/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using log4net.Config; using NUnit.Framework; using OpenMetaverse; using OpenMetaverse.Assets; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Tests.Common; namespace OpenSim.Region.CoreModules.World.Land.Tests { [TestFixture] public class PrimCountModuleTests : OpenSimTestCase { protected UUID m_userId = new UUID("00000000-0000-0000-0000-100000000000"); protected UUID m_groupId = new UUID("00000000-0000-0000-8888-000000000000"); protected UUID m_otherUserId = new UUID("99999999-9999-9999-9999-999999999999"); protected TestScene m_scene; protected PrimCountModule m_pcm; /// /// A parcel that covers the entire sim except for a 1 unit wide strip on the eastern side. /// protected ILandObject m_lo; /// /// A parcel that covers just the eastern strip of the sim. /// protected ILandObject m_lo2; [SetUp] public override void SetUp() { base.SetUp(); m_pcm = new PrimCountModule(); LandManagementModule lmm = new LandManagementModule(); m_scene = new SceneHelpers().SetupScene(); SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm); int xParcelDivider = (int)Constants.RegionSize - 1; ILandObject lo = new LandObject(m_userId, false, m_scene); lo.LandData.Name = "m_lo"; lo.SetLandBitmap( lo.GetSquareLandBitmap(0, 0, xParcelDivider, (int)Constants.RegionSize)); m_lo = lmm.AddLandObject(lo); ILandObject lo2 = new LandObject(m_userId, false, m_scene); lo2.SetLandBitmap( lo2.GetSquareLandBitmap(xParcelDivider, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); lo2.LandData.Name = "m_lo2"; m_lo2 = lmm.AddLandObject(lo2); } /// /// Test that counts before we do anything are correct. /// [Test] public void TestInitialCounts() { IPrimCounts pc = m_lo.PrimCounts; Assert.That(pc.Owner, Is.EqualTo(0)); Assert.That(pc.Group, Is.EqualTo(0)); Assert.That(pc.Others, Is.EqualTo(0)); Assert.That(pc.Total, Is.EqualTo(0)); Assert.That(pc.Selected, Is.EqualTo(0)); Assert.That(pc.Users[m_userId], Is.EqualTo(0)); Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0)); Assert.That(pc.Simulator, Is.EqualTo(0)); } /// /// Test count after a parcel owner owned object is added. /// [Test] public void TestAddOwnerObject() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); IPrimCounts pc = m_lo.PrimCounts; SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01); m_scene.AddNewSceneObject(sog, false); Assert.That(pc.Owner, Is.EqualTo(3)); Assert.That(pc.Group, Is.EqualTo(0)); Assert.That(pc.Others, Is.EqualTo(0)); Assert.That(pc.Total, Is.EqualTo(3)); Assert.That(pc.Selected, Is.EqualTo(0)); Assert.That(pc.Users[m_userId], Is.EqualTo(3)); Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0)); Assert.That(pc.Simulator, Is.EqualTo(3)); // Add a second object and retest SceneObjectGroup sog2 = SceneHelpers.CreateSceneObject(2, m_userId, "b", 0x10); m_scene.AddNewSceneObject(sog2, false); Assert.That(pc.Owner, Is.EqualTo(5)); Assert.That(pc.Group, Is.EqualTo(0)); Assert.That(pc.Others, Is.EqualTo(0)); Assert.That(pc.Total, Is.EqualTo(5)); Assert.That(pc.Selected, Is.EqualTo(0)); Assert.That(pc.Users[m_userId], Is.EqualTo(5)); Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0)); Assert.That(pc.Simulator, Is.EqualTo(5)); } /// /// Test count after a parcel owner owned copied object is added. /// [Test] public void TestCopyOwnerObject() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); IPrimCounts pc = m_lo.PrimCounts; SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01); m_scene.AddNewSceneObject(sog, false); m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity); Assert.That(pc.Owner, Is.EqualTo(6)); Assert.That(pc.Group, Is.EqualTo(0)); Assert.That(pc.Others, Is.EqualTo(0)); Assert.That(pc.Total, Is.EqualTo(6)); Assert.That(pc.Selected, Is.EqualTo(0)); Assert.That(pc.Users[m_userId], Is.EqualTo(6)); Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0)); Assert.That(pc.Simulator, Is.EqualTo(6)); } /// /// Test that parcel counts update correctly when an object is moved between parcels, where that movement /// is not done directly by the user/ /// [Test] public void TestMoveOwnerObject() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01); m_scene.AddNewSceneObject(sog, false); SceneObjectGroup sog2 = SceneHelpers.CreateSceneObject(2, m_userId, "b", 0x10); m_scene.AddNewSceneObject(sog2, false); // Move the first scene object to the eastern strip parcel sog.AbsolutePosition = new Vector3(254, 2, 2); IPrimCounts pclo1 = m_lo.PrimCounts; Assert.That(pclo1.Owner, Is.EqualTo(2)); Assert.That(pclo1.Group, Is.EqualTo(0)); Assert.That(pclo1.Others, Is.EqualTo(0)); Assert.That(pclo1.Total, Is.EqualTo(2)); Assert.That(pclo1.Selected, Is.EqualTo(0)); Assert.That(pclo1.Users[m_userId], Is.EqualTo(2)); Assert.That(pclo1.Users[m_otherUserId], Is.EqualTo(0)); Assert.That(pclo1.Simulator, Is.EqualTo(5)); IPrimCounts pclo2 = m_lo2.PrimCounts; Assert.That(pclo2.Owner, Is.EqualTo(3)); Assert.That(pclo2.Group, Is.EqualTo(0)); Assert.That(pclo2.Others, Is.EqualTo(0)); Assert.That(pclo2.Total, Is.EqualTo(3)); Assert.That(pclo2.Selected, Is.EqualTo(0)); Assert.That(pclo2.Users[m_userId], Is.EqualTo(3)); Assert.That(pclo2.Users[m_otherUserId], Is.EqualTo(0)); Assert.That(pclo2.Simulator, Is.EqualTo(5)); // Now move it back again sog.AbsolutePosition = new Vector3(2, 2, 2); Assert.That(pclo1.Owner, Is.EqualTo(5)); Assert.That(pclo1.Group, Is.EqualTo(0)); Assert.That(pclo1.Others, Is.EqualTo(0)); Assert.That(pclo1.Total, Is.EqualTo(5)); Assert.That(pclo1.Selected, Is.EqualTo(0)); Assert.That(pclo1.Users[m_userId], Is.EqualTo(5)); Assert.That(pclo1.Users[m_otherUserId], Is.EqualTo(0)); Assert.That(pclo1.Simulator, Is.EqualTo(5)); Assert.That(pclo2.Owner, Is.EqualTo(0)); Assert.That(pclo2.Group, Is.EqualTo(0)); Assert.That(pclo2.Others, Is.EqualTo(0)); Assert.That(pclo2.Total, Is.EqualTo(0)); Assert.That(pclo2.Selected, Is.EqualTo(0)); Assert.That(pclo2.Users[m_userId], Is.EqualTo(0)); Assert.That(pclo2.Users[m_otherUserId], Is.EqualTo(0)); Assert.That(pclo2.Simulator, Is.EqualTo(5)); } /// /// Test count after a parcel owner owned object is removed. /// [Test] public void TestRemoveOwnerObject() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); IPrimCounts pc = m_lo.PrimCounts; m_scene.AddNewSceneObject(SceneHelpers.CreateSceneObject(1, m_userId, "a", 0x1), false); SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_userId, "b", 0x10); m_scene.AddNewSceneObject(sogToDelete, false); m_scene.DeleteSceneObject(sogToDelete, false); Assert.That(pc.Owner, Is.EqualTo(1)); Assert.That(pc.Group, Is.EqualTo(0)); Assert.That(pc.Others, Is.EqualTo(0)); Assert.That(pc.Total, Is.EqualTo(1)); Assert.That(pc.Selected, Is.EqualTo(0)); Assert.That(pc.Users[m_userId], Is.EqualTo(1)); Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0)); Assert.That(pc.Simulator, Is.EqualTo(1)); } [Test] public void TestAddGroupObject() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); m_lo.DeedToGroup(m_groupId); IPrimCounts pc = m_lo.PrimCounts; SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01); sog.GroupID = m_groupId; m_scene.AddNewSceneObject(sog, false); Assert.That(pc.Owner, Is.EqualTo(0)); Assert.That(pc.Group, Is.EqualTo(3)); Assert.That(pc.Others, Is.EqualTo(0)); Assert.That(pc.Total, Is.EqualTo(3)); Assert.That(pc.Selected, Is.EqualTo(0)); // Is this desired behaviour? Not totally sure. Assert.That(pc.Users[m_userId], Is.EqualTo(0)); Assert.That(pc.Users[m_groupId], Is.EqualTo(0)); Assert.That(pc.Users[m_otherUserId], Is.EqualTo(3)); Assert.That(pc.Simulator, Is.EqualTo(3)); } /// /// Test count after a parcel owner owned object is removed. /// [Test] public void TestRemoveGroupObject() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); m_lo.DeedToGroup(m_groupId); IPrimCounts pc = m_lo.PrimCounts; SceneObjectGroup sogToKeep = SceneHelpers.CreateSceneObject(1, m_userId, "a", 0x1); sogToKeep.GroupID = m_groupId; m_scene.AddNewSceneObject(sogToKeep, false); SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_userId, "b", 0x10); m_scene.AddNewSceneObject(sogToDelete, false); m_scene.DeleteSceneObject(sogToDelete, false); Assert.That(pc.Owner, Is.EqualTo(0)); Assert.That(pc.Group, Is.EqualTo(1)); Assert.That(pc.Others, Is.EqualTo(0)); Assert.That(pc.Total, Is.EqualTo(1)); Assert.That(pc.Selected, Is.EqualTo(0)); Assert.That(pc.Users[m_userId], Is.EqualTo(1)); Assert.That(pc.Users[m_groupId], Is.EqualTo(0)); Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0)); Assert.That(pc.Simulator, Is.EqualTo(1)); } [Test] public void TestAddOthersObject() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); IPrimCounts pc = m_lo.PrimCounts; SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01); m_scene.AddNewSceneObject(sog, false); Assert.That(pc.Owner, Is.EqualTo(0)); Assert.That(pc.Group, Is.EqualTo(0)); Assert.That(pc.Others, Is.EqualTo(3)); Assert.That(pc.Total, Is.EqualTo(3)); Assert.That(pc.Selected, Is.EqualTo(0)); Assert.That(pc.Users[m_userId], Is.EqualTo(0)); Assert.That(pc.Users[m_otherUserId], Is.EqualTo(3)); Assert.That(pc.Simulator, Is.EqualTo(3)); } [Test] public void TestRemoveOthersObject() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); IPrimCounts pc = m_lo.PrimCounts; m_scene.AddNewSceneObject(SceneHelpers.CreateSceneObject(1, m_otherUserId, "a", 0x1), false); SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_otherUserId, "b", 0x10); m_scene.AddNewSceneObject(sogToDelete, false); m_scene.DeleteSceneObject(sogToDelete, false); Assert.That(pc.Owner, Is.EqualTo(0)); Assert.That(pc.Group, Is.EqualTo(0)); Assert.That(pc.Others, Is.EqualTo(1)); Assert.That(pc.Total, Is.EqualTo(1)); Assert.That(pc.Selected, Is.EqualTo(0)); Assert.That(pc.Users[m_userId], Is.EqualTo(0)); Assert.That(pc.Users[m_otherUserId], Is.EqualTo(1)); Assert.That(pc.Simulator, Is.EqualTo(1)); } /// /// Test the count is correct after is has been tainted. /// [Test] public void TestTaint() { TestHelpers.InMethod(); IPrimCounts pc = m_lo.PrimCounts; SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01); m_scene.AddNewSceneObject(sog, false); m_pcm.TaintPrimCount(); Assert.That(pc.Owner, Is.EqualTo(3)); Assert.That(pc.Group, Is.EqualTo(0)); Assert.That(pc.Others, Is.EqualTo(0)); Assert.That(pc.Total, Is.EqualTo(3)); Assert.That(pc.Selected, Is.EqualTo(0)); Assert.That(pc.Users[m_userId], Is.EqualTo(3)); Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0)); Assert.That(pc.Simulator, Is.EqualTo(3)); } } }