/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using OpenSim.Framework; using Nini.Config; using OpenMetaverse; namespace OpenSim.Region.ClientStack.LindenUDP { public sealed class LLUDPZeroEncoder { private byte[] m_tmp = new byte[16]; private byte[] m_dest; private int zerocount; private int pos; public LLUDPZeroEncoder() { } public LLUDPZeroEncoder(byte[] data) { m_dest = data; zerocount = 0; } public byte[] Data { get { return m_dest; } set { m_dest = value; } } public int ZeroCount { get { return zerocount; } set { zerocount = value; } } public int Position { get { return pos; } set { pos = value; } } public unsafe void AddZeros(int len) { zerocount += len; while (zerocount > 255) { m_dest[pos++] = 0x00; m_dest[pos++] = 0xff; zerocount -= 256; } } public unsafe int Finish() { if(zerocount > 0) { m_dest[pos++] = 0x00; m_dest[pos++] = (byte)zerocount; } return pos; } public unsafe void AddBytes(byte[] src, int srclen) { for (int i = 0; i < srclen; ++i) { if (src[i] == 0x00) { zerocount++; if (zerocount == 0) { m_dest[pos++] = 0x00; m_dest[pos++] = 0xff; zerocount++; } } else { if (zerocount != 0) { m_dest[pos++] = 0x00; m_dest[pos++] = (byte)zerocount; zerocount = 0; } m_dest[pos++] = src[i]; } } } public unsafe void AddByte(byte v) { if (v == 0x00) { zerocount++; if (zerocount == 0) { m_dest[pos++] = 0x00; m_dest[pos++] = 0xff; zerocount++; } } else { if (zerocount != 0) { m_dest[pos++] = 0x00; m_dest[pos++] = (byte)zerocount; zerocount = 0; } m_dest[pos++] = v; } } public void AddInt16(short v) { if (v == 0) AddZeros(2); else { Utils.Int16ToBytes(v, m_tmp, 0); AddBytes(m_tmp, 2); } } public void AddUInt16(ushort v) { if (v == 0) AddZeros(2); else { Utils.UInt16ToBytes(v, m_tmp, 0); AddBytes(m_tmp, 2); } } public void AddInt(int v) { if (v == 0) AddZeros(4); else { Utils.IntToBytesSafepos(v, m_tmp, 0); AddBytes(m_tmp, 4); } } public unsafe void AddUInt(uint v) { if (v == 0) AddZeros(4); else { Utils.UIntToBytesSafepos(v, m_tmp, 0); AddBytes(m_tmp, 4); } } public void AddFloatToUInt16(float v, float range) { Utils.FloatToUInt16Bytes(v, range, m_tmp, 0); AddBytes(m_tmp, 2); } public void AddFloat(float v) { if (v == 0f) AddZeros(4); else { Utils.FloatToBytesSafepos(v, m_tmp, 0); AddBytes(m_tmp, 4); } } public void AddInt64(long v) { if (v == 0) AddZeros(8); else { Utils.Int64ToBytesSafepos(v, m_tmp, 0); AddBytes(m_tmp, 8); } } public void AddUInt64(ulong v) { if (v == 0) AddZeros(8); else { Utils.UInt64ToBytesSafepos(v, m_tmp, 0); AddBytes(m_tmp, 8); } } public void AddVector3(Vector3 v) { if (v == Vector3.Zero) AddZeros(12); else { v.ToBytes(m_tmp, 0); AddBytes(m_tmp, 12); } } public void AddVector4(Vector4 v) { if (v == Vector4.Zero) AddZeros(16); else { v.ToBytes(m_tmp, 0); AddBytes(m_tmp, 16); } } public void AddNormQuat(Quaternion v) { v.ToBytes(m_tmp, 0); AddBytes(m_tmp, 12); } public void AddUUID(UUID v) { v.ToBytes(m_tmp, 0); AddBytes(m_tmp, 16); } } }