/* Copyright (c) 2007 Michael Wright * Copyright (c) , * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using libsecondlife; using System.Collections; using libsecondlife.Packets; using libsecondlife.AssetSystem; using System.IO; namespace Second_server { /// /// Description of Asset_manager. /// public class Asset_manager { public Dictionary Assets; public ArrayList requests=new ArrayList(); //should change to a generic // public ArrayList uploads=new ArrayList(); private Server server; public Asset_manager(Server serve) { server=serve; Assets=new Dictionary (); this.initialise(); } public void add_request(User_Agent_info user, LLUUID asset_id, TransferRequestPacket tran_req) { if(!this.Assets.ContainsKey(asset_id)) { //not found asset return; } Asset_info info=this.Assets[asset_id]; System.Console.WriteLine("send asset : "+asset_id); //for now as it will be only skin or shape request just send back the asset TransferInfoPacket tran_i=new TransferInfoPacket(); tran_i.TransferInfo.ChannelType=2; tran_i.TransferInfo.Status=0; tran_i.TransferInfo.TargetType=0; tran_i.TransferInfo.Params=tran_req.TransferInfo.Params; tran_i.TransferInfo.Size=info.data.Length; tran_i.TransferInfo.TransferID=tran_req.TransferInfo.TransferID; server.SendPacket(tran_i,true,user); TransferPacketPacket tran_p=new TransferPacketPacket(); tran_p.TransferData.Packet=0; tran_p.TransferData.ChannelType=2; tran_p.TransferData.TransferID=tran_req.TransferInfo.TransferID; if(info.data.Length>1000) //but needs to be less than 2000 at the moment { byte[] chunk=new byte[1000]; Array.Copy(info.data,chunk,1000); tran_p.TransferData.Data=chunk; tran_p.TransferData.Status=0; server.SendPacket(tran_p,true,user); tran_p=new TransferPacketPacket(); tran_p.TransferData.Packet=1; tran_p.TransferData.ChannelType=2; tran_p.TransferData.TransferID=tran_req.TransferInfo.TransferID; byte[] chunk1=new byte[(info.data.Length-1000)]; Array.Copy(info.data,1000,chunk1,0,chunk1.Length); tran_p.TransferData.Data=chunk1; tran_p.TransferData.Status=1; server.SendPacket(tran_p,true,user); } else { tran_p.TransferData.Status=1; //last packet? so set to 1 tran_p.TransferData.Data=info.data; server.SendPacket(tran_p,true,user); } } private void initialise() { //for now read in our test image Asset_info im=new Asset_info(); im.filename="base_shape.dat"; im.Full_ID=new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); this.load_asset(im); this.Assets.Add(im.Full_ID,im); } private void load_asset(Asset_info info) { string data_path=System.Windows.Forms.Application.StartupPath + @"\assets\"; string filename=data_path+@info.filename; FileInfo fInfo = new FileInfo(filename); long numBytes = fInfo.Length; FileStream fStream = new FileStream(filename, FileMode.Open, FileAccess.Read); byte[] idata=new byte[numBytes]; BinaryReader br = new BinaryReader(fStream); idata= br.ReadBytes((int)numBytes); br.Close(); fStream.Close(); info.data=idata; info.loaded=true; } } public class Asset_request { public User_Agent_info req_user; public LLUUID req_image; public Asset_info asset_inf; public long data_pointer=0; public int num_packets=0; public int packet_counter=0; public Asset_request() { } } public class Asset_info { public byte[] data; public LLUUID Full_ID; public string name; public string filename; public bool loaded; public ulong last_used; //need to add a tick/time counter and keep record // of how often images are requested to unload unused ones. public Asset_info() { } } }