using System; using System.Collections.Generic; using System.Text; using Axiom.MathLib; using OpenSim.types; using libsecondlife; namespace OpenSim.world { public class Entity { public libsecondlife.LLUUID uuid; public uint localid; public LLVector3 position; public LLVector3 velocity; public Quaternion rotation; protected string name; protected List children; public Entity() { uuid = new libsecondlife.LLUUID(); localid = 0; position = new LLVector3(); velocity = new LLVector3(); rotation = new Quaternion(); name = "(basic entity)"; children = new List(); } public virtual void addForces() { foreach (Entity child in children) { child.addForces(); } } public virtual void update() { // Do any per-frame updates needed that are applicable to every type of entity foreach (Entity child in children) { child.update(); } } public virtual string getName() { return name; } public virtual Mesh getMesh() { Mesh mesh = new Mesh(); foreach (Entity child in children) { mesh += child.getMesh(); } return mesh; } public virtual void BackUp() { } } }