/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using log4net; using Mono.Addins; using Nini.Config; using System; using System.Collections.Generic; using System.Reflection; using OpenSim.Framework; using OpenSim.Server.Base; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset { [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalAssetServicesConnector")] public class LocalAssetServicesConnector : ISharedRegionModule, IAssetService { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private IImprovedAssetCache m_Cache = null; private IAssetService m_AssetService; private bool m_Enabled = false; public Type ReplaceableInterface { get { return null; } } public string Name { get { return "LocalAssetServicesConnector"; } } public void Initialise(IConfigSource source) { IConfig moduleConfig = source.Configs["Modules"]; if (moduleConfig != null) { string name = moduleConfig.GetString("AssetServices", ""); if (name == Name) { IConfig assetConfig = source.Configs["AssetService"]; if (assetConfig == null) { m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: AssetService missing from OpenSim.ini"); return; } string serviceDll = assetConfig.GetString("LocalServiceModule", String.Empty); if (serviceDll == String.Empty) { m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: No LocalServiceModule named in section AssetService"); return; } else { m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Loading asset service at {0}", serviceDll); } Object[] args = new Object[] { source }; m_AssetService = ServerUtils.LoadPlugin(serviceDll, args); if (m_AssetService == null) { m_log.Error("[LOCAL ASSET SERVICES CONNECTOR]: Can't load asset service"); return; } m_Enabled = true; m_log.Info("[LOCAL ASSET SERVICES CONNECTOR]: Local asset connector enabled"); } } } public void PostInitialise() { } public void Close() { } public void AddRegion(Scene scene) { if (!m_Enabled) return; scene.RegisterModuleInterface(this); } public void RemoveRegion(Scene scene) { } public void RegionLoaded(Scene scene) { if (!m_Enabled) return; if (m_Cache == null) { m_Cache = scene.RequestModuleInterface(); if (!(m_Cache is ISharedRegionModule)) m_Cache = null; } m_log.DebugFormat( "[LOCAL ASSET SERVICES CONNECTOR]: Enabled connector for region {0}", scene.RegionInfo.RegionName); if (m_Cache != null) { m_log.DebugFormat( "[LOCAL ASSET SERVICES CONNECTOR]: Enabled asset caching for region {0}", scene.RegionInfo.RegionName); } else { // Short-circuit directly to storage layer. This ends up storing temporary and local assets. // scene.UnregisterModuleInterface(this); scene.RegisterModuleInterface(m_AssetService); } } public AssetBase Get(string id) { // m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Synchronously requesting asset {0}", id); AssetBase asset = null; if (m_Cache != null) asset = m_Cache.Get(id); if (asset == null) { asset = m_AssetService.Get(id); if ((m_Cache != null) && (asset != null)) m_Cache.Cache(asset); // if (null == asset) // m_log.WarnFormat("[LOCAL ASSET SERVICES CONNECTOR]: Could not synchronously find asset with id {0}", id); } return asset; } public AssetBase GetCached(string id) { // m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Cache request for {0}", id); if (m_Cache != null) return m_Cache.Get(id); return null; } public AssetMetadata GetMetadata(string id) { AssetBase asset = null; if (m_Cache != null) asset = m_Cache.Get(id); if (asset != null) return asset.Metadata; asset = m_AssetService.Get(id); if (asset != null) { if (m_Cache != null) m_Cache.Cache(asset); return asset.Metadata; } return null; } public byte[] GetData(string id) { // m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Requesting data for asset {0}", id); AssetBase asset = null; if (m_Cache != null) asset = m_Cache.Get(id); if (asset != null) return asset.Data; asset = m_AssetService.Get(id); if (asset != null) { if (m_Cache != null) m_Cache.Cache(asset); return asset.Data; } return null; } public bool Get(string id, Object sender, AssetRetrieved handler) { // m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Asynchronously requesting asset {0}", id); if (m_Cache != null) { AssetBase asset = m_Cache.Get(id); if (asset != null) { Util.FireAndForget( o => handler(id, sender, asset), null, "LocalAssetServiceConnector.GotFromCacheCallback"); return true; } } return m_AssetService.Get(id, sender, delegate (string assetID, Object s, AssetBase a) { if ((a != null) && (m_Cache != null)) m_Cache.Cache(a); // if (null == a) // m_log.WarnFormat("[LOCAL ASSET SERVICES CONNECTOR]: Could not asynchronously find asset with id {0}", id); Util.FireAndForget( o => handler(assetID, s, a), null, "LocalAssetServiceConnector.GotFromServiceCallback"); }); } public bool[] AssetsExist(string[] ids) { return m_AssetService.AssetsExist(ids); } public string Store(AssetBase asset) { if (m_Cache != null) m_Cache.Cache(asset); if (asset.Local) { // m_log.DebugFormat( // "[LOCAL ASSET SERVICE CONNECTOR]: Returning asset {0} {1} without querying database since status Temporary = {2}, Local = {3}", // asset.Name, asset.ID, asset.Temporary, asset.Local); return asset.ID; } else { // m_log.DebugFormat( // "[LOCAL ASSET SERVICE CONNECTOR]: Passing {0} {1} on to asset service for storage, status Temporary = {2}, Local = {3}", // asset.Name, asset.ID, asset.Temporary, asset.Local); return m_AssetService.Store(asset); } } public bool UpdateContent(string id, byte[] data) { AssetBase asset = null; if (m_Cache != null) m_Cache.Get(id); if (asset != null) { asset.Data = data; if (m_Cache != null) m_Cache.Cache(asset); } return m_AssetService.UpdateContent(id, data); } public bool Delete(string id) { if (m_Cache != null) m_Cache.Expire(id); return m_AssetService.Delete(id); } } }