/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Threading; using log4net.Config; using NUnit.Framework; using OpenMetaverse; using OpenMetaverse.Assets; using OpenSim.Framework; using OpenSim.Region.CoreModules.World.Media.Moap; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes.Serialization; using OpenSim.Tests.Common; namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests { [TestFixture] public class MoapTests : OpenSimTestCase { protected TestScene m_scene; protected MoapModule m_module; [SetUp] public override void SetUp() { base.SetUp(); m_module = new MoapModule(); m_scene = new SceneHelpers().SetupScene(); SceneHelpers.SetupSceneModules(m_scene, m_module); } [Test] public void TestClearMediaUrl() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; MediaEntry me = new MediaEntry(); m_module.SetMediaEntry(part, 1, me); m_module.ClearMediaEntry(part, 1); Assert.That(part.Shape.Media[1], Is.EqualTo(null)); // Although we've cleared one face, other faces may still be present. So we need to check for an // update media url version Assert.That(part.MediaUrl, Is.EqualTo("x-mv:0000000001/" + UUID.Zero)); // By changing media flag to false, the face texture once again becomes identical to the DefaultTexture. // Therefore, when libOMV reserializes it, it disappears and we are left with no face texture in this slot. // Not at all confusing, eh? Assert.That(part.Shape.Textures.FaceTextures[1], Is.Null); } [Test] public void TestSetMediaUrl() { TestHelpers.InMethod(); string homeUrl = "opensimulator.org"; SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; MediaEntry me = new MediaEntry() { HomeURL = homeUrl }; m_module.SetMediaEntry(part, 1, me); Assert.That(part.Shape.Media[1].HomeURL, Is.EqualTo(homeUrl)); Assert.That(part.MediaUrl, Is.EqualTo("x-mv:0000000000/" + UUID.Zero)); Assert.That(part.Shape.Textures.FaceTextures[1].MediaFlags, Is.True); } } }