OpenMetaverse
    
    
        
            =
        
        
            Number of times we've received an unknown CAPS exception in series.
        
        
            For exponential backoff on error.
        
        
            
            Add a custom decoder callback
            
            The key of the field to decode
            The custom decode handler
        
        
            
            Remove a custom decoder callback
            
            The key of the field to decode
            The custom decode handler
        
        
            
            Creates a formatted string containing the values of a Packet
            
            The Packet
            A formatted string of values of the nested items in the Packet object
        
        
            
            Decode an IMessage object into a beautifully formatted string
            
            The IMessage object
            Recursion level (used for indenting)
            A formatted string containing the names and values of the source object
        
        
            
            A custom decoder callback
            
            The key of the object
            the data to decode
            A string represending the fieldData
        
        
            
            Access to the data server which allows searching for land, events, people, etc
            
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the EventInfoReply event
            An EventInfoReplyEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the DirEventsReply event
            An DirEventsReplyEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the PlacesReply event
            A PlacesReplyEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the DirPlacesReply event
            A DirPlacesReplyEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the DirClassifiedsReply event
            A DirClassifiedsReplyEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the DirGroupsReply event
            A DirGroupsReplyEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the DirPeopleReply event
            A DirPeopleReplyEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the DirLandReply event
            A DirLandReplyEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            
            Constructs a new instance of the DirectoryManager class
            
            An instance of GridClient
        
        
            
            Query the data server for a list of classified ads containing the specified string.
            Defaults to searching for classified placed in any category, and includes PG, Adult and Mature 
            results.
            
            Responses are sent 16 per response packet, there is no way to know how many results a query reply will contain however assuming
            the reply packets arrived ordered, a response with less than 16 entries would indicate all results have been received
            
            The  event is raised when a response is received from the simulator
            
            A string containing a list of keywords to search for
            A UUID to correlate the results when the  event is raised
        
        
            
            Query the data server for a list of classified ads which contain specified keywords (Overload)
            
            The  event is raised when a response is received from the simulator
            
            A string containing a list of keywords to search for
            The category to search
            A set of flags which can be ORed to modify query options 
            such as classified maturity rating.
            A UUID to correlate the results when the  event is raised
            
            Search classified ads containing the key words "foo" and "bar" in the "Any" category that are either PG or Mature
            
            UUID searchID = StartClassifiedSearch("foo bar", ClassifiedCategories.Any, ClassifiedQueryFlags.PG | ClassifiedQueryFlags.Mature);
            
            
                    
            Responses are sent 16 at a time, there is no way to know how many results a query reply will contain however assuming
            the reply packets arrived ordered, a response with less than 16 entries would indicate all results have been received
            
        
        
            
            Starts search for places (Overloaded)
            
            The  event is raised when a response is received from the simulator
            
            Search text
            Each request is limited to 100 places
            being returned. To get the first 100 result entries of a request use 0,
            from 100-199 use 1, 200-299 use 2, etc.        
            A UUID to correlate the results when the  event is raised
        
        
            
            Queries the dataserver for parcels of land which are flagged to be shown in search
            
            The  event is raised when a response is received from the simulator
            
            A string containing a list of keywords to search for separated by a space character
            A set of flags which can be ORed to modify query options 
            such as classified maturity rating.
            The category to search        
            Each request is limited to 100 places
            being returned. To get the first 100 result entries of a request use 0,
            from 100-199 use 1, 200-299 use 2, etc.        
            A UUID to correlate the results when the  event is raised
            
            Search places containing the key words "foo" and "bar" in the "Any" category that are either PG or Adult
            
            UUID searchID = StartDirPlacesSearch("foo bar", DirFindFlags.DwellSort | DirFindFlags.IncludePG | DirFindFlags.IncludeAdult, ParcelCategory.Any, 0);
            
            
                    
            Additional information on the results can be obtained by using the ParcelManager.InfoRequest method
            
        
        
            
            Starts a search for land sales using the directory
            
            The  event is raised when a response is received from the simulator
            
            What type of land to search for. Auction, 
            estate, mainland, "first land", etc        
            The OnDirLandReply event handler must be registered before
            calling this function. There is no way to determine how many 
            results will be returned, or how many times the callback will be 
            fired other than you won't get more than 100 total parcels from 
            each query.
        
        
            
            Starts a search for land sales using the directory
            
            The  event is raised when a response is received from the simulator
            
            What type of land to search for. Auction, 
            estate, mainland, "first land", etc
            Maximum price to search for
            Maximum area to search for
            Each request is limited to 100 parcels
            being returned. To get the first 100 parcels of a request use 0,
            from 100-199 use 1, 200-299 use 2, etc.        
            The OnDirLandReply event handler must be registered before
            calling this function. There is no way to determine how many 
            results will be returned, or how many times the callback will be 
            fired other than you won't get more than 100 total parcels from 
            each query.
        
        
            
            Send a request to the data server for land sales listings
            
            
            Flags sent to specify query options
            
            Available flags:
            Specify the parcel rating with one or more of the following:
                IncludePG IncludeMature IncludeAdult
            
            Specify the field to pre sort the results with ONLY ONE of the following:
                PerMeterSort NameSort AreaSort PricesSort
                
            Specify the order the results are returned in, if not specified the results are pre sorted in a Descending Order
                SortAsc
                
            Specify additional filters to limit the results with one or both of the following:
                LimitByPrice LimitByArea
                
            Flags can be combined by separating them with the | (pipe) character
            
            Additional details can be found in 
            
            What type of land to search for. Auction, 
            Estate or Mainland
            Maximum price to search for when the 
            DirFindFlags.LimitByPrice flag is specified in findFlags
            Maximum area to search for when the
            DirFindFlags.LimitByArea flag is specified in findFlags
            Each request is limited to 100 parcels
            being returned. To get the first 100 parcels of a request use 0,
            from 100-199 use 100, 200-299 use 200, etc.
            The  event will be raised with the response from the simulator 
            
            There is no way to determine how many results will be returned, or how many times the callback will be 
            fired other than you won't get more than 100 total parcels from 
            each reply.
            
            Any land set for sale to either anybody or specific to the connected agent will be included in the
            results if the land is included in the query
            
            
            // request all mainland, any maturity rating that is larger than 512 sq.m
            StartLandSearch(DirFindFlags.SortAsc | DirFindFlags.PerMeterSort | DirFindFlags.LimitByArea | DirFindFlags.IncludePG | DirFindFlags.IncludeMature | DirFindFlags.IncludeAdult, SearchTypeFlags.Mainland, 0, 512, 0);
            
        
        
            
            Search for Groups
            
            The name or portion of the name of the group you wish to search for
            Start from the match number
            
        
        
            
            Search for Groups
            
            The name or portion of the name of the group you wish to search for
            Start from the match number
            Search flags
            
        
        
            
            Search the People directory for other avatars
            
            The name or portion of the name of the avatar you wish to search for
            
            
        
        
            
            Search Places for parcels of land you personally own
            
        
        
            
            Searches Places for land owned by the specified group
            
            ID of the group you want to recieve land list for (You must be a member of the group)
            Transaction (Query) ID which can be associated with results from your request.
        
        
            
            Search the Places directory for parcels that are listed in search and contain the specified keywords
            
            A string containing the keywords to search for
            Transaction (Query) ID which can be associated with results from your request.
        
        
            
            Search Places - All Options
            
            One of the Values from the DirFindFlags struct, ie: AgentOwned, GroupOwned, etc.
            One of the values from the SearchCategory Struct, ie: Any, Linden, Newcomer
            A string containing a list of keywords to search for separated by a space character
            String Simulator Name to search in
            LLUID of group you want to recieve results for
            Transaction (Query) ID which can be associated with results from your request.
            Transaction (Query) ID which can be associated with results from your request.
        
        
            
            Search All Events with specifid searchText in all categories, includes PG, Mature and Adult
            
            A string containing a list of keywords to search for separated by a space character
            Each request is limited to 100 entries
            being returned. To get the first group of entries of a request use 0,
            from 100-199 use 100, 200-299 use 200, etc.
            UUID of query to correlate results in callback.
        
        
            
            Search Events
            
            A string containing a list of keywords to search for separated by a space character
            One or more of the following flags: DateEvents, IncludePG, IncludeMature, IncludeAdult
            from the  Enum
            
            Multiple flags can be combined by separating the flags with the | (pipe) character
            "u" for in-progress and upcoming events, -or- number of days since/until event is scheduled
            For example "0" = Today, "1" = tomorrow, "2" = following day, "-1" = yesterday, etc.
            Each request is limited to 100 entries
            being returned. To get the first group of entries of a request use 0,
            from 100-199 use 100, 200-299 use 200, etc.
            EventCategory event is listed under.
            UUID of query to correlate results in callback.
        
        
            Requests Event Details
            ID of Event returned from the  method
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming  event message
            The Unique Capabilities Key
            The  event message containing the data
            The simulator the message originated from
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming  event message
            The Unique Capabilities Key
            The  event message containing the data
            The simulator the message originated from
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Raised when the data server responds to a  request.
        
        
            Raised when the data server responds to a  request.
        
        
            Raised when the data server responds to a  request.
        
        
            Raised when the data server responds to a  request.
        
        
            Raised when the data server responds to a  request.
        
        
            Raised when the data server responds to a  request.
        
        
            Raised when the data server responds to a  request.
        
        
            Raised when the data server responds to a  request.
        
        
            Classified Ad categories
        
        
            Classified is listed in the Any category
        
        
            Classified is shopping related
        
        
            Classified is 
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            Event Categories
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            Query Flags used in many of the DirectoryManager methods to specify which query to execute and how to return the results.
            
            Flags can be combined using the | (pipe) character, not all flags are available in all queries
            
        
        
            Query the People database
        
        
            
        
        
            
        
        
            Query the Groups database
        
        
            Query the Events database
        
        
            Query the land holdings database for land owned by the currently connected agent
        
        
            
        
        
            Query the land holdings database for land which is owned by a Group
        
        
            Specifies the query should pre sort the results based upon traffic
            when searching the Places database
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            Specifies the query should pre sort the results in an ascending order when searching the land sales database. 
            This flag is only used when searching the land sales database
        
        
            Specifies the query should pre sort the results using the SalePrice field when searching the land sales database. 
            This flag is only used when searching the land sales database
        
        
            Specifies the query should pre sort the results by calculating the average price/sq.m (SalePrice / Area) when searching the land sales database. 
            This flag is only used when searching the land sales database
        
        
            Specifies the query should pre sort the results using the ParcelSize field when searching the land sales database. 
            This flag is only used when searching the land sales database
        
        
            Specifies the query should pre sort the results using the Name field when searching the land sales database. 
            This flag is only used when searching the land sales database
        
        
            When set, only parcels less than the specified Price will be included when searching the land sales database.
            This flag is only used when searching the land sales database
        
        
            When set, only parcels greater than the specified Size will be included when searching the land sales database.
            This flag is only used when searching the land sales database
        
        
            
        
        
            
        
        
            Include PG land in results. This flag is used when searching both the Groups, Events and Land sales databases
        
        
            Include Mature land in results. This flag is used when searching both the Groups, Events and Land sales databases
        
        
            Include Adult land in results. This flag is used when searching both the Groups, Events and Land sales databases
        
        
            
        
        
            
            Land types to search dataserver for
            
        
        
            Search Auction, Mainland and Estate
        
        
            Land which is currently up for auction
        
        
            Parcels which are on the mainland (Linden owned) continents
        
        
            Parcels which are on privately owned simulators
        
        
            
            The content rating of the event
            
        
        
            Event is PG
        
        
            Event is Mature
        
        
            Event is Adult
        
        
            
            Classified Ad Options
            
            There appear to be two formats the flags are packed in.
            This set of flags is for the newer style
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            Classified ad query options
            
        
        
            Include all ads in results
        
        
            Include PG ads in results
        
        
            Include Mature ads in results
        
        
            Include Adult ads in results
        
        
            
            The For Sale flag in PlacesReplyData
            
        
        
            Parcel is not listed for sale
        
        
            Parcel is For Sale
        
        
            
            A classified ad on the grid
            
        
        
            UUID for this ad, useful for looking up detailed
            information about it
        
        
            The title of this classified ad
        
        
            Flags that show certain options applied to the classified
        
        
            Creation date of the ad
        
        
            Expiration date of the ad
        
        
            Price that was paid for this ad
        
        
            Print the struct data as a string
            A string containing the field name, and field value
        
        
            
            A parcel retrieved from the dataserver such as results from the 
            "For-Sale" listings or "Places" Search
            
        
        
            The unique dataserver parcel ID
            This id is used to obtain additional information from the entry
            by using the  method
        
        
            A string containing the name of the parcel
        
        
            The size of the parcel
            This field is not returned for Places searches
        
        
            The price of the parcel
            This field is not returned for Places searches
        
        
            If True, this parcel is flagged to be auctioned
        
        
            If true, this parcel is currently set for sale
        
        
            Parcel traffic
        
        
            Print the struct data as a string
            A string containing the field name, and field value
        
        
            
            An Avatar returned from the dataserver
            
        
        
            Online status of agent
            This field appears to be obsolete and always returns false
        
        
            The agents first name
        
        
            The agents last name
        
        
            The agents 
        
        
            Print the struct data as a string
            A string containing the field name, and field value
        
        
            
             Response to a "Groups" Search
            
        
        
            The Group ID
        
        
            The name of the group
        
        
            The current number of members
        
        
            Print the struct data as a string
            A string containing the field name, and field value
        
        
            
            Parcel information returned from a  request
            
            Represents one of the following:
            A parcel of land on the grid that has its Show In Search flag set
            A parcel of land owned by the agent making the request
            A parcel of land owned by a group the agent making the request is a member of
            
            
            In a request for Group Land, the First record will contain an empty record
            
            Note: This is not the same as searching the land for sale data source
            
        
        
            The ID of the Agent of Group that owns the parcel
        
        
            The name
        
        
            The description
        
        
            The Size of the parcel
        
        
            The billable Size of the parcel, for mainland
            parcels this will match the ActualArea field. For Group owned land this will be 10 percent smaller
            than the ActualArea. For Estate land this will always be 0
        
        
            Indicates the ForSale status of the parcel
        
        
            The Gridwide X position
        
        
            The Gridwide Y position
        
        
            The Z position of the parcel, or 0 if no landing point set
        
        
            The name of the Region the parcel is located in
        
        
            The Asset ID of the parcels Snapshot texture
        
        
            The calculated visitor traffic
        
        
            The billing product SKU
            Known values are:
            
            - 023Mainland / Full Region
- 024Estate / Full Region
- 027Estate / Openspace
- 029Estate / Homestead
- 129Mainland / Homestead (Linden Owned)
No longer used, will always be 0
        
        
            Get a SL URL for the parcel
            A string, containing a standard SLURL
        
        
            Print the struct data as a string
            A string containing the field name, and field value
        
        
            
            An "Event" Listing summary
            
        
        
            The ID of the event creator
        
        
            The name of the event
        
        
            The events ID
        
        
            A string containing the short date/time the event will begin
        
        
            The event start time in Unixtime (seconds since epoch)
        
        
            The events maturity rating
        
        
            Print the struct data as a string
            A string containing the field name, and field value
        
        
            
            The details of an "Event"
            
        
        
            The events ID
        
        
            The ID of the event creator
        
        
            The name of the event
        
        
            The category
        
        
            The events description
        
        
            The short date/time the event will begin
        
        
            The event start time in Unixtime (seconds since epoch) UTC adjusted
        
        
            The length of the event in minutes
        
        
            0 if no cover charge applies
        
        
            The cover charge amount in L$ if applicable
        
        
            The name of the region where the event is being held
        
        
            The gridwide location of the event
        
        
            The maturity rating
        
        
            Get a SL URL for the parcel where the event is hosted
            A string, containing a standard SLURL
        
        
            Print the struct data as a string
            A string containing the field name, and field value
        
        
            Contains the Event data returned from the data server from an EventInfoRequest
        
        
            Construct a new instance of the EventInfoReplyEventArgs class
            A single EventInfo object containing the details of an event
        
        
            
            A single EventInfo object containing the details of an event
            
        
        
            Contains the "Event" detail data returned from the data server
        
        
            Construct a new instance of the DirEventsReplyEventArgs class
            The ID of the query returned by the data server. 
            This will correlate to the ID returned by the  method
            A list containing the "Events" returned by the search query
        
        
            The ID returned by 
        
        
            A list of "Events" returned by the data server
        
        
            Contains the "Event" list data returned from the data server
        
        
            Construct a new instance of PlacesReplyEventArgs class
            The ID of the query returned by the data server. 
            This will correlate to the ID returned by the  method
            A list containing the "Places" returned by the data server query
        
        
            The ID returned by 
        
        
            A list of "Places" returned by the data server
        
        
            Contains the places data returned from the data server
        
        
            Construct a new instance of the DirPlacesReplyEventArgs class
            The ID of the query returned by the data server. 
            This will correlate to the ID returned by the  method
            A list containing land data returned by the data server
        
        
            The ID returned by 
        
        
            A list containing Places data returned by the data server
        
        
            Contains the classified data returned from the data server
        
        
            Construct a new instance of the DirClassifiedsReplyEventArgs class
            A list of classified ad data returned from the data server
        
        
            A list containing Classified Ads returned by the data server
        
        
            Contains the group data returned from the data server
        
        
            Construct a new instance of the DirGroupsReplyEventArgs class
            The ID of the query returned by the data server. 
            This will correlate to the ID returned by the  method
            A list of groups data returned by the data server
        
        
            The ID returned by 
        
        
            A list containing Groups data returned by the data server
        
        
            Contains the people data returned from the data server
        
        
            Construct a new instance of the DirPeopleReplyEventArgs class
            The ID of the query returned by the data server. 
            This will correlate to the ID returned by the  method
            A list of people data returned by the data server
        
        
            The ID returned by 
        
        
            A list containing People data returned by the data server
        
        
            Contains the land sales data returned from the data server
        
        
            Construct a new instance of the DirLandReplyEventArgs class
            A list of parcels for sale returned by the data server
        
        
            A list containing land forsale data returned by the data server
        
        
            
            Sent to the client to indicate a teleport request has completed
            
        
        
            
            Interface requirements for Messaging system
            
        
        
            The  of the agent
        
        
            
        
        
            The simulators handle the agent teleported to
        
        
            A Uri which contains a list of Capabilities the simulator supports
        
        
            Indicates the level of access required
            to access the simulator, or the content rating, or the simulators 
            map status
        
        
            The IP Address of the simulator
        
        
            The UDP Port the simulator will listen for UDP traffic on
        
        
            Status flags indicating the state of the Agent upon arrival, Flying, etc.
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            Sent to the viewer when a neighboring simulator is requesting the agent make a connection to it.
            
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            A message sent to the client which indicates a teleport request has failed
            and contains some information on why it failed
            
        
        
            
        
        
            A string key of the reason the teleport failed e.g. CouldntTPCloser
            Which could be used to look up a value in a dictionary or enum
        
        
            The  of the Agent
        
        
            A string human readable message containing the reason 
            An example: Could not teleport closer to destination
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            Contains a list of prim owner information for a specific parcel in a simulator
            
            
            A Simulator will always return at least 1 entry
            If agent does not have proper permission the OwnerID will be UUID.Zero
            If agent does not have proper permission OR there are no primitives on parcel
            the DataBlocksExtended map will not be sent from the simulator
            
        
        
            An Array of  objects
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            Prim ownership information for a specified owner on a single parcel
            
        
        
            The  of the prim owner, 
            UUID.Zero if agent has no permission to view prim owner information
        
        
            The total number of prims
        
        
            True if the OwnerID is a 
        
        
            True if the owner is online 
            This is no longer used by the LL Simulators
        
        
            The date the most recent prim was rezzed
        
        
            
            The details of a single parcel in a region, also contains some regionwide globals
            
        
        
            Simulator-local ID of this parcel
        
        
            Maximum corner of the axis-aligned bounding box for this
            parcel
        
        
            Minimum corner of the axis-aligned bounding box for this
            parcel
        
        
            Total parcel land area
        
        
            
        
        
            Key of authorized buyer
        
        
            Bitmap describing land layout in 4x4m squares across the 
            entire region
        
        
            
        
        
            Date land was claimed
        
        
            Appears to always be zero
        
        
            Parcel Description
        
        
            
        
        
            
        
        
            Total number of primitives owned by the parcel group on 
            this parcel
        
        
            Whether the land is deeded to a group or not
        
        
            
        
        
            Maximum number of primitives this parcel supports
        
        
            The Asset UUID of the Texture which when applied to a 
            primitive will display the media
        
        
            A URL which points to any Quicktime supported media type
        
        
            A byte, if 0x1 viewer should auto scale media to fit object
        
        
            URL For Music Stream
        
        
            Parcel Name
        
        
            Autoreturn value in minutes for others' objects
        
        
            
        
        
            Total number of other primitives on this parcel
        
        
            UUID of the owner of this parcel
        
        
            Total number of primitives owned by the parcel owner on 
            this parcel
        
        
            
        
        
            How long is pass valid for
        
        
            Price for a temporary pass
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            True if the region denies access to age unverified users
        
        
            
        
        
            This field is no longer used
        
        
            The result of a request for parcel properties
        
        
            Sale price of the parcel, only useful if ForSale is set
            The SalePrice will remain the same after an ownership
            transfer (sale), so it can be used to see the purchase price after
            a sale if the new owner has not changed it
        
        
            
            Number of primitives your avatar is currently
            selecting and sitting on in this parcel
            
        
        
            
        
        
            
            A number which increments by 1, starting at 0 for each ParcelProperties request. 
            Can be overriden by specifying the sequenceID with the ParcelPropertiesRequest being sent. 
            a Negative number indicates the action in  has occurred. 
            
        
        
            Maximum primitives across the entire simulator
        
        
            Total primitives across the entire simulator
        
        
            
        
        
            Key of parcel snapshot
        
        
            Parcel ownership status
        
        
            Total number of primitives on this parcel
        
        
            
        
        
            
        
        
            A description of the media
        
        
            An Integer which represents the height of the media
        
        
            An integer which represents the width of the media
        
        
            A boolean, if true the viewer should loop the media
        
        
            A string which contains the mime type of the media
        
        
            true to obscure (hide) media url
        
        
            true to obscure (hide) music url
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            A message sent from the viewer to the simulator to updated a specific parcels settings
        
        
            The  of the agent authorized to purchase this
            parcel of land or a NULL  if the sale is authorized to anyone
        
        
            true to enable auto scaling of the parcel media
        
        
            The category of this parcel used when search is enabled to restrict
            search results
        
        
            A string containing the description to set
        
        
            The  of the  which allows for additional
            powers and restrictions.
        
        
            The  which specifies how avatars which teleport
            to this parcel are handled
        
        
            The LocalID of the parcel to update settings on
        
        
            A string containing the description of the media which can be played
            to visitors
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            Base class used for the RemoteParcelRequest message
        
        
            
            A message sent from the viewer to the simulator to request information
            on a remote parcel
            
        
        
            Local sim position of the parcel we are looking up
        
        
            Region handle of the parcel we are looking up
        
        
            Region  of the parcel we are looking up
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            A message sent from the simulator to the viewer in response to a  
            which will contain parcel information
            
        
        
            The grid-wide unique parcel ID
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            A message containing a request for a remote parcel from a viewer, or a response
            from the simulator to that request
            
        
        
            The request or response details block
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            A message sent from the simulator to an agent which contains
            the groups the agent is in
            
        
        
            The Agent receiving the message
        
        
            An array containing  information
            for each  the agent is a member of
        
        
            An array containing  information
            for each  the agent is a member of
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            Group Details specific to the agent
        
        
            true of the agent accepts group notices
        
        
            The agents tier contribution to the group
        
        
            The Groups 
        
        
            The  of the groups insignia
        
        
            The name of the group
        
        
            The aggregate permissions the agent has in the group for all roles the agent
            is assigned
        
        
            An optional block containing additional agent specific information
        
        
            true of the agent allows this group to be
            listed in their profile
        
        
            
            A message sent from the viewer to the simulator which 
            specifies the language and permissions for others to detect
            the language specified
            
        
        
            A string containng the default language 
            to use for the agent
        
        
            true of others are allowed to
            know the language setting
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            An EventQueue message sent from the simulator to an agent when the agent
            leaves a group
            
        
        
            
            An Array containing the AgentID and GroupID
            
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            An object containing the Agents UUID, and the Groups UUID
        
        
            The ID of the Agent leaving the group
        
        
            The GroupID the Agent is leaving
        
        
            Base class for Asset uploads/results via Capabilities
        
        
            
            The request state
            
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            A message sent from the viewer to the simulator to request a temporary upload capability
            which allows an asset to be uploaded
            
        
        
            The Capability URL sent by the simulator to upload the baked texture to
        
        
            
            A message sent from the simulator that will inform the agent the upload is complete, 
            and the UUID of the uploaded asset
            
        
        
            The uploaded texture asset ID
        
        
            
            A message sent from the viewer to the simulator to request a temporary
            capability URI which is used to upload an agents baked appearance textures
            
        
        
            Object containing request or response
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            A message sent from the simulator which indicates the minimum version required for 
            using voice chat
            
        
        
            Major Version Required
        
        
            Minor version required
        
        
            The name of the region sending the version requrements
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            A message sent from the simulator to the viewer containing the 
            voice server URI
            
        
        
            The Parcel ID which the voice server URI applies
        
        
            The name of the region
        
        
            A uri containing the server/channel information
            which the viewer can utilize to participate in voice conversations
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            
            
        
        
            
        
        
            
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            A message sent by the viewer to the simulator to request a temporary
            capability for a script contained with in a Tasks inventory to be updated
            
        
        
            Object containing request or response
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            A message sent from the simulator to the viewer to indicate
            a Tasks scripts status.
            
        
        
            The Asset ID of the script
        
        
            True of the script is compiled/ran using the mono interpreter, false indicates it 
            uses the older less efficient lsl2 interprter
        
        
            The Task containing the scripts 
        
        
            true of the script is in a running state
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            A message containing the request/response used for updating a gesture
            contained with an agents inventory
            
        
        
            Object containing request or response
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            A message request/response which is used to update a notecard contained within
            a tasks inventory
            
        
        
            The  of the Task containing the notecard asset to update
        
        
            The notecard assets  contained in the tasks inventory
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            A reusable class containing a message sent from the viewer to the simulator to request a temporary uploader capability
            which is used to update an asset in an agents inventory
            
        
        
            
            The Notecard AssetID to replace
            
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            A message containing the request/response used for updating a notecard
            contained with an agents inventory
            
        
        
            Object containing request or response
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            A message sent from the simulator to the viewer which indicates
            an error occurred while attempting to update a script in an agents or tasks 
            inventory
            
        
        
            true of the script was successfully compiled by the simulator
        
        
            A string containing the error which occured while trying
            to update the script
        
        
            A new AssetID assigned to the script
        
        
            
            A message sent from the viewer to the simulator
            requesting the update of an existing script contained
            within a tasks inventory
            
        
        
            if true, set the script mode to running
        
        
            The scripts InventoryItem ItemID to update
        
        
            A lowercase string containing either "mono" or "lsl2" which 
            specifies the script is compiled and ran on the mono runtime, or the older
            lsl runtime
        
        
            The tasks  which contains the script to update
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            A message containing either the request or response used in updating a script inside
            a tasks inventory
            
        
        
            Object containing request or response
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            Response from the simulator to notify the viewer the upload is completed, and
            the UUID of the script asset and its compiled status
            
        
        
            The uploaded texture asset ID
        
        
            true of the script was compiled successfully
        
        
            
            A message sent from a viewer to the simulator requesting a temporary uploader capability
            used to update a script contained in an agents inventory
            
        
        
            The existing asset if of the script in the agents inventory to replace
        
        
            The language of the script
            Defaults to lsl version 2, "mono" might be another possible option
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            A message containing either the request or response used in updating a script inside
            an agents inventory
            
        
        
            Object containing request or response
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            Base class for Map Layers via Capabilities
        
        
            
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            Sent by an agent to the capabilities server to request map layers
            
        
        
            
            A message sent from the simulator to the viewer which contains an array of map images and their grid coordinates
            
        
        
            An array containing LayerData items
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            An object containing map location details
            
        
        
            The Asset ID of the regions tile overlay
        
        
            The grid location of the southern border of the map tile
        
        
            The grid location of the western border of the map tile
        
        
            The grid location of the eastern border of the map tile
        
        
            The grid location of the northern border of the map tile
        
        
            Object containing request or response
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            New as of 1.23 RC1, no details yet.
            
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            A string containing the method used
        
        
            
            A request sent from an agent to the Simulator to begin a new conference.
            Contains a list of Agents which will be included in the conference
                
        
        
            An array containing the  of the agents invited to this conference
        
        
            The conferences Session ID
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            A moderation request sent from a conference moderator
            Contains an agent and an optional action to take
                
        
        
            The Session ID
        
        
            
        
        
            A list containing Key/Value pairs, known valid values:
            key: text value: true/false - allow/disallow specified agents ability to use text in session
            key: voice value: true/false - allow/disallow specified agents ability to use voice in session
            
            "text" or "voice"
        
        
            
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            A message sent from the agent to the simulator which tells the 
            simulator we've accepted a conference invitation
            
        
        
            The conference SessionID
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            Key of sender
        
        
            Name of sender
        
        
            Key of destination avatar
        
        
            ID of originating estate
        
        
            Key of originating region
        
        
            Coordinates in originating region
        
        
            Instant message type
        
        
            Group IM session toggle
        
        
            Key of IM session, for Group Messages, the groups UUID
        
        
            Timestamp of the instant message
        
        
            Instant message text
        
        
            Whether this message is held for offline avatars
        
        
            Context specific packed data
        
        
            Is this invitation for voice group/conference chat
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            Sent from the simulator to the viewer.
            
            When an agent initially joins a session the AgentUpdatesBlock object will contain a list of session members including
            a boolean indicating they can use voice chat in this session, a boolean indicating they are allowed to moderate 
            this session, and lastly a string which indicates another agent is entering the session with the Transition set to "ENTER"
            
            During the session lifetime updates on individuals are sent. During the update the booleans sent during the initial join are
            excluded with the exception of the Transition field. This indicates a new user entering or exiting the session with
            the string "ENTER" or "LEAVE" respectively.
            
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            An EventQueue message sent when the agent is forcibly removed from a chatterbox session
            
        
        
            
            A string containing the reason the agent was removed
            
        
        
            
            The ChatterBoxSession's SessionID
            
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            
            
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            A message sent from the viewer to the simulator which 
            specifies that the user has changed current URL
            of the specific media on a prim face
            
        
        
            
            New URL
            
        
        
            
            Prim UUID where navigation occured
            
        
        
            
            Face index
            
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            Base class used for the ObjectMedia message
        
        
            
            Message used to retrive prim media data
            
        
        
            
            Prim UUID
            
        
        
            
            Requested operation, either GET or UPDATE
            
        
        
            
            Serialize object
            
            Serialized object as OSDMap
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            Message used to update prim media data
            
        
        
            
            Prim UUID
            
        
        
            
            Array of media entries indexed by face number
            
        
        
            
            Media version string
            
        
        
            
            Serialize object
            
            Serialized object as OSDMap
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            Message used to update prim media data
            
        
        
            
            Prim UUID
            
        
        
            
            Array of media entries indexed by face number
            
        
        
            
            Requested operation, either GET or UPDATE
            
        
        
            
            Serialize object
            
            Serialized object as OSDMap
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            
            Message for setting or getting per face MediaEntry
            
        
        
            The request or response details block
        
        
            
            Serialize the object
            
            An  containing the objects data
        
        
            
            Deserialize the message
            
            An  containing the data
        
        
            Details about object resource usage
        
        
            Object UUID
        
        
            Object name
        
        
            Indicates if object is group owned
        
        
            Locatio of the object
        
        
            Object owner
        
        
            Resource usage, keys are resource names, values are resource usage for that specific resource
        
        
            
            Deserializes object from OSD
            
            An  containing the data
        
        
            
            Makes an instance based on deserialized data
            
             serialized data
            Instance containg deserialized data
        
        
            Details about parcel resource usage
        
        
            Parcel UUID
        
        
            Parcel local ID
        
        
            Parcel name
        
        
            Indicates if parcel is group owned
        
        
            Parcel owner
        
        
            Array of  containing per object resource usage
        
        
            
            Deserializes object from OSD
            
            An  containing the data
        
        
            
            Makes an instance based on deserialized data
            
             serialized data
            Instance containg deserialized data
        
        
            Resource usage base class, both agent and parcel resource
            usage contains summary information
        
        
            Summary of available resources, keys are resource names,
            values are resource usage for that specific resource
        
        
            Summary resource usage, keys are resource names,
            values are resource usage for that specific resource
        
        
            
            Serializes object
            
             serialized data
        
        
            
            Deserializes object from OSD
            
            An  containing the data
        
        
            Agent resource usage
        
        
            Per attachment point object resource usage
        
        
            
            Deserializes object from OSD
            
            An  containing the data
        
        
            
            Makes an instance based on deserialized data
            
             serialized data
            Instance containg deserialized data
        
        
            
            Detects which class handles deserialization of this message
            
            An  containing the data
            Object capable of decoding this message
        
        
            Request message for parcel resource usage
        
        
            UUID of the parel to request resource usage info
        
        
            
            Serializes object
            
             serialized data
        
        
            
            Deserializes object from OSD
            
            An  containing the data
        
        
            Response message for parcel resource usage
        
        
            URL where parcel resource usage details can be retrieved
        
        
            URL where parcel resource usage summary can be retrieved
        
        
            
            Serializes object
            
             serialized data
        
        
            
            Deserializes object from OSD
            
            An  containing the data
        
        
            
            Detects which class handles deserialization of this message
            
            An  containing the data
            Object capable of decoding this message
        
        
            Parcel resource usage
        
        
            Array of  containing per percal resource usage
        
        
            
            Deserializes object from OSD
            
            An  containing the data
        
        
            
            Type of gesture step
            
        
        
            
            Base class for gesture steps
            
        
        
            
            Retururns what kind of gesture step this is
            
        
        
            
            Describes animation step of a gesture
            
        
        
            
            If true, this step represents start of animation, otherwise animation stop
            
        
        
            
            Animation asset 
            
        
        
            
            Animation inventory name
            
        
        
            
            Returns what kind of gesture step this is
            
        
        
            
            Describes sound step of a gesture
            
        
        
            
            Sound asset 
            
        
        
            
            Sound inventory name
            
        
        
            
            Returns what kind of gesture step this is
            
        
        
            
            Describes sound step of a gesture
            
        
        
            
            Text to output in chat
            
        
        
            
            Returns what kind of gesture step this is
            
        
        
            
            Describes sound step of a gesture
            
        
        
            
            If true in this step we wait for all animations to finish
            
        
        
            
            If true gesture player should wait for the specified amount of time
            
        
        
            
            Time in seconds to wait if WaitForAnimation is false
            
        
        
            
            Returns what kind of gesture step this is
            
        
        
            
            Describes the final step of a gesture
            
        
        
            
            Returns what kind of gesture step this is
            
        
        
            
            Represents a sequence of animations, sounds, and chat actions
            
        
        
            
            Base class for all Asset types
            
        
        
            A byte array containing the raw asset data
        
        
            True if the asset it only stored on the server temporarily
        
        
            A unique ID
        
        
            
            Construct a new Asset object
            
        
        
            
            Construct a new Asset object
            
            A unique  specific to this asset
            A byte array containing the raw asset data
        
        
            
            Regenerates theAssetData byte array from the properties 
            of the derived class.
            
        
        
            
            Decodes the AssetData, placing it in appropriate properties of the derived
            class.
            
            True if the asset decoding succeeded, otherwise false
        
        
            The assets unique ID
        
        
            
            The "type" of asset, Notecard, Animation, etc
            
        
        
            
            Keyboard key that triggers the gestyre
            
        
        
            
            Modifier to the trigger key
            
        
        
            
            String that triggers playing of the gesture sequence
            
        
        
            
            Text that replaces trigger in chat once gesture is triggered
            
        
        
            
            Sequence of gesture steps
            
        
        
            
            Constructs guesture asset
            
        
        
            
            Constructs guesture asset
            
            A unique  specific to this asset
            A byte array containing the raw asset data
        
        
            
            Encodes gesture asset suitable for uplaod
            
        
        
            
            Decodes gesture assset into play sequence
            
            true if the asset data was decoded successfully
        
        
            
            Returns asset type
            
        
        
            
            Archives assets
            
        
        
            
            Archive assets
            
        
        
            
            Archive the assets given to this archiver to the given archive.
            
            
        
        
            
            Write an assets metadata file to the given archive
            
            
        
        
            
            Write asset data files to the given archive
            
            
        
        
            
            Constants for the archiving module
            
        
        
            
            The location of the archive control file
            
        
        
            
            Path for the assets held in an archive
            
        
        
            
            Path for the prims file
            
        
        
            
            Path for terrains.  Technically these may be assets, but I think it's quite nice to split them out.
            
        
        
            
            Path for region settings.
            
        
        
            
            The character the separates the uuid from extension information in an archived asset filename
            
        
        
            
            Extensions used for asset types in the archive
            
        
        
            
            Capabilities is the name of the bi-directional HTTP REST protocol
            used to communicate non real-time transactions such as teleporting or
            group messaging
            
        
        
            Reference to the simulator this system is connected to
        
        
            
            Default constructor
            
            
            
        
        
            
            Request the URI of a named capability
            
            Name of the capability to request
            The URI of the requested capability, or String.Empty if
            the capability does not exist
        
        
            
            Process any incoming events, check to see if we have a message created for the event, 
            
            
            
        
        
            Capabilities URI this system was initialized with
        
        
            Whether the capabilities event queue is connected and
            listening for incoming events
        
        
            
            Triggered when an event is received via the EventQueueGet 
            capability
            
            Event name
            Decoded event data
            The simulator that generated the event
        
        
            
            Throttles the network traffic for various different traffic types.
            Access this class through GridClient.Throttle
            
        
        
            
            Default constructor, uses a default high total of 1500 KBps (1536000)
            
        
        
            
            Constructor that decodes an existing AgentThrottle packet in to
            individual values
            
            Reference to the throttle data in an AgentThrottle
            packet
            Offset position to start reading at in the 
            throttle data
            This is generally not needed in clients as the server will
            never send a throttle packet to the client
        
        
            
            Send an AgentThrottle packet to the current server using the 
            current values
            
        
        
            
            Send an AgentThrottle packet to the specified server using the 
            current values
            
        
        
            
            Convert the current throttle values to a byte array that can be put
            in an AgentThrottle packet
            
            Byte array containing all the throttle values
        
        
            Maximum bits per second for resending unacknowledged packets
        
        
            Maximum bits per second for LayerData terrain
        
        
            Maximum bits per second for LayerData wind data
        
        
            Maximum bits per second for LayerData clouds
        
        
            Unknown, includes object data
        
        
            Maximum bits per second for textures
        
        
            Maximum bits per second for downloaded assets
        
        
            Maximum bits per second the entire connection, divided up
            between invidiual streams using default multipliers
        
        
            
            Particle system specific enumerators, flags and methods.
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            Foliage type for this primitive. Only applicable if this
            primitive is foliage
        
        
            Unknown
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            Identifies the owner if audio or a particle system is
            active
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            Default constructor
            
        
        
            
            Packs PathTwist, PathTwistBegin, PathRadiusOffset, and PathSkew
            parameters in to signed eight bit values
            
            Floating point parameter to pack
            Signed eight bit value containing the packed parameter
        
        
            
            Unpacks PathTwist, PathTwistBegin, PathRadiusOffset, and PathSkew
            parameters from signed eight bit integers to floating point values
            
            Signed eight bit value to unpack
            Unpacked floating point value
        
        
            
        
        
            
            Current version of the media data for the prim
            
        
        
            
            Array of media entries indexed by face number
            
        
        
            
        
        
            
        
        
            Uses basic heuristics to estimate the primitive shape
        
        
            
            Parameters used to construct a visual representation of a primitive
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            Attachment point to an avatar
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            Information on the flexible properties of a primitive
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            Default constructor
            
        
        
            
            
            
            
            
        
        
            
            
            
            
        
        
            
            
            
            
        
        
            
            Information on the light properties of a primitive
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            Default constructor
            
        
        
            
            
            
            
            
        
        
            
            
            
            
        
        
            
            
            
            
        
        
            
            Information on the sculpt properties of a sculpted primitive
            
        
        
            
            Default constructor
            
        
        
            
            
            
            
            
        
        
            
            Render inside out (inverts the normals).
            
        
        
            
            Render an X axis mirror of the sculpty.
            
        
        
            
            Extended properties to describe an object
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            Default constructor
            
        
        
            
            Set the properties that are set in an ObjectPropertiesFamily packet
            
             that has
            been partially filled by an ObjectPropertiesFamily packet
        
        
            
            Complete structure for the particle system
            
        
        
            Particle Flags
            There appears to be more data packed in to this area
            for many particle systems. It doesn't appear to be flag values
            and serialization breaks unless there is a flag for every
            possible bit so it is left as an unsigned integer
        
        
             pattern of particles
        
        
            A  representing the maximimum age (in seconds) particle will be displayed
            Maximum value is 30 seconds
        
        
            A  representing the number of seconds, 
            from when the particle source comes into view, 
            or the particle system's creation, that the object will emits particles; 
            after this time period no more particles are emitted
        
        
            A  in radians that specifies where particles will not be created
        
        
            A  in radians that specifies where particles will be created
        
        
            A  representing the number of seconds between burts.
        
        
            A  representing the number of meters
            around the center of the source where particles will be created.
        
        
            A  representing in seconds, the minimum speed between bursts of new particles 
            being emitted
        
        
            A  representing in seconds the maximum speed of new particles being emitted.
        
        
            A  representing the maximum number of particles emitted per burst
        
        
            A  which represents the velocity (speed) from the source which particles are emitted
        
        
            A  which represents the Acceleration from the source which particles are emitted
        
        
            The  Key of the texture displayed on the particle
        
        
            The  Key of the specified target object or avatar particles will follow
        
        
            Flags of particle from 
        
        
            Max Age particle system will emit particles for
        
        
            The  the particle has at the beginning of its lifecycle
        
        
            The  the particle has at the ending of its lifecycle
        
        
            A  that represents the starting X size of the particle
            Minimum value is 0, maximum value is 4
        
        
            A  that represents the starting Y size of the particle
            Minimum value is 0, maximum value is 4
        
        
            A  that represents the ending X size of the particle
            Minimum value is 0, maximum value is 4
        
        
            A  that represents the ending Y size of the particle
            Minimum value is 0, maximum value is 4
        
        
            
            Decodes a byte[] array into a ParticleSystem Object
            
            ParticleSystem object
            Start position for BitPacker
        
        
            
            Generate byte[] array from particle data
            
            Byte array
        
        
            
            Particle source pattern
            
        
        
            None
        
        
            Drop particles from source position with no force
        
        
            "Explode" particles in all directions
        
        
            Particles shoot across a 2D area
        
        
            Particles shoot across a 3D Cone
        
        
            Inverse of AngleCone (shoot particles everywhere except the 3D cone defined
        
        
            
            Particle Data Flags
            
        
        
            None
        
        
            Interpolate color and alpha from start to end
        
        
            Interpolate scale from start to end
        
        
            Bounce particles off particle sources Z height
        
        
            velocity of particles is dampened toward the simulators wind
        
        
            Particles follow the source
        
        
            Particles point towards the direction of source's velocity
        
        
            Target of the particles
        
        
            Particles are sent in a straight line
        
        
            Particles emit a glow
        
        
            used for point/grab/touch
        
        
            
            Particle Flags Enum
            
        
        
            None
        
        
            Acceleration and velocity for particles are
            relative to the object rotation
        
        
            Particles use new 'correct' angle parameters
        
        
            
            Texture animation mode
            
        
        
            Disable texture animation
        
        
            Enable texture animation
        
        
            Loop when animating textures
        
        
            Animate in reverse direction
        
        
            Animate forward then reverse
        
        
            Slide texture smoothly instead of frame-stepping
        
        
            Rotate texture instead of using frames
        
        
            Scale texture instead of using frames
        
        
            
            A single textured face. Don't instantiate this class yourself, use the
            methods in TextureEntry
            
        
        
            
            Contains the definition for individual faces
            
            
        
        
            
            
            
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            In the future this will specify whether a webpage is
            attached to this face
        
        
            
        
        
            
            Represents all of the texturable faces for an object
            
            Grid objects have infinite faces, with each face
            using the properties of the default face unless set otherwise. So if
            you have a TextureEntry with a default texture uuid of X, and face 18
            has a texture UUID of Y, every face would be textured with X except for
            face 18 that uses Y. In practice however, primitives utilize a maximum
            of nine faces
        
        
            
        
        
            
        
        
            
            Constructor that takes a default texture UUID
            
            Texture UUID to use as the default texture
        
        
            
            Constructor that takes a TextureEntryFace for the
            default face
            
            Face to use as the default face
        
        
            
            Constructor that creates the TextureEntry class from a byte array
            
            Byte array containing the TextureEntry field
            Starting position of the TextureEntry field in 
            the byte array
            Length of the TextureEntry field, in bytes
        
        
            
            This will either create a new face if a custom face for the given
            index is not defined, or return the custom face for that index if
            it already exists
            
            The index number of the face to create or 
            retrieve
            A TextureEntryFace containing all the properties for that
            face
        
        
            
            
            
            
            
        
        
            
            
            
            
        
        
            
            
            
            
        
        
            
            
            
            
        
        
            
            Controls the texture animation of a particular prim
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            
            
            
            
        
        
            
            
            
            
        
        
            
            A Wrapper around openjpeg to encode and decode images to and from byte arrays
            
        
        
            TGA Header size
        
        
            OpenJPEG is not threadsafe, so this object is used to lock
            during calls into unmanaged code
        
        
            
            Encode a  object into a byte array
            
            The  object to encode
            true to enable lossless conversion, only useful for small images ie: sculptmaps
            A byte array containing the encoded Image object
        
        
            
            Encode a  object into a byte array
            
            The  object to encode
            a byte array of the encoded image
        
        
            
            Decode JPEG2000 data to an  and
            
            
            JPEG2000 encoded data
            ManagedImage object to decode to
            Image object to decode to
            True if the decode succeeds, otherwise false
        
        
            
            
            
            
            
            
        
        
            
            
            
            
            
            
            
        
        
            
            Encode a  object into a byte array
            
            The source  object to encode
            true to enable lossless decoding
            A byte array containing the source Bitmap object
        
        
            
            Defines the beginning and ending file positions of a layer in an
            LRCP-progression JPEG2000 file
            
        
        
            
            This structure is used to marshal both encoded and decoded images.
            MUST MATCH THE STRUCT IN dotnet.h!
            
        
        
            
            Information about a single packet in a JPEG2000 stream
            
        
        
            Packet start position
        
        
            Packet header end position
        
        
            Packet end position
        
        
            
            Represents an  that represents an avatars body ie: Hair, Etc.
            
        
        
            
            Represents a Wearable Asset, Clothing, Hair, Skin, Etc
            
        
        
            A string containing the name of the asset
        
        
            A string containing a short description of the asset
        
        
            The Assets WearableType
        
        
            The For-Sale status of the object
        
        
            An Integer representing the purchase price of the asset
        
        
            The  of the assets creator
        
        
            The  of the assets current owner
        
        
            The  of the assets prior owner
        
        
            The  of the Group this asset is set to
        
        
            True if the asset is owned by a 
        
        
            The Permissions mask of the asset
        
        
            A Dictionary containing Key/Value pairs of the objects parameters
        
        
            A Dictionary containing Key/Value pairs where the Key is the textures Index and the Value is the Textures 
        
        
            Initializes a new instance of an AssetWearable object
        
        
            Initializes a new instance of an AssetWearable object with parameters
            A unique  specific to this asset
            A byte array containing the raw asset data
        
        
            
            Decode an assets byte encoded data to a string
            
            true if the asset data was decoded successfully
        
        
            
            Encode the assets string represantion into a format consumable by the asset server
            
        
        
            Initializes a new instance of an AssetBodyPart object
        
        
            Initializes a new instance of an AssetBodyPart object with parameters
            A unique  specific to this asset
            A byte array containing the raw asset data
        
        
            Override the base classes AssetType
        
        
            
            
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            
            
            
            
        
        
            
            
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            
            
            
            
        
        
            
            
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            
            
            
            
        
        
            
            
            
            
            
        
        
            
            
            
            
            
        
        
            
            
            
            
            
            
        
        
            
            
            
        
        
            
            
            
            
            
        
        
            
            
            
            
            
        
        
            
            
            
            
        
        
            
            Permission request flags, asked when a script wants to control an Avatar
            
        
        
            Placeholder for empty values, shouldn't ever see this
        
        
            Script wants ability to take money from you
        
        
            Script wants to take camera controls for you
        
        
            Script wants to remap avatars controls
        
        
            Script wants to trigger avatar animations
            This function is not implemented on the grid
        
        
            Script wants to attach or detach the prim or primset to your avatar
        
        
            Script wants permission to release ownership
            This function is not implemented on the grid
            The concept of "public" objects does not exist anymore.
        
        
            Script wants ability to link/delink with other prims
        
        
            Script wants permission to change joints
            This function is not implemented on the grid
        
        
            Script wants permissions to change permissions
            This function is not implemented on the grid
        
        
            Script wants to track avatars camera position and rotation 
        
        
            Script wants to control your camera
        
        
            
            Special commands used in Instant Messages
            
        
        
            Indicates a regular IM from another agent
        
        
            Simple notification box with an OK button
        
        
            You've been invited to join a group.
        
        
            Inventory offer
        
        
            Accepted inventory offer
        
        
            Declined inventory offer
        
        
            Group vote
        
        
            An object is offering its inventory
        
        
            Accept an inventory offer from an object
        
        
            Decline an inventory offer from an object
        
        
            Unknown
        
        
            Start a session, or add users to a session
        
        
            Start a session, but don't prune offline users
        
        
            Start a session with your group
        
        
            Start a session without a calling card (finder or objects)
        
        
            Send a message to a session
        
        
            Leave a session
        
        
            Indicates that the IM is from an object
        
        
            Sent an IM to a busy user, this is the auto response
        
        
            Shows the message in the console and chat history
        
        
            Send a teleport lure
        
        
            Response sent to the agent which inititiated a teleport invitation
        
        
            Response sent to the agent which inititiated a teleport invitation
        
        
            Only useful if you have Linden permissions
        
        
            A placeholder type for future expansion, currently not
            used
        
        
            IM to tell the user to go to an URL
        
        
            IM for help
        
        
            IM sent automatically on call for help, sends a lure 
            to each Helper reached
        
        
            Like an IM but won't go to email
        
        
            IM from a group officer to all group members
        
        
            Unknown
        
        
            Unknown
        
        
            Accept a group invitation
        
        
            Decline a group invitation
        
        
            Unknown
        
        
            An avatar is offering you friendship
        
        
            An avatar has accepted your friendship offer
        
        
            An avatar has declined your friendship offer
        
        
            Indicates that a user has started typing
        
        
            Indicates that a user has stopped typing
        
        
            
            Flag in Instant Messages, whether the IM should be delivered to
            offline avatars as well
            
        
        
            Only deliver to online avatars
        
        
            If the avatar is offline the message will be held until
            they login next, and possibly forwarded to their e-mail account
        
        
            
            Conversion type to denote Chat Packet types in an easier-to-understand format
            
        
        
            Whisper (5m radius)
        
        
            Normal chat (10/20m radius), what the official viewer typically sends
        
        
            Shouting! (100m radius)
        
        
            Event message when an Avatar has begun to type
        
        
            Event message when an Avatar has stopped typing
        
        
            Send the message to the debug channel
        
        
            Event message when an object uses llOwnerSay
        
        
            Special value to support llRegionSay, never sent to the client
        
        
            
            Identifies the source of a chat message
            
        
        
            Chat from the grid or simulator
        
        
            Chat from another avatar
        
        
            Chat from an object
        
        
            
            
            
        
        
            
        
        
            
        
        
            
        
        
            
            Effect type used in ViewerEffect packets
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            Project a beam from a source to a destination, such as
            the one used when editing an object
        
        
            
        
        
            
        
        
            
        
        
            Create a swirl of particles around an object
        
        
            
        
        
            
        
        
            Cause an avatar to look at an object
        
        
            Cause an avatar to point at an object
        
        
            
            The action an avatar is doing when looking at something, used in 
            ViewerEffect packets for the LookAt effect
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            Deprecated
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            The action an avatar is doing when pointing at something, used in
            ViewerEffect packets for the PointAt effect
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            Money transaction types
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            Flags sent when a script takes or releases a control
            
            NOTE: (need to verify) These might be a subset of the ControlFlags enum in Movement,
        
        
            No Flags set
        
        
            Forward (W or up Arrow)
        
        
            Back (S or down arrow)
        
        
            Move left (shift+A or left arrow)
        
        
            Move right (shift+D or right arrow)
        
        
            Up (E or PgUp)
        
        
            Down (C or PgDown)
        
        
            Rotate left (A or left arrow)
        
        
            Rotate right (D or right arrow)
        
        
            Left Mouse Button
        
        
            Left Mouse button in MouseLook
        
        
            
            Currently only used to hide your group title
            
        
        
            No flags set
        
        
            Hide your group title
        
        
            
            Action state of the avatar, which can currently be typing and
            editing
            
        
        
            
        
        
            
        
        
            
        
        
            
            Current teleport status
            
        
        
            Unknown status
        
        
            Teleport initialized
        
        
            Teleport in progress
        
        
            Teleport failed
        
        
            Teleport completed
        
        
            Teleport cancelled
        
        
            
            
            
        
        
            No flags set, or teleport failed
        
        
            Set when newbie leaves help island for first time
        
        
            
        
        
            Via Lure
        
        
            Via Landmark
        
        
            Via Location
        
        
            Via Home
        
        
            Via Telehub
        
        
            Via Login
        
        
            Linden Summoned
        
        
            Linden Forced me
        
        
            
        
        
            Agent Teleported Home via Script
        
        
            
        
        
            
        
        
            
        
        
            forced to new location for example when avatar is banned or ejected
        
        
            Teleport Finished via a Lure
        
        
            Finished, Sim Changed
        
        
            Finished, Same Sim
        
        
            
            
            
        
        
            
        
        
            
        
        
            
        
        
            
            
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            Instant Message
            
        
        
            Key of sender
        
        
            Name of sender
        
        
            Key of destination avatar
        
        
            ID of originating estate
        
        
            Key of originating region
        
        
            Coordinates in originating region
        
        
            Instant message type
        
        
            Group IM session toggle
        
        
            Key of IM session, for Group Messages, the groups UUID
        
        
            Timestamp of the instant message
        
        
            Instant message text
        
        
            Whether this message is held for offline avatars
        
        
            Context specific packed data
        
        
            Print the struct data as a string
            A string containing the field name, and field value
        
        
            
            Manager class for our own avatar
            
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the ChatFromSimulator event
            A ChatEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the ScriptDialog event
            A SctriptDialogEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the ScriptQuestion event
            A ScriptQuestionEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the LoadURL event
            A LoadUrlEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the MoneyBalance event
            A BalanceEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the MoneyBalanceReply event
            A MoneyBalanceReplyEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the IM event
            A InstantMessageEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the TeleportProgress event
            A TeleportEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the AgentDataReply event
            A AgentDataReplyEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the AnimationsChanged event
            A AnimationsChangedEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the MeanCollision event
            A MeanCollisionEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the RegionCrossed event
            A RegionCrossedEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the GroupChatJoined event
            A GroupChatJoinedEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the AlertMessage event
            A AlertMessageEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the ScriptControlChange event
            A ScriptControlEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the CameraConstraint event
            A CameraConstraintEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the ScriptSensorReply event
            A ScriptSensorReplyEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the AvatarSitResponse event
            A AvatarSitResponseEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the ChatSessionMemberAdded event
            A ChatSessionMemberAddedEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the ChatSessionMemberLeft event
            A ChatSessionMemberLeftEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            Reference to the GridClient instance
        
        
            Used for movement and camera tracking
        
        
            Currently playing animations for the agent. Can be used to
            check the current movement status such as walking, hovering, aiming,
            etc. by checking against system animations found in the Animations class
        
        
            Dictionary containing current Group Chat sessions and members
        
        
            
            Constructor, setup callbacks for packets related to our avatar
            
            A reference to the  Class
        
        
            
            Send a text message from the Agent to the Simulator
            
            A  containing the message
            The channel to send the message on, 0 is the public channel. Channels above 0
            can be used however only scripts listening on the specified channel will see the message
            Denotes the type of message being sent, shout, whisper, etc.
        
        
            
            Request any instant messages sent while the client was offline to be resent.
            
        
        
            
            Send an Instant Message to another Avatar
            
            The recipients 
            A  containing the message to send
        
        
            
            Send an Instant Message to an existing group chat or conference chat
            
            The recipients 
            A  containing the message to send
            IM session ID (to differentiate between IM windows)
        
        
            
            Send an Instant Message
            
            The name this IM will show up as being from
            Key of Avatar
            Text message being sent
            IM session ID (to differentiate between IM windows)
            IDs of sessions for a conference
        
        
            
            Send an Instant Message
            
            The name this IM will show up as being from
            Key of Avatar
            Text message being sent
            IM session ID (to differentiate between IM windows)
            Type of instant message to send
            Whether to IM offline avatars as well
            Senders Position
            RegionID Sender is In
            Packed binary data that is specific to
            the dialog type
        
        
            
            Send an Instant Message to a group
            
             of the group to send message to
            Text Message being sent.
        
        
            
            Send an Instant Message to a group the agent is a member of
            
            The name this IM will show up as being from
             of the group to send message to
            Text message being sent
        
        
            
            Send a request to join a group chat session
            
             of Group to leave
        
        
            
            Exit a group chat session. This will stop further Group chat messages
            from being sent until session is rejoined.
            
             of Group chat session to leave
        
        
            
            Reply to script dialog questions. 
            
            Channel initial request came on
            Index of button you're "clicking"
            Label of button you're "clicking"
             of Object that sent the dialog request
            
        
        
            
            Accept invite for to a chatterbox session
            
             of session to accept invite to
        
        
            
            Start a friends conference
            
             List of UUIDs to start a conference with
            the temportary session ID returned in the  callback>
        
        
            
            Start a particle stream between an agent and an object
            
             Key of the source agent
             Key of the target object
            
            The type from the  enum
            A unique  for this effect
        
        
            
            Start a particle stream between an agent and an object
            
             Key of the source agent
             Key of the target object
            A  representing the beams offset from the source
            A  which sets the avatars lookat animation
             of the Effect
        
        
            
            Create a particle beam between an avatar and an primitive 
            
            The ID of source avatar
            The ID of the target primitive
            global offset
            A  object containing the combined red, green, blue and alpha 
            color values of particle beam
            a float representing the duration the parcicle beam will last
            A Unique ID for the beam
            
        
        
            
            Create a particle swirl around a target position using a  packet
            
            global offset
            A  object containing the combined red, green, blue and alpha 
            color values of particle beam
            a float representing the duration the parcicle beam will last
            A Unique ID for the beam
        
        
            
            Sends a request to sit on the specified object
            
             of the object to sit on
            Sit at offset
        
        
            
            Follows a call to  to actually sit on the object
            
        
        
            Stands up from sitting on a prim or the ground
            true of AgentUpdate was sent
        
        
            
            Does a "ground sit" at the avatar's current position
            
        
        
            
            Starts or stops flying
            
            True to start flying, false to stop flying
        
        
            
            Starts or stops crouching
            
            True to start crouching, false to stop crouching
        
        
            
            Starts a jump (begin holding the jump key)
            
        
        
            
            Use the autopilot sim function to move the avatar to a new
            position. Uses double precision to get precise movements
            
            The z value is currently not handled properly by the simulator
            Global X coordinate to move to
            Global Y coordinate to move to
            Z coordinate to move to
        
        
            
            Use the autopilot sim function to move the avatar to a new position
            
            The z value is currently not handled properly by the simulator
            Integer value for the global X coordinate to move to
            Integer value for the global Y coordinate to move to
            Floating-point value for the Z coordinate to move to
        
        
            
            Use the autopilot sim function to move the avatar to a new position
            
            The z value is currently not handled properly by the simulator
            Integer value for the local X coordinate to move to
            Integer value for the local Y coordinate to move to
            Floating-point value for the Z coordinate to move to
        
        
            Macro to cancel autopilot sim function
            Not certain if this is how it is really done
            true if control flags were set and AgentUpdate was sent to the simulator
        
        
            
            Grabs an object
            
            an unsigned integer of the objects ID within the simulator
            
        
        
            
            Overload: Grab a simulated object
            
            an unsigned integer of the objects ID within the simulator
            
            The texture coordinates to grab
            The surface coordinates to grab
            The face of the position to grab
            The region coordinates of the position to grab
            The surface normal of the position to grab (A normal is a vector perpindicular to the surface)
            The surface binormal of the position to grab (A binormal is a vector tangen to the surface
            pointing along the U direction of the tangent space
        
        
            
            Drag an object
            
             of the object to drag
            Drag target in region coordinates
        
        
            
            Overload: Drag an object
            
             of the object to drag
            Drag target in region coordinates
            
            The texture coordinates to grab
            The surface coordinates to grab
            The face of the position to grab
            The region coordinates of the position to grab
            The surface normal of the position to grab (A normal is a vector perpindicular to the surface)
            The surface binormal of the position to grab (A binormal is a vector tangen to the surface
            pointing along the U direction of the tangent space
        
        
            
            Release a grabbed object
            
            The Objects Simulator Local ID
            
            
            
        
        
            
            Release a grabbed object
            
            The Objects Simulator Local ID
            The texture coordinates to grab
            The surface coordinates to grab
            The face of the position to grab
            The region coordinates of the position to grab
            The surface normal of the position to grab (A normal is a vector perpindicular to the surface)
            The surface binormal of the position to grab (A binormal is a vector tangen to the surface
            pointing along the U direction of the tangent space
        
        
            
            Touches an object
            
            an unsigned integer of the objects ID within the simulator
            
        
        
            
            Request the current L$ balance
            
        
        
            
            Give Money to destination Avatar
            
            UUID of the Target Avatar
            Amount in L$
        
        
            
            Give Money to destination Avatar
            
            UUID of the Target Avatar
            Amount in L$
            Description that will show up in the
            recipients transaction history
        
        
            
            Give L$ to an object
            
            object  to give money to
            amount of L$ to give
            name of object
        
        
            
            Give L$ to a group
            
            group  to give money to
            amount of L$ to give
        
        
            
            Give L$ to a group
            
            group  to give money to
            amount of L$ to give
            description of transaction
        
        
            
            Pay texture/animation upload fee
            
        
        
            
            Pay texture/animation upload fee
            
            description of the transaction
        
        
            
            Give Money to destination Object or Avatar
            
            UUID of the Target Object/Avatar
            Amount in L$
            Reason (Optional normally)
            The type of transaction
            Transaction flags, mostly for identifying group
            transactions
        
        
            
            Plays a gesture
            
            Asset  of the gesture
        
        
            
            Mark gesture active
            
            Inventory  of the gesture
            Asset  of the gesture
        
        
            
            Mark gesture inactive
            
            Inventory  of the gesture
        
        
            
            Send an AgentAnimation packet that toggles a single animation on
            
            The  of the animation to start playing
            Whether to ensure delivery of this packet or not
        
        
            
            Send an AgentAnimation packet that toggles a single animation off
            
            The  of a 
            currently playing animation to stop playing
            Whether to ensure delivery of this packet or not
        
        
            
            Send an AgentAnimation packet that will toggle animations on or off
            
            A list of animation s, and whether to
            turn that animation on or off
            Whether to ensure delivery of this packet or not
        
        
            
            Teleports agent to their stored home location
            
            true on successful teleport to home location
        
        
            
            Teleport agent to a landmark
            
             of the landmark to teleport agent to
            true on success, false on failure
        
        
            
            Attempt to look up a simulator name and teleport to the discovered
            destination
            
            Region name to look up
            Position to teleport to
            True if the lookup and teleport were successful, otherwise
            false
        
        
            
            Attempt to look up a simulator name and teleport to the discovered
            destination
            
            Region name to look up
            Position to teleport to
            Target to look at
            True if the lookup and teleport were successful, otherwise
            false
        
        
            
            Teleport agent to another region
            
            handle of region to teleport agent to
             position in destination sim to teleport to
            true on success, false on failure
            This call is blocking
        
        
            
            Teleport agent to another region
            
            handle of region to teleport agent to
             position in destination sim to teleport to
             direction in destination sim agent will look at
            true on success, false on failure
            This call is blocking
        
        
            
            Request teleport to a another simulator
            
            handle of region to teleport agent to
             position in destination sim to teleport to
        
        
            
            Request teleport to a another simulator
            
            handle of region to teleport agent to
             position in destination sim to teleport to
             direction in destination sim agent will look at
        
        
            
            Teleport agent to a landmark
            
             of the landmark to teleport agent to
        
        
            
            Send a teleport lure to another avatar with default "Join me in ..." invitation message
            
            target avatars  to lure
        
        
            
            Send a teleport lure to another avatar with custom invitation message
            
            target avatars  to lure
            custom message to send with invitation
        
        
            
            Respond to a teleport lure by either accepting it and initiating 
            the teleport, or denying it
            
             of the avatar sending the lure
            IM session  of the incoming lure request
            true to accept the lure, false to decline it
        
        
            
            Update agent profile
            
             struct containing updated 
            profile information
        
        
            
            Update agents profile interests
            
            selection of interests from  struct
        
        
            
            Set the height and the width of the client window. This is used
            by the server to build a virtual camera frustum for our avatar
            
            New height of the viewer window
            New width of the viewer window
        
        
            
            Request the list of muted objects and avatars for this agent
            
        
        
            
            Sets home location to agents current position
            
            will fire an AlertMessage () with 
            success or failure message
        
        
            
            Move an agent in to a simulator. This packet is the last packet
            needed to complete the transition in to a new simulator
            
             Object
        
        
            
            Reply to script permissions request
            
             Object
             of the itemID requesting permissions
             of the taskID requesting permissions
             list of permissions to allow
        
        
            
            Respond to a group invitation by either accepting or denying it
            
            UUID of the group (sent in the AgentID field of the invite message)
            IM Session ID from the group invitation message
            Accept the group invitation or deny it
        
        
            
            Requests script detection of objects and avatars
            
            name of the object/avatar to search for
            UUID of the object or avatar to search for
            Type of search from ScriptSensorTypeFlags
            range of scan (96 max?)
            the arc in radians to search within
            an user generated ID to correlate replies with
            Simulator to perform search in
        
        
            
            Create or update profile pick
            
            UUID of the pick to update, or random UUID to create a new pick
            Is this a top pick? (typically false)
            UUID of the parcel (UUID.Zero for the current parcel)
            Name of the pick
            Global position of the pick landmark
            UUID of the image displayed with the pick
            Long description of the pick
        
        
            
            Delete profile pick
            
            UUID of the pick to delete
        
        
            
            Create or update profile Classified
            
            UUID of the classified to update, or random UUID to create a new classified
            Defines what catagory the classified is in
            UUID of the image displayed with the classified
            Price that the classified will cost to place for a week
            Global position of the classified landmark
            Name of the classified
            Long description of the classified
            if true, auto renew classified after expiration
        
        
            
            Create or update profile Classified
            
            UUID of the classified to update, or random UUID to create a new classified
            Defines what catagory the classified is in
            UUID of the image displayed with the classified
            Price that the classified will cost to place for a week
            Name of the classified
            Long description of the classified
            if true, auto renew classified after expiration
        
        
            
            Delete a classified ad
            
            The classified ads ID
        
        
            
            Fetches resource usage by agents attachmetns
            
            Called when the requested information is collected
        
        
            
            Take an incoming ImprovedInstantMessage packet, auto-parse, and if
            OnInstantMessage is defined call that with the appropriate arguments
            
            The sender
            The EventArgs object containing the packet data
        
        
            
            Take an incoming Chat packet, auto-parse, and if OnChat is defined call 
              that with the appropriate arguments.
            
            The sender
            The EventArgs object containing the packet data
        
        
            
            Used for parsing llDialogs
            
            The sender
            The EventArgs object containing the packet data
        
        
            
            Used for parsing llRequestPermissions dialogs
            
            The sender
            The EventArgs object containing the packet data
        
        
            
            Handles Script Control changes when Script with permissions releases or takes a control
            
            The sender
            The EventArgs object containing the packet data
        
        
            
            Used for parsing llLoadURL Dialogs
            
            The sender
            The EventArgs object containing the packet data
        
        
            
            Update client's Position, LookAt and region handle from incoming packet
            
            The sender
            The EventArgs object containing the packet data
            This occurs when after an avatar moves into a new sim
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            
            Process TeleportFailed message sent via EventQueue, informs agent its last teleport has failed and why.
            
            The Message Key
            An IMessage object Deserialized from the recieved message event
            The simulator originating the event message
        
        
            
            Process TeleportFinish from Event Queue and pass it onto our TeleportHandler
            
            The message system key for this event
            IMessage object containing decoded data from OSD
            The simulator originating the event message
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            
            Crossed region handler for message that comes across the EventQueue. Sent to an agent
            when the agent crosses a sim border into a new region.
            
            The message key
            the IMessage object containing the deserialized data sent from the simulator
            The  which originated the packet
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
            This packet is now being sent via the EventQueue
        
        
            
            Group Chat event handler
            
            The capability Key
            IMessage object containing decoded data from OSD
            
        
        
            
            Response from request to join a group chat
            
            
            IMessage object containing decoded data from OSD
            
        
        
            
            Someone joined or left group chat
            
            
            IMessage object containing decoded data from OSD
            
        
        
            
            Handle a group chat Invitation
            
            Caps Key
            IMessage object containing decoded data from OSD
            Originating Simulator
        
        
            
            Moderate a chat session
            
            the  of the session to moderate, for group chats this will be the groups UUID
            the  of the avatar to moderate
            Either "voice" to moderate users voice, or "text" to moderate users text session
            true to moderate (silence user), false to allow avatar to speak
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Raised when a scripted object or agent within range sends a public message
        
        
            Raised when a scripted object sends a dialog box containing possible
            options an agent can respond to
        
        
            Raised when an object requests a change in the permissions an agent has permitted
        
        
            Raised when a script requests an agent open the specified URL
        
        
            Raised when an agents currency balance is updated
        
        
            Raised when a transaction occurs involving currency such as a land purchase
        
        
            Raised when an ImprovedInstantMessage packet is recieved from the simulator, this is used for everything from
            private messaging to friendship offers. The Dialog field defines what type of message has arrived
        
        
            Raised when an agent has requested a teleport to another location, or when responding to a lure. Raised multiple times
            for each teleport indicating the progress of the request
        
        
            Raised when a simulator sends agent specific information for our avatar.
        
        
            Raised when our agents animation playlist changes
        
        
            Raised when an object or avatar forcefully collides with our agent
        
        
            Raised when our agent crosses a region border into another region
        
        
            Raised when our agent succeeds or fails to join a group chat session
        
        
            Raised when a simulator sends an urgent message usually indication the recent failure of
            another action we have attempted to take such as an attempt to enter a parcel where we are denied access
        
        
            Raised when a script attempts to take or release specified controls for our agent
        
        
            Raised when the simulator detects our agent is trying to view something
            beyond its limits
        
        
            Raised when a script sensor reply is received from a simulator
        
        
            Raised in response to a  request
        
        
            Raised when an avatar enters a group chat session we are participating in
        
        
            Raised when an agent exits a group chat session we are participating in
        
        
            Your (client) avatars 
            "client", "agent", and "avatar" all represent the same thing
        
        
            Temporary  assigned to this session, used for 
            verifying our identity in packets
        
        
            Shared secret  that is never sent over the wire
        
        
            Your (client) avatar ID, local to the current region/sim
        
        
            Where the avatar started at login. Can be "last", "home" 
            or a login 
        
        
            The access level of this agent, usually M or PG
        
        
            The CollisionPlane of Agent
        
        
            An  representing the velocity of our agent
        
        
            An  representing the acceleration of our agent
        
        
            A  which specifies the angular speed, and axis about which an Avatar is rotating.
        
        
            Position avatar client will goto when login to 'home' or during
            teleport request to 'home' region.
        
        
            LookAt point saved/restored with HomePosition
        
        
            Avatar First Name (i.e. Philip)
        
        
            Avatar Last Name (i.e. Linden)
        
        
            Avatar Full Name (i.e. Philip Linden)
        
        
            Gets the health of the agent
        
        
            Gets the current balance of the agent
        
        
            Gets the local ID of the prim the agent is sitting on,
            zero if the avatar is not currently sitting
        
        
            Gets the  of the agents active group.
        
        
            Gets the Agents powers in the currently active group
        
        
            Current status message for teleporting
        
        
            Current position of the agent as a relative offset from
            the simulator, or the parent object if we are sitting on something
        
        
            Current rotation of the agent as a relative rotation from
            the simulator, or the parent object if we are sitting on something
        
        
            Current position of the agent in the simulator
        
        
            
            A  representing the agents current rotation
            
        
        
            Returns the global grid position of the avatar
        
        
            
            Called once attachment resource usage information has been collected
            
            Indicates if operation was successfull
            Attachment resource usage information
        
        
            
            Used to specify movement actions for your agent
            
        
        
            Empty flag
        
        
            Move Forward (SL Keybinding: W/Up Arrow)
        
        
            Move Backward (SL Keybinding: S/Down Arrow)
        
        
            Move Left (SL Keybinding: Shift-(A/Left Arrow))
        
        
            Move Right (SL Keybinding: Shift-(D/Right Arrow))
        
        
            Not Flying: Jump/Flying: Move Up (SL Keybinding: E)
        
        
            Not Flying: Croutch/Flying: Move Down (SL Keybinding: C)
        
        
            Unused
        
        
            Unused
        
        
            Unused
        
        
            Unused
        
        
            ORed with AGENT_CONTROL_AT_* if the keyboard is being used
        
        
            ORed with AGENT_CONTROL_LEFT_* if the keyboard is being used
        
        
            ORed with AGENT_CONTROL_UP_* if the keyboard is being used
        
        
            Fly
        
        
            
        
        
            Finish our current animation
        
        
            Stand up from the ground or a prim seat
        
        
            Sit on the ground at our current location
        
        
            Whether mouselook is currently enabled
        
        
            Legacy, used if a key was pressed for less than a certain amount of time
        
        
            Legacy, used if a key was pressed for less than a certain amount of time
        
        
            Legacy, used if a key was pressed for less than a certain amount of time
        
        
            Legacy, used if a key was pressed for less than a certain amount of time
        
        
            Legacy, used if a key was pressed for less than a certain amount of time
        
        
            Legacy, used if a key was pressed for less than a certain amount of time
        
        
            
        
        
            
        
        
            Set when the avatar is idled or set to away. Note that the away animation is 
            activated separately from setting this flag
        
        
            
        
        
            
        
        
            
        
        
            
        
        
             
            Agent movement and camera control
            
            Agent movement is controlled by setting specific 
            After the control flags are set, An AgentUpdate is required to update the simulator of the specified flags
            This is most easily accomplished by setting one or more of the AgentMovement properties
            
            Movement of an avatar is always based on a compass direction, for example AtPos will move the 
            agent from West to East or forward on the X Axis, AtNeg will of course move agent from 
            East to West or backward on the X Axis, LeftPos will be South to North or forward on the Y Axis
            The Z axis is Up, finer grained control of movements can be done using the Nudge properties
             
        
        
            Agent camera controls
        
        
            Currently only used for hiding your group title
        
        
            Action state of the avatar, which can currently be
            typing and editing
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            Timer for sending AgentUpdate packets
        
        
            Default constructor
        
        
            
            Send an AgentUpdate with the camera set at the current agent
            position and pointing towards the heading specified
            
            Camera rotation in radians
            Whether to send the AgentUpdate reliable
            or not
        
        
            
            Rotates the avatar body and camera toward a target position.
            This will also anchor the camera position on the avatar
            
            Region coordinates to turn toward
        
        
            
            Send new AgentUpdate packet to update our current camera 
            position and rotation
            
        
        
            
            Send new AgentUpdate packet to update our current camera 
            position and rotation
            
            Whether to require server acknowledgement
            of this packet
        
        
            
            Send new AgentUpdate packet to update our current camera 
            position and rotation
            
            Whether to require server acknowledgement
            of this packet
            Simulator to send the update to
        
        
            
            Builds an AgentUpdate packet entirely from parameters. This
            will not touch the state of Self.Movement or
            Self.Movement.Camera in any way
            
            
            
            
            
            
            
            
            
            
            
            
        
        
            Move agent positive along the X axis
        
        
            Move agent negative along the X axis
        
        
            Move agent positive along the Y axis
        
        
            Move agent negative along the Y axis
        
        
            Move agent positive along the Z axis
        
        
            Move agent negative along the Z axis
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            Causes simulator to make agent fly
        
        
            Stop movement
        
        
            Finish animation
        
        
            Stand up from a sit
        
        
            Tells simulator to sit agent on ground
        
        
            Place agent into mouselook mode
        
        
            Nudge agent positive along the X axis
        
        
            Nudge agent negative along the X axis
        
        
            Nudge agent positive along the Y axis
        
        
            Nudge agent negative along the Y axis
        
        
            Nudge agent positive along the Z axis
        
        
            Nudge agent negative along the Z axis
        
        
            
        
        
            
        
        
            Tell simulator to mark agent as away
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            Returns "always run" value, or changes it by sending a SetAlwaysRunPacket
            
        
        
            The current value of the agent control flags
        
        
            Gets or sets the interval in milliseconds at which
            AgentUpdate packets are sent to the current simulator. Setting
            this to a non-zero value will also enable the packet sending if
            it was previously off, and setting it to zero will disable
        
        
            Gets or sets whether AgentUpdate packets are sent to
            the current simulator
        
        
            Reset movement controls every time we send an update
        
        
            
            Camera controls for the agent, mostly a thin wrapper around
            CoordinateFrame. This class is only responsible for state
            tracking and math, it does not send any packets
            
        
        
            
        
        
            The camera is a local frame of reference inside of
            the larger grid space. This is where the math happens
        
        
            
            Default constructor
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            
            
        
        
            
            Construct a new instance of the ChatEventArgs object
            
            Sim from which the message originates
            The message sent
            The audible level of the message
            The type of message sent: whisper, shout, etc
            The source type of the message sender
            The name of the agent or object sending the message
            The ID of the agent or object sending the message
            The ID of the object owner, or the agent ID sending the message
            The position of the agent or object sending the message
        
        
            Get the simulator sending the message
        
        
            Get the message sent
        
        
            Get the audible level of the message
        
        
            Get the type of message sent: whisper, shout, etc
        
        
            Get the source type of the message sender
        
        
            Get the name of the agent or object sending the message
        
        
            Get the ID of the agent or object sending the message
        
        
            Get the ID of the object owner, or the agent ID sending the message
        
        
            Get the position of the agent or object sending the message
        
        
            Contains the data sent when a primitive opens a dialog with this agent
        
        
            
            Construct a new instance of the ScriptDialogEventArgs
            
            The dialog message
            The name of the object that sent the dialog request
            The ID of the image to be displayed
            The ID of the primitive sending the dialog
            The first name of the senders owner
            The last name of the senders owner
            The communication channel the dialog was sent on
            The string labels containing the options presented in this dialog
        
        
            Get the dialog message
        
        
            Get the name of the object that sent the dialog request
        
        
            Get the ID of the image to be displayed
        
        
            Get the ID of the primitive sending the dialog
        
        
            Get the first name of the senders owner
        
        
            Get the last name of the senders owner
        
        
            Get the communication channel the dialog was sent on, responses
            should also send responses on this same channel
        
        
            Get the string labels containing the options presented in this dialog
        
        
            Contains the data sent when a primitive requests debit or other permissions
            requesting a YES or NO answer
        
        
            
            Construct a new instance of the ScriptQuestionEventArgs
            
            The simulator containing the object sending the request
            The ID of the script making the request
            The ID of the primitive containing the script making the request
            The name of the primitive making the request
            The name of the owner of the object making the request
            The permissions being requested
        
        
            Get the simulator containing the object sending the request
        
        
            Get the ID of the script making the request
        
        
            Get the ID of the primitive containing the script making the request
        
        
            Get the name of the primitive making the request
        
        
            Get the name of the owner of the object making the request
        
        
            Get the permissions being requested
        
        
            Contains the data sent when a primitive sends a request 
            to an agent to open the specified URL
        
        
            
            Construct a new instance of the LoadUrlEventArgs
            
            The name of the object sending the request
            The ID of the object sending the request
            The ID of the owner of the object sending the request
            True if the object is owned by a group
            The message sent with the request
            The URL the object sent
        
        
            Get the name of the object sending the request
        
        
            Get the ID of the object sending the request
        
        
            Get the ID of the owner of the object sending the request
        
        
            True if the object is owned by a group
        
        
            Get the message sent with the request
        
        
            Get the URL the object sent
        
        
            The date received from an ImprovedInstantMessage
        
        
            
            Construct a new instance of the InstantMessageEventArgs object
            
            the InstantMessage object
            the simulator where the InstantMessage origniated
        
        
            Get the InstantMessage object
        
        
            Get the simulator where the InstantMessage origniated
        
        
            Contains the currency balance
        
        
            
            Construct a new BalanceEventArgs object
            
            The currenct balance
        
        
            
            Get the currenct balance
            
        
        
            Contains the transaction summary when an item is purchased, 
            money is given, or land is purchased
        
        
            
            Construct a new instance of the MoneyBalanceReplyEventArgs object
            
            The ID of the transaction
            True of the transaction was successful
            The current currency balance
            The meters credited
            The meters comitted
            A brief description of the transaction
        
        
            Get the ID of the transaction
        
        
            True of the transaction was successful
        
        
            Get the remaining currency balance
        
        
            Get the meters credited
        
        
            Get the meters comitted
        
        
            Get the description of the transaction
        
        
            Data sent from the simulator containing information about your agent and active group information
        
        
            
            Construct a new instance of the AgentDataReplyEventArgs object
            
            The agents first name
            The agents last name
            The agents active group ID
            The group title of the agents active group
            The combined group powers the agent has in the active group
            The name of the group the agent has currently active
        
        
            Get the agents first name
        
        
            Get the agents last name
        
        
            Get the active group ID of your agent
        
        
            Get the active groups title of your agent
        
        
            Get the combined group powers of your agent
        
        
            Get the active group name of your agent
        
        
            Data sent by the simulator to indicate the active/changed animations
            applied to your agent
        
        
            
            Construct a new instance of the AnimationsChangedEventArgs class
            
            The dictionary that contains the changed animations
        
        
            Get the dictionary that contains the changed animations
        
        
            
            Data sent from a simulator indicating a collision with your agent
            
        
        
            
            Construct a new instance of the MeanCollisionEventArgs class
            
            The type of collision that occurred
            The ID of the agent or object that perpetrated the agression
            The ID of the Victim
            The strength of the collision
            The Time the collision occurred
        
        
            Get the Type of collision
        
        
            Get the ID of the agent or object that collided with your agent
        
        
            Get the ID of the agent that was attacked
        
        
            A value indicating the strength of the collision
        
        
            Get the time the collision occurred
        
        
            Data sent to your agent when it crosses region boundaries
        
        
            
            Construct a new instance of the RegionCrossedEventArgs class
            
            The simulator your agent just left
            The simulator your agent is now in
        
        
            Get the simulator your agent just left
        
        
            Get the simulator your agent is now in
        
        
            Data sent from the simulator when your agent joins a group chat session
        
        
            
            Construct a new instance of the GroupChatJoinedEventArgs class
            
            The ID of the session
            The name of the session
            A temporary session id used for establishing new sessions
            True of your agent successfully joined the session
        
        
            Get the ID of the group chat session
        
        
            Get the name of the session
        
        
            Get the temporary session ID used for establishing new sessions
        
        
            True if your agent successfully joined the session
        
        
            Data sent by the simulator containing urgent messages
        
        
            
            Construct a new instance of the AlertMessageEventArgs class
            
            The alert message
        
        
            Get the alert message
        
        
            Data sent by a script requesting to take or release specified controls to your agent
        
        
            
            Construct a new instance of the ScriptControlEventArgs class
            
            The controls the script is attempting to take or release to the agent
            True if the script is passing controls back to the agent
            True if the script is requesting controls be released to the script
        
        
            Get the controls the script is attempting to take or release to the agent
        
        
            True if the script is passing controls back to the agent
        
        
            True if the script is requesting controls be released to the script
        
        
            
            Data sent from the simulator to an agent to indicate its view limits
            
        
        
            
            Construct a new instance of the CameraConstraintEventArgs class
            
            The collision plane
        
        
            Get the collision plane
        
        
            
            Data containing script sensor requests which allow an agent to know the specific details
            of a primitive sending script sensor requests
            
        
        
            
            Construct a new instance of the ScriptSensorReplyEventArgs
            
            The ID of the primitive sending the sensor
            The ID of the group associated with the primitive
            The name of the primitive sending the sensor
            The ID of the primitive sending the sensor
            The ID of the owner of the primitive sending the sensor
            The position of the primitive sending the sensor
            The range the primitive specified to scan
            The rotation of the primitive sending the sensor
            The type of sensor the primitive sent
            The velocity of the primitive sending the sensor
        
        
            Get the ID of the primitive sending the sensor
        
        
            Get the ID of the group associated with the primitive
        
        
            Get the name of the primitive sending the sensor
        
        
            Get the ID of the primitive sending the sensor
        
        
            Get the ID of the owner of the primitive sending the sensor
        
        
            Get the position of the primitive sending the sensor
        
        
            Get the range the primitive specified to scan
        
        
            Get the rotation of the primitive sending the sensor
        
        
            Get the type of sensor the primitive sent
        
        
            Get the velocity of the primitive sending the sensor
        
        
            Contains the response data returned from the simulator in response to a 
        
        
            Construct a new instance of the AvatarSitResponseEventArgs object
        
        
            Get the ID of the primitive the agent will be sitting on
        
        
            True if the simulator Autopilot functions were involved
        
        
            Get the camera offset of the agent when seated
        
        
            Get the camera eye offset of the agent when seated
        
        
            True of the agent will be in mouselook mode when seated
        
        
            Get the position of the agent when seated
        
        
            Get the rotation of the agent when seated
        
        
            Data sent when an agent joins a chat session your agent is currently participating in
        
        
            
            Construct a new instance of the ChatSessionMemberAddedEventArgs object
            
            The ID of the chat session
            The ID of the agent joining
        
        
            Get the ID of the chat session
        
        
            Get the ID of the agent that joined
        
        
            Data sent when an agent exits a chat session your agent is currently participating in
        
        
            
            Construct a new instance of the ChatSessionMemberLeftEventArgs object
            
            The ID of the chat session
            The ID of the Agent that left
        
        
            Get the ID of the chat session
        
        
            Get the ID of the agent that left
        
        
            
            Return a decoded capabilities message as a strongly typed object
            
            A string containing the name of the capabilities message key
            An  to decode
            A strongly typed object containing the decoded information from the capabilities message, or null
            if no existing Message object exists for the specified event
        
        
            
            Represents a string of characters encoded with specific formatting properties
            
        
        
            A text string containing main text of the notecard
        
        
            List of s embedded on the notecard
        
        
            Construct an Asset of type Notecard
        
        
            
            Construct an Asset object of type Notecard
            
            A unique  specific to this asset
            A byte array containing the raw asset data
        
        
            
            Encode the raw contents of a string with the specific Linden Text properties
            
        
        
            
            Decode the raw asset data including the Linden Text properties
            
            true if the AssetData was successfully decoded
        
        
            Override the base classes AssetType
        
        
            
            Class for controlling various system settings.
            
            Some values are readonly because they affect things that
            happen when the GridClient object is initialized, so changing them at 
            runtime won't do any good. Non-readonly values may affect things that 
            happen at login or dynamically
        
        
            Main grid login server
        
        
            Beta grid login server
        
        
            
            InventoryManager requests inventory information on login,
            GridClient initializes an Inventory store for main inventory.
            
        
        
            
            InventoryManager requests library information on login,
            GridClient initializes an Inventory store for the library.
            
        
        
            Number of milliseconds between sending pings to each sim
        
        
            Number of milliseconds between sending camera updates
        
        
            Number of milliseconds between updating the current
            positions of moving, non-accelerating and non-colliding objects
        
        
            Millisecond interval between ticks, where all ACKs are 
            sent out and the age of unACKed packets is checked
        
        
            The initial size of the packet inbox, where packets are
            stored before processing
        
        
            Maximum size of packet that we want to send over the wire
        
        
            The maximum value of a packet sequence number before it
            rolls over back to one
        
        
            The maximum size of the sequence number archive, used to
            check for resent and/or duplicate packets
        
        
            The relative directory where external resources are kept
        
        
            Login server to connect to
        
        
            IP Address the client will bind to
        
        
            Use XML-RPC Login or LLSD Login, default is XML-RPC Login
        
        
            Number of milliseconds before an asset transfer will time
            out
        
        
            Number of milliseconds before a teleport attempt will time
            out
        
        
            Number of milliseconds before NetworkManager.Logout() will
            time out
        
        
            Number of milliseconds before a CAPS call will time out
            Setting this too low will cause web requests time out and
            possibly retry repeatedly
        
        
            Number of milliseconds for xml-rpc to timeout
        
        
            Milliseconds before a packet is assumed lost and resent
        
        
            Milliseconds without receiving a packet before the 
            connection to a simulator is assumed lost
        
        
            Milliseconds to wait for a simulator info request through
            the grid interface
        
        
            Maximum number of queued ACKs to be sent before SendAcks()
            is forced
        
        
            Network stats queue length (seconds)
        
        
            Enable/disable storing terrain heightmaps in the 
            TerrainManager
        
        
            Enable/disable sending periodic camera updates
        
        
            Enable/disable automatically setting agent appearance at
            login and after sim crossing
        
        
            Enable/disable automatically setting the bandwidth throttle
            after connecting to each simulator
            The default throttle uses the equivalent of the maximum
            bandwidth setting in the official client. If you do not set a
            throttle your connection will by default be throttled well below
            the minimum values and you may experience connection problems
        
        
            Enable/disable the sending of pings to monitor lag and 
            packet loss
        
        
            Should we connect to multiple sims? This will allow
            viewing in to neighboring simulators and sim crossings
            (Experimental)
        
        
            If true, all object update packets will be decoded in to
            native objects. If false, only updates for our own agent will be
            decoded. Registering an event handler will force objects for that
            type to always be decoded. If this is disabled the object tracking
            will have missing or partial prim and avatar information
        
        
            If true, when a cached object check is received from the
            server the full object info will automatically be requested
        
        
            Whether to establish connections to HTTP capabilities
            servers for simulators
        
        
            Whether to decode sim stats
        
        
            The capabilities servers are currently designed to
            periodically return a 502 error which signals for the client to
            re-establish a connection. Set this to true to log those 502 errors
        
        
            If true, any reference received for a folder or item
            the library is not aware of will automatically be fetched
        
        
            If true, and SEND_AGENT_UPDATES is true,
            AgentUpdate packets will continuously be sent out to give the bot
            smoother movement and autopiloting
        
        
            If true, currently visible avatars will be stored
            in dictionaries inside Simulator.ObjectAvatars.
            If false, a new Avatar or Primitive object will be created
            each time an object update packet is received
        
        
            If true, currently visible avatars will be stored
            in dictionaries inside Simulator.ObjectPrimitives.
            If false, a new Avatar or Primitive object will be created
            each time an object update packet is received
        
        
            If true, position and velocity will periodically be
            interpolated (extrapolated, technically) for objects and 
            avatars that are being tracked by the library. This is
            necessary to increase the accuracy of speed and position
            estimates for simulated objects
        
        
            
            If true, utilization statistics will be tracked. There is a minor penalty
            in CPU time for enabling this option.
            
        
        
            If true, parcel details will be stored in the 
            Simulator.Parcels dictionary as they are received
        
        
            
            If true, an incoming parcel properties reply will automatically send
            a request for the parcel access list
            
        
        
            
            if true, an incoming parcel properties reply will automatically send 
            a request for the traffic count.
            
        
        
            
            If true, images, and other assets downloaded from the server 
            will be cached in a local directory
            
        
        
            Path to store cached texture data
        
        
            Maximum size cached files are allowed to take on disk (bytes)
        
        
            Default color used for viewer particle effects
        
        
            Maximum number of times to resend a failed packet
        
        
            Throttle outgoing packet rate
        
        
            UUID of a texture used by some viewers to indentify type of client used
        
        
            
            Download textures using GetTexture capability when available
            
        
        
            The maximum number of concurrent texture downloads allowed
            Increasing this number will not necessarily increase texture retrieval times due to
            simulator throttles
        
        
            
            The Refresh timer inteval is used to set the delay between checks for stalled texture downloads
            
            This is a static variable which applies to all instances
        
        
            
            Textures taking longer than this value will be flagged as timed out and removed from the pipeline
            
        
        
            
            Get or set the minimum log level to output to the console by default
            
            If the library is not compiled with DEBUG defined and this level is set to DEBUG
            You will get no output on the console. This behavior can be overriden by creating
            a logger configuration file for log4net
            
        
        
            Attach avatar names to log messages
        
        
            Log packet retransmission info
        
        
            Constructor
            Reference to a GridClient object
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Cost of uploading an asset
            Read-only since this value is dynamically fetched at login
        
        
            
            NetworkManager is responsible for managing the network layer of 
            OpenMetaverse. It tracks all the server connections, serializes 
            outgoing traffic and deserializes incoming traffic, and provides
            instances of delegates for network-related events.
            
            
            Login Routines
            
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the PacketSent Event
             A PacketSentEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the LoggedOut Event
             A LoggedOutEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the SimConnecting Event
             A SimConnectingEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the SimConnected Event
             A SimConnectedEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the SimDisconnected Event
             A SimDisconnectedEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the Disconnected Event
             A DisconnectedEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the SimChanged Event
             A SimChangedEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the EventQueueRunning Event
             A EventQueueRunningEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            All of the simulators we are currently connected to
        
        
            Handlers for incoming capability events
        
        
            Handlers for incoming packets
        
        
            Incoming packets that are awaiting handling
        
        
            Outgoing packets that are awaiting handling
        
        
            
            Default constructor
            
            Reference to the GridClient object
        
        
            
            Register an event handler for a packet. This is a low level event
            interface and should only be used if you are doing something not
            supported in the library
            
            Packet type to trigger events for
            Callback to fire when a packet of this type
            is received
        
        
            
            Register an event handler for a packet. This is a low level event
            interface and should only be used if you are doing something not
            supported in the library
            
            Packet type to trigger events for
            Callback to fire when a packet of this type
            is received
            True if the callback should be ran 
            asynchronously. Only set this to false (synchronous for callbacks 
            that will always complete quickly)
            If any callback for a packet type is marked as 
            asynchronous, all callbacks for that packet type will be fired
            asynchronously
        
        
            
            Unregister an event handler for a packet. This is a low level event
            interface and should only be used if you are doing something not 
            supported in the library
            
            Packet type this callback is registered with
            Callback to stop firing events for
        
        
            
            Register a CAPS event handler. This is a low level event interface
            and should only be used if you are doing something not supported in
            the library
            
            Name of the CAPS event to register a handler for
            Callback to fire when a CAPS event is received
        
        
            
            Unregister a CAPS event handler. This is a low level event interface
            and should only be used if you are doing something not supported in
            the library
            
            Name of the CAPS event this callback is
            registered with
            Callback to stop firing events for
        
        
            
            Send a packet to the simulator the avatar is currently occupying
            
            Packet to send
        
        
            
            Send a packet to a specified simulator
            
            Packet to send
            Simulator to send the packet to
        
        
            
            Connect to a simulator
            
            IP address to connect to
            Port to connect to
            Handle for this simulator, to identify its
            location in the grid
            Whether to set CurrentSim to this new
            connection, use this if the avatar is moving in to this simulator
            URL of the capabilities server to use for
            this sim connection
            A Simulator object on success, otherwise null
        
        
            
            Connect to a simulator
            
            IP address and port to connect to
            Handle for this simulator, to identify its
            location in the grid
            Whether to set CurrentSim to this new
            connection, use this if the avatar is moving in to this simulator
            URL of the capabilities server to use for
            this sim connection
            A Simulator object on success, otherwise null
        
        
            
            Initiate a blocking logout request. This will return when the logout
            handshake has completed or when Settings.LOGOUT_TIMEOUT
            has expired and the network layer is manually shut down
            
        
        
            
            Initiate the logout process. Check if logout succeeded with the
            OnLogoutReply event, and if this does not fire the
            Shutdown() function needs to be manually called
            
        
        
            
            Close a connection to the given simulator
            
            
            
        
        
            
            Shutdown will disconnect all the sims except for the current sim
            first, and then kill the connection to CurrentSim. This should only
            be called if the logout process times out on RequestLogout
            
            Type of shutdown
        
        
            
            Shutdown will disconnect all the sims except for the current sim
            first, and then kill the connection to CurrentSim. This should only
            be called if the logout process times out on RequestLogout
            
            Type of shutdown
            Shutdown message
        
        
            
            Searches through the list of currently connected simulators to find
            one attached to the given IPEndPoint
            
            IPEndPoint of the Simulator to search for
            A Simulator reference on success, otherwise null
        
        
            
            Fire an event when an event queue connects for capabilities
            
            Simulator the event queue is attached to
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the LoginProgress Event
             A LoginProgressEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            Seed CAPS URL returned from the login server
        
        
            A list of packets obtained during the login process which 
            networkmanager will log but not process
        
        
            
            Generate sane default values for a login request
            
            Account first name
            Account last name
            Account password
            Client application name
            Client application version
            A populated  struct containing
            sane defaults
        
        
            
            Simplified login that takes the most common and required fields
            
            Account first name
            Account last name
            Account password
            Client application name
            Client application version
            Whether the login was successful or not. On failure the
            LoginErrorKey string will contain the error code and LoginMessage
            will contain a description of the error
        
        
            
            Simplified login that takes the most common fields along with a
            starting location URI, and can accept an MD5 string instead of a
            plaintext password
            
            Account first name
            Account last name
            Account password or MD5 hash of the password
            such as $1$1682a1e45e9f957dcdf0bb56eb43319c
            Client application name
            Starting location URI that can be built with
            StartLocation()
            Client application version
            Whether the login was successful or not. On failure the
            LoginErrorKey string will contain the error code and LoginMessage
            will contain a description of the error
        
        
            
            Login that takes a struct of all the values that will be passed to
            the login server
            
            The values that will be passed to the login
            server, all fields must be set even if they are String.Empty
            Whether the login was successful or not. On failure the
            LoginErrorKey string will contain the error code and LoginMessage
            will contain a description of the error
        
        
            
            Build a start location URI for passing to the Login function
            
            Name of the simulator to start in
            X coordinate to start at
            Y coordinate to start at
            Z coordinate to start at
            String with a URI that can be used to login to a specified
            location
        
        
            
            Handles response from XML-RPC login replies
            
        
        
            
            Handle response from LLSD login replies
            
            
            
            
        
        
            
            Get current OS
            
            Either "Win" or "Linux"
        
        
            
            Get clients default Mac Address
            
            A string containing the first found Mac Address
        
        
            Raised when the simulator sends us data containing
            ...
        
        
            Raised when the simulator sends us data containing
            ...
        
        
            Raised when the simulator sends us data containing
            ...
        
        
            Raised when the simulator sends us data containing
            ...
        
        
            Raised when the simulator sends us data containing
            ...
        
        
            Raised when the simulator sends us data containing
            ...
        
        
            Raised when the simulator sends us data containing
            ...
        
        
            Raised when the simulator sends us data containing
            ...
        
        
            Unique identifier associated with our connections to
            simulators
        
        
            The simulator that the logged in avatar is currently 
            occupying
        
        
            Shows whether the network layer is logged in to the
            grid or not
        
        
            Number of packets in the incoming queue
        
        
            Number of packets in the outgoing queue
        
        
            Raised when the simulator sends us data containing
            ...
        
        
            Called when a reply is received from the login server, the
            login sequence will block until this event returns
        
        
            Current state of logging in
        
        
            Upon login failure, contains a short string key for the
            type of login error that occurred
        
        
            The raw XML-RPC reply from the login server, exactly as it
            was received (minus the HTTP header)
        
        
            During login this contains a descriptive version of 
            LoginStatusCode. After a successful login this will contain the 
            message of the day, and after a failed login a descriptive error 
            message will be returned
        
        
            
            Explains why a simulator or the grid disconnected from us
            
        
        
            The client requested the logout or simulator disconnect
        
        
            The server notified us that it is disconnecting
        
        
            Either a socket was closed or network traffic timed out
        
        
            The last active simulator shut down
        
        
            
            Holds a simulator reference and a decoded packet, these structs are put in
            the packet inbox for event handling
            
        
        
            Reference to the simulator that this packet came from
        
        
            Packet that needs to be processed
        
        
            
            Holds a simulator reference and a serialized packet, these structs are put in
            the packet outbox for sending
            
        
        
            Reference to the simulator this packet is destined for
        
        
            Packet that needs to be sent
        
        
            Sequence number of the wrapped packet
        
        
            Number of times this packet has been resent
        
        
            Environment.TickCount when this packet was last sent over the wire
        
        
            
            
            
            
            
            
            
            
        
        
            
            Type of return to use when returning objects from a parcel
            
        
        
            
        
        
            Return objects owned by parcel owner
        
        
            Return objects set to group
        
        
            Return objects not owned by parcel owner or set to group
        
        
            Return a specific list of objects on parcel
        
        
            Return objects that are marked for-sale
        
        
            
            Blacklist/Whitelist flags used in parcels Access List
            
        
        
            Agent is denied access
        
        
            Agent is granted access
        
        
            
            The result of a request for parcel properties
            
        
        
            No matches were found for the request
        
        
            Request matched a single parcel
        
        
            Request matched multiple parcels
        
        
            
            Flags used in the ParcelAccessListRequest packet to specify whether
            we want the access list (whitelist), ban list (blacklist), or both
            
        
        
            Request the access list
        
        
            Request the ban list
        
        
            Request both White and Black lists
        
        
            
            Sequence ID in ParcelPropertiesReply packets (sent when avatar
            tries to cross a parcel border)
            
        
        
            Parcel is currently selected
        
        
            Parcel restricted to a group the avatar is not a
            member of
        
        
            Avatar is banned from the parcel
        
        
            Parcel is restricted to an access list that the
            avatar is not on
        
        
            Response to hovering over a parcel
        
        
            
            The tool to use when modifying terrain levels
            
        
        
            Level the terrain
        
        
            Raise the terrain
        
        
            Lower the terrain
        
        
            Smooth the terrain
        
        
            Add random noise to the terrain
        
        
            Revert terrain to simulator default
        
        
            
            The tool size to use when changing terrain levels
            
        
        
            Small
        
        
            Medium
        
        
            Large
        
        
            
            Reasons agent is denied access to a parcel on the simulator
            
        
        
            Agent is not denied, access is granted
        
        
            Agent is not a member of the group set for the parcel, or which owns the parcel
        
        
            Agent is not on the parcels specific allow list
        
        
            Agent is on the parcels ban list
        
        
            Unknown
        
        
            Agent is not age verified and parcel settings deny access to non age verified avatars
        
        
            
            Parcel overlay type. This is used primarily for highlighting and
            coloring which is why it is a single integer instead of a set of
            flags
            
            These values seem to be poorly thought out. The first three
            bits represent a single value, not flags. For example Auction (0x05) is
            not a combination of OwnedByOther (0x01) and ForSale(0x04). However,
            the BorderWest and BorderSouth values are bit flags that get attached
            to the value stored in the first three bits. Bits four, five, and six
            are unused
        
        
            Public land
        
        
            Land is owned by another avatar
        
        
            Land is owned by a group
        
        
            Land is owned by the current avatar
        
        
            Land is for sale
        
        
            Land is being auctioned
        
        
            To the west of this area is a parcel border
        
        
            To the south of this area is a parcel border
        
        
            
            Various parcel properties
            
        
        
            No flags set
        
        
            Allow avatars to fly (a client-side only restriction)
        
        
            Allow foreign scripts to run
        
        
            This parcel is for sale
        
        
            Allow avatars to create a landmark on this parcel
        
        
            Allows all avatars to edit the terrain on this parcel
        
        
            Avatars have health and can take damage on this parcel.
            If set, avatars can be killed and sent home here
        
        
            Foreign avatars can create objects here
        
        
            All objects on this parcel can be purchased
        
        
            Access is restricted to a group
        
        
            Access is restricted to a whitelist
        
        
            Ban blacklist is enabled
        
        
            Unknown
        
        
            List this parcel in the search directory
        
        
            Allow personally owned parcels to be deeded to group
        
        
            If Deeded, owner contributes required tier to group parcel is deeded to
        
        
            Restrict sounds originating on this parcel to the 
            parcel boundaries
        
        
            Objects on this parcel are sold when the land is 
            purchsaed
        
        
            Allow this parcel to be published on the web
        
        
            The information for this parcel is mature content
        
        
            The media URL is an HTML page
        
        
            The media URL is a raw HTML string
        
        
            Restrict foreign object pushes
        
        
            Ban all non identified/transacted avatars
        
        
            Allow group-owned scripts to run
        
        
            Allow object creation by group members or group 
            objects
        
        
            Allow all objects to enter this parcel
        
        
            Only allow group and owner objects to enter this parcel
        
        
            Voice Enabled on this parcel
        
        
            Use Estate Voice channel for Voice on this parcel
        
        
            Deny Age Unverified Users
        
        
            
            Parcel ownership status
            
        
        
            Placeholder
        
        
            Parcel is leased (owned) by an avatar or group
        
        
            Parcel is in process of being leased (purchased) by an avatar or group
        
        
            Parcel has been abandoned back to Governor Linden
        
        
            
            Category parcel is listed in under search
            
        
        
            No assigned category
        
        
            Linden Infohub or public area
        
        
            Adult themed area
        
        
            Arts and Culture
        
        
            Business
        
        
            Educational
        
        
            Gaming
        
        
            Hangout or Club
        
        
            Newcomer friendly
        
        
            Parks and Nature
        
        
            Residential
        
        
            Shopping
        
        
            Not Used?
        
        
            Other
        
        
            Not an actual category, only used for queries
        
        
            
            Type of teleport landing for a parcel
            
        
        
            Unset, simulator default
        
        
            Specific landing point set for this parcel
        
        
            No landing point set, direct teleports enabled for
            this parcel
        
        
            
            Parcel Media Command used in ParcelMediaCommandMessage
            
        
        
            Stop the media stream and go back to the first frame
        
        
            Pause the media stream (stop playing but stay on current frame)
        
        
            Start the current media stream playing and stop when the end is reached
        
        
            Start the current media stream playing, 
            loop to the beginning when the end is reached and continue to play
        
        
            Specifies the texture to replace with video
            If passing the key of a texture, it must be explicitly typecast as a key, 
            not just passed within double quotes.
        
        
            Specifies the movie URL (254 characters max)
        
        
            Specifies the time index at which to begin playing
        
        
            Specifies a single agent to apply the media command to
        
        
            Unloads the stream. While the stop command sets the texture to the first frame of the movie, 
            unload resets it to the real texture that the movie was replacing.
        
        
            Turn on/off the auto align feature, similar to the auto align checkbox in the parcel media properties 
            (NOT to be confused with the "align" function in the textures view of the editor!) Takes TRUE or FALSE as parameter.
        
        
            Allows a Web page or image to be placed on a prim (1.19.1 RC0 and later only). 
            Use "text/html" for HTML.
        
        
            Resizes a Web page to fit on x, y pixels (1.19.1 RC0 and later only).
            This might still not be working
        
        
            Sets a description for the media being displayed (1.19.1 RC0 and later only).
        
        
            
            Some information about a parcel of land returned from a DirectoryManager search
            
        
        
            Global Key of record
        
        
            Parcel Owners 
        
        
            Name field of parcel, limited to 128 characters
        
        
            Description field of parcel, limited to 256 characters
        
        
            Total Square meters of parcel
        
        
            Total area billable as Tier, for group owned land this will be 10% less than ActualArea
        
        
            True of parcel is in Mature simulator
        
        
            Grid global X position of parcel
        
        
            Grid global Y position of parcel
        
        
            Grid global Z position of parcel (not used)
        
        
            Name of simulator parcel is located in
        
        
            Texture  of parcels display picture
        
        
            Float representing calculated traffic based on time spent on parcel by avatars
        
        
            Sale price of parcel (not used)
        
        
            Auction ID of parcel
        
        
            
            Parcel Media Information
            
        
        
            A byte, if 0x1 viewer should auto scale media to fit object
        
        
            A boolean, if true the viewer should loop the media
        
        
            The Asset UUID of the Texture which when applied to a 
            primitive will display the media
        
        
            A URL which points to any Quicktime supported media type
        
        
            A description of the media
        
        
            An Integer which represents the height of the media
        
        
            An integer which represents the width of the media
        
        
            A string which contains the mime type of the media
        
        
            
            Parcel of land, a portion of virtual real estate in a simulator
            
        
        
            The total number of contiguous 4x4 meter blocks your agent owns within this parcel        
        
        
            The total number of contiguous 4x4 meter blocks contained in this parcel owned by a group or agent other than your own
        
        
            Deprecated, Value appears to always be 0
        
        
            Simulator-local ID of this parcel
        
        
            UUID of the owner of this parcel
        
        
            Whether the land is deeded to a group or not
        
        
            
        
        
            Date land was claimed
        
        
            Appears to always be zero
        
        
            This field is no longer used
        
        
            Minimum corner of the axis-aligned bounding box for this
            parcel
        
        
            Maximum corner of the axis-aligned bounding box for this
            parcel
        
        
            Bitmap describing land layout in 4x4m squares across the 
            entire region
        
        
            Total parcel land area
        
        
            
        
        
            Maximum primitives across the entire simulator owned by the same agent or group that owns this parcel that can be used
        
        
            Total primitives across the entire simulator calculated by combining the allowed prim counts for each parcel
            owned by the agent or group that owns this parcel
        
        
            Maximum number of primitives this parcel supports
        
        
            Total number of primitives on this parcel
        
        
            For group-owned parcels this indicates the total number of prims deeded to the group,
            for parcels owned by an individual this inicates the number of prims owned by the individual
        
        
            Total number of primitives owned by the parcel group on 
            this parcel, or for parcels owned by an individual with a group set the
            total number of prims set to that group.
        
        
            Total number of prims owned by other avatars that are not set to group, or not the parcel owner
        
        
            A bonus multiplier which allows parcel prim counts to go over times this amount, this does not affect
            the max prims per simulator. e.g: 117 prim parcel limit x 1.5 bonus = 175 allowed
        
        
            Autoreturn value in minutes for others' objects
        
        
            
        
        
            Sale price of the parcel, only useful if ForSale is set
            The SalePrice will remain the same after an ownership
            transfer (sale), so it can be used to see the purchase price after
            a sale if the new owner has not changed it
        
        
            Parcel Name
        
        
            Parcel Description
        
        
            URL For Music Stream
        
        
            
        
        
            Price for a temporary pass
        
        
            How long is pass valid for
        
        
            
        
        
            Key of authorized buyer
        
        
            Key of parcel snapshot
        
        
            The landing point location
        
        
            The landing point LookAt
        
        
            The type of landing enforced from the  enum
        
        
            
        
        
            
        
        
            
        
        
            Access list of who is whitelisted on this
            parcel
        
        
            Access list of who is blacklisted on this
            parcel
        
        
            TRUE of region denies access to age unverified users
        
        
            true to obscure (hide) media url
        
        
            true to obscure (hide) music url
        
        
            A struct containing media details
        
        
            
            Displays a parcel object in string format
            
            string containing key=value pairs of a parcel object
        
        
            
            Defalt constructor
            
            Local ID of this parcel
        
        
            
            Update the simulator with any local changes to this Parcel object
            
            Simulator to send updates to
            Whether we want the simulator to confirm
            the update with a reply packet or not
        
        
            
            Set Autoreturn time
            
            Simulator to send the update to
        
        
            
            Parcel (subdivided simulator lots) subsystem
            
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the ParcelDwellReply event
            A ParcelDwellReplyEventArgs object containing the
            data returned from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the ParcelInfoReply event
            A ParcelInfoReplyEventArgs object containing the
            data returned from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the ParcelProperties event
            A ParcelPropertiesEventArgs object containing the
            data returned from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the ParcelAccessListReply event
            A ParcelAccessListReplyEventArgs object containing the
            data returned from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the ParcelObjectOwnersReply event
            A ParcelObjectOwnersReplyEventArgs object containing the
            data returned from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the SimParcelsDownloaded event
            A SimParcelsDownloadedEventArgs object containing the
            data returned from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the ForceSelectObjectsReply event
            A ForceSelectObjectsReplyEventArgs object containing the
            data returned from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the ParcelMediaUpdateReply event
            A ParcelMediaUpdateReplyEventArgs object containing the
            data returned from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the ParcelMediaCommand event
            A ParcelMediaCommandEventArgs object containing the
            data returned from the simulator
        
        
            Thread sync lock object
        
        
            
            Default constructor
            
            A reference to the GridClient object
        
        
            
            Request basic information for a single parcel
            
            Simulator-local ID of the parcel
        
        
            
            Request properties of a single parcel
            
            Simulator containing the parcel
            Simulator-local ID of the parcel
            An arbitrary integer that will be returned
            with the ParcelProperties reply, useful for distinguishing between
            multiple simultaneous requests
        
        
            
            Request the access list for a single parcel
            
            Simulator containing the parcel
            Simulator-local ID of the parcel
            An arbitrary integer that will be returned
            with the ParcelAccessList reply, useful for distinguishing between
            multiple simultaneous requests
            
        
        
            
            Request properties of parcels using a bounding box selection
            
            Simulator containing the parcel
            Northern boundary of the parcel selection
            Eastern boundary of the parcel selection
            Southern boundary of the parcel selection
            Western boundary of the parcel selection
            An arbitrary integer that will be returned
            with the ParcelProperties reply, useful for distinguishing between
            different types of parcel property requests
            A boolean that is returned with the
            ParcelProperties reply, useful for snapping focus to a single
            parcel
        
        
            
            Request all simulator parcel properties (used for populating the Simulator.Parcels 
            dictionary)
            
            Simulator to request parcels from (must be connected)
        
        
            
            Request all simulator parcel properties (used for populating the Simulator.Parcels 
            dictionary)
            
            Simulator to request parcels from (must be connected)
            If TRUE, will force a full refresh
            Number of milliseconds to pause in between each request
        
        
            
            Request the dwell value for a parcel
            
            Simulator containing the parcel
            Simulator-local ID of the parcel
        
        
            
            Send a request to Purchase a parcel of land
            
            The Simulator the parcel is located in
            The parcels region specific local ID
            true if this parcel is being purchased by a group
            The groups 
            true to remove tier contribution if purchase is successful
            The parcels size
            The purchase price of the parcel
            
        
        
            
            Reclaim a parcel of land
            
            The simulator the parcel is in
            The parcels region specific local ID
        
        
            
            Deed a parcel to a group
            
            The simulator the parcel is in
            The parcels region specific local ID
            The groups 
        
        
            
            Request prim owners of a parcel of land.
            
            Simulator parcel is in
            The parcels region specific local ID
        
        
            
            Return objects from a parcel
            
            Simulator parcel is in
            The parcels region specific local ID
            the type of objects to return, 
            A list containing object owners s to return
        
        
            
            Subdivide (split) a parcel
            
            
            
            
            
            
        
        
            
            Join two parcels of land creating a single parcel
            
            
            
            
            
            
        
        
            
            Get a parcels LocalID
            
            Simulator parcel is in
            Vector3 position in simulator (Z not used)
            0 on failure, or parcel LocalID on success.
            A call to Parcels.RequestAllSimParcels is required to populate map and
            dictionary.
        
        
            
            Terraform (raise, lower, etc) an area or whole parcel of land
            
            Simulator land area is in.
            LocalID of parcel, or -1 if using bounding box
            From Enum, Raise, Lower, Level, Smooth, Etc.
            Size of area to modify
            true on successful request sent.
            Settings.STORE_LAND_PATCHES must be true, 
            Parcel information must be downloaded using RequestAllSimParcels()
        
        
            
            Terraform (raise, lower, etc) an area or whole parcel of land
            
            Simulator land area is in.
            west border of area to modify
            south border of area to modify
            east border of area to modify
            north border of area to modify
            From Enum, Raise, Lower, Level, Smooth, Etc.
            Size of area to modify
            true on successful request sent.
            Settings.STORE_LAND_PATCHES must be true, 
            Parcel information must be downloaded using RequestAllSimParcels()
        
        
            
            Terraform (raise, lower, etc) an area or whole parcel of land
            
            Simulator land area is in.
            LocalID of parcel, or -1 if using bounding box
            west border of area to modify
            south border of area to modify
            east border of area to modify
            north border of area to modify
            From Enum, Raise, Lower, Level, Smooth, Etc.
            Size of area to modify
            How many meters + or - to lower, 1 = 1 meter
            true on successful request sent.
            Settings.STORE_LAND_PATCHES must be true, 
            Parcel information must be downloaded using RequestAllSimParcels()
        
        
            
            Terraform (raise, lower, etc) an area or whole parcel of land
            
            Simulator land area is in.
            LocalID of parcel, or -1 if using bounding box
            west border of area to modify
            south border of area to modify
            east border of area to modify
            north border of area to modify
            From Enum, Raise, Lower, Level, Smooth, Etc.
            Size of area to modify
            How many meters + or - to lower, 1 = 1 meter
            Height at which the terraform operation is acting at
        
        
            
            Sends a request to the simulator to return a list of objects owned by specific owners
            
            Simulator local ID of parcel
            Owners, Others, Etc
            List containing keys of avatars objects to select; 
            if List is null will return Objects of type selectType
            Response data is returned in the event 
        
        
            
            Eject and optionally ban a user from a parcel
            
            target key of avatar to eject
            true to also ban target
        
        
            
            Freeze or unfreeze an avatar over your land
            
            target key to freeze
            true to freeze, false to unfreeze
        
        
            
            Abandon a parcel of land
            
            Simulator parcel is in
            Simulator local ID of parcel
        
        
            
            Requests the UUID of the parcel in a remote region at a specified location
            
            Location of the parcel in the remote region
            Remote region handle
            Remote region UUID
            If successful UUID of the remote parcel, UUID.Zero otherwise
        
        
            
            Retrieves information on resources used by the parcel
            
            UUID of the parcel
            Should per object resource usage be requested
            Callback invoked when the request is complete
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
            Raises the  event
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
            Raises the  event
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
            Raises the  event
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
            Raises the  event
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
            Raises the  event
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
            Raises the  event
        
        
            Raised when the simulator responds to a  request
        
        
            Raised when the simulator responds to a  request
        
        
            Raised when the simulator responds to a  request
        
        
            Raised when the simulator responds to a  request
        
        
            Raised when the simulator responds to a  request
        
        
            Raised when the simulator responds to a  request
        
        
            Raised when the simulator responds to a  request
        
        
            Raised when the simulator responds to a Parcel Update request
        
        
            Raised when the parcel your agent is located sends a ParcelMediaCommand
        
        
            
            Parcel Accesslist
            
        
        
            Agents 
        
        
            
        
        
            Flags for specific entry in white/black lists
        
        
            
            Owners of primitives on parcel
            
        
        
            Prim Owners 
        
        
            True of owner is group
        
        
            Total count of prims owned by OwnerID
        
        
            true of OwnerID is currently online and is not a group
        
        
            The date of the most recent prim left by OwnerID
        
        
            
            Called once parcel resource usage information has been collected
            
            Indicates if operation was successfull
            Parcel resource usage information
        
        
            Contains a parcels dwell data returned from the simulator in response to an 
        
        
            
            Construct a new instance of the ParcelDwellReplyEventArgs class
            
            The global ID of the parcel
            The simulator specific ID of the parcel
            The calculated dwell for the parcel
        
        
            Get the global ID of the parcel
        
        
            Get the simulator specific ID of the parcel
        
        
            Get the calculated dwell
        
        
            Contains basic parcel information data returned from the 
            simulator in response to an  request
        
        
            
            Construct a new instance of the ParcelInfoReplyEventArgs class
            
            The  object containing basic parcel info
        
        
            Get the  object containing basic parcel info
        
        
            Contains basic parcel information data returned from the simulator in response to an  request
        
        
            
            Construct a new instance of the ParcelPropertiesEventArgs class
            
            The  object containing the details
            The  object containing the details
            The result of the request
            The number of primitieves your agent is 
            currently selecting and or sitting on in this parcel
            The user assigned ID used to correlate a request with
            these results
            TODO:
        
        
            Get the simulator the parcel is located in
        
        
            Get the  object containing the details
            If Result is NoData, this object will not contain valid data
        
        
            Get the result of the request
        
        
            Get the number of primitieves your agent is 
            currently selecting and or sitting on in this parcel
        
        
            Get the user assigned ID used to correlate a request with
            these results
        
        
            TODO:
        
        
            Contains blacklist and whitelist data returned from the simulator in response to an  request
        
        
            
            Construct a new instance of the ParcelAccessListReplyEventArgs class
            
            The simulator the parcel is located in
            The user assigned ID used to correlate a request with
            these results
            The simulator specific ID of the parcel
            TODO:
            The list containing the white/blacklisted agents for the parcel
        
        
            Get the simulator the parcel is located in
        
        
            Get the user assigned ID used to correlate a request with
            these results
        
        
            Get the simulator specific ID of the parcel
        
        
            TODO:
        
        
            Get the list containing the white/blacklisted agents for the parcel
        
        
            Contains blacklist and whitelist data returned from the 
            simulator in response to an  request
        
        
            
            Construct a new instance of the ParcelObjectOwnersReplyEventArgs class
            
            The simulator the parcel is located in
            The list containing prim ownership counts
        
        
            Get the simulator the parcel is located in
        
        
            Get the list containing prim ownership counts
        
        
            Contains the data returned when all parcel data has been retrieved from a simulator
        
        
            
            Construct a new instance of the SimParcelsDownloadedEventArgs class
            
            The simulator the parcel data was retrieved from
            The dictionary containing the parcel data
            The multidimensional array containing a x,y grid mapped
            to each 64x64 parcel's LocalID.
        
        
            Get the simulator the parcel data was retrieved from
        
        
            A dictionary containing the parcel data where the key correlates to the ParcelMap entry
        
        
            Get the multidimensional array containing a x,y grid mapped
            to each 64x64 parcel's LocalID.
        
        
            Contains the data returned when a  request
        
        
            
            Construct a new instance of the ForceSelectObjectsReplyEventArgs class
            
            The simulator the parcel data was retrieved from
            The list of primitive IDs
            true if the list is clean and contains the information
            only for a given request
        
        
            Get the simulator the parcel data was retrieved from
        
        
            Get the list of primitive IDs
        
        
            true if the list is clean and contains the information
            only for a given request
        
        
            Contains data when the media data for a parcel the avatar is on changes
        
        
            
            Construct a new instance of the ParcelMediaUpdateReplyEventArgs class
            
            the simulator the parcel media data was updated in
            The updated media information
        
        
            Get the simulator the parcel media data was updated in
        
        
            Get the updated media information
        
        
            Contains the media command for a parcel the agent is currently on
        
        
            
            Construct a new instance of the ParcelMediaCommandEventArgs class
            
            The simulator the parcel media command was issued in
            
            
            The media command that was sent
            
        
        
            Get the simulator the parcel media command was issued in
        
        
            
        
        
            
        
        
            Get the media command that was sent
        
        
            
        
        
            
            
            
        
        
            
            
            
        
        
            
            
            
        
        
            
            
            
        
        
            
            
            
            
            
        
        
            
            The ObservableDictionary class is used for storing key/value pairs. It has methods for firing
            events to subscribers when items are added, removed, or changed.
            
            Key 
            Value 
        
        
            
            A dictionary of callbacks to fire when specified action occurs
            
        
        
            
            Register a callback to be fired when an action occurs
            
            The action
            The callback to fire
        
        
            
            Unregister a callback
            
            The action
            The callback to fire
        
        
            
            
            
            
            
        
        
            Internal dictionary that this class wraps around. Do not
            modify or enumerate the contents of this dictionary without locking
        
        
            
            Initializes a new instance of the  Class 
            with the specified key/value, has the default initial capacity.
            
            
            
            // initialize a new ObservableDictionary named testDict with a string as the key and an int as the value.
            public ObservableDictionary<string, int> testDict = new ObservableDictionary<string, int>();
            
            
        
        
            
            Initializes a new instance of the  Class 
            with the specified key/value, With its initial capacity specified.
            
            Initial size of dictionary
            
            
            // initialize a new ObservableDictionary named testDict with a string as the key and an int as the value, 
            // initially allocated room for 10 entries.
            public ObservableDictionary<string, int> testDict = new ObservableDictionary<string, int>(10);
            
            
        
        
            
            Try to get entry from the  with specified key 
            
            Key to use for lookup
            Value returned
             if specified key exists,   if not found
            
            
            // find your avatar using the Simulator.ObjectsAvatars ObservableDictionary:
               Avatar av;
               if (Client.Network.CurrentSim.ObjectsAvatars.TryGetValue(Client.Self.AgentID, out av))
                   Console.WriteLine("Found Avatar {0}", av.Name);
            
            
            
        
        
            
            Finds the specified match.
            
            The match.
            Matched value
            
            
            // use a delegate to find a prim in the ObjectsPrimitives ObservableDictionary
            // with the ID 95683496
            uint findID = 95683496;
            Primitive findPrim = sim.ObjectsPrimitives.Find(
                        delegate(Primitive prim) { return prim.ID == findID; });
            
            
        
        
             Find All items in an 
             return matching items.
             a  containing found items.
             
             Find All prims within 20 meters and store them in a List
             
             int radius = 20;
             List<Primitive> prims = Client.Network.CurrentSim.ObjectsPrimitives.FindAll(
                     delegate(Primitive prim) {
                         Vector3 pos = prim.Position;
                         return ((prim.ParentID == 0) && (pos != Vector3.Zero) && (Vector3.Distance(pos, location) < radius));
                     }
                ); 
            
            
        
        
             Find All items in an 
             return matching keys.
             a  containing found keys.
             
             Find All keys which also exist in another dictionary
             
             List<UUID> matches = myDict.FindAll(
                     delegate(UUID id) {
                         return myOtherDict.ContainsKey(id);
                     }
                ); 
            
            
        
        
            Check if Key exists in Dictionary
            Key to check for
             if found,  otherwise
        
        
            Check if Value exists in Dictionary
            Value to check for
             if found,  otherwise
        
        
            
            Adds the specified key to the dictionary, dictionary locking is not performed, 
            
            
            The key
            The value
        
        
            
            Removes the specified key, dictionary locking is not performed
            
            The key.
             if successful,  otherwise
        
        
            
            Clear the contents of the dictionary
            
        
        
            
            Enumerator for iterating dictionary entries
            
            
        
        
            
            Gets the number of Key/Value pairs contained in the 
            
        
        
            
            Indexer for the dictionary
            
            The key
            The value
        
        
            
            Avatar group management
            
        
        
            Key of Group Member
        
        
            Total land contribution
        
        
            Online status information
        
        
            Abilities that the Group Member has
        
        
            Current group title
        
        
            Is a group owner
        
        
            
            Role manager for a group
            
        
        
            Key of the group
        
        
            Key of Role
        
        
            Name of Role
        
        
            Group Title associated with Role
        
        
            Description of Role
        
        
            Abilities Associated with Role
        
        
            Returns the role's title
            The role's title
        
        
            
            Class to represent Group Title
            
        
        
            Key of the group
        
        
            ID of the role title belongs to
        
        
            Group Title
        
        
            Whether title is Active
        
        
            Returns group title
        
        
            
            Represents a group on the grid
            
        
        
            Key of Group
        
        
            Key of Group Insignia
        
        
            Key of Group Founder
        
        
            Key of Group Role for Owners
        
        
            Name of Group
        
        
            Text of Group Charter
        
        
            Title of "everyone" role
        
        
            Is the group open for enrolement to everyone
        
        
            Will group show up in search
        
        
            
        
        
            
        
        
            
        
        
            Is the group Mature
        
        
            Cost of group membership
        
        
            
        
        
            
        
        
            The total number of current members this group has
        
        
            The number of roles this group has configured
        
        
            Show this group in agent's profile
        
        
            Returns the name of the group
            A string containing the name of the group
        
        
            
            A group Vote
            
        
        
            Key of Avatar who created Vote
        
        
            Text of the Vote proposal
        
        
            Total number of votes
        
        
            
            A group proposal
            
        
        
            The Text of the proposal
        
        
            The minimum number of members that must vote before proposal passes or failes
        
        
            The required ration of yes/no votes required for vote to pass
            The three options are Simple Majority, 2/3 Majority, and Unanimous
            TODO: this should be an enum
        
        
            The duration in days votes are accepted
        
        
            
            
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            Struct representing a group notice
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            
            
            
        
        
            
            Struct representing a group notice list entry
            
        
        
            Notice ID
        
        
            Creation timestamp of notice
        
        
            Agent name who created notice
        
        
            Notice subject
        
        
            Is there an attachment?
        
        
            Attachment Type
        
        
            
            Struct representing a member of a group chat session and their settings
            
        
        
            The  of the Avatar
        
        
            True if user has voice chat enabled
        
        
            True of Avatar has moderator abilities
        
        
            True if a moderator has muted this avatars chat
        
        
            True if a moderator has muted this avatars voice
        
        
            
            Role update flags
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            Can send invitations to groups default role
        
        
            Can eject members from group
        
        
            Can toggle 'Open Enrollment' and change 'Signup fee'
        
        
            Member is visible in the public member list
        
        
            Can create new roles
        
        
            Can delete existing roles
        
        
            Can change Role names, titles and descriptions
        
        
            Can assign other members to assigners role
        
        
            Can assign other members to any role
        
        
            Can remove members from roles
        
        
            Can assign and remove abilities in roles
        
        
            Can change group Charter, Insignia, 'Publish on the web' and which
            members are publicly visible in group member listings
        
        
            Can buy land or deed land to group
        
        
            Can abandon group owned land to Governor Linden on mainland, or Estate owner for
            private estates
        
        
            Can set land for-sale information on group owned parcels
        
        
            Can subdivide and join parcels
        
        
            Can join group chat sessions
        
        
            Can use voice chat in Group Chat sessions
        
        
            Can moderate group chat sessions
        
        
            Can toggle "Show in Find Places" and set search category
        
        
            Can change parcel name, description, and 'Publish on web' settings
        
        
            Can set the landing point and teleport routing on group land
        
        
            Can change music and media settings
        
        
            Can toggle 'Edit Terrain' option in Land settings
        
        
            Can toggle various About Land > Options settings
        
        
            Can always terraform land, even if parcel settings have it turned off
        
        
            Can always fly while over group owned land
        
        
            Can always rez objects on group owned land
        
        
            Can always create landmarks for group owned parcels
        
        
            Can set home location on any group owned parcel
        
        
            Can modify public access settings for group owned parcels
        
        
            Can manager parcel ban lists on group owned land
        
        
            Can manage pass list sales information
        
        
            Can eject and freeze other avatars on group owned land
        
        
            Can return objects set to group
        
        
            Can return non-group owned/set objects
        
        
            Can return group owned objects
        
        
            Can landscape using Linden plants
        
        
            Can deed objects to group
        
        
            Can move group owned objects
        
        
            Can set group owned objects for-sale
        
        
            Pay group liabilities and receive group dividends
        
        
            Can send group notices
        
        
            Can receive group notices
        
        
            Can create group proposals
        
        
            Can vote on group proposals
        
        
            
            Handles all network traffic related to reading and writing group
            information
            
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the CurrentGroups event
            A CurrentGroupsEventArgs object containing the
            data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the GroupNamesReply event
            A GroupNamesEventArgs object containing the
            data response from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the GroupProfile event
            An GroupProfileEventArgs object containing the
            data returned from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the GroupMembers event
            A GroupMembersEventArgs object containing the
            data returned from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the GroupRolesDataReply event
            A GroupRolesDataReplyEventArgs object containing the
            data returned from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the GroupRoleMembersReply event
            A GroupRolesRoleMembersReplyEventArgs object containing the
            data returned from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the GroupTitlesReply event
            A GroupTitlesReplyEventArgs object containing the
            data returned from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the GroupAccountSummary event
            A GroupAccountSummaryReplyEventArgs object containing the
            data returned from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the GroupCreated event
            An GroupCreatedEventArgs object containing the
            data returned from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the GroupJoined event
            A GroupOperationEventArgs object containing the
            result of the operation returned from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the GroupLeft event
            A GroupOperationEventArgs object containing the
            result of the operation returned from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the GroupDropped event
            An GroupDroppedEventArgs object containing the
            the group your agent left
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the GroupMemberEjected event
            An GroupMemberEjectedEventArgs object containing the
            data returned from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the GroupNoticesListReply event
            An GroupNoticesListReplyEventArgs object containing the
            data returned from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the GroupInvitation event
            An GroupInvitationEventArgs object containing the
            data returned from the simulator
        
        
            Thread sync lock object
        
        
            A reference to the current  instance
        
        
            Currently-active group members requests
        
        
            Currently-active group roles requests
        
        
            Currently-active group role-member requests
        
        
            Dictionary keeping group members while request is in progress
        
        
            Dictionary keeping mebmer/role mapping while request is in progress
        
        
            Dictionary keeping GroupRole information while request is in progress
        
        
            Caches group name lookups
        
        
            
            Construct a new instance of the GroupManager class
            
            A reference to the current  instance
        
        
            
            Request a current list of groups the avatar is a member of.
            
            CAPS Event Queue must be running for this to work since the results
            come across CAPS.
        
        
            
            Lookup name of group based on groupID
            
            groupID of group to lookup name for.
        
        
            
            Request lookup of multiple group names
            
            List of group IDs to request.
        
        
            Lookup group profile data such as name, enrollment, founder, logo, etc
            Subscribe to OnGroupProfile event to receive the results.
            group ID (UUID)
        
        
            Request a list of group members.
            Subscribe to OnGroupMembers event to receive the results.
            group ID (UUID)
            UUID of the request, use to index into cache
        
        
            Request group roles
            Subscribe to OnGroupRoles event to receive the results.
            group ID (UUID)
            UUID of the request, use to index into cache
        
        
            Request members (members,role) role mapping for a group.
            Subscribe to OnGroupRolesMembers event to receive the results.
            group ID (UUID)
            UUID of the request, use to index into cache
        
        
            Request a groups Titles
            Subscribe to OnGroupTitles event to receive the results.
            group ID (UUID)
            UUID of the request, use to index into cache
        
        
            Begin to get the group account summary
            Subscribe to the OnGroupAccountSummary event to receive the results.
            group ID (UUID)
            How long of an interval
            Which interval (0 for current, 1 for last)
        
        
            Invites a user to a group
            The group to invite to
            A list of roles to invite a person to
            Key of person to invite
        
        
            Set a group as the current active group
            group ID (UUID)
        
        
            Change the role that determines your active title
            Group ID to use
            Role ID to change to
        
        
            Set this avatar's tier contribution
            Group ID to change tier in
            amount of tier to donate
        
        
            
            Save wheather agent wants to accept group notices and list this group in their profile
            
            Group 
            Accept notices from this group
            List this group in the profile
        
        
            Request to join a group
            Subscribe to OnGroupJoined event for confirmation.
            group ID (UUID) to join.
        
        
            
            Request to create a new group. If the group is successfully
            created, L$100 will automatically be deducted
            
            Subscribe to OnGroupCreated event to receive confirmation.
            Group struct containing the new group info
        
        
            Update a group's profile and other information
            Groups ID (UUID) to update.
            Group struct to update.
        
        
            Eject a user from a group
            Group ID to eject the user from
            Avatar's key to eject
        
        
            Update role information
            Modified role to be updated
        
        
            Create a new group role
            Group ID to update
            Role to create
        
        
            Delete a group role
            Group ID to update
            Role to delete
        
        
            Remove an avatar from a role
            Group ID to update
            Role ID to be removed from
            Avatar's Key to remove
        
        
            Assign an avatar to a role
            Group ID to update
            Role ID to assign to
            Avatar's ID to assign to role
        
        
            Request the group notices list
            Group ID to fetch notices for
        
        
            Request a group notice by key
            ID of group notice
        
        
            Send out a group notice
            Group ID to update
            GroupNotice structure containing notice data
        
        
            Start a group proposal (vote)
            The Group ID to send proposal to
            GroupProposal structure containing the proposal
        
        
            Request to leave a group
            Subscribe to OnGroupLeft event to receive confirmation
            The group to leave
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Raised when the simulator sends us data containing
            our current group membership
        
        
            Raised when the simulator responds to a RequestGroupName 
            or RequestGroupNames request
        
        
            Raised when the simulator responds to a  request
        
        
            Raised when the simulator responds to a  request
        
        
            Raised when the simulator responds to a  request
        
        
            Raised when the simulator responds to a  request
        
        
            Raised when the simulator responds to a  request
        
        
            Raised when a response to a RequestGroupAccountSummary is returned
            by the simulator
        
        
            Raised when a request to create a group is successful
        
        
            Raised when a request to join a group either
            fails or succeeds
        
        
            Raised when a request to leave a group either
            fails or succeeds
        
        
            Raised when A group is removed from the group server
        
        
            Raised when a request to eject a member from a group either
            fails or succeeds
        
        
            Raised when the simulator sends us group notices
            
        
        
            Raised when another agent invites our avatar to join a group
        
        
            Contains the current groups your agent is a member of
        
        
            Construct a new instance of the CurrentGroupsEventArgs class
            The current groups your agent is a member of
        
        
            Get the current groups your agent is a member of
        
        
            A Dictionary of group names, where the Key is the groups ID and the value is the groups name
        
        
            Construct a new instance of the GroupNamesEventArgs class
            The Group names dictionary
        
        
            Get the Group Names dictionary
        
        
            Represents the members of a group
        
        
            
            Construct a new instance of the GroupMembersReplyEventArgs class
            
            The ID of the request
            The ID of the group
            The membership list of the group
        
        
            Get the ID as returned by the request to correlate
            this result set and the request
        
        
            Get the ID of the group
        
        
            Get the dictionary of members
        
        
            Represents the roles associated with a group
        
        
            Construct a new instance of the GroupRolesDataReplyEventArgs class
            The ID as returned by the request to correlate
            this result set and the request
            The ID of the group
            The dictionary containing the roles
        
        
            Get the ID as returned by the request to correlate
            this result set and the request
        
        
            Get the ID of the group
        
        
            Get the dictionary containing the roles
        
        
            Represents the Role to Member mappings for a group
        
        
            Construct a new instance of the GroupRolesMembersReplyEventArgs class
            The ID as returned by the request to correlate
            this result set and the request
            The ID of the group
            The member to roles map
        
        
            Get the ID as returned by the request to correlate
            this result set and the request
        
        
            Get the ID of the group
        
        
            Get the member to roles map
        
        
            Represents the titles for a group
        
        
            Construct a new instance of the GroupTitlesReplyEventArgs class
            The ID as returned by the request to correlate
            this result set and the request
            The ID of the group
            The titles
        
        
            Get the ID as returned by the request to correlate
            this result set and the request
        
        
            Get the ID of the group
        
        
            Get the titles
        
        
            Represents the summary data for a group
        
        
            Construct a new instance of the GroupAccountSummaryReplyEventArgs class
            The ID of the group
            The summary data
        
        
            Get the ID of the group
        
        
            Get the summary data
        
        
            A response to a group create request
        
        
            Construct a new instance of the GroupCreatedReplyEventArgs class
            The ID of the group
            the success or faulure of the request
            A string containing additional information
        
        
            Get the ID of the group
        
        
            true of the  group was created successfully
        
        
            A string containing the message
        
        
            Represents a response to a request
        
        
            Construct a new instance of the GroupOperationEventArgs class
            The ID of the group
            true of the request was successful
        
        
            Get the ID of the group
        
        
            true of the request was successful
        
        
            Represents your agent leaving a group
        
        
            Construct a new instance of the GroupDroppedEventArgs class
            The ID of the group
        
        
            Get the ID of the group
        
        
            Represents a list of active group notices
        
        
            Construct a new instance of the GroupNoticesListReplyEventArgs class
            The ID of the group
            The list containing active notices
        
        
            Get the ID of the group
        
        
            Get the notices list
        
        
            Represents the profile of a group
        
        
            Construct a new instance of the GroupProfileEventArgs class
            The group profile
        
        
            Get the group profile
        
        
            
            Provides notification of a group invitation request sent by another Avatar
            
            The  invitation is raised when another avatar makes an offer for our avatar
            to join a group.
        
        
            The ID of the Avatar sending the group invitation
        
        
            The name of the Avatar sending the group invitation
        
        
            A message containing the request information which includes
            the name of the group, the groups charter and the fee to join details
        
        
            The Simulator
        
        
            Set to true to accept invitation, false to decline
        
        
            
            
            
            Looking direction, must be a normalized vector
            Up direction, must be a normalized vector
        
        
            
            Align the coordinate frame X and Y axis with a given rotation
            around the Z axis in radians
            
            Absolute rotation around the Z axis in
            radians
        
        
            Origin position of this coordinate frame
        
        
            X axis of this coordinate frame, or Forward/At in grid terms
        
        
            Y axis of this coordinate frame, or Left in grid terms
        
        
            Z axis of this coordinate frame, or Up in grid terms
        
        
            
            Avatar profile flags
            
        
        
            
            Represents an avatar (other than your own)
            
        
        
            Groups that this avatar is a member of
        
        
            Positive and negative ratings
        
        
            Avatar properties including about text, profile URL, image IDs and 
            publishing settings
        
        
            Avatar interests including spoken languages, skills, and "want to"
            choices
        
        
            Movement control flags for avatars. Typically not set or used by
            clients. To move your avatar, use Client.Self.Movement instead
        
        
            
            Contains the visual parameters describing the deformation of the avatar
            
        
        
            
            Default constructor
            
        
        
            First name
        
        
            Last name
        
        
            Full name
        
        
            Active group
        
        
            
            Positive and negative ratings
            
        
        
            Positive ratings for Behavior
        
        
            Negative ratings for Behavior
        
        
            Positive ratings for Appearance
        
        
            Negative ratings for Appearance
        
        
            Positive ratings for Building
        
        
            Negative ratings for Building
        
        
            Positive ratings given by this avatar
        
        
            Negative ratings given by this avatar
        
        
            
            Avatar properties including about text, profile URL, image IDs and 
            publishing settings
            
        
        
            First Life about text
        
        
            First Life image ID
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            Profile image ID
        
        
            Flags of the profile
        
        
            Web URL for this profile
        
        
            Should this profile be published on the web
        
        
            Avatar Online Status
        
        
            Is this a mature profile
        
        
            
        
        
            
        
        
            
            Avatar interests including spoken languages, skills, and "want to"
            choices
            
        
        
            Languages profile field
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            Extract the avatar UUID encoded in a SIP URI
            
            
            
        
        
            
            Permissions for control of object media
            
        
        
            
            Style of cotrols that shold be displayed to the user
            
        
        
            
            Class representing media data for a single face
            
        
        
            Is display of the alternative image enabled
        
        
            Should media auto loop
        
        
            Shoule media be auto played
        
        
            Auto scale media to prim face
        
        
            Should viewer automatically zoom in on the face when clicked
        
        
            Should viewer interpret first click as interaction with the media
            or when false should the first click be treated as zoom in commadn
        
        
            Style of controls viewer should display when
            viewer media on this face
        
        
            Starting URL for the media
        
        
            Currently navigated URL
        
        
            Media height in pixes
        
        
            Media width in pixels
        
        
            Who can controls the media
        
        
            Who can interact with the media
        
        
            Is URL whitelist enabled
        
        
            Array of URLs that are whitelisted
        
        
            
            Serialize to OSD
            
            OSDMap with the serialized data
        
        
            
            Deserialize from OSD data
            
            Serialized OSD data
            Deserialized object
        
        
            
            Operation to apply when applying color to texture
            
        
        
            
            Information needed to translate visual param value to RGBA color
            
        
        
            
            Construct VisualColorParam
            
            Operation to apply when applying color to texture
            Colors
        
        
            
            Represents alpha blending and bump infor for a visual parameter
            such as sleive length
            
        
        
            Stregth of the alpha to apply
        
        
            File containing the alpha channel
        
        
            Skip blending if parameter value is 0
        
        
            Use miltiply insted of alpha blending
        
        
            
            Create new alhpa information for a visual param
            
            Stregth of the alpha to apply
            File containing the alpha channel
            Skip blending if parameter value is 0
            Use miltiply insted of alpha blending
        
        
            
            A single visual characteristic of an avatar mesh, such as eyebrow height
            
        
        
            Index of this visual param
        
        
            Internal name
        
        
            Group ID this parameter belongs to
        
        
            Name of the wearable this parameter belongs to
        
        
            Displayable label of this characteristic
        
        
            Displayable label for the minimum value of this characteristic
        
        
            Displayable label for the maximum value of this characteristic
        
        
            Default value
        
        
            Minimum value
        
        
            Maximum value
        
        
            Is this param used for creation of bump layer?
        
        
            Alpha blending/bump info
        
        
            Color information
        
        
            Array of param IDs that are drivers for this parameter
        
        
            
            Set all the values through the constructor
            
            Index of this visual param
            Internal name
            
            
            Displayable label of this characteristic
            Displayable label for the minimum value of this characteristic
            Displayable label for the maximum value of this characteristic
            Default value
            Minimum value
            Maximum value
            Is this param used for creation of bump layer?
            Array of param IDs that are drivers for this parameter
            Alpha blending/bump info
            Color information
        
        
            
            Holds the Params array of all the avatar appearance parameters
            
        
        
            
            The InternalDictionary class is used through the library for storing key/value pairs.
            It is intended to be a replacement for the generic Dictionary class and should 
            be used in its place. It contains several methods for allowing access to the data from
            outside the library that are read only and thread safe.
            
            
            Key 
            Value 
        
        
            Internal dictionary that this class wraps around. Do not
            modify or enumerate the contents of this dictionary without locking
            on this member
        
        
            
            Initializes a new instance of the  Class 
            with the specified key/value, has the default initial capacity.
            
            
            
            // initialize a new InternalDictionary named testDict with a string as the key and an int as the value.
            public InternalDictionary<string, int> testDict = new InternalDictionary<string, int>();
            
            
        
        
            
            Initializes a new instance of the  Class 
            with the specified key/value, has its initial valies copied from the specified 
            
            
            
            to copy initial values from
            
            
            // initialize a new InternalDictionary named testAvName with a UUID as the key and an string as the value.
            // populates with copied values from example KeyNameCache Dictionary.
            
            // create source dictionary
            Dictionary<UUID, string> KeyNameCache = new Dictionary<UUID, string>();
            KeyNameCache.Add("8300f94a-7970-7810-cf2c-fc9aa6cdda24", "Jack Avatar");
            KeyNameCache.Add("27ba1e40-13f7-0708-3e98-5819d780bd62", "Jill Avatar");
            
            // Initialize new dictionary.
            public InternalDictionary<UUID, string> testAvName = new InternalDictionary<UUID, string>(KeyNameCache);
            
            
        
        
            
            Initializes a new instance of the  Class 
            with the specified key/value, With its initial capacity specified.
            
            Initial size of dictionary
            
            
            // initialize a new InternalDictionary named testDict with a string as the key and an int as the value, 
            // initially allocated room for 10 entries.
            public InternalDictionary<string, int> testDict = new InternalDictionary<string, int>(10);
            
            
        
        
            
            Try to get entry from  with specified key 
            
            Key to use for lookup
            Value returned
             if specified key exists,   if not found
            
            
            // find your avatar using the Simulator.ObjectsAvatars InternalDictionary:
               Avatar av;
               if (Client.Network.CurrentSim.ObjectsAvatars.TryGetValue(Client.Self.AgentID, out av))
                   Console.WriteLine("Found Avatar {0}", av.Name);
            
            
            
        
        
            
            Finds the specified match.
            
            The match.
            Matched value
            
            
            // use a delegate to find a prim in the ObjectsPrimitives InternalDictionary
            // with the ID 95683496
            uint findID = 95683496;
            Primitive findPrim = sim.ObjectsPrimitives.Find(
                        delegate(Primitive prim) { return prim.ID == findID; });
            
            
        
        
             Find All items in an 
             return matching items.
             a  containing found items.
             
             Find All prims within 20 meters and store them in a List
             
             int radius = 20;
             List<Primitive> prims = Client.Network.CurrentSim.ObjectsPrimitives.FindAll(
                     delegate(Primitive prim) {
                         Vector3 pos = prim.Position;
                         return ((prim.ParentID == 0) && (pos != Vector3.Zero) && (Vector3.Distance(pos, location) < radius));
                     }
                ); 
            
            
        
        
             Find All items in an 
             return matching keys.
             a  containing found keys.
             
             Find All keys which also exist in another dictionary
             
             List<UUID> matches = myDict.FindAll(
                     delegate(UUID id) {
                         return myOtherDict.ContainsKey(id);
                     }
                ); 
            
            
        
        
             Perform an  on each entry in an 
              to perform
             
             
             // Iterates over the ObjectsPrimitives InternalDictionary and prints out some information.
             Client.Network.CurrentSim.ObjectsPrimitives.ForEach(
                 delegate(Primitive prim)
                 {
                     if (prim.Text != null)
                     {
                         Console.WriteLine("NAME={0} ID = {1} TEXT = '{2}'", 
                             prim.PropertiesFamily.Name, prim.ID, prim.Text);
                     }
                 });
            
            
        
        
            Perform an  on each key of an 
             to perform
        
        
            
            Perform an  on each KeyValuePair of an 
            
             to perform
        
        
            Check if Key exists in Dictionary
            Key to check for
             if found,  otherwise
        
        
            Check if Value exists in Dictionary
            Value to check for
             if found,  otherwise
        
        
            
            Adds the specified key to the dictionary, dictionary locking is not performed, 
            
            
            The key
            The value
        
        
            
            Removes the specified key, dictionary locking is not performed
            
            The key.
             if successful,  otherwise
        
        
            
            Gets the number of Key/Value pairs contained in the 
            
        
        
            
            Indexer for the dictionary
            
            The key
            The value
        
        
            
            This is used to initialize and stop the Connector as a whole. The Connector
            Create call must be completed successfully before any other requests are made
            (typically during application initialization). The shutdown should be called
            when the application is shutting down to gracefully release resources
            
            A string value indicting the Application name
            URL for the management server
            LoggingSettings
            
            
        
        
            
            Shutdown Connector -- Should be called when the application is shutting down
            to gracefully release resources
            
            Handle returned from successful Connector ‘create’ request
        
        
            
            Mute or unmute the microphone
            
            Handle returned from successful Connector ‘create’ request
            true (mute) or false (unmute)
        
        
            
            Mute or unmute the speaker
            
            Handle returned from successful Connector ‘create’ request
            true (mute) or false (unmute)
        
        
            
            Set microphone volume
            
            Handle returned from successful Connector ‘create’ request
            The level of the audio, a number between -100 and 100 where
            0 represents ‘normal’ speaking volume
        
        
            
            Set local speaker volume
            
            Handle returned from successful Connector ‘create’ request
            The level of the audio, a number between -100 and 100 where
            0 represents ‘normal’ speaking volume
        
        
            
            Starts a thread that keeps the daemon running
            
            
            
        
        
            
            Stops the daemon and the thread keeping it running
            
        
        
            
            
            
            
            
            
        
        
            
            This is used to get a list of audio devices that can be used for capture (input) of voice.
            
            
        
        
            
            This is used to get a list of audio devices that can be used for render (playback) of voice.
            
        
        
            
            This command is used to select the render device.
            
            The name of the device as returned by the Aux.GetRenderDevices command.
        
        
            
            This command is used to select the capture device.
            
            The name of the device as returned by the Aux.GetCaptureDevices command.
        
        
            
            This command is used to start the audio capture process which will cause
            AuxAudioProperty Events to be raised. These events can be used to display a
            microphone VU meter for the currently selected capture device. This command
            should not be issued if the user is on a call.
            
            (unused but required)
            
        
        
            
            This command is used to stop the audio capture process.
            
            
        
        
            
            This command is used to set the mic volume while in the audio tuning process.
            Once an acceptable mic level is attained, the application must issue a
            connector set mic volume command to have that level be used while on voice
            calls.
            
            the microphone volume (-100 to 100 inclusive)
            
        
        
            
            This command is used to set the speaker volume while in the audio tuning
            process. Once an acceptable speaker level is attained, the application must
            issue a connector set speaker volume command to have that level be used while
            on voice calls.
            
            the speaker volume (-100 to 100 inclusive)
            
        
        
            
            Create a Session
            Sessions typically represent a connection to a media session with one or more
            participants. This is used to generate an ‘outbound’ call to another user or
            channel. The specifics depend on the media types involved. A session handle is
            required to control the local user functions within the session (or remote
            users if the current account has rights to do so). Currently creating a
            session automatically connects to the audio media, there is no need to call
            Session.Connect at this time, this is reserved for future use.
            
            Handle returned from successful Connector ‘create’ request
            This is the URI of the terminating point of the session (ie who/what is being called)
            This is the display name of the entity being called (user or channel)
            Only needs to be supplied when the target URI is password protected
            This indicates the format of the password as passed in. This can either be
            “ClearText” or “SHA1UserName”. If this element does not exist, it is assumed to be “ClearText”. If it is
            “SHA1UserName”, the password as passed in is the SHA1 hash of the password and username concatenated together,
            then base64 encoded, with the final “=” character stripped off.
            
            
            
        
        
            
            Used to accept a call
            
            SessionHandle such as received from SessionNewEvent
            "default"
            
        
        
            
            This command is used to start the audio render process, which will then play
            the passed in file through the selected audio render device. This command
            should not be issued if the user is on a call.
            
            The fully qualified path to the sound file.
            True if the file is to be played continuously and false if it is should be played once.
            
        
        
            
            This command is used to stop the audio render process.
            
            The fully qualified path to the sound file issued in the start render command.
            
        
        
            
            This is used to ‘end’ an established session (i.e. hang-up or disconnect).
            
            Handle returned from successful Session ‘create’ request or a SessionNewEvent
            
        
        
            
            Set the combined speaking and listening position in 3D space.
            
            Handle returned from successful Session ‘create’ request or a SessionNewEvent
            Speaking position
            Listening position
            
        
        
            
            Set User Volume for a particular user. Does not affect how other users hear that user.
            
            Handle returned from successful Session ‘create’ request or a SessionNewEvent
            
            The level of the audio, a number between -100 and 100 where 0 represents ‘normal’ speaking volume
            
        
        
            
            Start up the Voice service.
            
        
        
            
            Handle miscellaneous request status
            
            
            
            ///If something goes wrong, we log it.
        
        
            
            Cleanup oject resources
            
        
        
            
            Request voice cap when changing regions
            
        
        
            
            Handle a change in session state
            
        
        
            
            Close a voice session
            
            
        
        
            
            Locate a Session context from its handle
            
            Creates the session context if it does not exist.
        
        
            
            Handle completion of main voice cap request.
            
            
            
            
        
        
            
            Daemon has started so connect to it.
            
        
        
            
            The daemon TCP connection is open.
            
        
        
            
            Handle creation of the Connector.
            
        
        
            
            Handle response to audio output device query
            
        
        
            
            Handle response to audio input device query
            
        
        
             
             Set voice channel for new parcel
             
            
        
        
            
            Request info from a parcel capability Uri.
            
            
        
        
            
            Receive parcel voice cap
            
            
            
            
        
        
            
            Tell Vivox where we are standing
            
            This has to be called when we move or turn.
        
        
            
            Start and stop updating out position.
            
            
        
        
            
            This is used to login a specific user account(s). It may only be called after
            Connector initialization has completed successfully
            
            Handle returned from successful Connector ‘create’ request
            User's account name
            User's account password
            Values may be “AutoAnswer” or “VerifyAnswer”
            ""
            This is an integer that specifies how often
            the daemon will send participant property events while in a channel. If this is not set
            the default will be “on state change”, which means that the events will be sent when
            the participant starts talking, stops talking, is muted, is unmuted.
            The valid values are:
            0 – Never
            5 – 10 times per second
            10 – 5 times per second
            50 – 1 time per second
            100 – on participant state change (this is the default)
            false
            
        
        
            
            This is used to logout a user session. It should only be called with a valid AccountHandle.
            
            Handle returned from successful Connector ‘login’ request
            
        
        
            
            Event for most mundane request reposnses.
            
        
        
            Response to Connector.Create request
        
        
            Response to Aux.GetCaptureDevices request
        
        
            Response to Aux.GetRenderDevices request
        
        
            Audio Properties Events are sent after audio capture is started.
            These events are used to display a microphone VU meter
        
        
            Response to Account.Login request
        
        
            This event message is sent whenever the login state of the
            particular Account has transitioned from one value to another
        
        
            
            List of audio input devices
            
        
        
            
            List of audio output devices
            
        
        
            
            Set audio test mode
            
        
        
            Enable logging
        
        
            The folder where any logs will be created
        
        
            This will be prepended to beginning of each log file
        
        
            The suffix or extension to be appended to each log file
        
        
            
            0: NONE - No logging
            1: ERROR - Log errors only
            2: WARNING - Log errors and warnings
            3: INFO - Log errors, warnings and info
            4: DEBUG - Log errors, warnings, info and debug
            
        
        
            
            Constructor for default logging settings
            
        
        
            Audio Properties Events are sent after audio capture is started. These events are used to display a microphone VU meter
        
        
            
            Abstract base for rendering plugins
            
        
        
            
            Generates a basic mesh structure from a primitive
            
            Primitive to generate the mesh from
            Level of detail to generate the mesh at
            The generated mesh
        
        
            
            Generates a basic mesh structure from a sculpted primitive and
            texture
            
            Sculpted primitive to generate the mesh from
            Sculpt texture
            Level of detail to generate the mesh at
            The generated mesh
        
        
            
            Generates a series of faces, each face containing a mesh and
            metadata
            
            Primitive to generate the mesh from
            Level of detail to generate the mesh at
            The generated mesh
        
        
            
            Generates a series of faces for a sculpted prim, each face 
            containing a mesh and metadata
            
            Sculpted primitive to generate the mesh from
            Sculpt texture
            Level of detail to generate the mesh at
            The generated mesh
        
        
            
            Apply texture coordinate modifications from a
             to a list of vertices
            
            Vertex list to modify texture coordinates for
            Center-point of the face
            Face texture parameters
        
        
            
            pre-defined built in sounds
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            coins
        
        
            cash register bell
        
        
            
        
        
            
        
        
            rubber
        
        
            plastic
        
        
            flesh
        
        
            wood splintering?
        
        
            glass break
        
        
            metal clunk
        
        
            whoosh
        
        
            shake
        
        
            
        
        
            ding
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            A dictionary containing all pre-defined sounds
            
            A dictionary containing the pre-defined sounds, 
            where the key is the sounds ID, and the value is a string
            containing a name to identify the purpose of the sound
        
        
            
            Simulator (region) properties
            
        
        
            No flags set
        
        
            Agents can take damage and be killed
        
        
            Landmarks can be created here
        
        
            Home position can be set in this sim
        
        
            Home position is reset when an agent teleports away
        
        
            Sun does not move
        
        
            No object, land, etc. taxes
        
        
            Disable heightmap alterations (agents can still plant
            foliage)
        
        
            Land cannot be released, sold, or purchased
        
        
            All content is wiped nightly
        
        
            Unknown: Related to the availability of an overview world map tile.(Think mainland images when zoomed out.)
        
        
            Unknown: Related to region debug flags. Possibly to skip processing of agent interaction with world. 
        
        
            Region does not update agent prim interest lists. Internal debugging option.
        
        
            No collision detection for non-agent objects
        
        
            No scripts are ran
        
        
            All physics processing is turned off
        
        
            Region can be seen from other regions on world map. (Legacy world map option?) 
        
        
            Region can be seen from mainland on world map. (Legacy world map option?) 
        
        
            Agents not explicitly on the access list can visit the region. 
        
        
            Traffic calculations are not run across entire region, overrides parcel settings. 
        
        
            Flight is disabled (not currently enforced by the sim)
        
        
            Allow direct (p2p) teleporting
        
        
            Estate owner has temporarily disabled scripting
        
        
            Restricts the usage of the LSL llPushObject function, applies to whole region.
        
        
            Deny agents with no payment info on file
        
        
            Deny agents with payment info on file
        
        
            Deny agents who have made a monetary transaction
        
        
            Parcels within the region may be joined or divided by anyone, not just estate owners/managers. 
        
        
            Abuse reports sent from within this region are sent to the estate owner defined email. 
        
        
            Region is Voice Enabled
        
        
            Removes the ability from parcel owners to set their parcels to show in search.
        
        
            Deny agents who have not been age verified from entering the region.
        
        
            
            Access level for a simulator
            
        
        
            Unknown or invalid access level
        
        
            Trial accounts allowed
        
        
            PG rating
        
        
            Mature rating
        
        
            Adult rating
        
        
            Simulator is offline
        
        
            Simulator does not exist
        
        
            
            
            
        
        
            
            
            
        
        
            
            Initialize the UDP packet handler in server mode
            
            Port to listening for incoming UDP packets on
        
        
            
            Initialize the UDP packet handler in client mode
            
            Remote UDP server to connect to
        
        
            
            
            
        
        
            
            
            
        
        
            
            
            
        
        
            A public reference to the client that this Simulator object
            is attached to
        
        
            A Unique Cache identifier for this simulator
        
        
            The capabilities for this simulator
        
        
            
        
        
            The current version of software this simulator is running
        
        
            
        
        
            A 64x64 grid of parcel coloring values. The values stored 
            in this array are of the  type
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            true if your agent has Estate Manager rights on this region
        
        
            
        
        
            
        
        
            
        
        
            Statistics information for this simulator and the
            connection to the simulator, calculated by the simulator itself
            and the library
        
        
            The regions Unique ID
        
        
            The physical data center the simulator is located
            Known values are:
            
            - Dallas
- Chandler
- SF
The CPU Class of the simulator
            Most full mainland/estate sims appear to be 5,
            Homesteads and Openspace appear to be 501
        
        
            The number of regions sharing the same CPU as this one
            "Full Sims" appear to be 1, Homesteads appear to be 4
        
        
            The billing product name
            Known values are:
            - Mainland / Full Region (Sku: 023)
- Estate / Full Region (Sku: 024)
- Estate / Openspace (Sku: 027)
- Estate / Homestead (Sku: 029)
- Mainland / Homestead (Sku: 129) (Linden Owned)
- Mainland / Linden Homes (Sku: 131)
The billing product SKU
            Known values are:
            - 023 Mainland / Full Region
- 024 Estate / Full Region
- 027 Estate / Openspace
- 029 Estate / Homestead
- 129 Mainland / Homestead (Linden Owned)
- 131 Linden Homes / Full Region
The current sequence number for packets sent to this
            simulator. Must be Interlocked before modifying. Only
            useful for applications manipulating sequence numbers
        
        
            
            A thread-safe dictionary containing avatars in a simulator        
            
        
        
            
            A thread-safe dictionary containing primitives in a simulator
            
        
        
            
            Provides access to an internal thread-safe dictionary containing parcel
            information found in this simulator
            
        
        
            
            Checks simulator parcel map to make sure it has downloaded all data successfully
            
            true if map is full (contains no 0's)
        
        
            Used internally to track sim disconnections
        
        
            Event that is triggered when the simulator successfully
            establishes a connection
        
        
            Whether this sim is currently connected or not. Hooked up
            to the property Connected
        
        
            Coarse locations of avatars in this simulator
        
        
            AvatarPositions key representing TrackAgent target
        
        
            Sequence numbers of packets we've received
            (for duplicate checking)
        
        
            Packets we sent out that need ACKs from the simulator
        
        
            Sequence number for pause/resume
        
        
            Indicates if UDP connection to the sim is fully established
        
        
            
            
            
            Reference to the GridClient object
            IPEndPoint of the simulator
            handle of the simulator
        
        
            
            Called when this Simulator object is being destroyed
            
        
        
            
            Attempt to connect to this simulator
            
            Whether to move our agent in to this sim or not
            True if the connection succeeded or connection status is
            unknown, false if there was a failure
        
        
            
            Initiates connection to the simulator
            
        
        
            
            Disconnect from this simulator
            
        
        
            
            Instructs the simulator to stop sending update (and possibly other) packets
            
        
        
            
            Instructs the simulator to resume sending update packets (unpause)
            
        
        
            
            Retrieve the terrain height at a given coordinate
            
            Sim X coordinate, valid range is from 0 to 255
            Sim Y coordinate, valid range is from 0 to 255
            The terrain height at the given point if the
            lookup was successful, otherwise 0.0f
            True if the lookup was successful, otherwise false
        
        
            
            Sends a packet
            
            Packet to be sent
        
        
            
            
            
        
        
            
            Returns Simulator Name as a String
            
            
        
        
            
            
            
            
        
        
            
            
            
            
            
        
        
            
            Sends out pending acknowledgements
            
            Number of ACKs sent
        
        
            
            Resend unacknowledged packets
            
        
        
            
            Provides access to an internal thread-safe multidimensional array containing a x,y grid mapped
            to each 64x64 parcel's LocalID.
            
        
        
            The IP address and port of the server
        
        
            Whether there is a working connection to the simulator or 
            not
        
        
            Coarse locations of avatars in this simulator
        
        
            AvatarPositions key representing TrackAgent target
        
        
            Indicates if UDP connection to the sim is fully established
        
        
            
            Simulator Statistics
            
        
        
            Total number of packets sent by this simulator to this agent
        
        
            Total number of packets received by this simulator to this agent
        
        
            Total number of bytes sent by this simulator to this agent
        
        
            Total number of bytes received by this simulator to this agent
        
        
            Time in seconds agent has been connected to simulator
        
        
            Total number of packets that have been resent
        
        
            Total number of resent packets recieved
        
        
            Total number of pings sent to this simulator by this agent
        
        
            Total number of ping replies sent to this agent by this simulator
        
        
            
            Incoming bytes per second
            
            It would be nice to have this claculated on the fly, but
            this is far, far easier
        
        
            
            Outgoing bytes per second
            
            It would be nice to have this claculated on the fly, but
            this is far, far easier
        
        
            Time last ping was sent
        
        
            ID of last Ping sent
        
        
            
        
        
            
        
        
            Current time dilation of this simulator
        
        
            Current Frames per second of simulator
        
        
            Current Physics frames per second of simulator
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            Total number of objects Simulator is simulating
        
        
            Total number of Active (Scripted) objects running
        
        
            Number of agents currently in this simulator
        
        
            Number of agents in neighbor simulators
        
        
            Number of Active scripts running in this simulator
        
        
            
        
        
            
        
        
            
        
        
            Number of downloads pending
        
        
            Number of uploads pending
        
        
            
        
        
            
        
        
            Number of local uploads pending
        
        
            Unacknowledged bytes in queue
        
        
            
            Checks the instance back into the object pool
            
        
        
            
            Returns an instance of the class that has been checked out of the Object Pool.
            
        
        
            
            Creates a new instance of the ObjectPoolBase class. Initialize MUST be called
            after using this constructor.
            
        
        
            
            Creates a new instance of the ObjectPool Base class.        
            
            The object pool is composed of segments, which 
            are allocated whenever the size of the pool is exceeded. The number of items
            in a segment should be large enough that allocating a new segmeng is a rare
            thing. For example, on a server that will have 10k people logged in at once, 
            the receive buffer object pool should have segment sizes of at least 1000 
            byte arrays per segment.
            
            The minimun number of segments that may exist.
            Perform a full GC.Collect whenever a segment is allocated, and then again after allocation to compact the heap.
            The frequency which segments are checked to see if they're eligible for cleanup.
        
        
            
            Forces the segment cleanup algorithm to be run. This method is intended 
            primarly for use from the Unit Test libraries.
            
        
        
            
            Responsible for allocate 1 instance of an object that will be stored in a segment. 
            
            An instance of whatever objec the pool is pooling.
        
        
            
            Checks in an instance of T owned by the object pool. This method is only intended to be called
            by the WrappedObject class.
            
            The segment from which the instance is checked out.
            The instance of T to check back into the segment.
        
        
            
            Checks an instance of T from the pool. If the pool is not sufficient to 
            allow the checkout, a new segment is created. 
            
            A WrappedObject around the instance of T. To check
            the instance back into the segment, be sureto dispose the WrappedObject 
            when finished. 
        
        
            
            The total number of segments created. Intended to be used by the Unit Tests.
            
        
        
            
            The number of items that are in a segment. Items in a segment 
            are all allocated at the same time, and are hopefully close to 
            each other in the managed heap. 
            
        
        
            
            The minimum number of segments. When segments are reclaimed, 
            this number of segments will always be left alone. These
            segments are allocated at startup.
            
        
        
            
            The age a segment must be before it's eligible for cleanup. 
            This  is used to prevent thrash, and typical values are in 
            the 5 minute range.
            
        
        
            
            The frequence which the cleanup thread runs. This is typically
            expected to be in the 5 minute range. 
            
        
        
            
            Exception class to identify inventory exceptions
            
        
        
            
            Responsible for maintaining inventory structure. Inventory constructs nodes
            and manages node children as is necessary to maintain a coherant hirarchy.
            Other classes should not manipulate or create InventoryNodes explicitly. When
            A node's parent changes (when a folder is moved, for example) simply pass
            Inventory the updated InventoryFolder and it will make the appropriate changes
            to its internal representation.
            
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the InventoryObjectUpdated Event
             A InventoryObjectUpdatedEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the InventoryObjectRemoved Event
             A InventoryObjectRemovedEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the InventoryObjectAdded Event
             A InventoryObjectAddedEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            
            Returns the contents of the specified folder
            
            A folder's UUID
            The contents of the folder corresponding tofolder
            When folder does not exist in the inventory
        
        
            
            Updates the state of the InventoryNode and inventory data structure that
            is responsible for the InventoryObject. If the item was previously not added to inventory,
            it adds the item, and updates structure accordingly. If it was, it updates the 
            InventoryNode, changing the parent node if item.parentUUID does 
            not match node.Parent.Data.UUID.
            
            You can not set the inventory root folder using this method
            
            The InventoryObject to store
        
        
            
            Removes the InventoryObject and all related node data from Inventory.
            
            The InventoryObject to remove.
        
        
            
            Used to find out if Inventory contains the InventoryObject
            specified by uuid.
            
            The UUID to check.
            true if inventory contains uuid, false otherwise
        
        
            
            Saves the current inventory structure to a cache file
            
            Name of the cache file to save to
        
        
            
            Loads in inventory cache file into the inventory structure. Note only valid to call after login has been successful.
            
            Name of the cache file to load
            The number of inventory items sucessfully reconstructed into the inventory node tree
        
        
            Raised when the simulator sends us data containing
            ...
        
        
            Raised when the simulator sends us data containing
            ...
        
        
            Raised when the simulator sends us data containing
            ...
        
        
            
            The root folder of this avatars inventory
            
        
        
            
            The default shared library folder
            
        
        
            
            The root node of the avatars inventory
            
        
        
            
            The root node of the default shared library
            
        
        
            
            By using the bracket operator on this class, the program can get the 
            InventoryObject designated by the specified uuid. If the value for the corresponding
            UUID is null, the call is equivelant to a call to RemoveNodeFor(this[uuid]).
            If the value is non-null, it is equivelant to a call to UpdateNodeFor(value),
            the uuid parameter is ignored.
            
            The UUID of the InventoryObject to get or set, ignored if set to non-null value.
            The InventoryObject corresponding to uuid.
        
        
            
            Registers, unregisters, and fires events generated by incoming packets
            
        
        
            Reference to the GridClient object
        
        
            
            Default constructor
            
            
        
        
            
            Register an event handler
            
            Use PacketType.Default to fire this event on every 
            incoming packet
            Packet type to register the handler for
            Callback to be fired
            True if this callback should be ran 
            asynchronously, false to run it synchronous
        
        
            
            Unregister an event handler
            
            Packet type to unregister the handler for
            Callback to be unregistered
        
        
            
            Fire the events registered for this packet type
            
            Incoming packet type
            Incoming packet
            Simulator this packet was received from
        
        
            
            Object that is passed to worker threads in the ThreadPool for
            firing packet callbacks
            
        
        
            Callback to fire for this packet
        
        
            Reference to the simulator that this packet came from
        
        
            The packet that needs to be processed
        
        
            
            Registers, unregisters, and fires events generated by the Capabilities
            event queue
            
        
        
            Reference to the GridClient object
        
        
            
            Default constructor
            
            Reference to the GridClient object
        
        
            
            Register an new event handler for a capabilities event sent via the EventQueue
            
            Use String.Empty to fire this event on every CAPS event
            Capability event name to register the 
            handler for
            Callback to fire
        
        
            
            Unregister a previously registered capabilities handler 
            
            Capability event name unregister the 
            handler for
            Callback to unregister
        
        
            
            Fire the events registered for this event type synchronously
            
            Capability name
            Decoded event body
            Reference to the simulator that 
            generated this event
        
        
            
            Fire the events registered for this event type asynchronously
            
            Capability name
            Decoded event body
            Reference to the simulator that 
            generated this event
        
        
            
            Object that is passed to worker threads in the ThreadPool for
            firing CAPS callbacks
            
        
        
            Callback to fire for this packet
        
        
            Name of the CAPS event
        
        
            Strongly typed decoded data
        
        
            Reference to the simulator that generated this event
        
        
            
            Represends individual HTTP Download request
            
        
        
            URI of the item to fetch
        
        
            Timout specified in milliseconds
        
        
            Download progress callback
        
        
            Download completed callback
        
        
            Accept the following content type
        
        
            Default constructor
        
        
            Constructor
        
        
            
            Manages async HTTP downloads with a limit on maximum
            concurrent downloads
            
        
        
            Default constructor
        
        
            Cleanup method
        
        
            Setup http download request
        
        
            Check the queue for pending work
        
        
            Enqueue a new HTPP download
        
        
            Maximum number of parallel downloads from a single endpoint
        
        
            Client certificate
        
        
            Positional vector of the users position
        
        
            Velocity vector of the position
        
        
            At Orientation (X axis) of the position
        
        
            Up Orientation (Y axis) of the position
        
        
            Left Orientation (Z axis) of the position
        
        
            
            Represents Mesh asset
            
        
        
            Initializes a new instance of an AssetMesh object
        
        
            Initializes a new instance of an AssetMesh object with parameters
            A unique  specific to this asset
            A byte array containing the raw asset data
        
        
            
            TODO: Encodes a scripts contents into a LSO Bytecode file
            
        
        
            
            TODO: Decode LSO Bytecode into a string
            
            true
        
        
            Override the base classes AssetType
        
        
            
            Static helper functions and global variables
            
        
        
            This header flag signals that ACKs are appended to the packet
        
        
            This header flag signals that this packet has been sent before
        
        
            This header flags signals that an ACK is expected for this packet
        
        
            This header flag signals that the message is compressed using zerocoding
        
        
            
            
            
            
            
        
        
            
            
            
            
            
            
        
        
            
            
            
            
            
        
        
            
            
            
            
            
            
        
        
            
            Given an X/Y location in absolute (grid-relative) terms, a region
            handle is returned along with the local X/Y location in that region
            
            The absolute X location, a number such as 
            255360.35
            The absolute Y location, a number such as
            255360.35
            The sim-local X position of the global X
            position, a value from 0.0 to 256.0
            The sim-local Y position of the global Y
            position, a value from 0.0 to 256.0
            A 64-bit region handle that can be used to teleport to
        
        
            
            Converts a floating point number to a terse string format used for
            transmitting numbers in wearable asset files
            
            Floating point number to convert to a string
            A terse string representation of the input number
        
        
            
            Convert a variable length field (byte array) to a string, with a
            field name prepended to each line of the output
            
            If the byte array has unprintable characters in it, a 
            hex dump will be written instead
            The StringBuilder object to write to
            The byte array to convert to a string
            A field name to prepend to each line of output
        
        
            
            Decode a zerocoded byte array, used to decompress packets marked
            with the zerocoded flag
            
            Any time a zero is encountered, the next byte is a count 
            of how many zeroes to expand. One zero is encoded with 0x00 0x01, 
            two zeroes is 0x00 0x02, three zeroes is 0x00 0x03, etc. The 
            first four bytes are copied directly to the output buffer.
            
            The byte array to decode
            The length of the byte array to decode. This 
            would be the length of the packet up to (but not including) any
            appended ACKs
            The output byte array to decode to
            The length of the output buffer
        
        
            
            Encode a byte array with zerocoding. Used to compress packets marked
            with the zerocoded flag. Any zeroes in the array are compressed down
            to a single zero byte followed by a count of how many zeroes to expand
            out. A single zero becomes 0x00 0x01, two zeroes becomes 0x00 0x02,
            three zeroes becomes 0x00 0x03, etc. The first four bytes are copied
            directly to the output buffer.
            
            The byte array to encode
            The length of the byte array to encode
            The output byte array to encode to
            The length of the output buffer
        
        
            
            Calculates the CRC (cyclic redundancy check) needed to upload inventory.
            
            Creation date
            Sale type
            Inventory type
            Type
            Asset ID
            Group ID
            Sale price
            Owner ID
            Creator ID
            Item ID
            Folder ID
            Everyone mask (permissions)
            Flags
            Next owner mask (permissions)
            Group mask (permissions)
            Owner mask (permissions)
            The calculated CRC
        
        
            
            Attempts to load a file embedded in the assembly
            
            The filename of the resource to load
            A Stream for the requested file, or null if the resource
            was not successfully loaded
        
        
            
            Attempts to load a file either embedded in the assembly or found in
            a given search path
            
            The filename of the resource to load
            An optional path that will be searched if
            the asset is not found embedded in the assembly
            A Stream for the requested file, or null if the resource
            was not successfully loaded
        
        
            
            Converts a list of primitives to an object that can be serialized
            with the LLSD system
            
            Primitives to convert to a serializable object
            An object that can be serialized with LLSD
        
        
            
            Deserializes OSD in to a list of primitives
            
            Structure holding the serialized primitive list,
            must be of the SDMap type
            A list of deserialized primitives
        
        
             
             Converts a struct or class object containing fields only into a key value separated string
             
             The struct object
             A string containing the struct fields as the keys, and the field value as the value separated
             
             
             // Add the following code to any struct or class containing only fields to override the ToString() 
             // method to display the values of the passed object
             
             /// Print the struct data as a string
             ///A string containing the field name, and field value
            public override string ToString()
            {
                return Helpers.StructToString(this);
            }
             
             
        
        
            
            Passed to Logger.Log() to identify the severity of a log entry
            
        
        
            No logging information will be output
        
        
            Non-noisy useful information, may be helpful in 
            debugging a problem
        
        
            A non-critical error occurred. A warning will not 
            prevent the rest of the library from operating as usual, 
            although it may be indicative of an underlying issue
        
        
            A critical error has occurred. Generally this will 
            be followed by the network layer shutting down, although the 
            stability of the library after an error is uncertain
        
        
            Used for internal testing, this logging level can 
            generate very noisy (long and/or repetitive) messages. Don't
            pass this to the Log() function, use DebugLog() instead.
            
        
        
            
            A set of textures that are layered on texture of each other and "baked"
            in to a single texture, for avatar appearances
            
        
        
            Final baked texture
        
        
            Component layers
        
        
            Width of the final baked image and scratchpad
        
        
            Height of the final baked image and scratchpad
        
        
            Bake type
        
        
            
            Default constructor
            
            Bake type
        
        
            
            Adds layer for baking
            
            TexturaData struct that contains texture and its params
        
        
            
            Converts avatar texture index (face) to Bake type
            
            Face number (AvatarTextureIndex)
            BakeType, layer to which this texture belongs to
        
        
            
            Make sure images exist, resize source if needed to match the destination
            
            Destination image
            Source image
            Sanitization was succefull
        
        
            
            Fills a baked layer as a solid *appearing* color. The colors are 
            subtly dithered on a 16x16 grid to prevent the JPEG2000 stage from 
            compressing it too far since it seems to cause upload failures if 
            the image is a pure solid color
            
            Color of the base of this layer
        
        
            
            Fills a baked layer as a solid *appearing* color. The colors are 
            subtly dithered on a 16x16 grid to prevent the JPEG2000 stage from 
            compressing it too far since it seems to cause upload failures if 
            the image is a pure solid color
            
            Red value
            Green value
            Blue value
        
        
            Final baked texture
        
        
            Component layers
        
        
            Width of the final baked image and scratchpad
        
        
            Height of the final baked image and scratchpad
        
        
            Bake type
        
        
            Is this one of the 3 skin bakes
        
        
            
            Represents an Animation
            
        
        
            Default Constructor
        
        
            
            Construct an Asset object of type Animation
            
            A unique  specific to this asset
            A byte array containing the raw asset data
        
        
            Override the base classes AssetType
        
        
            
            Index of TextureEntry slots for avatar appearances
            
        
        
            
            Bake layers for avatar appearance
            
        
        
            Maximum number of concurrent downloads for wearable assets and textures
        
        
            Maximum number of concurrent uploads for baked textures
        
        
            Timeout for fetching inventory listings
        
        
            Timeout for fetching a single wearable, or receiving a single packet response
        
        
            Timeout for fetching a single texture
        
        
            Timeout for uploading a single baked texture
        
        
            Number of times to retry bake upload
        
        
            When changing outfit, kick off rebake after
            20 seconds has passed since the last change
        
        
            Total number of wearables for each avatar
        
        
            Total number of baked textures on each avatar
        
        
            Total number of wearables per bake layer
        
        
            Mapping between BakeType and AvatarTextureIndex
        
        
            Map of what wearables are included in each bake
        
        
            Magic values to finalize the cache check hashes for each
            bake
        
        
            Default avatar texture, used to detect when a custom
            texture is not set for a face
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the AgentWearablesReply event
            An AgentWearablesReplyEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the CachedBakesReply event
            An AgentCachedBakesReplyEventArgs object containing the
            data returned from the data server AgentCachedTextureResponse
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the AppearanceSet event
            An AppearanceSetEventArgs object indicating if the operatin was successfull
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the RebakeAvatarRequested event
            An RebakeAvatarTexturesEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            A cache of wearables currently being worn
        
        
            A cache of textures currently being worn
        
        
            Incrementing serial number for AgentCachedTexture packets
        
        
            Incrementing serial number for AgentSetAppearance packets
        
        
            Indicates whether or not the appearance thread is currently
            running, to prevent multiple appearance threads from running
            simultaneously
        
        
            Reference to our agent
        
        
            
            Timer used for delaying rebake on changing outfit
            
        
        
            
            Main appearance thread
            
        
        
            
            Default constructor
            
            A reference to our agent
        
        
            
            Obsolete method for setting appearance. This function no longer does anything.
            Use RequestSetAppearance() to manually start the appearance thread
            
        
        
            
            Obsolete method for setting appearance. This function no longer does anything.
            Use RequestSetAppearance() to manually start the appearance thread
            
            Unused parameter
        
        
            
            Starts the appearance setting thread
            
        
        
            
            Starts the appearance setting thread
            
            True to force rebaking, otherwise false
        
        
            
            Ask the server what textures our agent is currently wearing
            
        
        
            
            Build hashes out of the texture assetIDs for each baking layer to
            ask the simulator whether it has cached copies of each baked texture
            
        
        
            
            Returns the AssetID of the asset that is currently being worn in a 
            given WearableType slot
            
            WearableType slot to get the AssetID for
            The UUID of the asset being worn in the given slot, or
            UUID.Zero if no wearable is attached to the given slot or wearables
            have not been downloaded yet
        
        
            
            Add a wearable to the current outfit and set appearance
            
            Wearable to be added to the outfit
        
        
            
            Add a list of wearables to the current outfit and set appearance
            
            List of wearable inventory items to
            be added to the outfit
        
        
            
            Remove a wearable from the current outfit and set appearance
            
            Wearable to be removed from the outfit
        
        
            
            Removes a list of wearables from the current outfit and set appearance
            
            List of wearable inventory items to
            be removed from the outfit
        
        
            
            Replace the current outfit with a list of wearables and set appearance
            
            List of wearable inventory items that
            define a new outfit
        
        
            
            Checks if an inventory item is currently being worn
            
            The inventory item to check against the agent
            wearables
            The WearableType slot that the item is being worn in,
            or WearbleType.Invalid if it is not currently being worn
        
        
            
            Returns a copy of the agents currently worn wearables
            
            A copy of the agents currently worn wearables
            Avoid calling this function multiple times as it will make
            a copy of all of the wearable data each time
        
        
            
            Calls either  or
             depending on the value of
            replaceItems
            
            List of wearable inventory items to add
            to the outfit or become a new outfit
            True to replace existing items with the
            new list of items, false to add these items to the existing outfit
        
        
            
            Adds a list of attachments to our agent
            
            A List containing the attachments to add
            If true, tells simulator to remove existing attachment
            first
        
        
            
            Attach an item to our agent at a specific attach point
            
            A  to attach
            the  on the avatar 
            to attach the item to
        
        
            
            Attach an item to our agent specifying attachment details
            
            The  of the item to attach
            The  attachments owner
            The name of the attachment
            The description of the attahment
            The  to apply when attached
            The  of the attachment
            The  on the agent
            to attach the item to
        
        
            
            Detach an item from our agent using an  object
            
            An  object
        
        
            
            Detach an item from our agent
            
            The inventory itemID of the item to detach
        
        
            
            Inform the sim which wearables are part of our current outfit
            
        
        
            
            Replaces the Wearables collection with a list of new wearable items
            
            Wearable items to replace the Wearables collection with
        
        
            
            Calculates base color/tint for a specific wearable
            based on its params
            
            All the color info gathered from wearable's VisualParams
            passed as list of ColorParamInfo tuples
            Base color/tint for the wearable
        
        
            
            Blocking method to populate the Wearables dictionary
            
            True on success, otherwise false
        
        
            
            Blocking method to populate the Textures array with cached bakes
            
            True on success, otherwise false
        
        
            
            Populates textures and visual params from a decoded asset
            
            Wearable to decode
        
        
            
            Blocking method to download and parse currently worn wearable assets
            
            True on success, otherwise false
        
        
            
            Get a list of all of the textures that need to be downloaded for a
            single bake layer
            
            Bake layer to get texture AssetIDs for
            A list of texture AssetIDs to download
        
        
            
            Helper method to lookup the TextureID for a single layer and add it
            to a list if it is not already present
            
            
            
        
        
            
            Blocking method to download all of the textures needed for baking 
            the given bake layers
            
            A list of layers that need baking
            No return value is given because the baking will happen
            whether or not all textures are successfully downloaded
        
        
            
            Blocking method to create and upload baked textures for all of the
            missing bakes
            
            True on success, otherwise false
        
        
            
            Blocking method to create and upload a baked texture for a single 
            bake layer
            
            Layer to bake
            True on success, otherwise false
        
        
            
            Blocking method to upload a baked texture
            
            Five channel JPEG2000 texture data to upload
            UUID of the newly created asset on success, otherwise UUID.Zero
        
        
            
            Creates a dictionary of visual param values from the downloaded wearables
            
            A dictionary of visual param indices mapping to visual param
            values for our agent that can be fed to the Baker class
        
        
            
            Create an AgentSetAppearance packet from Wearables data and the 
            Textures array and send it
            
        
        
            
            Converts a WearableType to a bodypart or clothing WearableType
            
            A WearableType
            AssetType.Bodypart or AssetType.Clothing or AssetType.Unknown
        
        
            
            Converts a BakeType to the corresponding baked texture slot in AvatarTextureIndex
            
            A BakeType
            The AvatarTextureIndex slot that holds the given BakeType
        
        
            
            Gives the layer number that is used for morph mask
            
            >A BakeType
            Which layer number as defined in BakeTypeToTextures is used for morph mask
        
        
            
            Converts a BakeType to a list of the texture slots that make up that bake
            
            A BakeType
            A list of texture slots that are inputs for the given bake
        
        
            Triggered when an AgentWearablesUpdate packet is received,
            telling us what our avatar is currently wearing
             request.
        
        
            Raised when an AgentCachedTextureResponse packet is
            received, giving a list of cached bakes that were found on the
            simulator
             request.
        
        
            
            Raised when appearance data is sent to the simulator, also indicates
            the main appearance thread is finished.
            
             request.
        
        
            
            Triggered when the simulator requests the agent rebake its appearance.
            
            
        
        
            
            Returns true if AppearanceManager is busy and trying to set or change appearance will fail
            
        
        
            
            Contains information about a wearable inventory item
            
        
        
            Inventory ItemID of the wearable
        
        
            AssetID of the wearable asset
        
        
            WearableType of the wearable
        
        
            AssetType of the wearable
        
        
            Asset data for the wearable
        
        
            
            Data collected from visual params for each wearable
            needed for the calculation of the color
            
        
        
            
            Holds a texture assetID and the data needed to bake this layer into
            an outfit texture. Used to keep track of currently worn textures
            and baking data
            
        
        
            A texture AssetID
        
        
            Asset data for the texture
        
        
            Collection of alpha masks that needs applying
        
        
            Tint that should be applied to the texture
        
        
            Where on avatar does this texture belong
        
        
            Contains the Event data returned from the data server from an AgentWearablesRequest
        
        
            Construct a new instance of the AgentWearablesReplyEventArgs class
        
        
            Contains the Event data returned from the data server from an AgentCachedTextureResponse
        
        
            Construct a new instance of the AgentCachedBakesReplyEventArgs class
        
        
            Contains the Event data returned from an AppearanceSetRequest
        
        
            
            Triggered when appearance data is sent to the sim and
            the main appearance thread is done.
            Indicates whether appearance setting was successful
        
        
            Indicates whether appearance setting was successful
        
        
            Contains the Event data returned from the data server from an RebakeAvatarTextures
        
        
            
            Triggered when the simulator sends a request for this agent to rebake
            its appearance
            
            The ID of the Texture Layer to bake
        
        
            The ID of the Texture Layer to bake
        
        
            
            The current status of a texture request as it moves through the pipeline or final result of a texture request. 
            
        
        
            The initial state given to a request. Requests in this state
            are waiting for an available slot in the pipeline
        
        
            A request that has been added to the pipeline and the request packet
            has been sent to the simulator
        
        
            A request that has received one or more packets back from the simulator
        
        
            A request that has received all packets back from the simulator
        
        
            A request that has taken longer than 
            to download OR the initial packet containing the packet information was never received
        
        
            The texture request was aborted by request of the agent
        
        
            The simulator replied to the request that it was not able to find the requested texture
        
        
            
            A callback fired to indicate the status or final state of the requested texture. For progressive 
            downloads this will fire each time new asset data is returned from the simulator.
            
            The  indicating either Progress for textures not fully downloaded,
            or the final result of the request after it has been processed through the TexturePipeline
            The  object containing the Assets ID, raw data
            and other information. For progressive rendering the  will contain
            the data from the beginning of the file. For failed, aborted and timed out requests it will contain
            an empty byte array.
        
        
            
            Texture request download handler, allows a configurable number of download slots which manage multiple
            concurrent texture downloads from the 
            
            This class makes full use of the internal  
            system for full texture downloads.
        
        
            A dictionary containing all pending and in-process transfer requests where the Key is both the RequestID
            and also the Asset Texture ID, and the value is an object containing the current state of the request and also
            the asset data as it is being re-assembled
        
        
            Holds the reference to the  client object
        
        
            Maximum concurrent texture requests allowed at a time
        
        
            An array of  objects used to manage worker request threads
        
        
            An array of worker slots which shows the availablity status of the slot
        
        
            The primary thread which manages the requests.
        
        
            true if the TexturePipeline is currently running
        
        
            A synchronization object used by the primary thread
        
        
            A refresh timer used to increase the priority of stalled requests
        
        
            
            Default constructor, Instantiates a new copy of the TexturePipeline class
            
            Reference to the instantiated  object
        
        
            
            Initialize callbacks required for the TexturePipeline to operate
            
        
        
            
            Shutdown the TexturePipeline and cleanup any callbacks or transfers
            
        
        
            
            Request a texture asset from the simulator using the  system to 
            manage the requests and re-assemble the image from the packets received from the simulator
            
            The  of the texture asset to download
            The  of the texture asset. 
            Use  for most textures, or  for baked layer texture assets
            A float indicating the requested priority for the transfer. Higher priority values tell the simulator
            to prioritize the request before lower valued requests. An image already being transferred using the  can have
            its priority changed by resending the request with the new priority value
            Number of quality layers to discard.
            This controls the end marker of the data sent
            The packet number to begin the request at. A value of 0 begins the request
            from the start of the asset texture
            The  callback to fire when the image is retrieved. The callback
            will contain the result of the request and the texture asset data
            If true, the callback will be fired for each chunk of the downloaded image. 
            The callback asset parameter will contain all previously received chunks of the texture asset starting 
            from the beginning of the request
        
        
            
            Sends the actual request packet to the simulator
            
            The image to download
            Type of the image to download, either a baked
            avatar texture or a normal texture
            Priority level of the download. Default is
            1,013,000.0f
            Number of quality layers to discard.
            This controls the end marker of the data sent
            Packet number to start the download at.
            This controls the start marker of the data sent
            Sending a priority of 0 and a discardlevel of -1 aborts
            download
        
        
            
            Cancel a pending or in process texture request
            
            The texture assets unique ID
        
        
            
            Master Download Thread, Queues up downloads in the threadpool
            
        
        
            
            The worker thread that sends the request and handles timeouts
            
            A  object containing the request details
        
        
            
            Handle responses from the simulator that tell us a texture we have requested is unable to be located
            or no longer exists. This will remove the request from the pipeline and free up a slot if one is in use
            
            The sender
            The EventArgs object containing the packet data
        
        
            
            Handles the remaining Image data that did not fit in the initial ImageData packet
            
            The sender
            The EventArgs object containing the packet data
        
        
            
            Handle the initial ImageDataPacket sent from the simulator
            
            The sender
            The EventArgs object containing the packet data
        
        
            Current number of pending and in-process transfers
        
        
            
            A request task containing information and status of a request as it is processed through the 
            
        
        
            The current  which identifies the current status of the request
        
        
            The Unique Request ID, This is also the Asset ID of the texture being requested
        
        
            The slot this request is occupying in the threadpoolSlots array
        
        
            The ImageType of the request.
        
        
            The callback to fire when the request is complete, will include 
            the  and the  
            object containing the result data
        
        
            If true, indicates the callback will be fired whenever new data is returned from the simulator.
            This is used to progressively render textures as portions of the texture are received.
        
        
            An object that maintains the data of an request thats in-process.
        
        
            
            Wrapper around a byte array that allows bit to be packed and unpacked
            one at a time or by a variable amount. Useful for very tightly packed
            data like LayerData packets
            
        
        
            
        
        
            
            Default constructor, initialize the bit packer / bit unpacker
            with a byte array and starting position
            
            Byte array to pack bits in to or unpack from
            Starting position in the byte array
        
        
            
            Pack a floating point value in to the data
            
            Floating point value to pack
        
        
            
            Pack part or all of an integer in to the data
            
            Integer containing the data to pack
            Number of bits of the integer to pack
        
        
            
            Pack part or all of an unsigned integer in to the data
            
            Unsigned integer containing the data to pack
            Number of bits of the integer to pack
        
        
            
            Pack a single bit in to the data
            
            Bit to pack
        
        
            
            
            
            
            
            
            
        
        
            
            
            
            
        
        
            
            
            
            
        
        
            
            Unpacking a floating point value from the data
            
            Unpacked floating point value
        
        
            
            Unpack a variable number of bits from the data in to integer format
            
            Number of bits to unpack
            An integer containing the unpacked bits
            This function is only useful up to 32 bits
        
        
            
            Unpack a variable number of bits from the data in to unsigned 
            integer format
            
            Number of bits to unpack
            An unsigned integer containing the unpacked bits
            This function is only useful up to 32 bits
        
        
            
            Unpack a 16-bit signed integer
            
            16-bit signed integer
        
        
            
            Unpack a 16-bit unsigned integer
            
            16-bit unsigned integer
        
        
            
            Unpack a 32-bit signed integer
            
            32-bit signed integer
        
        
            
            Unpack a 32-bit unsigned integer
            
            32-bit unsigned integer
        
        
            
        
        
            
        
        
            
            Class that handles the local asset cache
            
        
        
            
            Default constructor
            
            A reference to the GridClient object
        
        
            
            Disposes cleanup timer
            
        
        
            
            Only create timer when needed
            
        
        
            
            Return bytes read from the local asset cache, null if it does not exist
            
            UUID of the asset we want to get
            Raw bytes of the asset, or null on failure
        
        
            
            Returns ImageDownload object of the
            image from the local image cache, null if it does not exist
            
            UUID of the image we want to get
            ImageDownload object containing the image, or null on failure
        
        
            
            Constructs a file name of the cached asset
            
            UUID of the asset
            String with the file name of the cahced asset
        
        
            
            Saves an asset to the local cache
            
            UUID of the asset
            Raw bytes the asset consists of
            Weather the operation was successfull
        
        
            
            Get the file name of the asset stored with gived UUID
            
            UUID of the asset
            Null if we don't have that UUID cached on disk, file name if found in the cache folder
        
        
            
            Checks if the asset exists in the local cache
            
            UUID of the asset
            True is the asset is stored in the cache, otherwise false
        
        
            
            Wipes out entire cache
            
        
        
            
            Brings cache size to the 90% of the max size
            
        
        
            
            Asynchronously brings cache size to the 90% of the max size
            
        
        
            
            Adds up file sizes passes in a FileInfo array
            
        
        
            
            Checks whether caching is enabled
            
        
        
            
            Periodically prune the cache
            
        
        
            
            Nicely formats file sizes
            
            Byte size we want to output
            String with humanly readable file size
        
        
            
            Allows setting weather to periodicale prune the cache if it grows too big
            Default is enabled, when caching is enabled
            
        
        
            
            How long (in ms) between cache checks (default is 5 min.) 
            
        
        
            
            Helper class for sorting files by their last accessed time
            
        
        
            
            Capability to load TGAs to Bitmap 
            
        
        
            
            Represents a Sound Asset
            
        
        
            Initializes a new instance of an AssetSound object
        
        
            Initializes a new instance of an AssetSound object with parameters
            A unique  specific to this asset
            A byte array containing the raw asset data
        
        
            
            TODO: Encodes a sound file
            
        
        
            
            TODO: Decode a sound file
            
            true
        
        
            Override the base classes AssetType
        
        
            
            Represents an LSL Text object containing a string of UTF encoded characters
            
        
        
            A string of characters represting the script contents
        
        
            Initializes a new AssetScriptText object
        
        
            
            Initializes a new AssetScriptText object with parameters
            
            A unique  specific to this asset
            A byte array containing the raw asset data
        
        
            
            Encode a string containing the scripts contents into byte encoded AssetData
            
        
        
            
            Decode a byte array containing the scripts contents into a string
            
            true if decoding is successful
        
        
            Override the base classes AssetType
        
        
            
            Represents a Landmark with RegionID and Position vector
            
        
        
            UUID of the Landmark target region
        
        
             Local position of the target 
        
        
            Construct an Asset of type Landmark
        
        
            
            Construct an Asset object of type Landmark
            
            A unique  specific to this asset
            A byte array containing the raw asset data
        
        
            
            Encode the raw contents of a string with the specific Landmark format
            
        
        
            
            Decode the raw asset data, populating the RegionID and Position
            
            true if the AssetData was successfully decoded to a UUID and Vector
        
        
            Override the base classes AssetType
        
        
            
            Represents an  that can be worn on an avatar
            such as a Shirt, Pants, etc.
            
        
        
            Initializes a new instance of an AssetScriptBinary object
        
        
            Initializes a new instance of an AssetScriptBinary object with parameters
            A unique  specific to this asset
            A byte array containing the raw asset data
        
        
            Override the base classes AssetType
        
        
            
            Main class to expose grid functionality to clients. All of the
            classes needed for sending and receiving data are accessible through 
            this class.
            
            
            
            // Example minimum code required to instantiate class and 
            // connect to a simulator.
            using System;
            using System.Collections.Generic;
            using System.Text;
            using OpenMetaverse;
            
            namespace FirstBot
            {
                class Bot
                {
                    public static GridClient Client;
                    static void Main(string[] args)
                    {
                        Client = new GridClient(); // instantiates the GridClient class
                                                   // to the global Client object
                        // Login to Simulator
                        Client.Network.Login("FirstName", "LastName", "Password", "FirstBot", "1.0");
                        // Wait for a Keypress
                        Console.ReadLine();
                        // Logout of simulator
                        Client.Network.Logout();
                    }
                }
            }
            
            
        
        
            Networking subsystem
        
        
            Settings class including constant values and changeable
            parameters for everything
        
        
            Parcel (subdivided simulator lots) subsystem
        
        
            Our own avatars subsystem
        
        
            Other avatars subsystem
        
        
            Estate subsystem
        
        
            Friends list subsystem
        
        
            Grid (aka simulator group) subsystem
        
        
            Object subsystem
        
        
            Group subsystem
        
        
            Asset subsystem
        
        
            Appearance subsystem
        
        
            Inventory subsystem
        
        
            Directory searches including classifieds, people, land 
            sales, etc
        
        
            Handles land, wind, and cloud heightmaps
        
        
            Handles sound-related networking
        
        
            Throttling total bandwidth usage, or allocating bandwidth
            for specific data stream types
        
        
            
            Default constructor
            
        
        
            
            Return the full name of this instance
            
            Client avatars full name
        
        
            
            Attempts to convert an LLSD structure to a known Packet type
            
            Event name, this must match an actual
            packet name for a Packet to be successfully built
            LLSD to convert to a Packet
            A Packet on success, otherwise null
        
        
            
            Image width
            
        
        
            
            Image height
            
        
        
            
            Image channel flags
            
        
        
            
            Red channel data
            
        
        
            
            Green channel data
            
        
        
            
            Blue channel data
            
        
        
            
            Alpha channel data
            
        
        
            
            Bump channel data
            
        
        
            
            Create a new blank image
            
            width
            height
            channel flags
        
        
            
            
            
            
        
        
            
            Convert the channels in the image. Channels are created or destroyed as required.
            
            new channel flags
        
        
            
            Resize or stretch the image using nearest neighbor (ugly) resampling
            
            new width
            new height
        
        
            
            Create a byte array containing 32-bit RGBA data with a bottom-left
            origin, suitable for feeding directly into OpenGL
            
            A byte array containing raw texture data
        
        
            
            Represents a texture
            
        
        
            A  object containing image data
        
        
            
        
        
            
        
        
            Initializes a new instance of an AssetTexture object
        
        
            
            Initializes a new instance of an AssetTexture object
            
            A unique  specific to this asset
            A byte array containing the raw asset data
        
        
            
            Initializes a new instance of an AssetTexture object
            
            A  object containing texture data
        
        
            
            Populates the  byte array with a JPEG2000
            encoded image created from the data in 
            
        
        
            
            Decodes the JPEG2000 data in AssetData to the
             object 
            
            True if the decoding was successful, otherwise false
        
        
            
            Decodes the begin and end byte positions for each quality layer in
            the image
            
            
        
        
            Override the base classes AssetType
        
        
            
            Temporary code to do the bare minimum required to read a tar archive for our purposes
            
        
        
            
            Binary reader for the underlying stream
            
        
        
            
            Used to trim off null chars
            
        
        
            
            Used to trim off space chars
            
        
        
            
            Generate a tar reader which reads from the given stream.
            
            
        
        
            
            Read the next entry in the tar file.
            
            
            
            the data for the entry.  Returns null if there are no more entries
        
        
            
            Read the next 512 byte chunk of data as a tar header.
            
            A tar header struct.  null if we have reached the end of the archive.
        
        
            
            Read data following a header
            
            
            
        
        
            
            Convert octal bytes to a decimal representation
            
            
            
            
            
        
        
            X position of this patch
        
        
            Y position of this patch
        
        
            A 16x16 array of floats holding decompressed layer data
        
        
            
            Creates a LayerData packet for compressed land data given a full
            simulator heightmap and an array of indices of patches to compress
            
            A 256 * 256 array of floating point values
            specifying the height at each meter in the simulator
            Array of indexes in the 16x16 grid of patches
            for this simulator. For example if 1 and 17 are specified, patches
            x=1,y=0 and x=1,y=1 are sent
            
        
        
            
            Add a patch of terrain to a BitPacker
            
            BitPacker to write the patch to
            Heightmap of the simulator, must be a 256 *
            256 float array
            X offset of the patch to create, valid values are
            from 0 to 15
            Y offset of the patch to create, valid values are
            from 0 to 15
        
        
            
            
            
        
        
            No report
        
        
            Unknown report type
        
        
            Bug report
        
        
            Complaint report
        
        
            Customer service report
        
        
            
            Bitflag field for ObjectUpdateCompressed data blocks, describing 
            which options are present for each object
            
        
        
            Unknown
        
        
            Whether the object has a TreeSpecies
        
        
            Whether the object has floating text ala llSetText
        
        
            Whether the object has an active particle system
        
        
            Whether the object has sound attached to it
        
        
            Whether the object is attached to a root object or not
        
        
            Whether the object has texture animation settings
        
        
            Whether the object has an angular velocity
        
        
            Whether the object has a name value pairs string
        
        
            Whether the object has a Media URL set
        
        
            
            Specific Flags for MultipleObjectUpdate requests
            
        
        
            None
        
        
            Change position of prims
        
        
            Change rotation of prims
        
        
            Change size of prims
        
        
            Perform operation on link set
        
        
            Scale prims uniformly, same as selecing ctrl+shift in the
            viewer. Used in conjunction with Scale
        
        
            
            Special values in PayPriceReply. If the price is not one of these
            literal value of the price should be use
            
        
        
            
            Indicates that this pay option should be hidden
            
        
        
            
            Indicates that this pay option should have the default value
            
        
        
            
            Contains the variables sent in an object update packet for objects. 
            Used to track position and movement of prims and avatars
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            Handles all network traffic related to prims and avatar positions and 
            movement.
            
        
        
            The event subscribers, null of no subscribers
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the ObjectProperties Event
             A ObjectPropertiesEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the ObjectPropertiesUpdated Event
             A ObjectPropertiesUpdatedEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the ObjectPropertiesFamily Event
             A ObjectPropertiesFamilyEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the AvatarUpdate Event
             A AvatarUpdateEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the ObjectDataBlockUpdate Event
             A ObjectDataBlockUpdateEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the KillObject Event
             A KillObjectEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the AvatarSitChanged Event
             A AvatarSitChangedEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the PayPriceReply Event
             A PayPriceReplyEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            Reference to the GridClient object
        
        
            Does periodic dead reckoning calculation to convert
            velocity and acceleration to new positions for objects
        
        
            
            Construct a new instance of the ObjectManager class
            
            A reference to the  instance
        
        
            
            Request information for a single object from a  
            you are currently connected to
            
            The  the object is located
            The Local ID of the object
        
        
            
            Request information for multiple objects contained in
            the same simulator
            
            The  the objects are located
            An array containing the Local IDs of the objects
        
        
             
             Attempt to purchase an original object, a copy, or the contents of
             an object
             
             The  the object is located        
             The Local ID of the object
             Whether the original, a copy, or the object
             contents are on sale. This is used for verification, if the this
             sale type is not valid for the object the purchase will fail
             Price of the object. This is used for 
             verification, if it does not match the actual price the purchase
             will fail
             Group ID that will be associated with the new
             purchase
             Inventory folder UUID where the object or objects 
             purchased should be placed
             
             
                 BuyObject(Client.Network.CurrentSim, 500, SaleType.Copy, 
                     100, UUID.Zero, Client.Self.InventoryRootFolderUUID);
              
            
        
        
            
            Request prices that should be displayed in pay dialog. This will triggger the simulator
            to send us back a PayPriceReply which can be handled by OnPayPriceReply event
            
            The  the object is located
            The ID of the object
            The result is raised in the  event
        
        
            
            Select a single object. This will cause the  to send us 
            an  which will raise the  event
            
            The  the object is located        
            The Local ID of the object        
            
        
        
            
            Select a single object. This will cause the  to send us 
            an  which will raise the  event
            
            The  the object is located
            The Local ID of the object
            if true, a call to  is
            made immediately following the request
            
        
        
            
            Select multiple objects. This will cause the  to send us 
            an  which will raise the  event
                    
            The  the objects are located 
            An array containing the Local IDs of the objects
            Should objects be deselected immediately after selection
            
        
        
            
            Select multiple objects. This will cause the  to send us 
            an  which will raise the  event
                    
            The  the objects are located 
            An array containing the Local IDs of the objects
            
        
        
            
            Update the properties of an object
            
            The  the object is located        
            The Local ID of the object        
            true to turn the objects physical property on
            true to turn the objects temporary property on
            true to turn the objects phantom property on
            true to turn the objects cast shadows property on
        
        
            
            Sets the sale properties of a single object
            
            The  the object is located        
            The Local ID of the object        
            One of the options from the  enum
            The price of the object
        
        
            
            Sets the sale properties of multiple objects
                    
            The  the objects are located 
            An array containing the Local IDs of the objects
            One of the options from the  enum
            The price of the object
        
        
            
            Deselect a single object
            
            The  the object is located        
            The Local ID of the object
        
        
            
            Deselect multiple objects.
            
            The  the objects are located 
            An array containing the Local IDs of the objects
        
        
            
            Perform a click action on an object
            
            The  the object is located        
            The Local ID of the object
        
        
            
            Perform a click action (Grab) on a single object
            
            The  the object is located        
            The Local ID of the object
            The texture coordinates to touch
            The surface coordinates to touch
            The face of the position to touch
            The region coordinates of the position to touch
            The surface normal of the position to touch (A normal is a vector perpindicular to the surface)
            The surface binormal of the position to touch (A binormal is a vector tangen to the surface
            pointing along the U direction of the tangent space
        
        
            
            Create (rez) a new prim object in a simulator
            
            A reference to the  object to place the object in
            Data describing the prim object to rez
            Group ID that this prim will be set to, or UUID.Zero if you
            do not want the object to be associated with a specific group
            An approximation of the position at which to rez the prim
            Scale vector to size this prim
            Rotation quaternion to rotate this prim
            Due to the way client prim rezzing is done on the server,
            the requested position for an object is only close to where the prim
            actually ends up. If you desire exact placement you'll need to 
            follow up by moving the object after it has been created. This
            function will not set textures, light and flexible data, or other 
            extended primitive properties
        
        
            
            Create (rez) a new prim object in a simulator
            
            A reference to the  object to place the object in
            Data describing the prim object to rez
            Group ID that this prim will be set to, or UUID.Zero if you
            do not want the object to be associated with a specific group
            An approximation of the position at which to rez the prim
            Scale vector to size this prim
            Rotation quaternion to rotate this prim
            Specify the 
            Due to the way client prim rezzing is done on the server,
            the requested position for an object is only close to where the prim
            actually ends up. If you desire exact placement you'll need to 
            follow up by moving the object after it has been created. This
            function will not set textures, light and flexible data, or other 
            extended primitive properties
        
        
            
            Rez a Linden tree
            
            A reference to the  object where the object resides
            The size of the tree
            The rotation of the tree
            The position of the tree
            The Type of tree
            The  of the group to set the tree to, 
            or UUID.Zero if no group is to be set
            true to use the "new" Linden trees, false to use the old
        
        
            
            Rez grass and ground cover
            
            A reference to the  object where the object resides
            The size of the grass
            The rotation of the grass
            The position of the grass
            The type of grass from the  enum
            The  of the group to set the tree to, 
            or UUID.Zero if no group is to be set
        
        
            
            Set the textures to apply to the faces of an object
            
            A reference to the  object where the object resides
            The objects ID which is local to the simulator the object is in
            The texture data to apply
        
        
            
            Set the textures to apply to the faces of an object
            
            A reference to the  object where the object resides
            The objects ID which is local to the simulator the object is in
            The texture data to apply
            A media URL (not used)
        
        
            
            Set the Light data on an object
            
            A reference to the  object where the object resides
            The objects ID which is local to the simulator the object is in
            A  object containing the data to set
        
        
            
            Set the flexible data on an object
            
            A reference to the  object where the object resides
            The objects ID which is local to the simulator the object is in
            A  object containing the data to set
        
        
            
            Set the sculptie texture and data on an object
            
            A reference to the  object where the object resides
            The objects ID which is local to the simulator the object is in
            A  object containing the data to set
        
        
            
            Unset additional primitive parameters on an object
            
            A reference to the  object where the object resides
            The objects ID which is local to the simulator the object is in
            The extra parameters to set
        
        
            
            Link multiple prims into a linkset
            
            A reference to the  object where the objects reside
            An array which contains the IDs of the objects to link
            The last object in the array will be the root object of the linkset TODO: Is this true?
        
        
            
            Delink/Unlink multiple prims from a linkset
            
            A reference to the  object where the objects reside
            An array which contains the IDs of the objects to delink
        
        
            
            Change the rotation of an object
            
            A reference to the  object where the object resides
            The objects ID which is local to the simulator the object is in
            The new rotation of the object
        
        
            
            Set the name of an object
            
            A reference to the  object where the object resides
            The objects ID which is local to the simulator the object is in
            A string containing the new name of the object
        
        
            
            Set the name of multiple objects
            
            A reference to the  object where the objects reside
            An array which contains the IDs of the objects to change the name of
            An array which contains the new names of the objects
        
        
            
            Set the description of an object
            
            A reference to the  object where the object resides
            The objects ID which is local to the simulator the object is in
            A string containing the new description of the object
        
        
            
            Set the descriptions of multiple objects
            
            A reference to the  object where the objects reside
            An array which contains the IDs of the objects to change the description of
            An array which contains the new descriptions of the objects
        
        
            
            Attach an object to this avatar
            
            A reference to the  object where the object resides
            The objects ID which is local to the simulator the object is in
            The point on the avatar the object will be attached
            The rotation of the attached object
        
        
            
            Drop an attached object from this avatar
            
            A reference to the 
            object where the objects reside. This will always be the simulator the avatar is currently in
            
            The object's ID which is local to the simulator the object is in
        
        
            
            Detach an object from yourself
            
            A reference to the  
            object where the objects reside
            
            This will always be the simulator the avatar is currently in
            
            An array which contains the IDs of the objects to detach
        
        
            
            Change the position of an object, Will change position of entire linkset
            
            A reference to the  object where the object resides
            The objects ID which is local to the simulator the object is in
            The new position of the object
        
        
            
            Change the position of an object
            
            A reference to the  object where the object resides
            The objects ID which is local to the simulator the object is in
            The new position of the object
            if true, will change position of (this) child prim only, not entire linkset
        
        
            
            Change the Scale (size) of an object
            
            A reference to the  object where the object resides
            The objects ID which is local to the simulator the object is in
            The new scale of the object
            If true, will change scale of this prim only, not entire linkset
            True to resize prims uniformly
        
        
            
            Change the Rotation of an object that is either a child or a whole linkset
            
            A reference to the  object where the object resides
            The objects ID which is local to the simulator the object is in
            The new scale of the object
            If true, will change rotation of this prim only, not entire linkset
        
        
            
            Send a Multiple Object Update packet to change the size, scale or rotation of a primitive
            
            A reference to the  object where the object resides
            The objects ID which is local to the simulator the object is in
            The new rotation, size, or position of the target object
            The flags from the  Enum
        
        
            
            Deed an object (prim) to a group, Object must be shared with group which
            can be accomplished with SetPermissions()
            
            A reference to the  object where the object resides
            The objects ID which is local to the simulator the object is in
            The  of the group to deed the object to
        
        
            
            Deed multiple objects (prims) to a group, Objects must be shared with group which
            can be accomplished with SetPermissions()
            
            A reference to the  object where the object resides
            An array which contains the IDs of the objects to deed
            The  of the group to deed the object to
        
        
            
            Set the permissions on multiple objects
            
            A reference to the  object where the objects reside
            An array which contains the IDs of the objects to set the permissions on
            The new Who mask to set
            The new Permissions mark to set
            TODO: What does this do?
        
        
            
            Request additional properties for an object
            
            A reference to the  object where the object resides
            
        
        
            
            Request additional properties for an object
            
            A reference to the  object where the object resides
            Absolute UUID of the object
            Whether to require server acknowledgement of this request
        
        
            
            Set the ownership of a list of objects to the specified group
            
            A reference to the  object where the objects reside
            An array which contains the IDs of the objects to set the group id on
            The Groups ID
        
        
            
            Update current URL of the previously set prim media
            
            UUID of the prim
            Set current URL to this
            Prim face number
            Simulator in which prim is located
        
        
            
            Set object media
            
            UUID of the prim
            Array the length of prims number of faces. Null on face indexes where there is
            no media,  on faces which contain the media
            Simulatior in which prim is located
        
        
            
            Retrieve information about object media
            
            UUID of the primitive
            Simulator where prim is located
            Call this callback when done
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            
            A terse object update, used when a transformation matrix or
            velocity/acceleration for an object changes but nothing else
            (scale/position/rotation/acceleration/velocity)
            
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            
            Setup construction data for a basic primitive shape
            
            Primitive shape to construct
            Construction data that can be plugged into a 
        
        
            
            
            
            
            
            
            
        
        
            
            
            
            
            
        
        
            
            Set the Shape data of an object
            
            A reference to the  object where the object resides
            The objects ID which is local to the simulator the object is in
            Data describing the prim shape
        
        
            
            Set the Material data of an object
            
            A reference to the  object where the object resides
            The objects ID which is local to the simulator the object is in
            The new material of the object
        
        
            
            
            
            
            
            
            
        
        
            
            
            
            
            
            
            
        
        
            Raised when the simulator sends us data containing
            A , Foliage or Attachment
            
            
        
        
            Raised when the simulator sends us data containing
            additional  information
            
            
        
        
            Raised when the simulator sends us data containing
            Primitive.ObjectProperties for an object we are currently tracking
        
        
            Raised when the simulator sends us data containing
            additional  and  details
            
        
        
            Raised when the simulator sends us data containing
            updated information for an 
        
        
            Raised when the simulator sends us data containing
             and  movement changes
        
        
            Raised when the simulator sends us data containing
            updates to an Objects DataBlock
        
        
            Raised when the simulator informs us an 
            or  is no longer within view
        
        
            Raised when the simulator sends us data containing
            updated sit information for our 
        
        
            Raised when the simulator sends us data containing
            purchase price information for a 
        
        
            
            Callback for getting object media data via CAP
            
            Indicates if the operation was succesfull
            Object media version string
            Array indexed on prim face of media entry data
        
        
             Provides data for the  event
             The  event occurs when the simulator sends
             an  containing a Primitive, Foliage or Attachment data
             Note 1: The  event will not be raised when the object is an Avatar
             Note 2: It is possible for the  to be 
             raised twice for the same object if for example the primitive moved to a new simulator, then returned to the current simulator or
             if an Avatar crosses the border into a new simulator and returns to the current simulator
             
             
             The following code example uses the , , and 
             properties to display new Primitives and Attachments on the  window.
             
                 // Subscribe to the event that gives us prim and foliage information
                 Client.Objects.ObjectUpdate += Objects_ObjectUpdate;
                 
            
                 private void Objects_ObjectUpdate(object sender, PrimEventArgs e)
                 {
                     Console.WriteLine("Primitive {0} {1} in {2} is an attachment {3}", e.Prim.ID, e.Prim.LocalID, e.Simulator.Name, e.IsAttachment);
                 }
             
             
             
             
             
        
        
            
            Construct a new instance of the PrimEventArgs class
            
            The simulator the object originated from
            The Primitive
            The simulator time dilation
            The prim was not in the dictionary before this update
            true if the primitive represents an attachment to an agent
        
        
            Get the simulator the  originated from
        
        
            Get the  details
        
        
            true if the  did not exist in the dictionary before this update (always true if object tracking has been disabled)
        
        
            true if the  is attached to an 
        
        
            Get the simulator Time Dilation
        
        
             Provides data for the  event
             The  event occurs when the simulator sends
             an  containing Avatar data    
             Note 1: The  event will not be raised when the object is an Avatar
             Note 2: It is possible for the  to be 
             raised twice for the same avatar if for example the avatar moved to a new simulator, then returned to the current simulator
             
             
             The following code example uses the  property to make a request for the top picks
             using the  method in the  class to display the names
             of our own agents picks listings on the  window.
             
                 // subscribe to the AvatarUpdate event to get our information
                 Client.Objects.AvatarUpdate += Objects_AvatarUpdate;
                 Client.Avatars.AvatarPicksReply += Avatars_AvatarPicksReply;
                 
                 private void Objects_AvatarUpdate(object sender, AvatarUpdateEventArgs e)
                 {
                     // we only want our own data
                     if (e.Avatar.LocalID == Client.Self.LocalID)
                     {    
                         // Unsubscribe from the avatar update event to prevent a loop
                         // where we continually request the picks every time we get an update for ourselves
                         Client.Objects.AvatarUpdate -= Objects_AvatarUpdate;
                         // make the top picks request through AvatarManager
                         Client.Avatars.RequestAvatarPicks(e.Avatar.ID);
                     }
                 }
            
                 private void Avatars_AvatarPicksReply(object sender, AvatarPicksReplyEventArgs e)
                 {
                     // we'll unsubscribe from the AvatarPicksReply event since we now have the data 
                     // we were looking for
                     Client.Avatars.AvatarPicksReply -= Avatars_AvatarPicksReply;
                     // loop through the dictionary and extract the names of the top picks from our profile
                     foreach (var pickName in e.Picks.Values)
                     {
                         Console.WriteLine(pickName);
                     }
                 }
             
             
             
             
        
        
            
            Construct a new instance of the AvatarUpdateEventArgs class
            
            The simulator the packet originated from
            The  data
            The simulator time dilation
            The avatar was not in the dictionary before this update
        
        
            Get the simulator the object originated from
        
        
            Get the  data
        
        
            Get the simulator time dilation
        
        
            true if the  did not exist in the dictionary before this update (always true if avatar tracking has been disabled)
        
        
            Provides additional primitive data for the  event
            The  event occurs when the simulator sends
            an  containing additional details for a Primitive, Foliage data or Attachment data
            The  event is also raised when a  request is
            made.
            
            
            The following code example uses the ,  and
            
            properties to display new attachments and send a request for additional properties containing the name of the
            attachment then display it on the  window.
                
                // Subscribe to the event that provides additional primitive details
                Client.Objects.ObjectProperties += Objects_ObjectProperties;
                 
                // handle the properties data that arrives
                private void Objects_ObjectProperties(object sender, ObjectPropertiesEventArgs e)
                {
                    Console.WriteLine("Primitive Properties: {0} Name is {1}", e.Properties.ObjectID, e.Properties.Name);
                }   
            
            
        
        
            
            Construct a new instance of the ObjectPropertiesEventArgs class
            
            The simulator the object is located
            The primitive Properties
        
        
            Get the simulator the object is located
        
        
            Get the primitive properties
        
        
            Provides additional primitive data for the  event
            The  event occurs when the simulator sends
            an  containing additional details for a Primitive or Foliage data that is currently
            being tracked in the  dictionary
            The  event is also raised when a  request is
            made and  is enabled    
                
        
        
            
            Construct a new instance of the ObjectPropertiesUpdatedEvenrArgs class
                            
            The simulator the object is located
            The Primitive
            The primitive Properties
        
        
            Get the simulator the object is located
        
        
            Get the primitive details
        
        
            Get the primitive properties
        
        
            Provides additional primitive data, permissions and sale info for the  event
            The  event occurs when the simulator sends
            an  containing additional details for a Primitive, Foliage data or Attachment. This includes
            Permissions, Sale info, and other basic details on an object
            The  event is also raised when a  request is
            made, the viewer equivalent is hovering the mouse cursor over an object
                
        
        
            Get the simulator the object is located
        
        
            
        
        
            
        
        
            Provides primitive data containing updated location, velocity, rotation, textures for the  event
            The  event occurs when the simulator sends updated location, velocity, rotation, etc        
            
        
        
            Get the simulator the object is located
        
        
            Get the primitive details
        
        
            
        
        
            
        
        
            
            
            
        
        
            Get the simulator the object is located
        
        
            Get the primitive details
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            Provides notification when an Avatar, Object or Attachment is DeRezzed or moves out of the avatars view for the 
             event
        
        
            Get the simulator the object is located
        
        
            The LocalID of the object
        
        
            
            Provides updates sit position data
            
        
        
            Get the simulator the object is located
        
        
            
        
        
            
        
        
            
        
        
            
            
            
        
        
            Get the simulator the object is located
        
        
            
        
        
            
        
        
            
        
        
            
            Indicates if the operation was successful
            
        
        
            
            Media version string
            
        
        
            
            Array of media entries indexed by face number
            
        
        
            
            
            
        
        
            
            
            
            
        
        
            
            De-serialization constructor for the InventoryNode Class
            
        
        
            
            Serialization handler for the InventoryNode Class
            
        
        
            
            De-serialization handler for the InventoryNode Class
            
        
        
            
            
            
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            For inventory folder nodes specifies weather the folder needs to be
            refreshed from the server
            
        
        
            
            
            
        
        
            The avatar has no rights
        
        
            The avatar can see the online status of the target avatar
        
        
            The avatar can see the location of the target avatar on the map
        
        
            The avatar can modify the ojects of the target avatar 
        
        
            
            This class holds information about an avatar in the friends list.  There are two ways 
            to interface to this class.  The first is through the set of boolean properties.  This is the typical
            way clients of this class will use it.  The second interface is through two bitflag properties,
            TheirFriendsRights and MyFriendsRights
            
        
        
            
            Used internally when building the initial list of friends at login time
            
            System ID of the avatar being prepesented
            Rights the friend has to see you online and to modify your objects
            Rights you have to see your friend online and to modify their objects
        
        
            
            FriendInfo represented as a string
            
            A string reprentation of both my rights and my friends rights
        
        
            
            System ID of the avatar
            
        
        
            
            full name of the avatar
            
        
        
            
            True if the avatar is online
            
        
        
            
            True if the friend can see if I am online
            
        
        
            
            True if the friend can see me on the map 
            
        
        
            
            True if the freind can modify my objects
            
        
        
            
            True if I can see if my friend is online
            
        
        
            
            True if I can see if my friend is on the map
            
        
        
            
            True if I can modify my friend's objects
            
        
        
            
            My friend's rights represented as bitmapped flags
            
        
        
            
            My rights represented as bitmapped flags
            
        
        
            
            This class is used to add and remove avatars from your friends list and to manage their permission.  
            
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the FriendOnline event
            A FriendInfoEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the FriendOffline event
            A FriendInfoEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the FriendRightsUpdate event
            A FriendInfoEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the FriendNames event
            A FriendNamesEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the FriendshipOffered event
            A FriendshipOfferedEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the FriendshipResponse event
            A FriendshipResponseEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the FriendshipTerminated event
            A FriendshipTerminatedEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the FriendFoundReply event
            A FriendFoundReplyEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            
            A dictionary of key/value pairs containing known friends of this avatar. 
            
            The Key is the  of the friend, the value is a 
            object that contains detailed information including permissions you have and have given to the friend
            
        
        
            
            A Dictionary of key/value pairs containing current pending frienship offers.
            
            The key is the  of the avatar making the request, 
            the value is the  of the request which is used to accept
            or decline the friendship offer
            
        
        
            
            Internal constructor
            
            A reference to the GridClient Object
        
        
            
            Accept a friendship request
            
            agentID of avatatar to form friendship with
            imSessionID of the friendship request message
        
        
            
            Decline a friendship request
            
             of friend
            imSessionID of the friendship request message
        
        
            
            Overload: Offer friendship to an avatar.
            
            System ID of the avatar you are offering friendship to
        
        
            
            Offer friendship to an avatar.
            
            System ID of the avatar you are offering friendship to
            A message to send with the request
        
        
            
            Terminate a friendship with an avatar
            
            System ID of the avatar you are terminating the friendship with
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            
            Change the rights of a friend avatar.
            
            the  of the friend
            the new rights to give the friend
            This method will implicitly set the rights to those passed in the rights parameter.
        
        
            
            Use to map a friends location on the grid.
            
            Friends UUID to find
            
        
        
            
            Use to track a friends movement on the grid
            
            Friends Key
        
        
            
            Ask for a notification of friend's online status
            
            Friend's UUID
        
        
            
            This handles the asynchronous response of a RequestAvatarNames call.
            
            
            names cooresponding to the the list of IDs sent the the RequestAvatarNames call.
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            
            Populate FriendList  with data from the login reply
            
            true if login was successful
            true if login request is requiring a redirect
            A string containing the response to the login request
            A string containing the reason for the request
            A  object containing the decoded 
            reply from the login server
        
        
            Raised when the simulator sends notification one of the members in our friends list comes online
        
        
            Raised when the simulator sends notification one of the members in our friends list goes offline
        
        
            Raised when the simulator sends notification one of the members in our friends list grants or revokes permissions
        
        
            Raised when the simulator sends us the names on our friends list
        
        
            Raised when the simulator sends notification another agent is offering us friendship
        
        
            Raised when a request we sent to friend another agent is accepted or declined
        
        
            Raised when the simulator sends notification one of the members in our friends list has terminated 
            our friendship
        
        
            Raised when the simulator sends the location of a friend we have 
            requested map location info for
        
        
            Contains information on a member of our friends list
        
        
            
            Construct a new instance of the FriendInfoEventArgs class
            
            The FriendInfo
        
        
            Get the FriendInfo
        
        
            Contains Friend Names
        
        
            
            Construct a new instance of the FriendNamesEventArgs class
            
            A dictionary where the Key is the ID of the Agent, 
            and the Value is a string containing their name
        
        
            A dictionary where the Key is the ID of the Agent, 
            and the Value is a string containing their name
        
        
            Sent when another agent requests a friendship with our agent
        
        
            
            Construct a new instance of the FriendshipOfferedEventArgs class
            
            The ID of the agent requesting friendship
            The name of the agent requesting friendship
            The ID of the session, used in accepting or declining the 
            friendship offer
        
        
            Get the ID of the agent requesting friendship
        
        
            Get the name of the agent requesting friendship
        
        
            Get the ID of the session, used in accepting or declining the 
            friendship offer
        
        
            A response containing the results of our request to form a friendship with another agent
        
        
            
            Construct a new instance of the FriendShipResponseEventArgs class
            
            The ID of the agent we requested a friendship with
            The name of the agent we requested a friendship with
            true if the agent accepted our friendship offer
        
        
            Get the ID of the agent we requested a friendship with
        
        
            Get the name of the agent we requested a friendship with
        
        
            true if the agent accepted our friendship offer
        
        
            Contains data sent when a friend terminates a friendship with us
        
        
            
            Construct a new instance of the FrindshipTerminatedEventArgs class
            
            The ID of the friend who terminated the friendship with us
            The name of the friend who terminated the friendship with us
        
        
            Get the ID of the agent that terminated the friendship with us
        
        
            Get the name of the agent that terminated the friendship with us
        
        
            
            Data sent in response to a  request which contains the information to allow us to map the friends location
            
        
        
            
            Construct a new instance of the FriendFoundReplyEventArgs class
            
            The ID of the agent we have requested location information for
            The region handle where our friend is located
            The simulator local position our friend is located
        
        
            Get the ID of the agent we have received location information for
        
        
            Get the region handle where our mapped friend is located
        
        
            Get the simulator local position where our friend is located
        
        
            
            Reads in a byte array of an Animation Asset created by the SecondLife(tm) client.
            
        
        
            
            Rotation Keyframe count (used internally)
            
        
        
            
            Position Keyframe count (used internally)
            
        
        
            
            Animation Priority
            
        
        
            
            The animation length in seconds.
            
        
        
            
            Expression set in the client.  Null if [None] is selected
            
        
        
            
            The time in seconds to start the animation
            
        
        
            
            The time in seconds to end the animation
            
        
        
            
            Loop the animation
            
        
        
            
            Meta data. Ease in Seconds.
            
        
        
            
            Meta data. Ease out seconds.
            
        
        
            
            Meta Data for the Hand Pose
            
        
        
            
            Number of joints defined in the animation
            
        
        
            
            Contains an array of joints
            
        
        
            
            Searialize an animation asset into it's joints/keyframes/meta data
            
            
        
        
            
            Variable length strings seem to be null terminated in the animation asset..    but..   
            use with caution, home grown.
            advances the index.
            
            The animation asset byte array
            The offset to start reading
            a string
        
        
            
            Read in a Joint from an animation asset byte array
            Variable length Joint fields, yay!
            Advances the index
            
            animation asset byte array
            Byte Offset of the start of the joint
            The Joint data serialized into the binBVHJoint structure
        
        
            
            Read Keyframes of a certain type
            advance i
            
            Animation Byte array
            Offset in the Byte Array.  Will be advanced
            Number of Keyframes
            Scaling Min to pass to the Uint16ToFloat method
            Scaling Max to pass to the Uint16ToFloat method
            
        
        
            
            A Joint and it's associated meta data and keyframes
            
        
        
            
            Name of the Joint.  Matches the avatar_skeleton.xml in client distros
            
        
        
            
            Joint Animation Override?   Was the same as the Priority in testing.. 
            
        
        
            
            Array of Rotation Keyframes in order from earliest to latest
            
        
        
            
            Array of Position Keyframes in order from earliest to latest
            This seems to only be for the Pelvis?
            
        
        
            
            A Joint Keyframe.  This is either a position or a rotation.
            
        
        
            
            Either a Vector3 position or a Vector3 Euler rotation
            
        
        
            
            Poses set in the animation metadata for the hands.
            
        
        
            
            The type of bump-mapping applied to a face
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            The level of shininess applied to a face
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            The texture mapping style used for a face
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            Flags in the TextureEntry block that describe which properties are 
            set
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            Represents an AssetScriptBinary object containing the 
            LSO compiled bytecode of an LSL script
            
        
        
            Initializes a new instance of an AssetScriptBinary object
        
        
            Initializes a new instance of an AssetScriptBinary object with parameters
            A unique  specific to this asset
            A byte array containing the raw asset data
        
        
            
            TODO: Encodes a scripts contents into a LSO Bytecode file
            
        
        
            
            TODO: Decode LSO Bytecode into a string
            
            true
        
        
            Override the base classes AssetType
        
        
            
            Temporary code to produce a tar archive in tar v7 format
            
        
        
            
            Binary writer for the underlying stream
            
        
        
            
            Write a directory entry to the tar archive.  We can only handle one path level right now!
            
            
        
        
            
            Write a file to the tar archive
            
            
            
        
        
            
            Write a file to the tar archive
            
            
            
        
        
            
            Finish writing the raw tar archive data to a stream.  The stream will be closed on completion.
            
        
        
            
            Write a particular entry
            
            
            
            
        
        
            
            
            
        
        
            
        
        
            
        
        
            
        
        
            
            Thrown when a packet could not be successfully deserialized
            
        
        
            
            Default constructor
            
        
        
            
            Constructor that takes an additional error message
            
            An error message to attach to this exception
        
        
            
            The header of a message template packet. Holds packet flags, sequence
            number, packet ID, and any ACKs that will be appended at the end of
            the packet
            
        
        
            
            Convert the AckList to a byte array, used for packet serializing
            
            Reference to the target byte array
            Beginning position to start writing to in the byte
            array, will be updated with the ending position of the ACK list
        
        
            
            
            
            
            
            
            
        
        
            
            
            
            
            
            
        
        
            
            A block of data in a packet. Packets are composed of one or more blocks,
            each block containing one or more fields
            
        
        
            
            Create a block from a byte array
            
            Byte array containing the serialized block
            Starting position of the block in the byte array.
            This will point to the data after the end of the block when the
            call returns
        
        
            
            Serialize this block into a byte array
            
            Byte array to serialize this block into
            Starting position in the byte array to serialize to.
            This will point to the position directly after the end of the
            serialized block when the call returns
        
        
            Current length of the data in this packet
        
        
            A generic value, not an actual packet type
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            Represents a single Voice Session to the Vivox service.
            
        
        
            
            Close this session.
            
        
        
            
            Look up an existing Participants in this session
            
            
            
        
        
            
            
            
        
        
            
            An instance of DelegateWrapper which calls InvokeWrappedDelegate,
            which in turn calls the DynamicInvoke method of the wrapped
            delegate
            
        
        
            
            Callback used to call EndInvoke on the asynchronously
            invoked DelegateWrapper
            
        
        
            
            Executes the specified delegate with the specified arguments
            asynchronously on a thread pool thread
            
            
            
        
        
            
            Invokes the wrapped delegate synchronously
            
            
            
        
        
            
            Calls EndInvoke on the wrapper and Close on the resulting WaitHandle
            to prevent resource leaks
            
            
        
        
            
            Delegate to wrap another delegate and its arguments
            
            
            
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the LandPatchReceived event
            A LandPatchReceivedEventArgs object containing the
            data returned from the simulator
        
        
            Thread sync lock object
        
        
            
            Default constructor
            
            
        
        
            Raised when the simulator responds sends 
        
        
            Simulator from that sent tha data
        
        
            Sim coordinate of the patch
        
        
            Sim coordinate of the patch
        
        
            Size of tha patch
        
        
            Heightmap for the patch
        
        
            
            
            
        
        
            
            
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            
            
        
        
            Size of the byte array used to store raw packet data
        
        
            Raw packet data buffer
        
        
            Length of the data to transmit
        
        
            EndPoint of the remote host
        
        
            
            Create an allocated UDP packet buffer for receiving a packet
            
        
        
            
            Create an allocated UDP packet buffer for sending a packet
            
            EndPoint of the remote host
        
        
            
            Create an allocated UDP packet buffer for sending a packet
            
            EndPoint of the remote host
            Size of the buffer to allocate for packet data
        
        
            
            Object pool for packet buffers. This is used to allocate memory for all
            incoming and outgoing packets, and zerocoding buffers for those packets
            
        
        
            
            Initialize the object pool in client mode
            
            Server to connect to
            
            
        
        
            
            Initialize the object pool in server mode
            
            
            
        
        
            
            Returns a packet buffer with EndPoint set if the buffer is in
            client mode, or with EndPoint set to null in server mode
            
            Initialized UDPPacketBuffer object
        
        
            
            Default constructor
            
        
        
            
            Check a packet buffer out of the pool
            
            A packet buffer object
        
        
            
            Singleton logging class for the entire library
            
        
        
            log4net logging engine
        
        
            
            Default constructor
            
        
        
            
            Send a log message to the logging engine
            
            The log message
            The severity of the log entry
        
        
            
            Send a log message to the logging engine
            
            The log message
            The severity of the log entry
            Instance of the client
        
        
            
            Send a log message to the logging engine
            
            The log message
            The severity of the log entry
            Exception that was raised
        
        
            
            Send a log message to the logging engine
            
            The log message
            The severity of the log entry
            Instance of the client
            Exception that was raised
        
        
            
            If the library is compiled with DEBUG defined, an event will be
            fired if an OnLogMessage handler is registered and the
            message will be sent to the logging engine
            
            The message to log at the DEBUG level to the
            current logging engine
        
        
            
            If the library is compiled with DEBUG defined and
            GridClient.Settings.DEBUG is true, an event will be
            fired if an OnLogMessage handler is registered and the
            message will be sent to the logging engine
            
            The message to log at the DEBUG level to the
            current logging engine
            Instance of the client
        
        
            Triggered whenever a message is logged. If this is left
            null, log messages will go to the console
        
        
            
            Callback used for client apps to receive log messages from
            the library
            
            Data being logged
            The severity of the log entry from 
        
        
            Sort by name
        
        
            Sort by date
        
        
            Sort folders by name, regardless of whether items are
            sorted by name or date
        
        
            Place system folders at the top
        
        
            
            Possible destinations for DeRezObject request
            
        
        
            
        
        
            Copy from in-world to agent inventory
        
        
            Derez to TaskInventory
        
        
            
        
        
            Take Object
        
        
            
        
        
            Delete Object
        
        
            Put an avatar attachment into agent inventory
        
        
            
        
        
            Return an object back to the owner's inventory
        
        
            Return a deeded object back to the last owner's inventory
        
        
            
            Upper half of the Flags field for inventory items
            
        
        
            Indicates that the NextOwner permission will be set to the
            most restrictive set of permissions found in the object set
            (including linkset items and object inventory items) on next rez
        
        
            Indicates that the object sale information has been
            changed
        
        
            If set, and a slam bit is set, indicates BaseMask will be overwritten on Rez
        
        
            If set, and a slam bit is set, indicates OwnerMask will be overwritten on Rez
        
        
            If set, and a slam bit is set, indicates GroupMask will be overwritten on Rez
        
        
            If set, and a slam bit is set, indicates EveryoneMask will be overwritten on Rez
        
        
            If set, and a slam bit is set, indicates NextOwnerMask will be overwritten on Rez
        
        
            Indicates whether this object is composed of multiple
            items or not
        
        
            Indicates that the asset is only referenced by this
            inventory item. If this item is deleted or updated to reference a
            new assetID, the asset can be deleted
        
        
            
            Base Class for Inventory Items
            
        
        
             of item/folder
        
        
             of parent folder
        
        
            Name of item/folder
        
        
            Item/Folder Owners 
        
        
            
            Constructor, takes an itemID as a parameter
            
            The  of the item
        
        
            
            
            
            
        
        
            
            
            
            
        
        
            
            Generates a number corresponding to the value of the object to support the use of a hash table,
            suitable for use in hashing algorithms and data structures such as a hash table
            
            A Hashcode of all the combined InventoryBase fields
        
        
            
            Determine whether the specified  object is equal to the current object
            
            InventoryBase object to compare against
            true if objects are the same
        
        
            
            Determine whether the specified  object is equal to the current object
            
            InventoryBase object to compare against
            true if objects are the same
        
        
            
            An Item in Inventory
            
        
        
            The  of this item
        
        
            The combined  of this item
        
        
            The type of item from 
        
        
            The type of item from the  enum
        
        
            The  of the creator of this item
        
        
            A Description of this item
        
        
            The s  this item is set to or owned by
        
        
            If true, item is owned by a group
        
        
            The price this item can be purchased for
        
        
            The type of sale from the  enum
        
        
            Combined flags from 
        
        
            Time and date this inventory item was created, stored as
            UTC (Coordinated Universal Time)
        
        
            Used to update the AssetID in requests sent to the server
        
        
            The  of the previous owner of the item
        
        
            
             Construct a new InventoryItem object
            
            The  of the item
        
        
            
            Construct a new InventoryItem object of a specific Type
            
            The type of item from 
             of the item
        
        
            
            Indicates inventory item is a link
            
            True if inventory item is a link to another inventory item
        
        
            
            
            
            
        
        
            
            
            
            
        
        
            
            Generates a number corresponding to the value of the object to support the use of a hash table.
            Suitable for use in hashing algorithms and data structures such as a hash table
            
            A Hashcode of all the combined InventoryItem fields
        
        
            
            Compares an object
            
            The object to compare
            true if comparison object matches
        
        
            
            Determine whether the specified  object is equal to the current object
            
            The  object to compare against
            true if objects are the same
        
        
            
            Determine whether the specified  object is equal to the current object
            
            The  object to compare against
            true if objects are the same
        
        
            
            InventoryTexture Class representing a graphical image
            
            
        
        
            
            Construct an InventoryTexture object
            
            A  which becomes the 
             objects AssetUUID
        
        
            
            Construct an InventoryTexture object from a serialization stream
            
        
        
            
            InventorySound Class representing a playable sound
            
        
        
            
            Construct an InventorySound object
            
            A  which becomes the 
             objects AssetUUID
        
        
            
            Construct an InventorySound object from a serialization stream
            
        
        
            
            InventoryCallingCard Class, contains information on another avatar
            
        
        
            
            Construct an InventoryCallingCard object
            
            A  which becomes the 
             objects AssetUUID
        
        
            
            Construct an InventoryCallingCard object from a serialization stream
            
        
        
            
            InventoryLandmark Class, contains details on a specific location
            
        
        
            
            Construct an InventoryLandmark object
            
            A  which becomes the 
             objects AssetUUID
        
        
            
            Construct an InventoryLandmark object from a serialization stream
            
        
        
            
            Landmarks use the InventoryItemFlags struct and will have a flag of 1 set if they have been visited
            
        
        
            
            InventoryObject Class contains details on a primitive or coalesced set of primitives
            
        
        
            
            Construct an InventoryObject object
            
            A  which becomes the 
             objects AssetUUID
        
        
            
            Construct an InventoryObject object from a serialization stream
            
        
        
            
            Gets or sets the upper byte of the Flags value
            
        
        
            
            Gets or sets the object attachment point, the lower byte of the Flags value
            
        
        
            
            InventoryNotecard Class, contains details on an encoded text document
            
        
        
            
            Construct an InventoryNotecard object
            
            A  which becomes the 
             objects AssetUUID
        
        
            
            Construct an InventoryNotecard object from a serialization stream
            
        
        
            
            InventoryCategory Class
            
            TODO: Is this even used for anything?
        
        
            
            Construct an InventoryCategory object
            
            A  which becomes the 
             objects AssetUUID
        
        
            
            Construct an InventoryCategory object from a serialization stream
            
        
        
            
            InventoryLSL Class, represents a Linden Scripting Language object
            
        
        
            
            Construct an InventoryLSL object
            
            A  which becomes the 
             objects AssetUUID
        
        
            
            Construct an InventoryLSL object from a serialization stream
            
        
        
            
            InventorySnapshot Class, an image taken with the viewer
            
        
        
            
            Construct an InventorySnapshot object
            
            A  which becomes the 
             objects AssetUUID
        
        
            
            Construct an InventorySnapshot object from a serialization stream
            
        
        
            
            InventoryAttachment Class, contains details on an attachable object
            
        
        
            
            Construct an InventoryAttachment object
            
            A  which becomes the 
             objects AssetUUID
        
        
            
            Construct an InventoryAttachment object from a serialization stream
            
        
        
            
            Get the last AttachmentPoint this object was attached to
            
        
        
            
            InventoryWearable Class, details on a clothing item or body part
            
        
        
            
            Construct an InventoryWearable object
            
            A  which becomes the 
             objects AssetUUID
        
        
            
            Construct an InventoryWearable object from a serialization stream
            
        
        
            
            The , Skin, Shape, Skirt, Etc
            
        
        
            
            InventoryAnimation Class, A bvh encoded object which animates an avatar
            
        
        
            
            Construct an InventoryAnimation object
            
            A  which becomes the 
             objects AssetUUID
        
        
            
            Construct an InventoryAnimation object from a serialization stream
            
        
        
            
            InventoryGesture Class, details on a series of animations, sounds, and actions
            
        
        
            
            Construct an InventoryGesture object
            
            A  which becomes the 
             objects AssetUUID
        
        
            
            Construct an InventoryGesture object from a serialization stream
            
        
        
            
            A folder contains s and has certain attributes specific 
            to itself
            
        
        
            The Preferred  for a folder.
        
        
            The Version of this folder
        
        
            Number of child items this folder contains.
        
        
            
            Constructor
            
            UUID of the folder
        
        
            
            
            
            
        
        
            
            Get Serilization data for this InventoryFolder object
            
        
        
            
            Construct an InventoryFolder object from a serialization stream
            
        
        
            
            
            
            
        
        
            
            
            
            
            
        
        
            
            
            
            
            
        
        
            
            
            
            
            
        
        
            
            Tools for dealing with agents inventory
            
        
        
            Used for converting shadow_id to asset_id
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the ItemReceived Event
             A ItemReceivedEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the FolderUpdated Event
             A FolderUpdatedEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the InventoryObjectOffered Event
             A InventoryObjectOfferedEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the TaskItemReceived Event
             A TaskItemReceivedEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the FindObjectByPath Event
             A FindObjectByPathEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the TaskInventoryReply Event
             A TaskInventoryReplyEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the SaveAssetToInventory Event
             A SaveAssetToInventoryEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the ScriptRunningReply Event
             A ScriptRunningReplyEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            Partial mapping of AssetTypes to folder names
        
        
            
            Default constructor
            
            Reference to the GridClient object
        
        
            
            Fetch an inventory item from the dataserver
            
            The items 
            The item Owners 
            a integer representing the number of milliseconds to wait for results
            An  object on success, or null if no item was found
            Items will also be sent to the  event
        
        
            
            Request A single inventory item
            
            The items 
            The item Owners 
            
        
        
            
            Request inventory items
            
            Inventory items to request
            Owners of the inventory items
            
        
        
            
            Get contents of a folder
            
            The  of the folder to search
            The  of the folders owner
            true to retrieve folders
            true to retrieve items
            sort order to return results in
            a integer representing the number of milliseconds to wait for results
            A list of inventory items matching search criteria within folder
            
            InventoryFolder.DescendentCount will only be accurate if both folders and items are
            requested
        
        
            
            Request the contents of an inventory folder
            
            The folder to search
            The folder owners 
            true to return s contained in folder
            true to return s containd in folder
            the sort order to return items in
            
        
        
            
            Returns the UUID of the folder (category) that defaults to
            containing 'type'. The folder is not necessarily only for that
            type
            
            This will return the root folder if one does not exist
            
            The UUID of the desired folder if found, the UUID of the RootFolder
            if not found, or UUID.Zero on failure
        
        
            
            Find an object in inventory using a specific path to search
            
            The folder to begin the search in
            The object owners 
            A string path to search
            milliseconds to wait for a reply
            Found items  or  if 
            timeout occurs or item is not found
        
        
            
            Find inventory items by path
            
            The folder to begin the search in
            The object owners 
            A string path to search, folders/objects separated by a '/'
            Results are sent to the  event
        
        
            
            Search inventory Store object for an item or folder
            
            The folder to begin the search in
            An array which creates a path to search
            Number of levels below baseFolder to conduct searches
            if True, will stop searching after first match is found
            A list of inventory items found
        
        
            
            Move an inventory item or folder to a new location
            
            The  item or folder to move
            The  to move item or folder to
        
        
            
            Move an inventory item or folder to a new location and change its name
            
            The  item or folder to move
            The  to move item or folder to
            The name to change the item or folder to
        
        
            
            Move and rename a folder
            
            The source folders 
            The destination folders 
            The name to change the folder to
        
        
            
            Update folder properties
            
             of the folder to update
            Sets folder's parent to 
            Folder name
            Folder type
        
        
            
            Move a folder
            
            The source folders 
            The destination folders 
        
        
            
            Move multiple folders, the keys in the Dictionary parameter,
            to a new parents, the value of that folder's key.
            
            A Dictionary containing the 
             of the source as the key, and the 
             of the destination as the value
        
        
            
            Move an inventory item to a new folder
            
            The  of the source item to move
            The  of the destination folder
        
        
            
            Move and rename an inventory item
            
            The  of the source item to move
            The  of the destination folder
            The name to change the folder to
        
        
            
            Move multiple inventory items to new locations
            
            A Dictionary containing the 
             of the source item as the key, and the 
             of the destination folder as the value
        
        
            
            Remove descendants of a folder
            
            The  of the folder
        
        
            
            Remove a single item from inventory
            
            The  of the inventory item to remove
        
        
            
            Remove a folder from inventory
            
            The  of the folder to remove
        
        
            
            Remove multiple items or folders from inventory
            
            A List containing the s of items to remove
            A List containing the s of the folders to remove
        
        
            
            Empty the Lost and Found folder
            
        
        
            
            Empty the Trash folder
            
        
        
            
            
            
            
            
            
            
            Proper use is to upload the inventory's asset first, then provide the Asset's TransactionID here.
            
            
            
        
        
            
            
            
            
            
            
            
            Proper use is to upload the inventory's asset first, then provide the Asset's TransactionID here.
            
            
            
            
        
        
            
            Creates a new inventory folder
            
            ID of the folder to put this folder in
            Name of the folder to create
            The UUID of the newly created folder
        
        
            
            Creates a new inventory folder
            
            ID of the folder to put this folder in
            Name of the folder to create
            Sets this folder as the default folder
            for new assets of the specified type. Use AssetType.Unknown
            to create a normal folder, otherwise it will likely create a
            duplicate of an existing folder type
            The UUID of the newly created folder
            If you specify a preferred type of AsseType.Folder
            it will create a new root folder which may likely cause all sorts
            of strange problems
        
        
            
            Create an inventory item and upload asset data
            
            Asset data
            Inventory item name
            Inventory item description
            Asset type
            Inventory type
            Put newly created inventory in this folder
            Delegate that will receive feedback on success or failure
        
        
            
            Create an inventory item and upload asset data
            
            Asset data
            Inventory item name
            Inventory item description
            Asset type
            Inventory type
            Put newly created inventory in this folder
            Permission of the newly created item 
            (EveryoneMask, GroupMask, and NextOwnerMask of Permissions struct are supported)
            Delegate that will receive feedback on success or failure
        
        
            
            Creates inventory link to another inventory item or folder
            
            Put newly created link in folder with this UUID
            Inventory item or folder
            Method to call upon creation of the link
        
        
            
            Creates inventory link to another inventory item
            
            Put newly created link in folder with this UUID
            Original inventory item
            Method to call upon creation of the link
        
        
            
            Creates inventory link to another inventory folder
            
            Put newly created link in folder with this UUID
            Original inventory folder
            Method to call upon creation of the link
        
        
            
            Creates inventory link to another inventory item or folder
            
            Put newly created link in folder with this UUID
            Original item's UUID
            Name
            Description
            Asset Type
            Inventory Type
            Transaction UUID
            Method to call upon creation of the link
        
        
            
            
            
            
            
            
            
        
        
            
            
            
            
            
            
            
            
        
        
            
            
            
            
            
            
            
            
        
        
            
            Request a copy of an asset embedded within a notecard
            
            Usually UUID.Zero for copying an asset from a notecard
            UUID of the notecard to request an asset from
            Target folder for asset to go to in your inventory
            UUID of the embedded asset
            callback to run when item is copied to inventory
        
        
            
            
            
            
        
        
            
            
            
            
        
        
            
            
            
            
            
        
        
            
            
            
            
            
            
        
        
            
            Save changes to notecard embedded in object contents
            
            Encoded notecard asset data
            Notecard UUID
            Object's UUID
            Called upon finish of the upload with status information
        
        
            
            Upload new gesture asset for an inventory gesture item
            
            Encoded gesture asset
            Gesture inventory UUID
            Callback whick will be called when upload is complete
        
        
            
            Update an existing script in an agents Inventory
            
            A byte[] array containing the encoded scripts contents
            the itemID of the script
            if true, sets the script content to run on the mono interpreter
            
        
        
            
            Update an existing script in an task Inventory
            
            A byte[] array containing the encoded scripts contents
            the itemID of the script
            UUID of the prim containting the script
            if true, sets the script content to run on the mono interpreter
            if true, sets the script to running
            
        
        
            
            Rez an object from inventory
            
            Simulator to place object in
            Rotation of the object when rezzed
            Vector of where to place object
            InventoryItem object containing item details
        
        
            
            Rez an object from inventory
            
            Simulator to place object in
            Rotation of the object when rezzed
            Vector of where to place object
            InventoryItem object containing item details
            UUID of group to own the object
        
        
            
            Rez an object from inventory
            
            Simulator to place object in
            Rotation of the object when rezzed
            Vector of where to place object
            InventoryItem object containing item details
            UUID of group to own the object        
            User defined queryID to correlate replies
            If set to true, the CreateSelected flag
            will be set on the rezzed object        
        
        
            
            DeRez an object from the simulator to the agents Objects folder in the agents Inventory
            
            The simulator Local ID of the object
            If objectLocalID is a child primitive in a linkset, the entire linkset will be derezzed
        
        
            
            DeRez an object from the simulator and return to inventory
            
            The simulator Local ID of the object
            The type of destination from the  enum
            The destination inventory folders  -or- 
            if DeRezzing object to a tasks Inventory, the Tasks 
            The transaction ID for this request which
            can be used to correlate this request with other packets
            If objectLocalID is a child primitive in a linkset, the entire linkset will be derezzed
        
        
            
            Rez an item from inventory to its previous simulator location
            
            
            
            
            
        
        
            
            Give an inventory item to another avatar
            
            The  of the item to give
            The name of the item
            The type of the item from the  enum
            The  of the recipient
            true to generate a beameffect during transfer
        
        
            
            Give an inventory Folder with contents to another avatar
            
            The  of the Folder to give
            The name of the folder
            The type of the item from the  enum
            The  of the recipient
            true to generate a beameffect during transfer
        
        
            
            Copy or move an  from agent inventory to a task (primitive) inventory
            
            The target object
            The item to copy or move from inventory
            
            For items with copy permissions a copy of the item is placed in the tasks inventory,
            for no-copy items the object is moved to the tasks inventory
        
        
            
            Retrieve a listing of the items contained in a task (Primitive)
            
            The tasks 
            The tasks simulator local ID
            milliseconds to wait for reply from simulator
            A list containing the inventory items inside the task or null
            if a timeout occurs
            This request blocks until the response from the simulator arrives 
            or timeoutMS is exceeded
        
        
            
            Request the contents of a tasks (primitives) inventory from the 
            current simulator
            
            The LocalID of the object
            
        
        
            
            Request the contents of a tasks (primitives) inventory
            
            The simulator Local ID of the object
            A reference to the simulator object that contains the object
            
        
        
            
            Move an item from a tasks (Primitive) inventory to the specified folder in the avatars inventory
            
            LocalID of the object in the simulator
            UUID of the task item to move
            The ID of the destination folder in this agents inventory
            Simulator Object
            Raises the  event
        
        
            
            Remove an item from an objects (Prim) Inventory
            
            LocalID of the object in the simulator
            UUID of the task item to remove
            Simulator Object
            You can confirm the removal by comparing the tasks inventory serial before and after the 
            request with the  request combined with
            the  event
        
        
             
             Copy an InventoryScript item from the Agents Inventory into a primitives task inventory
             
             An unsigned integer representing a primitive being simulated
             An  which represents a script object from the agents inventory
             true to set the scripts running state to enabled
             A Unique Transaction ID
             
             The following example shows the basic steps necessary to copy a script from the agents inventory into a tasks inventory
             and assumes the script exists in the agents inventory.
             
                uint primID = 95899503; // Fake prim ID
                UUID scriptID = UUID.Parse("92a7fe8a-e949-dd39-a8d8-1681d8673232"); // Fake Script UUID in Inventory
            
                Client.Inventory.FolderContents(Client.Inventory.FindFolderForType(AssetType.LSLText), Client.Self.AgentID, 
                    false, true, InventorySortOrder.ByName, 10000);
            
                Client.Inventory.RezScript(primID, (InventoryItem)Client.Inventory.Store[scriptID]);
             
             
        
        
            
            Request the running status of a script contained in a task (primitive) inventory
            
            The ID of the primitive containing the script
            The ID of the script
            The  event can be used to obtain the results of the 
            request
            
        
        
            
            Send a request to set the running state of a script contained in a task (primitive) inventory
            
            The ID of the primitive containing the script
            The ID of the script
            true to set the script running, false to stop a running script
            To verify the change you can use the  method combined
            with the  event
        
        
            
            Create a CRC from an InventoryItem
            
            The source InventoryItem
            A uint representing the source InventoryItem as a CRC
        
        
            
            Reverses a cheesy XORing with a fixed UUID to convert a shadow_id to an asset_id
            
            Obfuscated shadow_id value
            Deobfuscated asset_id value
        
        
            
            Does a cheesy XORing with a fixed UUID to convert an asset_id to a shadow_id
            
            asset_id value to obfuscate
            Obfuscated shadow_id value
        
        
            
            Wrapper for creating a new  object
            
            The type of item from the  enum
            The  of the newly created object
            An  object with the type and id passed
        
        
            
            Parse the results of a RequestTaskInventory() response
            
            A string which contains the data from the task reply
            A List containing the items contained within the tasks inventory
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            
            UpdateCreateInventoryItem packets are received when a new inventory item 
            is created. This may occur when an object that's rezzed in world is
            taken into inventory, when an item is created using the CreateInventoryItem
            packet, or when an object is purchased
            
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Raised when the simulator sends us data containing
            ...
        
        
            Raised when the simulator sends us data containing
            ...
        
        
            Raised when the simulator sends us data containing
            an inventory object sent by another avatar or primitive
        
        
            Raised when the simulator sends us data containing
            ...
        
        
            Raised when the simulator sends us data containing
            ...
        
        
            Raised when the simulator sends us data containing
            ...
        
        
            Raised when the simulator sends us data containing
            ...
        
        
            Raised when the simulator sends us data containing
            ...
        
        
            
            Get this agents Inventory data
            
        
        
            
            Callback for inventory item creation finishing
            
            Whether the request to create an inventory
            item succeeded or not
            Inventory item being created. If success is
            false this will be null
        
        
            
            Callback for an inventory item being create from an uploaded asset
            
            true if inventory item creation was successful
            
            
            
        
        
            
            
            
            
        
        
            
            Reply received when uploading an inventory asset
            
            Has upload been successful
            Error message if upload failed
            Inventory asset UUID
            New asset UUID
        
        
            
            Delegate that is invoked when script upload is completed
            
            Has upload succeded (note, there still might be compile errors)
            Upload status message
            Is compilation successful
            If compilation failed, list of error messages, null on compilation success
            Script inventory UUID
            Script's new asset UUID
        
        
            Set to true to accept offer, false to decline it
        
        
            The folder to accept the inventory into, if null default folder for  will be used
        
        
            
            Callback when an inventory object is accepted and received from a
            task inventory. This is the callback in which you actually get
            the ItemID, as in ObjectOfferedCallback it is null when received
            from a task.
            
        
        
            
            Map layer request type
            
        
        
            Objects and terrain are shown
        
        
            Only the terrain is shown, no objects
        
        
            Overlay showing land for sale and for auction
        
        
            
            Type of grid item, such as telehub, event, populator location, etc.
            
        
        
            Telehub
        
        
            PG rated event
        
        
            Mature rated event
        
        
            Popular location
        
        
            Locations of avatar groups in a region
        
        
            Land for sale
        
        
            Classified ad
        
        
            Adult rated event
        
        
            Adult land for sale
        
        
            
            Information about a region on the grid map
            
        
        
            Sim X position on World Map
        
        
            Sim Y position on World Map
        
        
            Sim Name (NOTE: In lowercase!)
        
        
            
        
        
            Appears to always be zero (None)
        
        
            Sim's defined Water Height
        
        
            
        
        
            UUID of the World Map image
        
        
            Unique identifier for this region, a combination of the X 
            and Y position
        
        
            
            
            
            
        
        
            
            
            
            
        
        
            
            
            
            
            
        
        
            
            Visual chunk of the grid map
            
        
        
            
            Base class for Map Items
            
        
        
            The Global X position of the item
        
        
            The Global Y position of the item
        
        
            Get the Local X position of the item
        
        
            Get the Local Y position of the item
        
        
            Get the Handle of the region
        
        
            
            Represents an agent or group of agents location
            
        
        
            
            Represents a Telehub location
            
        
        
            
            Represents a non-adult parcel of land for sale
            
        
        
            
            Represents an Adult parcel of land for sale
            
        
        
            
            Represents a PG Event
            
        
        
            
            Represents a Mature event
            
        
        
            
            Represents an Adult event
            
        
        
            
            Manages grid-wide tasks such as the world map
            
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the CoarseLocationUpdate event
            A CoarseLocationUpdateEventArgs object containing the
            data sent by simulator
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the GridRegion event
            A GridRegionEventArgs object containing the
            data sent by simulator
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the GridLayer event
            A GridLayerEventArgs object containing the
            data sent by simulator
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the GridItems event
            A GridItemEventArgs object containing the
            data sent by simulator
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the RegionHandleReply event
            A RegionHandleReplyEventArgs object containing the
            data sent by simulator
        
        
            Thread sync lock object
        
        
            A dictionary of all the regions, indexed by region name
        
        
            A dictionary of all the regions, indexed by region handle
        
        
            
            Constructor
            
            Instance of GridClient object to associate with this GridManager instance
        
        
            
            
            
            
        
        
            
            Request a map layer
            
            The name of the region
            The type of layer
        
        
            
            
            
            
            
            
            
            
            
        
        
            
            
            
            
            
            
            
            
        
        
            
            
            
            
            
            
        
        
            
            Request data for all mainland (Linden managed) simulators
            
        
        
            
            Request the region handle for the specified region UUID
            
            UUID of the region to look up
        
        
            
            Get grid region information using the region name, this function
            will block until it can find the region or gives up
            
            Name of sim you're looking for
            Layer that you are requesting
            Will contain a GridRegion for the sim you're
            looking for if successful, otherwise an empty structure
            True if the GridRegion was successfully fetched, otherwise
            false
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Raised when the simulator sends a  
            containing the location of agents in the simulator
        
        
            Raised when the simulator sends a Region Data in response to 
            a Map request
        
        
            Raised when the simulator sends GridLayer object containing
            a map tile coordinates and texture information
        
        
            Raised when the simulator sends GridItems object containing
            details on events, land sales at a specific location
        
        
            Raised in response to a Region lookup
        
        
            Unknown
        
        
            Current direction of the sun
        
        
            Current angular velocity of the sun
        
        
            Current world time
        
        
            
            
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            Login Request Parameters
            
        
        
            The URL of the Login Server
        
        
            The number of milliseconds to wait before a login is considered
            failed due to timeout
        
        
            The request method
            login_to_simulator is currently the only supported method
        
        
            The Agents First name
        
        
            The Agents Last name
        
        
            A md5 hashed password
            plaintext password will be automatically hashed
        
        
            The agents starting location once logged in
            Either "last", "home", or a string encoded URI 
            containing the simulator name and x/y/z coordinates e.g: uri:hooper&128&152&17
        
        
            A string containing the client software channel information
            Second Life Release
        
        
            The client software version information
            The official viewer uses: Second Life Release n.n.n.n 
            where n is replaced with the current version of the viewer
        
        
            A string containing the platform information the agent is running on
        
        
            A string hash of the network cards Mac Address
        
        
            Unknown or deprecated
        
        
            A string hash of the first disk drives ID used to identify this clients uniqueness
        
        
            A string containing the viewers Software, this is not directly sent to the login server but 
            instead is used to generate the Version string
        
        
            A string representing the software creator. This is not directly sent to the login server but
            is used by the library to generate the Version information
        
        
            If true, this agent agrees to the Terms of Service of the grid its connecting to
        
        
            Unknown
        
        
            An array of string sent to the login server to enable various options
        
        
            A randomly generated ID to distinguish between login attempts. This value is only used
            internally in the library and is never sent over the wire
        
        
            
            Default constuctor, initializes sane default values
            
        
        
            
            Instantiates new LoginParams object and fills in the values
            
            Instance of GridClient to read settings from
            Login first name
            Login last name
            Password
            Login channnel (application name)
            Client version, should be application name + version number
        
        
            
            Instantiates new LoginParams object and fills in the values
            
            Instance of GridClient to read settings from
            Login first name
            Login last name
            Password
            Login channnel (application name)
            Client version, should be application name + version number
            URI of the login server
        
        
            
            The decoded data returned from the login server after a successful login
            
        
        
            true, false, indeterminate
        
        
            Login message of the day
        
        
            M or PG, also agent_region_access and agent_access_max
        
        
            
            Parse LLSD Login Reply Data
            
            An  
            contaning the login response data
            XML-RPC logins do not require this as XML-RPC.NET 
            automatically populates the struct properly using attributes
        
        
            
            
            
        
        
            OK
        
        
            Transfer completed
        
        
            
        
        
            
        
        
            Unknown error occurred
        
        
            Equivalent to a 404 error
        
        
            Client does not have permission for that resource
        
        
            Unknown status
        
        
            
            
            
        
        
            
        
        
            Unknown
        
        
            Virtually all asset transfers use this channel
        
        
            
            
            
        
        
            
        
        
            Asset from the asset server
        
        
            Inventory item
        
        
            Estate asset, such as an estate covenant
        
        
            
            
            
        
        
            
        
        
            
        
        
            
        
        
            
            
            
        
        
            
        
        
            
        
        
            
            Image file format
            
        
        
            
            
            
        
        
            Number of milliseconds passed since the last transfer
            packet was received
        
        
            
            
            
        
        
            
            
            
        
        
            
            
            
        
        
            
            
            
        
        
            
            
            
        
        
            
            
            
            
            
            
            
        
        
            
            
            
        
        
            Number of milliseconds to wait for a transfer header packet if out of order data was received
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the XferReceived event
            A XferReceivedEventArgs object containing the
            data returned from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the AssetUploaded event
            A AssetUploadedEventArgs object containing the
            data returned from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the UploadProgress event
            A UploadProgressEventArgs object containing the
            data returned from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the InitiateDownload event
            A InitiateDownloadEventArgs object containing the
            data returned from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the ImageReceiveProgress event
            A ImageReceiveProgressEventArgs object containing the
            data returned from the simulator
        
        
            Thread sync lock object
        
        
            Texture download cache
        
        
            
            Default constructor
            
            A reference to the GridClient object
        
        
            
            Request an asset download
            
            Asset UUID
            Asset type, must be correct for the transfer to succeed
            Whether to give this transfer an elevated priority
            The callback to fire when the simulator responds with the asset data
        
        
            
            Request an asset download
            
            Asset UUID
            Asset type, must be correct for the transfer to succeed
            Whether to give this transfer an elevated priority
            Source location of the requested asset
            The callback to fire when the simulator responds with the asset data
        
        
            
            Request an asset download
            
            Asset UUID
            Asset type, must be correct for the transfer to succeed
            Whether to give this transfer an elevated priority
            Source location of the requested asset
            UUID of the transaction
            The callback to fire when the simulator responds with the asset data
        
        
            
            Request an asset download through the almost deprecated Xfer system
            
            Filename of the asset to request
            Whether or not to delete the asset
            off the server after it is retrieved
            Use large transfer packets or not
            UUID of the file to request, if filename is
            left empty
            Asset type of vFileID, or
            AssetType.Unknown if filename is not empty
            Sets the FilePath in the request to Cache
            (4) if true, otherwise Unknown (0) is used
            
        
        
            
            
            
            Use UUID.Zero if you do not have the 
            asset ID but have all the necessary permissions
            The item ID of this asset in the inventory
            Use UUID.Zero if you are not requesting an 
            asset from an object inventory
            The owner of this asset
            Asset type
            Whether to prioritize this asset download or not
            
        
        
            
            Used to force asset data into the PendingUpload property, ie: for raw terrain uploads
            
            An AssetUpload object containing the data to upload to the simulator
        
        
            
            Request an asset be uploaded to the simulator
            
            The  Object containing the asset data
            If True, the asset once uploaded will be stored on the simulator
            in which the client was connected in addition to being stored on the asset server
            The  of the transfer, can be used to correlate the upload with
            events being fired
        
        
            
            Request an asset be uploaded to the simulator
            
            The  of the asset being uploaded
            A byte array containing the encoded asset data
            If True, the asset once uploaded will be stored on the simulator
            in which the client was connected in addition to being stored on the asset server
            The  of the transfer, can be used to correlate the upload with
            events being fired
        
        
            
            Request an asset be uploaded to the simulator
            
            
            Asset type to upload this data as
            A byte array containing the encoded asset data
            If True, the asset once uploaded will be stored on the simulator
            in which the client was connected in addition to being stored on the asset server
            The  of the transfer, can be used to correlate the upload with
            events being fired
        
        
            
            Initiate an asset upload
            
            The ID this asset will have if the
            upload succeeds
            Asset type to upload this data as
            Raw asset data to upload
            Whether to store this asset on the local
            simulator or the grid-wide asset server
            The tranaction id for the upload 
            The transaction ID of this transfer
        
        
             
             Request a texture asset from the simulator using the  system to 
             manage the requests and re-assemble the image from the packets received from the simulator
             
             The  of the texture asset to download
             The  of the texture asset. 
             Use  for most textures, or  for baked layer texture assets
             A float indicating the requested priority for the transfer. Higher priority values tell the simulator
             to prioritize the request before lower valued requests. An image already being transferred using the  can have
             its priority changed by resending the request with the new priority value
             Number of quality layers to discard.
             This controls the end marker of the data sent. Sending with value -1 combined with priority of 0 cancels an in-progress
             transfer.
             A bug exists in the Linden Simulator where a -1 will occasionally be sent with a non-zero priority
             indicating an off-by-one error.
             The packet number to begin the request at. A value of 0 begins the request
             from the start of the asset texture
             The  callback to fire when the image is retrieved. The callback
             will contain the result of the request and the texture asset data
             If true, the callback will be fired for each chunk of the downloaded image. 
             The callback asset parameter will contain all previously received chunks of the texture asset starting 
             from the beginning of the request
             
             Request an image and fire a callback when the request is complete
             
             Client.Assets.RequestImage(UUID.Parse("c307629f-e3a1-4487-5e88-0d96ac9d4965"), ImageType.Normal, TextureDownloader_OnDownloadFinished);
             
             private void TextureDownloader_OnDownloadFinished(TextureRequestState state, AssetTexture asset)
             {
                 if(state == TextureRequestState.Finished)
                 {
                   Console.WriteLine("Texture {0} ({1} bytes) has been successfully downloaded", 
                     asset.AssetID,
                     asset.AssetData.Length); 
                 }
             }
             
             Request an image and use an inline anonymous method to handle the downloaded texture data
             
             Client.Assets.RequestImage(UUID.Parse("c307629f-e3a1-4487-5e88-0d96ac9d4965"), ImageType.Normal, delegate(TextureRequestState state, AssetTexture asset) 
                                                     {
                                                         if(state == TextureRequestState.Finished)
                                                         {
                                                             Console.WriteLine("Texture {0} ({1} bytes) has been successfully downloaded", 
                                                             asset.AssetID,
                                                             asset.AssetData.Length); 
                                                         }
                                                     }
             );
             
             Request a texture, decode the texture to a bitmap image and apply it to a imagebox 
             
             Client.Assets.RequestImage(UUID.Parse("c307629f-e3a1-4487-5e88-0d96ac9d4965"), ImageType.Normal, TextureDownloader_OnDownloadFinished);
             
             private void TextureDownloader_OnDownloadFinished(TextureRequestState state, AssetTexture asset)
             {
                 if(state == TextureRequestState.Finished)
                 {
                     ManagedImage imgData;
                     Image bitmap;
            
                     if (state == TextureRequestState.Finished)
                     {
                         OpenJPEG.DecodeToImage(assetTexture.AssetData, out imgData, out bitmap);
                         picInsignia.Image = bitmap;
                     }               
                 }
             }
             
             
        
        
            
            Overload: Request a texture asset from the simulator using the  system to 
            manage the requests and re-assemble the image from the packets received from the simulator
            
            The  of the texture asset to download
            The  callback to fire when the image is retrieved. The callback
            will contain the result of the request and the texture asset data
        
        
            
            Overload: Request a texture asset from the simulator using the  system to 
            manage the requests and re-assemble the image from the packets received from the simulator
            
            The  of the texture asset to download
            The  of the texture asset. 
            Use  for most textures, or  for baked layer texture assets
            The  callback to fire when the image is retrieved. The callback
            will contain the result of the request and the texture asset data
        
        
            
            Overload: Request a texture asset from the simulator using the  system to 
            manage the requests and re-assemble the image from the packets received from the simulator
            
            The  of the texture asset to download
            The  of the texture asset. 
            Use  for most textures, or  for baked layer texture assets
            The  callback to fire when the image is retrieved. The callback
            will contain the result of the request and the texture asset data
            If true, the callback will be fired for each chunk of the downloaded image. 
            The callback asset parameter will contain all previously received chunks of the texture asset starting 
            from the beginning of the request
        
        
            
            Cancel a texture request
            
            The texture assets 
        
        
            
            Requests download of a mesh asset
            
            UUID of the mesh asset
            Callback when the request completes
        
        
            
            Lets TexturePipeline class fire the progress event
            
            The texture ID currently being downloaded
            the number of bytes transferred
            the total number of bytes expected
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Raised when the simulator responds sends 
        
        
            Raised during upload completes
        
        
            Raised during upload with progres update
        
        
            Fired when the simulator sends an InitiateDownloadPacket, used to download terrain .raw files
        
        
            Fired when a texture is in the process of being downloaded by the TexturePipeline class
        
        
            
            Callback used for various asset download requests
            
            Transfer information
            Downloaded asset, null on fail
        
        
            
            Callback used upon competition of baked texture upload
            
            Asset UUID of the newly uploaded baked texture
        
        
            
            A callback that fires upon the completition of the RequestMesh call
            
            Was the download successfull
            Resulting mesh or null on problems
        
        
            Xfer data
        
        
            Upload data
        
        
            Filename used on the simulator
        
        
            Filename used by the client
        
        
            UUID of the image that is in progress
        
        
            Number of bytes received so far
        
        
            Image size in bytes
        
        
            
            Static pre-defined animations available to all agents
            
        
        
            Agent with afraid expression on face
        
        
            Agent aiming a bazooka (right handed)
        
        
            Agent aiming a bow (left handed)
        
        
            Agent aiming a hand gun (right handed)
        
        
            Agent aiming a rifle (right handed)
        
        
            Agent with angry expression on face
        
        
            Agent hunched over (away)
        
        
            Agent doing a backflip
        
        
            Agent laughing while holding belly
        
        
            Agent blowing a kiss
        
        
            Agent with bored expression on face
        
        
            Agent bowing to audience
        
        
            Agent brushing himself/herself off
        
        
            Agent in busy mode
        
        
            Agent clapping hands
        
        
            Agent doing a curtsey bow
        
        
            Agent crouching
        
        
            Agent crouching while walking
        
        
            Agent crying
        
        
            Agent unanimated with arms out (e.g. setting appearance)
        
        
            Agent re-animated after set appearance finished
        
        
            Agent dancing
        
        
            Agent dancing
        
        
            Agent dancing
        
        
            Agent dancing
        
        
            Agent dancing
        
        
            Agent dancing
        
        
            Agent dancing
        
        
            Agent dancing
        
        
            Agent on ground unanimated
        
        
            Agent boozing it up
        
        
            Agent with embarassed expression on face
        
        
            Agent with afraid expression on face
        
        
            Agent with angry expression on face
        
        
            Agent with bored expression on face
        
        
            Agent crying
        
        
            Agent showing disdain (dislike) for something
        
        
            Agent with embarassed expression on face
        
        
            Agent with frowning expression on face
        
        
            Agent with kissy face
        
        
            Agent expressing laughgter
        
        
            Agent with open mouth
        
        
            Agent with repulsed expression on face
        
        
            Agent expressing sadness
        
        
            Agent shrugging shoulders
        
        
            Agent with a smile
        
        
            Agent expressing surprise
        
        
            Agent sticking tongue out
        
        
            Agent with big toothy smile
        
        
            Agent winking
        
        
            Agent expressing worry
        
        
            Agent falling down
        
        
            Agent walking (feminine version)
        
        
            Agent wagging finger (disapproval)
        
        
            I'm not sure I want to know
        
        
            Agent in superman position
        
        
            Agent in superman position
        
        
            Agent greeting another
        
        
            Agent holding bazooka (right handed)
        
        
            Agent holding a bow (left handed)
        
        
            Agent holding a handgun (right handed)
        
        
            Agent holding a rifle (right handed)
        
        
            Agent throwing an object (right handed)
        
        
            Agent in static hover
        
        
            Agent hovering downward
        
        
            Agent hovering upward
        
        
            Agent being impatient
        
        
            Agent jumping
        
        
            Agent jumping with fervor
        
        
            Agent point to lips then rear end
        
        
            Agent landing from jump, finished flight, etc
        
        
            Agent laughing
        
        
            Agent landing from jump, finished flight, etc
        
        
            Agent sitting on a motorcycle
        
        
            
        
        
            Agent moving head side to side
        
        
            Agent moving head side to side with unhappy expression
        
        
            Agent taunting another
        
        
            
        
        
            Agent giving peace sign
        
        
            Agent pointing at self
        
        
            Agent pointing at another
        
        
            Agent preparing for jump (bending knees)
        
        
            Agent punching with left hand
        
        
            Agent punching with right hand
        
        
            Agent acting repulsed
        
        
            Agent trying to be Chuck Norris
        
        
            Rocks, Paper, Scissors 1, 2, 3
        
        
            Agent with hand flat over other hand
        
        
            Agent with fist over other hand
        
        
            Agent with two fingers spread over other hand
        
        
            Agent running
        
        
            Agent appearing sad
        
        
            Agent saluting
        
        
            Agent shooting bow (left handed)
        
        
            Agent cupping mouth as if shouting
        
        
            Agent shrugging shoulders
        
        
            Agent in sit position
        
        
            Agent in sit position (feminine)
        
        
            Agent in sit position (generic)
        
        
            Agent sitting on ground
        
        
            Agent sitting on ground
        
        
            
        
        
            Agent sleeping on side
        
        
            Agent smoking
        
        
            Agent inhaling smoke
        
        
            
        
        
            Agent taking a picture
        
        
            Agent standing
        
        
            Agent standing up
        
        
            Agent standing
        
        
            Agent standing
        
        
            Agent standing
        
        
            Agent standing
        
        
            Agent stretching
        
        
            Agent in stride (fast walk)
        
        
            Agent surfing
        
        
            Agent acting surprised
        
        
            Agent striking with a sword
        
        
            Agent talking (lips moving)
        
        
            Agent throwing a tantrum
        
        
            Agent throwing an object (right handed)
        
        
            Agent trying on a shirt
        
        
            Agent turning to the left
        
        
            Agent turning to the right
        
        
            Agent typing
        
        
            Agent walking
        
        
            Agent whispering
        
        
            Agent whispering with fingers in mouth
        
        
            Agent winking
        
        
            Agent winking
        
        
            Agent worried
        
        
            Agent nodding yes
        
        
            Agent nodding yes with happy face
        
        
            Agent floating with legs and arms crossed
        
        
            
            A dictionary containing all pre-defined animations
            
            A dictionary containing the pre-defined animations, 
            where the key is the animations ID, and the value is a string
            containing a name to identify the purpose of the animation
        
        
            
            Level of Detail mesh
            
        
        
            
            A linkset asset, containing a parent primitive and zero or more children
            
        
        
            Initializes a new instance of an AssetPrim object
        
        
            
            Initializes a new instance of an AssetPrim object
            
            A unique  specific to this asset
            A byte array containing the raw asset data
        
        
            
            
            
        
        
            
            
            
            
        
        
            Override the base classes AssetType
        
        
            
            Only used internally for XML serialization/deserialization
            
        
        
            
            The deserialized form of a single primitive in a linkset asset
            
        
        
            
            
            
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the AttachedSound Event
             A AttachedSoundEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the AttachedSoundGainChange Event
             A AttachedSoundGainChangeEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the SoundTrigger Event
             A SoundTriggerEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the PreloadSound Event
             A PreloadSoundEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            
            Construct a new instance of the SoundManager class, used for playing and receiving
            sound assets
            
            A reference to the current GridClient instance
        
        
            
            Plays a sound in the current region at full volume from avatar position
            
            UUID of the sound to be played
        
        
            
            Plays a sound in the current region at full volume
            
            UUID of the sound to be played.
            position for the sound to be played at. Normally the avatar.
        
        
            
            Plays a sound in the current region
            
            UUID of the sound to be played.
            position for the sound to be played at. Normally the avatar.
            volume of the sound, from 0.0 to 1.0
        
        
            
            Plays a sound in the specified sim
            
            UUID of the sound to be played.
            UUID of the sound to be played.
            position for the sound to be played at. Normally the avatar.
            volume of the sound, from 0.0 to 1.0
        
        
            
            Play a sound asset
            
            UUID of the sound to be played.
            handle id for the sim to be played in.
            position for the sound to be played at. Normally the avatar.
            volume of the sound, from 0.0 to 1.0
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Raised when the simulator sends us data containing
            sound
        
        
            Raised when the simulator sends us data containing
            ...
        
        
            Raised when the simulator sends us data containing
            ...
        
        
            Raised when the simulator sends us data containing
            ...
        
        
            Provides data for the  event
            The  event occurs when the simulator sends
            the sound data which emits from an agents attachment
            
            The following code example shows the process to subscribe to the  event
            and a stub to handle the data passed from the simulator
            
                // Subscribe to the AttachedSound event
                Client.Sound.AttachedSound += Sound_AttachedSound;
                
                // process the data raised in the event here
                private void Sound_AttachedSound(object sender, AttachedSoundEventArgs e)
                {
                    // ... Process AttachedSoundEventArgs here ...
                }
            
            
        
        
            
            Construct a new instance of the SoundTriggerEventArgs class
            
            Simulator where the event originated
            The sound asset id
            The ID of the owner
            The ID of the object
            The volume level
            The 
        
        
            Simulator where the event originated
        
        
            Get the sound asset id
        
        
            Get the ID of the owner
        
        
            Get the ID of the Object
        
        
            Get the volume level
        
        
            Get the 
        
        
            Provides data for the  event
            The  event occurs when an attached sound
            changes its volume level
        
        
            
            Construct a new instance of the AttachedSoundGainChangedEventArgs class
            
            Simulator where the event originated
            The ID of the Object
            The new volume level
        
        
            Simulator where the event originated
        
        
            Get the ID of the Object
        
        
            Get the volume level
        
        
             Provides data for the  event
             The  event occurs when the simulator forwards
             a request made by yourself or another agent to play either an asset sound or a built in sound
             
             Requests to play sounds where the  is not one of the built-in
              will require sending a request to download the sound asset before it can be played
             
             
             The following code example uses the ,  
             and 
             properties to display some information on a sound request on the  window.
             
                 // subscribe to the event
                 Client.Sound.SoundTrigger += Sound_SoundTrigger;
            
                 // play the pre-defined BELL_TING sound
                 Client.Sound.SendSoundTrigger(Sounds.BELL_TING);
                 
                 // handle the response data
                 private void Sound_SoundTrigger(object sender, SoundTriggerEventArgs e)
                 {
                     Console.WriteLine("{0} played the sound {1} at volume {2}",
                         e.OwnerID, e.SoundID, e.Gain);
                 }    
             
             
        
        
            
            Construct a new instance of the SoundTriggerEventArgs class
            
            Simulator where the event originated
            The sound asset id
            The ID of the owner
            The ID of the object
            The ID of the objects parent
            The volume level
            The regionhandle
            The source position
        
        
            Simulator where the event originated
        
        
            Get the sound asset id
        
        
            Get the ID of the owner
        
        
            Get the ID of the Object
        
        
            Get the ID of the objects parent
        
        
            Get the volume level
        
        
            Get the regionhandle
        
        
            Get the source position
        
        
            Provides data for the  event
            The  event occurs when the simulator sends
            the appearance data for an avatar
            
            The following code example uses the  and 
            properties to display the selected shape of an avatar on the  window.
            
                // subscribe to the event
                Client.Avatars.AvatarAppearance += Avatars_AvatarAppearance;
            
                // handle the data when the event is raised
                void Avatars_AvatarAppearance(object sender, AvatarAppearanceEventArgs e)
                {
                    Console.WriteLine("The Agent {0} is using a {1} shape.", e.AvatarID, (e.VisualParams[31] > 0) : "male" ? "female")
                }
            
            
        
        
            
            Construct a new instance of the PreloadSoundEventArgs class
            
            Simulator where the event originated
            The sound asset id
            The ID of the owner
            The ID of the object
        
        
            Simulator where the event originated
        
        
            Get the sound asset id
        
        
            Get the ID of the owner
        
        
            Get the ID of the Object
        
        
            
            A Name Value pair with additional settings, used in the protocol
            primarily to transmit avatar names and active group in object packets
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            Constructor that takes all the fields as parameters
            
            
            
            
            
            
        
        
            
            Constructor that takes a single line from a NameValue field
            
            
        
        
            Type of the value
        
        
            Unknown
        
        
            String value
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            Deprecated
        
        
            String value, but designated as an asset
        
        
            
        
        
            
            
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
            
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            Describes tasks returned in LandStatReply
        
        
            
            Estate level administration and utilities
            
        
        
            Textures for each of the four terrain height levels
        
        
            Upper/lower texture boundaries for each corner of the sim
        
        
            
            Constructor for EstateTools class
            
            
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the TopCollidersReply event
            A TopCollidersReplyEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the TopScriptsReply event
            A TopScriptsReplyEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the EstateUsersReply event
            A EstateUsersReplyEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the EstateGroupsReply event
            A EstateGroupsReplyEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the EstateManagersReply event
            A EstateManagersReplyEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the EstateBansReply event
            A EstateBansReplyEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the EstateCovenantReply event
            A EstateCovenantReplyEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            The event subscribers. null if no subcribers
        
        
            Raises the EstateUpdateInfoReply event
            A EstateUpdateInfoReplyEventArgs object containing the
            data returned from the data server
        
        
            Thread sync lock object
        
        
            
            Requests estate information such as top scripts and colliders
            
            
            
            
            
        
        
            Requests estate settings, including estate manager and access/ban lists
        
        
            Requests the "Top Scripts" list for the current region
        
        
            Requests the "Top Colliders" list for the current region
        
        
            
            Set several estate specific configuration variables
            
            The Height of the waterlevel over the entire estate. Defaults to 20
            The maximum height change allowed above the baked terrain. Defaults to 4
            The minimum height change allowed below the baked terrain. Defaults to -4
            true to use
            if True forces the sun position to the position in SunPosition
            The current position of the sun on the estate, or when FixedSun is true the static position
            the sun will remain. 6.0 = Sunrise, 30.0 = Sunset
        
        
            
            Request return of objects owned by specified avatar 
            
            The Agents  owning the primitives to return
            specify the coverage and type of objects to be included in the return
            true to perform return on entire estate
        
        
            
            
            
        
        
            
            Used for setting and retrieving various estate panel settings
            
            EstateOwnerMessage Method field
            List of parameters to include
        
        
            
            Kick an avatar from an estate
            
            Key of Agent to remove
        
        
            
            Ban an avatar from an estate
            Key of Agent to remove
            Ban user from this estate and all others owned by the estate owner
        
        
            Unban an avatar from an estate
            Key of Agent to remove
             /// Unban user from this estate and all others owned by the estate owner
        
        
            
            Send a message dialog to everyone in an entire estate
            
            Message to send all users in the estate
        
        
            
            Send a message dialog to everyone in a simulator
            
            Message to send all users in the simulator
        
        
            
            Send an avatar back to their home location
            
            Key of avatar to send home
        
        
            
            Begin the region restart process
            
        
        
            
            Cancels a region restart
            
        
        
            Estate panel "Region" tab settings
        
        
            Estate panel "Debug" tab settings
        
        
            Used for setting the region's terrain textures for its four height levels
            
            
            
            
        
        
            Used for setting sim terrain texture heights 
        
        
            Requests the estate covenant
        
        
            
            Upload a terrain RAW file
            
            A byte array containing the encoded terrain data
            The name of the file being uploaded
            The Id of the transfer request
        
        
            
            Teleports all users home in current Estate
            
        
        
            
            Remove estate manager
            Key of Agent to Remove
            removes manager to this estate and all others owned by the estate owner
        
        
            
            Add estate manager
            Key of Agent to Add
            Add agent as manager to this estate and all others owned by the estate owner
        
        
            
            Add's an agent to the estate Allowed list
            Key of Agent to Add
            Add agent as an allowed reisdent to All estates if true
        
        
            
            Removes an agent from the estate Allowed list
            Key of Agent to Remove
            Removes agent as an allowed reisdent from All estates if true
        
        
            
             
             Add's a group to the estate Allowed list
             Key of Group to Add
             Add Group as an allowed group to All estates if true
        
        
            
             
             Removes a group from the estate Allowed list
             Key of Group to Remove
             Removes Group as an allowed Group from All estates if true
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Raised when the data server responds to a  request.
        
        
            Raised when the data server responds to a  request.
        
        
            Raised when the data server responds to a  request.
        
        
            Raised when the data server responds to a  request.
        
        
            Raised when the data server responds to a  request.
        
        
            Raised when the data server responds to a  request.
        
        
            Raised when the data server responds to a  request.
        
        
            Raised when the data server responds to a  request.
        
        
            Used in the ReportType field of a LandStatRequest
        
        
            Used by EstateOwnerMessage packets
        
        
            Used by EstateOwnerMessage packets
        
        
            
            
            
        
        
            No flags set
        
        
            Only return targets scripted objects
        
        
            Only return targets objects if on others land
        
        
            Returns target's scripted objects and objects on other parcels
        
        
            Ground texture settings for each corner of the region
        
        
            Used by GroundTextureHeightSettings
        
        
            The high and low texture thresholds for each corner of the sim
        
        
            Raised on LandStatReply when the report type is for "top colliders"
        
        
            Construct a new instance of the TopCollidersReplyEventArgs class
            The number of returned items in LandStatReply
            Dictionary of Object UUIDs to tasks returned in LandStatReply
        
        
            
            The number of returned items in LandStatReply
            
        
        
            
            A Dictionary of Object UUIDs to tasks returned in LandStatReply
            
        
        
            Raised on LandStatReply when the report type is for "top Scripts"
        
        
            Construct a new instance of the TopScriptsReplyEventArgs class
            The number of returned items in LandStatReply
            Dictionary of Object UUIDs to tasks returned in LandStatReply
        
        
            
            The number of scripts returned in LandStatReply
            
        
        
            
            A Dictionary of Object UUIDs to tasks returned in LandStatReply
            
        
        
            Returned, along with other info, upon a successful .RequestInfo()
        
        
            Construct a new instance of the EstateBansReplyEventArgs class
            The estate's identifier on the grid
            The number of returned items in LandStatReply
            User UUIDs banned
        
        
            
            The identifier of the estate
            
        
        
            
            The number of returned itmes
            
        
        
            
            List of UUIDs of Banned Users
            
        
        
            Returned, along with other info, upon a successful .RequestInfo()
        
        
            Construct a new instance of the EstateUsersReplyEventArgs class
            The estate's identifier on the grid
            The number of users
            Allowed users UUIDs
        
        
            
            The identifier of the estate
            
        
        
            
            The number of returned items
            
        
        
            
            List of UUIDs of Allowed Users
            
        
        
            Returned, along with other info, upon a successful .RequestInfo()
        
        
            Construct a new instance of the EstateGroupsReplyEventArgs class
            The estate's identifier on the grid
            The number of Groups
            Allowed Groups UUIDs
        
        
            
            The identifier of the estate
            
        
        
            
            The number of returned items
            
        
        
            
            List of UUIDs of Allowed Groups
            
        
        
            Returned, along with other info, upon a successful .RequestInfo()
        
        
            Construct a new instance of the EstateManagersReplyEventArgs class
            The estate's identifier on the grid
            The number of Managers
             Managers UUIDs
        
        
            
            The identifier of the estate
            
        
        
            
            The number of returned items
            
        
        
            
            List of UUIDs of the Estate's Managers
            
        
        
            Returned, along with other info, upon a successful .RequestInfo()
        
        
            Construct a new instance of the EstateCovenantReplyEventArgs class
            The Covenant ID
            The timestamp
            The estate's name
            The Estate Owner's ID (can be a GroupID)
        
        
            
            The Covenant
            
        
        
            
            The timestamp
            
        
        
            
            The Estate name
            
        
        
            
            The Estate Owner's ID (can be a GroupID)
            
        
        
            Returned, along with other info, upon a successful .RequestInfo()
        
        
            Construct a new instance of the EstateUpdateInfoReplyEventArgs class
            The estate's name
            The Estate Owners ID (can be a GroupID)
            The estate's identifier on the grid
            
        
        
            
            The estate's name
            
        
        
            
            The Estate Owner's ID (can be a GroupID)
            
        
        
            
            The identifier of the estate on the grid
            
        
        
            
        
        
            
            Holds group information for Avatars such as those you might find in a profile
            
        
        
            true of Avatar accepts group notices
        
        
            Groups Key
        
        
            Texture Key for groups insignia
        
        
            Name of the group
        
        
            Powers avatar has in the group
        
        
            Avatars Currently selected title
        
        
            true of Avatar has chosen to list this in their profile
        
        
            
            Contains an animation currently being played by an agent
            
        
        
            The ID of the animation asset
        
        
            A number to indicate start order of currently playing animations
            On Linden Grids this number is unique per region, with OpenSim it is per client
        
        
            
        
        
            
            Holds group information on an individual profile pick
            
        
        
            
            Retrieve friend status notifications, and retrieve avatar names and
            profiles
            
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the AvatarAnimation Event
             An AvatarAnimationEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the AvatarAppearance Event
             A AvatarAppearanceEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the UUIDNameReply Event
             A UUIDNameReplyEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the AvatarInterestsReply Event
             A AvatarInterestsReplyEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the AvatarPropertiesReply Event
             A AvatarPropertiesReplyEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the AvatarGroupsReply Event
             A AvatarGroupsReplyEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the AvatarPickerReply Event
             A AvatarPickerReplyEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the ViewerEffectPointAt Event
             A ViewerEffectPointAtEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the ViewerEffectLookAt Event
             A ViewerEffectLookAtEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the ViewerEffect Event
             A ViewerEffectEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the AvatarPicksReply Event
             A AvatarPicksReplyEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the PickInfoReply Event
             A PickInfoReplyEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the AvatarClassifiedReply Event
             A AvatarClassifiedReplyEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            The event subscribers, null of no subscribers
        
        
            Raises the ClassifiedInfoReply Event
             A ClassifiedInfoReplyEventArgs object containing
             the data sent from the simulator
        
        
            Thread sync lock object
        
        
            
            Represents other avatars
            
            
        
        
            Tracks the specified avatar on your map
            Avatar ID to track
        
        
            
            Request a single avatar name
            
            The avatar key to retrieve a name for
        
        
            
            Request a list of avatar names
            
            The avatar keys to retrieve names for
        
        
            
            Start a request for Avatar Properties
            
            
        
        
            
            Search for an avatar (first name, last name)
            
            The name to search for
            An ID to associate with this query
        
        
            
            Start a request for Avatar Picks
            
            UUID of the avatar
        
        
            
            Start a request for Avatar Classifieds
            
            UUID of the avatar
        
        
            
            Start a request for details of a specific profile pick
            
            UUID of the avatar
            UUID of the profile pick
        
        
            
            Start a request for details of a specific profile classified
            
            UUID of the avatar
            UUID of the profile classified
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            
            Crossed region handler for message that comes across the EventQueue. Sent to an agent
            when the agent crosses a sim border into a new region.
            
            The message key
            the IMessage object containing the deserialized data sent from the simulator
            The  which originated the packet
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Process an incoming packet and raise the appropriate events
            The sender
            The EventArgs object containing the packet data
        
        
            Raised when the simulator sends us data containing
            an agents animation playlist
        
        
            Raised when the simulator sends us data containing
            the appearance information for an agent
        
        
            Raised when the simulator sends us data containing
            agent names/id values
        
        
            Raised when the simulator sends us data containing
            the interests listed in an agents profile
        
        
            Raised when the simulator sends us data containing
            profile property information for an agent
        
        
            Raised when the simulator sends us data containing
            the group membership an agent is a member of
        
        
            Raised when the simulator sends us data containing
            name/id pair
        
        
            Raised when the simulator sends us data containing
            the objects and effect when an agent is pointing at
        
        
            Raised when the simulator sends us data containing
            the objects and effect when an agent is looking at
        
        
            Raised when the simulator sends us data containing
            an agents viewer effect information
        
        
            Raised when the simulator sends us data containing
            the top picks from an agents profile
        
        
            Raised when the simulator sends us data containing
            the Pick details
        
        
            Raised when the simulator sends us data containing
            the classified ads an agent has placed
        
        
            Raised when the simulator sends us data containing
            the details of a classified ad
        
        
             Provides data for the  event
             The  event occurs when the simulator sends
             the animation playlist for an agent
             
             The following code example uses the  and 
             properties to display the animation playlist of an avatar on the  window.
             
                 // subscribe to the event
                 Client.Avatars.AvatarAnimation += Avatars_AvatarAnimation;
                 
                 private void Avatars_AvatarAnimation(object sender, AvatarAnimationEventArgs e)
                 {
                     // create a dictionary of "known" animations from the Animations class using System.Reflection
                     Dictionary<UUID, string> systemAnimations = new Dictionary<UUID, string>();
                     Type type = typeof(Animations);
                     System.Reflection.FieldInfo[] fields = type.GetFields(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static);
                     foreach (System.Reflection.FieldInfo field in fields)
                     {
                         systemAnimations.Add((UUID)field.GetValue(type), field.Name);
                     }
            
                     // find out which animations being played are known animations and which are assets
                     foreach (Animation animation in e.Animations)
                     {
                         if (systemAnimations.ContainsKey(animation.AnimationID))
                         {
                             Console.WriteLine("{0} is playing {1} ({2}) sequence {3}", e.AvatarID,
                                 systemAnimations[animation.AnimationID], animation.AnimationSequence);
                         }
                         else
                         {
                             Console.WriteLine("{0} is playing {1} (Asset) sequence {2}", e.AvatarID,
                                 animation.AnimationID, animation.AnimationSequence);
                         }
                     }
                 }
             
             
        
        
            
            Construct a new instance of the AvatarAnimationEventArgs class
            
            The ID of the agent
            The list of animations to start
        
        
            Get the ID of the agent
        
        
            Get the list of animations to start
        
        
            Provides data for the  event
            The  event occurs when the simulator sends
            the appearance data for an avatar
            
            The following code example uses the  and 
            properties to display the selected shape of an avatar on the  window.
            
                // subscribe to the event
                Client.Avatars.AvatarAppearance += Avatars_AvatarAppearance;
            
                // handle the data when the event is raised
                void Avatars_AvatarAppearance(object sender, AvatarAppearanceEventArgs e)
                {
                    Console.WriteLine("The Agent {0} is using a {1} shape.", e.AvatarID, (e.VisualParams[31] > 0) : "male" ? "female")
                }
            
            
        
        
            
            Construct a new instance of the AvatarAppearanceEventArgs class
            
            The simulator request was from
            The ID of the agent
            true of the agent is a trial account
            The default agent texture
            The agents appearance layer textures
            The  for the agent
        
        
            Get the Simulator this request is from of the agent
        
        
            Get the ID of the agent
        
        
            true if the agent is a trial account
        
        
            Get the default agent texture
        
        
            Get the agents appearance layer textures
        
        
            Get the  for the agent
        
        
            Represents the interests from the profile of an agent
        
        
            Get the ID of the agent
        
        
            The properties of an agent
        
        
            Get the ID of the agent
        
        
            Get the ID of the agent
        
        
            Get the ID of the agent
        
        
            Get the ID of the avatar