase(gestureId, client.AgentId); item = invService.GetItem(item); if (item != null) { item.Flags &= ~(uint)1; invService.UpdateItem(item); } else m_log.ErrorFormat( "[GESTURES]: Unable to find gesture to deactivate {0} for {1}", gestureId, client.Name); } } }