/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Reflection; using NUnit.Framework; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Region.Framework.Scenes; using OpenSim.Tests.Common; using OpenSim.Tests.Common.Mock; namespace OpenSim.Region.Framework.Scenes.Tests { [TestFixture] public class SceneGraphTests { [Test] public void TestDuplicateObject() { TestHelper.InMethod(); Scene scene = SceneHelpers.SetupScene(); UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010"); string part1Name = "part1"; UUID part1Id = new UUID("00000000-0000-0000-0000-000000000001"); string part2Name = "part2"; UUID part2Id = new UUID("00000000-0000-0000-0000-000000000002"); SceneObjectPart part1 = new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) { Name = part1Name, UUID = part1Id }; SceneObjectGroup so = new SceneObjectGroup(part1); SceneObjectPart part2 = new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) { Name = part2Name, UUID = part2Id }; so.AddPart(part2); scene.AddNewSceneObject(so, false); SceneObjectGroup dupeSo = scene.SceneGraph.DuplicateObject( part1.LocalId, new Vector3(10, 0, 0), 0, ownerId, UUID.Zero, Quaternion.Identity); Assert.That(dupeSo.Parts.Length, Is.EqualTo(2)); SceneObjectPart dupePart1 = dupeSo.GetLinkNumPart(1); SceneObjectPart dupePart2 = dupeSo.GetLinkNumPart(2); Assert.That(dupePart1.LocalId, Is.Not.EqualTo(part1.LocalId)); Assert.That(dupePart2.LocalId, Is.Not.EqualTo(part2.LocalId)); Assert.That(dupePart1.Flags, Is.EqualTo(part1.Flags)); Assert.That(dupePart2.Flags, Is.EqualTo(part2.Flags)); /* Assert.That(part1.PhysActor, Is.Not.Null); Assert.That(part2.PhysActor, Is.Not.Null); Assert.That(dupePart1.PhysActor, Is.Not.Null); Assert.That(dupePart2.PhysActor, Is.Not.Null); */ } } }