/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using OpenSim.Framework; using OpenSim.Services.Interfaces; using OpenMetaverse; using log4net; namespace OpenSim.Region.CoreModules.Framework.Library { public class LocalInventoryService : IInventoryService { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private InventoryFolderImpl m_Library; public LocalInventoryService(InventoryFolderImpl lib) { m_Library = lib; } /// /// Retrieve the root inventory folder for the given user. /// /// /// null if no root folder was found public InventoryFolderBase GetRootFolder(UUID userID) { return m_Library; } /// /// Gets everything (folders and items) inside a folder /// /// /// /// public InventoryCollection GetFolderContent(UUID userID, UUID folderID) { InventoryFolderImpl folder = null; InventoryCollection inv = new InventoryCollection(); inv.OwnerID = m_Library.Owner; if (folderID != m_Library.ID) { folder = m_Library.FindFolder(folderID); if (folder == null) { inv.Folders = new List(); inv.Items = new List(); return inv; } } else folder = m_Library; inv.Folders = folder.RequestListOfFolders(); inv.Items = folder.RequestListOfItems(); m_log.DebugFormat("[LIBRARY MODULE]: Got content for folder {0}", folder.Name); return inv; } public virtual InventoryCollection[] GetMultipleFoldersContent(UUID principalID, UUID[] folderIDs) { InventoryCollection[] invColl = new InventoryCollection[folderIDs.Length]; int i = 0; foreach (UUID fid in folderIDs) { invColl[i++] = GetFolderContent(principalID, fid); } return invColl; } /// /// Add a new folder to the user's inventory /// /// /// true if the folder was successfully added public bool AddFolder(InventoryFolderBase folder) { //m_log.DebugFormat("[LIBRARY MODULE]: Adding folder {0} ({1}) to {2}", folder.Name, folder.ID, folder.ParentID); InventoryFolderImpl parent = m_Library; if (m_Library.ID != folder.ParentID) parent = m_Library.FindFolder(folder.ParentID); if (parent == null) { m_log.DebugFormat("[LIBRARY MODULE]: could not add folder {0} because parent folder {1} not found", folder.Name, folder.ParentID); return false; } parent.CreateChildFolder(folder.ID, folder.Name, (ushort)folder.Type); return true; } /// /// Add a new item to the user's inventory /// /// /// true if the item was successfully added public bool AddItem(InventoryItemBase item) { //m_log.DebugFormat("[LIBRARY MODULE]: Adding item {0} to {1}", item.Name, item.Folder); InventoryFolderImpl folder = m_Library; if (m_Library.ID != item.Folder) folder = m_Library.FindFolder(item.Folder); if (folder == null) { m_log.DebugFormat("[LIBRARY MODULE]: could not add item {0} because folder {1} not found", item.Name, item.Folder); return false; } folder.Items.Add(item.ID, item); return true; } public bool CreateUserInventory(UUID user) { return false; } /// /// Gets the skeleton of the inventory -- folders only /// /// /// public List GetInventorySkeleton(UUID userId) { return null; } /// /// Gets the user folder for the given folder-type /// /// /// /// public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) { return null; } /// /// Gets the items inside a folder /// /// /// /// public List GetFolderItems(UUID userID, UUID folderID) { return null; } /// /// Update a folder in the user's inventory /// /// /// true if the folder was successfully updated public bool UpdateFolder(InventoryFolderBase folder) { return false; } /// /// Move an inventory folder to a new location /// /// A folder containing the details of the new location /// true if the folder was successfully moved public bool MoveFolder(InventoryFolderBase folder) { return false; } /// /// Delete an item from the user's inventory /// /// /// true if the item was successfully deleted //bool DeleteItem(InventoryItemBase item); public bool DeleteFolders(UUID userID, List folderIDs) { return false; } /// /// Purge an inventory folder of all its items and subfolders. /// /// /// true if the folder was successfully purged public bool PurgeFolder(InventoryFolderBase folder) { return false; } /// /// Update an item in the user's inventory /// /// /// true if the item was successfully updated public bool UpdateItem(InventoryItemBase item) { return false; } public bool MoveItems(UUID ownerID, List items) { return false; } /// /// Delete an item from the user's inventory /// /// /// true if the item was successfully deleted //bool DeleteItem(InventoryItemBase item); public bool DeleteItems(UUID userID, List itemIDs) { return false; } /// /// Get an item, given by its UUID /// /// /// public InventoryItemBase GetItem(InventoryItemBase item) { return null; } /// /// Get a folder, given by its UUID /// /// /// public InventoryFolderBase GetFolder(InventoryFolderBase folder) { return null; } /// /// Does the given user have an inventory structure? /// /// /// public bool HasInventoryForUser(UUID userID) { return false; } /// /// Get the active gestures of the agent. /// /// /// public List GetActiveGestures(UUID userId) { return null; } /// /// Get the union of permissions of all inventory items /// that hold the given assetID. /// /// /// /// The permissions or 0 if no such asset is found in /// the user's inventory public int GetAssetPermissions(UUID userID, UUID assetID) { return 0; } } }