/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Threading; using NUnit.Framework; using OpenMetaverse; using OpenSim.Data; using OpenSim.Framework; using OpenSim.Framework.Serialization; using OpenSim.Framework.Serialization.External; using OpenSim.Framework.Communications; using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; using OpenSim.Region.CoreModules.World.Serialiser; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes.Serialization; using OpenSim.Services.Interfaces; using OpenSim.Tests.Common; namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests { [TestFixture] public class InventoryArchiveLoadTests : InventoryArchiveTestCase { protected TestScene m_scene; protected InventoryArchiverModule m_archiverModule; [SetUp] public override void SetUp() { base.SetUp(); SerialiserModule serialiserModule = new SerialiserModule(); m_archiverModule = new InventoryArchiverModule(); m_scene = new SceneHelpers().SetupScene(); SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule); } [Test] public void TestLoadCoalesecedItem() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password"); m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream); InventoryItemBase coaItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_coaItemName); Assert.That(coaItem, Is.Not.Null, "Didn't find loaded item 1"); string assetXml = AssetHelpers.ReadAssetAsString(m_scene.AssetService, coaItem.AssetID); CoalescedSceneObjects coa; bool readResult = CoalescedSceneObjectsSerializer.TryFromXml(assetXml, out coa); Assert.That(readResult, Is.True); Assert.That(coa.Count, Is.EqualTo(2)); List coaObjects = coa.Objects; Assert.That(coaObjects[0].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000120"))); Assert.That(coaObjects[0].AbsolutePosition, Is.EqualTo(new Vector3(15, 30, 45))); Assert.That(coaObjects[1].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000140"))); Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75))); } /// /// Test case where a creator account exists for the creator UUID embedded in item metadata and serialized /// objects. /// [Test] public void TestLoadIarCreatorAccountPresent() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood"); m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream); InventoryItemBase foundItem1 = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_item1Name); Assert.That( foundItem1.CreatorId, Is.EqualTo(m_uaLL1.PrincipalID.ToString()), "Loaded item non-uuid creator doesn't match original"); Assert.That( foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL1.PrincipalID), "Loaded item uuid creator doesn't match original"); Assert.That(foundItem1.Owner, Is.EqualTo(m_uaLL1.PrincipalID), "Loaded item owner doesn't match inventory reciever"); AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString()); string xmlData = Utils.BytesToString(asset1.Data); SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID)); } // /// // /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where // /// an account exists with the same name as the creator, though not the same id. // /// // [Test] // public void TestLoadIarV0_1SameNameCreator() // { // TestHelpers.InMethod(); // TestHelpers.EnableLogging(); // // UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood"); // UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire"); // // m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream); // InventoryItemBase foundItem1 // = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name); // // Assert.That( // foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()), // "Loaded item non-uuid creator doesn't match original"); // Assert.That( // foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID), // "Loaded item uuid creator doesn't match original"); // Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID), // "Loaded item owner doesn't match inventory reciever"); // // AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString()); // string xmlData = Utils.BytesToString(asset1.Data); // SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); // // Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID)); // } /// /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where /// the creator or an account with the creator's name does not exist within the system. /// [Test] public void TestLoadIarV0_1AbsentCreator() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "password"); m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream); InventoryItemBase foundItem1 = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name); Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); Assert.That( foundItem1.CreatorId, Is.EqualTo(m_uaMT.PrincipalID.ToString()), "Loaded item non-uuid creator doesn't match that of the loading user"); Assert.That( foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaMT.PrincipalID), "Loaded item uuid creator doesn't match that of the loading user"); AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString()); string xmlData = Utils.BytesToString(asset1.Data); SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaMT.PrincipalID)); } } }