/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using log4net; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Client; using OpenSim.Region.Framework.Interfaces; using Caps = OpenSim.Framework.Capabilities.Caps; using GridRegion = OpenSim.Services.Interfaces.GridRegion; namespace OpenSim.Region.Framework.Scenes { /// /// A class for triggering remote scene events. /// public class EventManager { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public delegate void OnFrameDelegate(); /// /// Triggered on each sim frame. /// /// /// This gets triggered in /// Core uses it for things like Sun, Wind & Clouds /// The MRM module also uses it. /// public event OnFrameDelegate OnFrame; public delegate void ClientMovement(ScenePresence client); /// /// Trigerred when an agent moves. /// /// /// This gets triggered in /// prior to /// public event ClientMovement OnClientMovement; public delegate void OnTerrainTaintedDelegate(); /// /// Triggered if the terrain has been edited /// /// /// This gets triggered in /// after it determines that an update has been made. /// public event OnTerrainTaintedDelegate OnTerrainTainted; public delegate void OnTerrainTickDelegate(); public delegate void OnTerrainCheckUpdatesDelegate(); /// /// Triggered if the terrain has been edited /// /// /// This gets triggered in /// but is used by core solely to update the physics engine. /// public event OnTerrainTickDelegate OnTerrainTick; public event OnTerrainCheckUpdatesDelegate OnTerrainCheckUpdates; public delegate void OnTerrainUpdateDelegate(); public event OnTerrainUpdateDelegate OnTerrainUpdate; public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup); /// /// Triggered when a region is backed up/persisted to storage /// /// /// This gets triggered in /// and is fired before the persistence occurs. /// public event OnBackupDelegate OnBackup; public delegate void OnClientConnectCoreDelegate(IClientCore client); /// /// Triggered when a new client connects to the scene. /// /// /// This gets triggered in , /// which checks if an instance of /// also implements and as such, /// is not triggered by NPCs. /// public event OnClientConnectCoreDelegate OnClientConnect; public delegate void OnNewClientDelegate(IClientAPI client); /// /// Triggered when a new client is added to the scene. /// /// /// This is triggered for both child and root agent client connections. /// /// Triggered before OnClientLogin. /// /// This is triggered under per-agent lock. So if you want to perform any long-running operations, please /// do this on a separate thread. /// public event OnNewClientDelegate OnNewClient; /// /// Fired if the client entering this sim is doing so as a new login /// /// /// This is triggered under per-agent lock. So if you want to perform any long-running operations, please /// do this on a separate thread. /// public event Action OnClientLogin; public delegate void OnNewPresenceDelegate(ScenePresence presence); /// /// Triggered when a new presence is added to the scene /// /// /// Triggered in which is used by both /// users and NPCs /// public event OnNewPresenceDelegate OnNewPresence; public delegate void OnRemovePresenceDelegate(UUID agentId); /// /// Triggered when a presence is removed from the scene /// /// /// Triggered in which is used by both /// users and NPCs /// /// Triggered under per-agent lock. So if you want to perform any long-running operations, please /// do this on a separate thread. /// public event OnRemovePresenceDelegate OnRemovePresence; public delegate void OnParcelPrimCountUpdateDelegate(); /// /// Triggered whenever the prim count may have been altered, or prior /// to an action that requires the current prim count to be accurate. /// /// /// Triggered by in /// , /// , /// , /// , /// , /// , /// /// public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate; public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj); /// /// Triggered in response to for /// objects that actually contribute to parcel prim count. /// /// /// Triggered by in /// /// public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd; public delegate void OnPluginConsoleDelegate(string[] args); /// /// Triggered after /// has been called for all /// loaded via . /// Handlers for this event are typically used to parse the arguments /// from in order to process or /// filter the arguments and pass them onto /// /// /// Triggered by in /// via /// via /// via /// via /// /// public event OnPluginConsoleDelegate OnPluginConsole; /// /// Triggered when the entire simulator is shutdown. /// public event Action OnShutdown; public delegate void ObjectDeGrabDelegate(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs); public delegate void ScriptResetDelegate(uint localID, UUID itemID); public delegate void OnPermissionErrorDelegate(UUID user, string reason); public delegate void OnSetRootAgentSceneDelegate(UUID agentID, Scene scene); /// /// Triggered before the grunt work for adding a root agent to a /// scene has been performed (resuming attachment scripts, physics, /// animations etc.) /// /// /// Triggered before /// by /// in /// via /// and /// public event OnSetRootAgentSceneDelegate OnSetRootAgentScene; /// /// Triggered after parcel properties have been updated. /// /// /// Triggered by in /// , /// /// public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest; /// /// Triggered when an individual scene is shutdown. /// /// /// This does not automatically mean that the entire simulator is shutting down. Listen to OnShutdown for that /// notification. /// public event Action OnSceneShuttingDown; /// /// Fired when an object is touched/grabbed. /// /// /// The originalID is the local ID of the part that was actually touched. The localID itself is always that of /// the root part. /// Triggerd in response to /// via /// in /// public event ObjectGrabDelegate OnObjectGrab; public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs); /// /// Triggered when an object is being touched/grabbed continuously. /// /// /// Triggered in response to /// via /// in /// public event ObjectGrabDelegate OnObjectGrabbing; /// /// Triggered when an object stops being touched/grabbed. /// /// /// Triggered in response to /// via /// in /// public event ObjectDeGrabDelegate OnObjectDeGrab; /// /// Triggered when a script resets. /// /// /// Triggered by /// in /// via /// via /// public event ScriptResetDelegate OnScriptReset; public event OnPermissionErrorDelegate OnPermissionError; /// /// Fired when a script is run. /// /// /// Occurs after OnNewScript. /// Triggered by /// in /// public event NewRezScript OnRezScript; public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource); public delegate void RemoveScript(uint localID, UUID itemID); /// /// Triggered when a script is removed from an object. /// /// /// Triggered by /// in , /// , /// , /// /// public event RemoveScript OnRemoveScript; public delegate void StartScript(uint localID, UUID itemID); /// /// Triggered when a script starts. /// /// /// Triggered by /// in /// via , /// via /// public event StartScript OnStartScript; public delegate void StopScript(uint localID, UUID itemID); /// /// Triggered when a script stops. /// /// /// Triggered by , /// in , /// , /// /// public event StopScript OnStopScript; public delegate bool SceneGroupMoved(UUID groupID, Vector3 delta); /// /// Triggered when an object is moved. /// /// /// Triggered by /// in , /// /// public event SceneGroupMoved OnSceneGroupMove; public delegate void SceneGroupGrabed(UUID groupID, Vector3 offset, UUID userID); /// /// Triggered when an object is grabbed. /// /// /// Triggered by /// in /// via /// via /// via /// via /// public event SceneGroupGrabed OnSceneGroupGrab; public delegate bool SceneGroupSpinStarted(UUID groupID); /// /// Triggered when an object starts to spin. /// /// /// Triggered by /// in /// via /// via /// via /// public event SceneGroupSpinStarted OnSceneGroupSpinStart; public delegate bool SceneGroupSpun(UUID groupID, Quaternion rotation); /// /// Triggered when an object is being spun. /// /// /// Triggered by /// in /// via /// via /// via /// public event SceneGroupSpun OnSceneGroupSpin; public delegate void LandObjectAdded(ILandObject newParcel); public event LandObjectAdded OnLandObjectAdded; public delegate void LandObjectRemoved(UUID globalID); public event LandObjectRemoved OnLandObjectRemoved; public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID); public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel; public delegate void AvatarAppearanceChange(ScenePresence avatar); public event AvatarAppearanceChange OnAvatarAppearanceChange; public event Action OnSignificantClientMovement; public delegate void IncomingInstantMessage(GridInstantMessage message); public event IncomingInstantMessage OnIncomingInstantMessage; public delegate void CrossAgentToNewRegion(ScenePresence sp, bool isFlying, GridRegion newRegion); public event CrossAgentToNewRegion OnCrossAgentToNewRegion; public event IncomingInstantMessage OnUnhandledInstantMessage; public delegate void ClientClosed(UUID clientID, Scene scene); /// /// Fired when a client is removed from a scene whether it's a child or a root agent. /// /// /// At the point of firing, the scene still contains the client's scene presence. /// /// This is triggered under per-agent lock. So if you want to perform any long-running operations, please /// do this on a separate thread. /// public event ClientClosed OnClientClosed; public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID); /// /// Fired when a script is created. /// /// /// Occurs before OnRezScript /// Triggered by /// in , /// /// public event NewScript OnNewScript; public delegate void ExtraSettingChangedDelegate(Scene scene, string name, string value); public event ExtraSettingChangedDelegate OnExtraSettingChanged; public virtual void TriggerNewScript(UUID clientID, SceneObjectPart part, UUID itemID) { NewScript handlerNewScript = OnNewScript; if (handlerNewScript != null) { foreach (NewScript d in handlerNewScript.GetInvocationList()) { try { d(clientID, part, itemID); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerNewScript failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public delegate void UpdateScript(UUID clientID, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID); /// /// An indication that the script has changed. /// /// /// Triggered after the scene receives a client's upload of an updated script and has stored it in an asset. /// Triggered by /// in /// via /// via /// via /// via /// public event UpdateScript OnUpdateScript; public virtual void TriggerUpdateScript(UUID clientId, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID) { UpdateScript handlerUpdateScript = OnUpdateScript; if (handlerUpdateScript != null) { foreach (UpdateScript d in handlerUpdateScript.GetInvocationList()) { try { d(clientId, itemId, primId, isScriptRunning, newAssetID); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerUpdateScript failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } /// /// Triggered when some scene object properties change. /// /// /// ScriptChangedEvent is fired when a scene object property that a script might be interested /// in (such as color, scale or inventory) changes. Only enough information sent is for the LSL changed event. /// This is not an indication that the script has changed (see OnUpdateScript for that). /// This event is sent to a script to tell it that some property changed on /// the object the script is in. See http://lslwiki.net/lslwiki/wakka.php?wakka=changed . /// Triggered by /// in , /// /// public event ScriptChangedEvent OnScriptChangedEvent; public delegate void ScriptChangedEvent(uint localID, uint change, object data); public delegate void ScriptControlEvent(UUID item, UUID avatarID, uint held, uint changed); /// /// Triggered when a script receives control input from an agent. /// /// /// Triggered by /// in /// via /// via /// via /// public event ScriptControlEvent OnScriptControlEvent; public delegate void ScriptMovingStartEvent(uint localID); /// /// TODO: Should be triggered when a physics object starts moving. /// public event ScriptMovingStartEvent OnScriptMovingStartEvent; public delegate void ScriptMovingEndEvent(uint localID); /// /// TODO: Should be triggered when a physics object stops moving. /// public event ScriptMovingEndEvent OnScriptMovingEndEvent; public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos); /// /// Triggered when an object has arrived within a tolerance distance /// of a motion target. /// /// /// Triggered by /// in /// via , /// via /// public event ScriptAtTargetEvent OnScriptAtTargetEvent; public delegate void ScriptNotAtTargetEvent(uint localID); /// /// Triggered when an object has a motion target but has not arrived /// within a tolerance distance. /// /// /// Triggered by /// in /// via , /// via /// public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent; public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot); /// /// Triggered when an object has arrived within a tolerance rotation /// of a rotation target. /// /// /// Triggered by /// in /// via , /// via /// public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent; public delegate void ScriptNotAtRotTargetEvent(uint localID); /// /// Triggered when an object has a rotation target but has not arrived /// within a tolerance rotation. /// /// /// Triggered by /// in /// via , /// via /// public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent; public delegate void ScriptColliding(uint localID, ColliderArgs colliders); /// /// Triggered when a physical collision has started between a prim /// and something other than the region terrain. /// /// /// Triggered by /// in /// via /// via /// via /// public event ScriptColliding OnScriptColliderStart; /// /// Triggered when something that previously collided with a prim has /// not stopped colliding with it. /// /// /// /// Triggered by /// in /// via /// via /// via /// public event ScriptColliding OnScriptColliding; /// /// Triggered when something that previously collided with a prim has /// stopped colliding with it. /// /// /// Triggered by /// in /// via /// via /// via /// public event ScriptColliding OnScriptCollidingEnd; /// /// Triggered when a physical collision has started between an object /// and the region terrain. /// /// /// Triggered by /// in /// via /// via /// via /// public event ScriptColliding OnScriptLandColliderStart; /// /// Triggered when an object that previously collided with the region /// terrain has not yet stopped colliding with it. /// /// /// Triggered by /// in /// via /// via /// via /// public event ScriptColliding OnScriptLandColliding; /// /// Triggered when an object that previously collided with the region /// terrain has stopped colliding with it. /// /// /// Triggered by /// in /// via /// via /// via /// public event ScriptColliding OnScriptLandColliderEnd; public delegate void OnMakeChildAgentDelegate(ScenePresence presence); /// /// Triggered when an agent has been made a child agent of a scene. /// /// /// Triggered by /// in /// via , /// , /// /// public event OnMakeChildAgentDelegate OnMakeChildAgent; public delegate void OnSaveNewWindlightProfileDelegate(); public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionLightShareData wl, UUID user); /// /// Triggered after the grunt work for adding a root agent to a /// scene has been performed (resuming attachment scripts, physics, /// animations etc.) /// /// /// This event is on the critical path for transferring an avatar from one region to another. Try and do /// as little work on this event as possible, or do work asynchronously. /// Triggered after /// by /// in /// via /// and /// public event Action OnMakeRootAgent; public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted; public event OnSaveNewWindlightProfileDelegate OnSaveNewWindlightProfile; /// /// Triggered when an object or attachment enters a scene /// public event OnIncomingSceneObjectDelegate OnIncomingSceneObject; public delegate void OnIncomingSceneObjectDelegate(SceneObjectGroup so); public delegate void NewInventoryItemUploadComplete(InventoryItemBase item, int userlevel); public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete; public delegate void RequestChangeWaterHeight(float height); public event RequestChangeWaterHeight OnRequestChangeWaterHeight; /// /// Fired if any avatar is 'killed' due to its health falling to zero /// public event AvatarKillData OnAvatarKilled; public delegate void AvatarKillData(uint KillerLocalID, ScenePresence avatar); /* public delegate void ScriptTimerEvent(uint localID, double timerinterval); /// /// Used to be triggered when the LSL timer event fires. /// /// /// Triggered by /// via /// public event ScriptTimerEvent OnScriptTimerEvent; */ public delegate void EstateToolsSunUpdate(ulong regionHandle); public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID); public event EstateToolsSunUpdate OnEstateToolsSunUpdate; /// /// Triggered when an object is added to the scene. /// /// /// Triggered by /// in , /// , /// /// public event Action OnObjectAddedToScene; /// /// When a client sends a derez request for an object inworld /// but before the object is deleted /// public event DeRezRequested OnDeRezRequested; /// /// Triggered when a client sends a derez request for an object inworld /// /// The client question (it can be null) /// The object in question /// The exact derez action /// Flag indicating whether the object should be deleted from the scene or not public delegate bool DeRezRequested(IClientAPI remoteClient, List objs, DeRezAction action); /// /// Triggered when an object is removed from the scene. /// /// /// Triggered by /// in /// public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene; /// /// Delegate for /// /// The object being removed from the scene public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj); /// /// Triggered when an object is placed into the physical scene (PhysicsActor created). /// public event Action OnObjectAddedToPhysicalScene; /// /// Triggered when an object is removed from the physical scene (PhysicsActor destroyed). /// /// /// Note: this is triggered just before the PhysicsActor is removed from the /// physics engine so the receiver can do any necessary cleanup before its destruction. /// public event Action OnObjectRemovedFromPhysicalScene; public delegate void NoticeNoLandDataFromStorage(); public event NoticeNoLandDataFromStorage OnNoticeNoLandDataFromStorage; public delegate void IncomingLandDataFromStorage(List data); public event IncomingLandDataFromStorage OnIncomingLandDataFromStorage; public delegate void SetAllowForcefulBan(bool allow); public event SetAllowForcefulBan OnSetAllowForcefulBan; public delegate void RequestParcelPrimCountUpdate(); public event RequestParcelPrimCountUpdate OnRequestParcelPrimCountUpdate; public delegate void ParcelPrimCountTainted(); /// /// Triggered when the parcel prim count has been altered. /// /// /// Triggered by in /// , /// , /// , /// , /// , /// , /// /// public event ParcelPrimCountTainted OnParcelPrimCountTainted; public event GetScriptRunning OnGetScriptRunning; public delegate void ThrottleUpdate(ScenePresence scenePresence); public event ThrottleUpdate OnThrottleUpdate; /// /// RegisterCapsEvent is called by Scene after the Caps object /// has been instantiated and before it is return to the /// client and provides region modules to add their caps. /// public delegate void RegisterCapsEvent(UUID agentID, Caps caps); public event RegisterCapsEvent OnRegisterCaps; /// /// DeregisterCapsEvent is called by Scene when the caps /// handler for an agent are removed. /// public delegate void DeregisterCapsEvent(UUID agentID, Caps caps); public event DeregisterCapsEvent OnDeregisterCaps; /// /// ChatFromWorldEvent is called via Scene when a chat message /// from world comes in. /// public delegate void ChatFromWorldEvent(Object sender, OSChatMessage chat); public event ChatFromWorldEvent OnChatFromWorld; /// /// ChatFromClientEvent is triggered via ChatModule (or /// substitutes thereof) when a chat message /// from the client comes in. /// public delegate void ChatFromClientEvent(Object sender, OSChatMessage chat); public event ChatFromClientEvent OnChatFromClient; /// /// ChatToClientsEvent is triggered via ChatModule (or /// substitutes thereof) when a chat message is actually sent to clients. Clients will only be sent a /// received chat message if they satisfy various conditions (within audible range, etc.) /// public delegate void ChatToClientsEvent( UUID senderID, HashSet receiverIDs, string message, ChatTypeEnum type, Vector3 fromPos, string fromName, ChatSourceType src, ChatAudibleLevel level); public event ChatToClientsEvent OnChatToClients; /// /// ChatBroadcastEvent is called via Scene when a broadcast chat message /// from world comes in /// public delegate void ChatBroadcastEvent(Object sender, OSChatMessage chat); public event ChatBroadcastEvent OnChatBroadcast; public delegate float SunLindenHour(); public event SunLindenHour OnGetCurrentTimeAsLindenSunHour; /// /// Called when oar file has finished loading, although /// the scripts may not have started yet /// Message is non empty string if there were problems loading the oar file /// public delegate void OarFileLoaded(Guid guid, List loadedScenes, string message); public event OarFileLoaded OnOarFileLoaded; /// /// Called when an oar file has finished saving /// Message is non empty string if there were problems saving the oar file /// If a guid was supplied on the original call to identify, the request, this is returned. Otherwise /// Guid.Empty is returned. /// public delegate void OarFileSaved(Guid guid, string message); public event OarFileSaved OnOarFileSaved; /// /// Called when the script compile queue becomes empty /// Returns the number of scripts which failed to start /// public delegate void EmptyScriptCompileQueue(int numScriptsFailed, string message); public event EmptyScriptCompileQueue OnEmptyScriptCompileQueue; /// /// Called whenever an object is attached, or detached from an in-world presence. /// /// If the object is being attached, then the avatarID will be present. If the object is being detached then /// the avatarID is UUID.Zero (I know, this doesn't make much sense but now it's historical). public delegate void Attach(uint localID, UUID itemID, UUID avatarID); public event Attach OnAttach; /// /// Called immediately after an object is loaded from storage. /// public event SceneObjectDelegate OnSceneObjectLoaded; public delegate void SceneObjectDelegate(SceneObjectGroup so); /// /// Called immediately before an object is saved to storage. /// /// /// The scene object being persisted. /// This is actually a copy of the original scene object so changes made here will be saved to storage but will not be kept in memory. /// /// /// The original scene object being persisted. Changes here will stay in memory but will not be saved to storage on this save. /// public event SceneObjectPreSaveDelegate OnSceneObjectPreSave; public delegate void SceneObjectPreSaveDelegate(SceneObjectGroup persistingSo, SceneObjectGroup originalSo); /// /// Called when a scene object part is cloned within the region. /// /// /// /// True if the duplicate will immediately be in the scene, false otherwise /// /// Triggered in /// public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy; public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed); public delegate void SceneObjectPartUpdated(SceneObjectPart sop, bool full); public event SceneObjectPartUpdated OnSceneObjectPartUpdated; public delegate void ScenePresenceUpdated(ScenePresence sp); public event ScenePresenceUpdated OnScenePresenceUpdated; public delegate void RegionUp(GridRegion region); public event RegionUp OnRegionUp; public delegate void RegionStarted(Scene scene); public event RegionStarted OnRegionStarted; public delegate void RegionHeartbeatStart(Scene scene); public event RegionHeartbeatStart OnRegionHeartbeatStart; public delegate void RegionHeartbeatEnd(Scene scene); public event RegionHeartbeatEnd OnRegionHeartbeatEnd; /// /// Fired when logins to a region are enabled or disabled. /// /// /// /// /// Fired public event RegionLoginsStatusChange OnRegionLoginsStatusChange; public delegate void RegionLoginsStatusChange(IScene scene); /// /// Fired when a region is considered ready for use. /// /// /// A region is considered ready when startup operations such as loading of scripts already on the region /// have been completed. /// public event Action OnRegionReadyStatusChange; public delegate void PrimsLoaded(Scene s); public event PrimsLoaded OnPrimsLoaded; public delegate void TeleportStart(IClientAPI client, GridRegion destination, GridRegion finalDestination, uint teleportFlags, bool gridLogout); /// /// Triggered when a teleport starts /// /// /// Triggered by /// in /// and /// via /// public event TeleportStart OnTeleportStart; public delegate void TeleportFail(IClientAPI client, bool gridLogout); /// /// Trigered when a teleport fails. /// /// /// Triggered by /// in /// via /// public event TeleportFail OnTeleportFail; // public delegate void GatherUuids(SceneObjectPart sop, IDictionary assetUuids); // // /// // /// Triggered when UUIDs referenced by a scene object are being gathered for archiving, hg transfer, etc. // /// // /// // /// The listener should add references to the IDictionary as appropriate. // /// // public event GatherUuids OnGatherUuids; public class MoneyTransferArgs : EventArgs { public UUID sender; public UUID receiver; /// /// Always false. The SL protocol sucks. /// public bool authenticated = false; public int amount; public int transactiontype; public string description; public MoneyTransferArgs(UUID asender, UUID areceiver, int aamount, int atransactiontype, string adescription) { sender = asender; receiver = areceiver; amount = aamount; transactiontype = atransactiontype; description = adescription; } } public class LandBuyArgs : EventArgs { public UUID agentId = UUID.Zero; public UUID groupId = UUID.Zero; public UUID parcelOwnerID = UUID.Zero; public bool final = false; public bool groupOwned = false; public bool removeContribution = false; public int parcelLocalID = 0; public int parcelArea = 0; public int parcelPrice = 0; public bool authenticated = false; public bool landValidated = false; public bool economyValidated = false; public int transactionID = 0; public int amountDebited = 0; public LandBuyArgs(UUID pagentId, UUID pgroupId, bool pfinal, bool pgroupOwned, bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice, bool pauthenticated) { agentId = pagentId; groupId = pgroupId; final = pfinal; groupOwned = pgroupOwned; removeContribution = premoveContribution; parcelLocalID = pparcelLocalID; parcelArea = pparcelArea; parcelPrice = pparcelPrice; authenticated = pauthenticated; } } public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e); public delegate void LandBuy(Object sender, LandBuyArgs e); /// /// Triggered when an attempt to transfer grid currency occurs /// /// /// Triggered in /// via /// via /// via /// public event MoneyTransferEvent OnMoneyTransfer; /// /// Triggered after after /// public event LandBuy OnLandBuy; /// /// Triggered to allow or prevent a real estate transaction /// /// /// Triggered in /// /// public event LandBuy OnValidateLandBuy; public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID) { Attach handlerOnAttach = OnAttach; if (handlerOnAttach != null) { foreach (Attach d in handlerOnAttach.GetInvocationList()) { try { d(localID, itemID, avatarID); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) { GetScriptRunning handlerGetScriptRunning = OnGetScriptRunning; if (handlerGetScriptRunning != null) { foreach (GetScriptRunning d in handlerGetScriptRunning.GetInvocationList()) { try { d(controllingClient, objectID, itemID); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerGetScriptRunning failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerOnScriptChangedEvent(uint localID, uint change, object parameter = null) { ScriptChangedEvent handlerScriptChangedEvent = OnScriptChangedEvent; if (handlerScriptChangedEvent != null) { foreach (ScriptChangedEvent d in handlerScriptChangedEvent.GetInvocationList()) { try { d(localID, change, parameter); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerOnScriptChangedEvent failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerOnClientMovement(ScenePresence avatar) { ClientMovement handlerClientMovement = OnClientMovement; if (handlerClientMovement != null) { foreach (ClientMovement d in handlerClientMovement.GetInvocationList()) { try { d(avatar); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerOnClientMovement failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerPermissionError(UUID user, string reason) { OnPermissionErrorDelegate handlerPermissionError = OnPermissionError; if (handlerPermissionError != null) { foreach (OnPermissionErrorDelegate d in handlerPermissionError.GetInvocationList()) { try { d(user, reason); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerPermissionError failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerOnPluginConsole(string[] args) { OnPluginConsoleDelegate handlerPluginConsole = OnPluginConsole; if (handlerPluginConsole != null) { foreach (OnPluginConsoleDelegate d in handlerPluginConsole.GetInvocationList()) { try { d(args); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerOnPluginConsole failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerOnFrame() { OnFrameDelegate handlerFrame = OnFrame; if (handlerFrame != null) { foreach (OnFrameDelegate d in handlerFrame.GetInvocationList()) { try { d(); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerOnFrame failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerOnNewClient(IClientAPI client) { OnNewClientDelegate handlerNewClient = OnNewClient; if (handlerNewClient != null) { foreach (OnNewClientDelegate d in handlerNewClient.GetInvocationList()) { try { d(client); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerOnNewClient failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } if (client is IClientCore) { OnClientConnectCoreDelegate handlerClientConnect = OnClientConnect; if (handlerClientConnect != null) { foreach (OnClientConnectCoreDelegate d in handlerClientConnect.GetInvocationList()) { try { d((IClientCore)client); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerOnNewClient (IClientCore) failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } } public void TriggerOnClientLogin(IClientAPI client) { Action handlerClientLogin = OnClientLogin; if (handlerClientLogin != null) { foreach (Action d in handlerClientLogin.GetInvocationList()) { try { d(client); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerOnClientLogin failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerOnNewPresence(ScenePresence presence) { OnNewPresenceDelegate handlerNewPresence = OnNewPresence; if (handlerNewPresence != null) { foreach (OnNewPresenceDelegate d in handlerNewPresence.GetInvocationList()) { try { d(presence); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerOnNewPresence failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerOnRemovePresence(UUID agentId) { OnRemovePresenceDelegate handlerRemovePresence = OnRemovePresence; if (handlerRemovePresence != null) { foreach (OnRemovePresenceDelegate d in handlerRemovePresence.GetInvocationList()) { try { // m_log.ErrorFormat("[EVENT MANAGER]: OnRemovePresenceDelegate: {0}",d.Target.ToString()); d(agentId); // m_log.ErrorFormat("[EVENT MANAGER]: OnRemovePresenceDelegate done "); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerOnRemovePresence failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerOnBackup(ISimulationDataService dstore, bool forced) { OnBackupDelegate handlerOnAttach = OnBackup; if (handlerOnAttach != null) { foreach (OnBackupDelegate d in handlerOnAttach.GetInvocationList()) { try { d(dstore, forced); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerOnBackup failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerParcelPrimCountUpdate() { OnParcelPrimCountUpdateDelegate handlerParcelPrimCountUpdate = OnParcelPrimCountUpdate; if (handlerParcelPrimCountUpdate != null) { foreach (OnParcelPrimCountUpdateDelegate d in handlerParcelPrimCountUpdate.GetInvocationList()) { try { d(); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerParcelPrimCountUpdate failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs args) { MoneyTransferEvent handlerMoneyTransfer = OnMoneyTransfer; if (handlerMoneyTransfer != null) { foreach (MoneyTransferEvent d in handlerMoneyTransfer.GetInvocationList()) { try { d(sender, args); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerMoneyTransfer failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerTerrainUpdate() { OnTerrainUpdateDelegate handlerTerrainUpdate = OnTerrainUpdate; if (handlerTerrainUpdate != null) { foreach (OnTerrainUpdateDelegate d in handlerTerrainUpdate.GetInvocationList()) { try { d(); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerTerrainUpdate failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerTerrainTick() { OnTerrainTickDelegate handlerTerrainTick = OnTerrainTick; if (handlerTerrainTick != null) { foreach (OnTerrainTickDelegate d in handlerTerrainTick.GetInvocationList()) { try { d(); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerTerrainTick failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerTerrainCheckUpdates() { OnTerrainCheckUpdatesDelegate TerrainCheckUpdates = OnTerrainCheckUpdates; if (TerrainCheckUpdates != null) { foreach (OnTerrainCheckUpdatesDelegate d in TerrainCheckUpdates.GetInvocationList()) { try { d(); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TerrainCheckUpdates failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerTerrainTainted() { OnTerrainTaintedDelegate handlerTerrainTainted = OnTerrainTainted; if (handlerTerrainTainted != null) { foreach (OnTerrainTaintedDelegate d in handlerTerrainTainted.GetInvocationList()) { try { d(); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerTerrainTainted failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerParcelPrimCountAdd(SceneObjectGroup obj) { OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = OnParcelPrimCountAdd; if (handlerParcelPrimCountAdd != null) { foreach (OnParcelPrimCountAddDelegate d in handlerParcelPrimCountAdd.GetInvocationList()) { try { d(obj); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerParcelPrimCountAdd failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerObjectAddedToScene(SceneObjectGroup obj) { Action handler = OnObjectAddedToScene; if (handler != null) { foreach (Action d in handler.GetInvocationList()) { try { d(obj); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerObjectAddedToScene failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public bool TriggerDeRezRequested(IClientAPI client, List objs, DeRezAction action) { bool canDeRez = true; DeRezRequested handlerDeRezRequested = OnDeRezRequested; if (handlerDeRezRequested != null) { foreach (DeRezRequested d in handlerDeRezRequested.GetInvocationList()) { try { canDeRez &= d(client, objs, action); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerDeRezRequested failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } return canDeRez; } public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj) { ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene; if (handlerObjectBeingRemovedFromScene != null) { foreach (ObjectBeingRemovedFromScene d in handlerObjectBeingRemovedFromScene.GetInvocationList()) { try { d(obj); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerObjectBeingRemovedFromScene failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerObjectAddedToPhysicalScene(SceneObjectPart obj) { Action handler = OnObjectAddedToPhysicalScene; if (handler != null) { foreach (Action d in handler.GetInvocationList()) { try { d(obj); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerObjectAddedToPhysicalScene failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerObjectRemovedFromPhysicalScene(SceneObjectPart obj) { Action handler = OnObjectRemovedFromPhysicalScene; if (handler != null) { foreach (Action d in handler.GetInvocationList()) { try { d(obj); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerObjectRemovedFromPhysicalScene failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerShutdown() { Action handlerShutdown = OnShutdown; if (handlerShutdown != null) { foreach (Action d in handlerShutdown.GetInvocationList()) { try { d(); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerShutdown failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) { ObjectGrabDelegate handlerObjectGrab = OnObjectGrab; if (handlerObjectGrab != null) { foreach (ObjectGrabDelegate d in handlerObjectGrab.GetInvocationList()) { try { d(localID, originalID, offsetPos, remoteClient, surfaceArgs); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerObjectGrab failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) { ObjectGrabDelegate handlerObjectGrabbing = OnObjectGrabbing; if (handlerObjectGrabbing != null) { foreach (ObjectGrabDelegate d in handlerObjectGrabbing.GetInvocationList()) { try { d(localID, originalID, offsetPos, remoteClient, surfaceArgs); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerObjectGrabbing failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs) { ObjectDeGrabDelegate handlerObjectDeGrab = OnObjectDeGrab; if (handlerObjectDeGrab != null) { foreach (ObjectDeGrabDelegate d in handlerObjectDeGrab.GetInvocationList()) { try { d(localID, originalID, remoteClient, surfaceArgs); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerObjectDeGrab failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerScriptReset(uint localID, UUID itemID) { ScriptResetDelegate handlerScriptReset = OnScriptReset; if (handlerScriptReset != null) { foreach (ScriptResetDelegate d in handlerScriptReset.GetInvocationList()) { try { d(localID, itemID); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerScriptReset failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource) { NewRezScript handlerRezScript = OnRezScript; if (handlerRezScript != null) { foreach (NewRezScript d in handlerRezScript.GetInvocationList()) { try { d(localID, itemID, script, startParam, postOnRez, engine, stateSource); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerRezScript failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerStartScript(uint localID, UUID itemID) { StartScript handlerStartScript = OnStartScript; if (handlerStartScript != null) { foreach (StartScript d in handlerStartScript.GetInvocationList()) { try { d(localID, itemID); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerStartScript failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerStopScript(uint localID, UUID itemID) { StopScript handlerStopScript = OnStopScript; if (handlerStopScript != null) { foreach (StopScript d in handlerStopScript.GetInvocationList()) { try { d(localID, itemID); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerStopScript failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerRemoveScript(uint localID, UUID itemID) { RemoveScript handlerRemoveScript = OnRemoveScript; if (handlerRemoveScript != null) { foreach (RemoveScript d in handlerRemoveScript.GetInvocationList()) { try { d(localID, itemID); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerRemoveScript failed - continuing. {0} {1}", e.Message, e.StackTrace); m_log.ErrorFormat(Environment.StackTrace); } } } } public bool TriggerGroupMove(UUID groupID, Vector3 delta) { bool result = true; SceneGroupMoved handlerSceneGroupMove = OnSceneGroupMove; if (handlerSceneGroupMove != null) { foreach (SceneGroupMoved d in handlerSceneGroupMove.GetInvocationList()) { try { if (d(groupID, delta) == false) result = false; } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerGroupMove failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } return result; } public bool TriggerGroupSpinStart(UUID groupID) { bool result = true; SceneGroupSpinStarted handlerSceneGroupSpinStarted = OnSceneGroupSpinStart; if (handlerSceneGroupSpinStarted != null) { foreach (SceneGroupSpinStarted d in handlerSceneGroupSpinStarted.GetInvocationList()) { try { if (d(groupID) == false) result = false; } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerGroupSpinStart failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } return result; } public bool TriggerGroupSpin(UUID groupID, Quaternion rotation) { bool result = true; SceneGroupSpun handlerSceneGroupSpin = OnSceneGroupSpin; if (handlerSceneGroupSpin != null) { foreach (SceneGroupSpun d in handlerSceneGroupSpin.GetInvocationList()) { try { if (d(groupID, rotation) == false) result = false; } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerGroupSpin failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } return result; } public void TriggerGroupGrab(UUID groupID, Vector3 offset, UUID userID) { SceneGroupGrabed handlerSceneGroupGrab = OnSceneGroupGrab; if (handlerSceneGroupGrab != null) { foreach (SceneGroupGrabed d in handlerSceneGroupGrab.GetInvocationList()) { try { d(groupID, offset, userID); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerGroupGrab failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerLandObjectAdded(ILandObject newParcel) { LandObjectAdded handlerLandObjectAdded = OnLandObjectAdded; if (handlerLandObjectAdded != null) { foreach (LandObjectAdded d in handlerLandObjectAdded.GetInvocationList()) { try { d(newParcel); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerLandObjectAdded failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerLandObjectRemoved(UUID globalID) { LandObjectRemoved handlerLandObjectRemoved = OnLandObjectRemoved; if (handlerLandObjectRemoved != null) { foreach (LandObjectRemoved d in handlerLandObjectRemoved.GetInvocationList()) { try { d(globalID); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerLandObjectRemoved failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerLandObjectUpdated(uint localParcelID, ILandObject newParcel) { TriggerLandObjectAdded(newParcel); } public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID) { AvatarEnteringNewParcel handlerAvatarEnteringNewParcel = OnAvatarEnteringNewParcel; if (handlerAvatarEnteringNewParcel != null) { foreach (AvatarEnteringNewParcel d in handlerAvatarEnteringNewParcel.GetInvocationList()) { try { d(avatar, localLandID, regionID); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerAvatarEnteringNewParcel failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerAvatarAppearanceChanged(ScenePresence avatar) { AvatarAppearanceChange handler = OnAvatarAppearanceChange; if (handler != null) { foreach (AvatarAppearanceChange d in handler.GetInvocationList()) { try { d(avatar); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerAvatarAppearanceChanged failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerCrossAgentToNewRegion(ScenePresence agent, bool isFlying, GridRegion newRegion) { CrossAgentToNewRegion handlerCrossAgentToNewRegion = OnCrossAgentToNewRegion; if (handlerCrossAgentToNewRegion != null) { foreach (CrossAgentToNewRegion d in handlerCrossAgentToNewRegion.GetInvocationList()) { try { d(agent, isFlying, newRegion); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerCrossAgentToNewRegion failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerIncomingInstantMessage(GridInstantMessage message) { IncomingInstantMessage handlerIncomingInstantMessage = OnIncomingInstantMessage; if (handlerIncomingInstantMessage != null) { foreach (IncomingInstantMessage d in handlerIncomingInstantMessage.GetInvocationList()) { try { d(message); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerIncomingInstantMessage failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerUnhandledInstantMessage(GridInstantMessage message) { IncomingInstantMessage handlerUnhandledInstantMessage = OnUnhandledInstantMessage; if (handlerUnhandledInstantMessage != null) { foreach (IncomingInstantMessage d in handlerUnhandledInstantMessage.GetInvocationList()) { try { d(message); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerClientClosed(UUID ClientID, Scene scene) { ClientClosed handlerClientClosed = OnClientClosed; if (handlerClientClosed != null) { foreach (ClientClosed d in handlerClientClosed.GetInvocationList()) { try { // m_log.ErrorFormat("[EVENT MANAGER]: TriggerClientClosed: {0}", d.Target.ToString()); d(ClientID, scene); // m_log.ErrorFormat("[EVENT MANAGER]: TriggerClientClosed done "); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerClientClosed failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerOnMakeChildAgent(ScenePresence presence) { OnMakeChildAgentDelegate handlerMakeChildAgent = OnMakeChildAgent; if (handlerMakeChildAgent != null) { foreach (OnMakeChildAgentDelegate d in handlerMakeChildAgent.GetInvocationList()) { try { d(presence); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerOnMakeChildAgent failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerOnSendNewWindlightProfileTargeted(RegionLightShareData wl, UUID user) { OnSendNewWindlightProfileTargetedDelegate handlerSendNewWindlightProfileTargeted = OnSendNewWindlightProfileTargeted; if (handlerSendNewWindlightProfileTargeted != null) { handlerSendNewWindlightProfileTargeted(wl, user); } } public void TriggerOnSaveNewWindlightProfile() { OnSaveNewWindlightProfileDelegate handlerSaveNewWindlightProfile = OnSaveNewWindlightProfile; if (handlerSaveNewWindlightProfile != null) { handlerSaveNewWindlightProfile(); } } public void TriggerOnMakeRootAgent(ScenePresence presence) { Action handlerMakeRootAgent = OnMakeRootAgent; if (handlerMakeRootAgent != null) { foreach (Action d in handlerMakeRootAgent.GetInvocationList()) { try { d(presence); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerOnMakeRootAgent failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerOnIncomingSceneObject(SceneObjectGroup so) { OnIncomingSceneObjectDelegate handlerIncomingSceneObject = OnIncomingSceneObject; if (handlerIncomingSceneObject != null) { foreach (OnIncomingSceneObjectDelegate d in handlerIncomingSceneObject.GetInvocationList()) { try { d(so); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerOnIncomingSceneObject failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerOnRegisterCaps(UUID agentID, Caps caps) { RegisterCapsEvent handlerRegisterCaps = OnRegisterCaps; if (handlerRegisterCaps != null) { foreach (RegisterCapsEvent d in handlerRegisterCaps.GetInvocationList()) { try { d(agentID, caps); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerOnRegisterCaps failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerOnDeregisterCaps(UUID agentID, Caps caps) { DeregisterCapsEvent handlerDeregisterCaps = OnDeregisterCaps; if (handlerDeregisterCaps != null) { foreach (DeregisterCapsEvent d in handlerDeregisterCaps.GetInvocationList()) { try { d(agentID, caps); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerOnDeregisterCaps failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerOnNewInventoryItemUploadComplete(InventoryItemBase item, int userlevel) { NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = OnNewInventoryItemUploadComplete; if (handlerNewInventoryItemUpdateComplete != null) { foreach (NewInventoryItemUploadComplete d in handlerNewInventoryItemUpdateComplete.GetInvocationList()) { try { d(item, userlevel); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerOnNewInventoryItemUploadComplete failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerLandBuy(Object sender, LandBuyArgs args) { LandBuy handlerLandBuy = OnLandBuy; if (handlerLandBuy != null) { foreach (LandBuy d in handlerLandBuy.GetInvocationList()) { try { d(sender, args); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerLandBuy failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerValidateLandBuy(Object sender, LandBuyArgs args) { LandBuy handlerValidateLandBuy = OnValidateLandBuy; if (handlerValidateLandBuy != null) { foreach (LandBuy d in handlerValidateLandBuy.GetInvocationList()) { try { d(sender, args); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerValidateLandBuy failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos) { ScriptAtTargetEvent handlerScriptAtTargetEvent = OnScriptAtTargetEvent; if (handlerScriptAtTargetEvent != null) { foreach (ScriptAtTargetEvent d in handlerScriptAtTargetEvent.GetInvocationList()) { try { d(localID, handle, targetpos, currentpos); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerAtTargetEvent failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerNotAtTargetEvent(uint localID) { ScriptNotAtTargetEvent handlerScriptNotAtTargetEvent = OnScriptNotAtTargetEvent; if (handlerScriptNotAtTargetEvent != null) { foreach (ScriptNotAtTargetEvent d in handlerScriptNotAtTargetEvent.GetInvocationList()) { try { d(localID); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerNotAtTargetEvent failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion currentrot) { ScriptAtRotTargetEvent handlerScriptAtRotTargetEvent = OnScriptAtRotTargetEvent; if (handlerScriptAtRotTargetEvent != null) { foreach (ScriptAtRotTargetEvent d in handlerScriptAtRotTargetEvent.GetInvocationList()) { try { d(localID, handle, targetrot, currentrot); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerAtRotTargetEvent failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerNotAtRotTargetEvent(uint localID) { ScriptNotAtRotTargetEvent handlerScriptNotAtRotTargetEvent = OnScriptNotAtRotTargetEvent; if (handlerScriptNotAtRotTargetEvent != null) { foreach (ScriptNotAtRotTargetEvent d in handlerScriptNotAtRotTargetEvent.GetInvocationList()) { try { d(localID); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerNotAtRotTargetEvent failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerMovingStartEvent(uint localID) { ScriptMovingStartEvent handlerScriptMovingStartEvent = OnScriptMovingStartEvent; if (handlerScriptMovingStartEvent != null) { foreach (ScriptMovingStartEvent d in handlerScriptMovingStartEvent.GetInvocationList()) { try { d(localID); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerMovingStartEvent failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerMovingEndEvent(uint localID) { ScriptMovingEndEvent handlerScriptMovingEndEvent = OnScriptMovingEndEvent; if (handlerScriptMovingEndEvent != null) { foreach (ScriptMovingEndEvent d in handlerScriptMovingEndEvent.GetInvocationList()) { try { d(localID); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerMovingEndEvent failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerRequestChangeWaterHeight(float height) { if (height < 0) { // ignore negative water height return; } RequestChangeWaterHeight handlerRequestChangeWaterHeight = OnRequestChangeWaterHeight; if (handlerRequestChangeWaterHeight != null) { foreach (RequestChangeWaterHeight d in handlerRequestChangeWaterHeight.GetInvocationList()) { try { d(height); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerRequestChangeWaterHeight failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar) { AvatarKillData handlerAvatarKill = OnAvatarKilled; if (handlerAvatarKill != null) { foreach (AvatarKillData d in handlerAvatarKill.GetInvocationList()) { try { d(KillerObjectLocalID, DeadAvatar); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerAvatarKill failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerSignificantClientMovement(ScenePresence presence) { Action handlerSignificantClientMovement = OnSignificantClientMovement; if (handlerSignificantClientMovement != null) { foreach (Action d in handlerSignificantClientMovement.GetInvocationList()) { try { d(presence); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerSignificantClientMovement failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerOnChatFromWorld(Object sender, OSChatMessage chat) { ChatFromWorldEvent handlerChatFromWorld = OnChatFromWorld; if (handlerChatFromWorld != null) { foreach (ChatFromWorldEvent d in handlerChatFromWorld.GetInvocationList()) { try { d(sender, chat); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerOnChatFromWorld failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerOnChatFromClient(Object sender, OSChatMessage chat) { ChatFromClientEvent handlerChatFromClient = OnChatFromClient; if (handlerChatFromClient != null) { foreach (ChatFromClientEvent d in handlerChatFromClient.GetInvocationList()) { try { d(sender, chat); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerOnChatFromClient failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerOnChatToClients( UUID senderID, HashSet receiverIDs, string message, ChatTypeEnum type, Vector3 fromPos, string fromName, ChatSourceType src, ChatAudibleLevel level) { ChatToClientsEvent handler = OnChatToClients; if (handler != null) { foreach (ChatToClientsEvent d in handler.GetInvocationList()) { try { d(senderID, receiverIDs, message, type, fromPos, fromName, src, level); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerOnChatToClients failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat) { ChatBroadcastEvent handlerChatBroadcast = OnChatBroadcast; if (handlerChatBroadcast != null) { foreach (ChatBroadcastEvent d in handlerChatBroadcast.GetInvocationList()) { try { d(sender, chat); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerOnChatBroadcast failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } internal void TriggerControlEvent(UUID scriptUUID, UUID avatarID, uint held, uint _changed) { ScriptControlEvent handlerScriptControlEvent = OnScriptControlEvent; if (handlerScriptControlEvent != null) { foreach (ScriptControlEvent d in handlerScriptControlEvent.GetInvocationList()) { try { d(scriptUUID, avatarID, held, _changed); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerControlEvent failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerNoticeNoLandDataFromStorage() { NoticeNoLandDataFromStorage handlerNoticeNoLandDataFromStorage = OnNoticeNoLandDataFromStorage; if (handlerNoticeNoLandDataFromStorage != null) { foreach (NoticeNoLandDataFromStorage d in handlerNoticeNoLandDataFromStorage.GetInvocationList()) { try { d(); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerNoticeNoLandDataFromStorage failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerIncomingLandDataFromStorage(List landData) { IncomingLandDataFromStorage handlerIncomingLandDataFromStorage = OnIncomingLandDataFromStorage; if (handlerIncomingLandDataFromStorage != null) { foreach (IncomingLandDataFromStorage d in handlerIncomingLandDataFromStorage.GetInvocationList()) { try { d(landData); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerIncomingLandDataFromStorage failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerSetAllowForcefulBan(bool allow) { SetAllowForcefulBan handlerSetAllowForcefulBan = OnSetAllowForcefulBan; if (handlerSetAllowForcefulBan != null) { foreach (SetAllowForcefulBan d in handlerSetAllowForcefulBan.GetInvocationList()) { try { d(allow); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerSetAllowForcefulBan failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerRequestParcelPrimCountUpdate() { RequestParcelPrimCountUpdate handlerRequestParcelPrimCountUpdate = OnRequestParcelPrimCountUpdate; if (handlerRequestParcelPrimCountUpdate != null) { foreach (RequestParcelPrimCountUpdate d in handlerRequestParcelPrimCountUpdate.GetInvocationList()) { try { d(); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerRequestParcelPrimCountUpdate failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerParcelPrimCountTainted() { ParcelPrimCountTainted handlerParcelPrimCountTainted = OnParcelPrimCountTainted; if (handlerParcelPrimCountTainted != null) { foreach (ParcelPrimCountTainted d in handlerParcelPrimCountTainted.GetInvocationList()) { try { d(); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerParcelPrimCountTainted failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } /// /// this lets us keep track of nasty script events like timer, etc. /// /// /// public void TriggerTimerEvent(uint objLocalID, double Interval) { throw new NotImplementedException("TriggerTimerEvent was thought to be not used anymore and the registration for the event from scene object part has been commented out due to a memory leak"); //handlerScriptTimerEvent = OnScriptTimerEvent; //if (handlerScriptTimerEvent != null) //{ // handlerScriptTimerEvent(objLocalID, Interval); //} } /// /// Called when the sun's position parameters have changed in the Region and/or Estate /// /// The region that changed public void TriggerEstateToolsSunUpdate(ulong regionHandle) { EstateToolsSunUpdate handlerEstateToolsSunUpdate = OnEstateToolsSunUpdate; if (handlerEstateToolsSunUpdate != null) { foreach (EstateToolsSunUpdate d in handlerEstateToolsSunUpdate.GetInvocationList()) { try { d(regionHandle); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerEstateToolsSunUpdate failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public float GetCurrentTimeAsSunLindenHour() { SunLindenHour handlerCurrentTimeAsLindenSunHour = OnGetCurrentTimeAsLindenSunHour; if (handlerCurrentTimeAsLindenSunHour != null) { foreach (SunLindenHour d in handlerCurrentTimeAsLindenSunHour.GetInvocationList()) { try { return d(); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } return 6; } public void TriggerOarFileLoaded(Guid requestId, List loadedScenes, string message) { OarFileLoaded handlerOarFileLoaded = OnOarFileLoaded; if (handlerOarFileLoaded != null) { foreach (OarFileLoaded d in handlerOarFileLoaded.GetInvocationList()) { try { d(requestId, loadedScenes, message); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerOarFileLoaded failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerOarFileSaved(Guid requestId, string message) { OarFileSaved handlerOarFileSaved = OnOarFileSaved; if (handlerOarFileSaved != null) { foreach (OarFileSaved d in handlerOarFileSaved.GetInvocationList()) { try { d(requestId, message); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerOarFileSaved failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message) { EmptyScriptCompileQueue handlerEmptyScriptCompileQueue = OnEmptyScriptCompileQueue; if (handlerEmptyScriptCompileQueue != null) { foreach (EmptyScriptCompileQueue d in handlerEmptyScriptCompileQueue.GetInvocationList()) { try { d(numScriptsFailed, message); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerEmptyScriptCompileQueue failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerScriptCollidingStart(uint localId, ColliderArgs colliders) { ScriptColliding handlerCollidingStart = OnScriptColliderStart; if (handlerCollidingStart != null) { foreach (ScriptColliding d in handlerCollidingStart.GetInvocationList()) { try { d(localId, colliders); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerScriptCollidingStart failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerScriptColliding(uint localId, ColliderArgs colliders) { ScriptColliding handlerColliding = OnScriptColliding; if (handlerColliding != null) { foreach (ScriptColliding d in handlerColliding.GetInvocationList()) { try { d(localId, colliders); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerScriptColliding failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerScriptCollidingEnd(uint localId, ColliderArgs colliders) { ScriptColliding handlerCollidingEnd = OnScriptCollidingEnd; if (handlerCollidingEnd != null) { foreach (ScriptColliding d in handlerCollidingEnd.GetInvocationList()) { try { d(localId, colliders); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerScriptCollidingEnd failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerScriptLandCollidingStart(uint localId, ColliderArgs colliders) { ScriptColliding handlerLandCollidingStart = OnScriptLandColliderStart; if (handlerLandCollidingStart != null) { foreach (ScriptColliding d in handlerLandCollidingStart.GetInvocationList()) { try { d(localId, colliders); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerScriptLandCollidingStart failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerScriptLandColliding(uint localId, ColliderArgs colliders) { ScriptColliding handlerLandColliding = OnScriptLandColliding; if (handlerLandColliding != null) { foreach (ScriptColliding d in handlerLandColliding.GetInvocationList()) { try { d(localId, colliders); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerScriptLandColliding failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerScriptLandCollidingEnd(uint localId, ColliderArgs colliders) { ScriptColliding handlerLandCollidingEnd = OnScriptLandColliderEnd; if (handlerLandCollidingEnd != null) { foreach (ScriptColliding d in handlerLandCollidingEnd.GetInvocationList()) { try { d(localId, colliders); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerScriptLandCollidingEnd failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerSetRootAgentScene(UUID agentID, Scene scene) { OnSetRootAgentSceneDelegate handlerSetRootAgentScene = OnSetRootAgentScene; if (handlerSetRootAgentScene != null) { foreach (OnSetRootAgentSceneDelegate d in handlerSetRootAgentScene.GetInvocationList()) { try { d(agentID, scene); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerSetRootAgentScene failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerOnRegionUp(GridRegion otherRegion) { RegionUp handlerOnRegionUp = OnRegionUp; if (handlerOnRegionUp != null) { foreach (RegionUp d in handlerOnRegionUp.GetInvocationList()) { try { d(otherRegion); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerOnRegionUp failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerOnSceneObjectLoaded(SceneObjectGroup so) { SceneObjectDelegate handler = OnSceneObjectLoaded; if (handler != null) { foreach (SceneObjectDelegate d in handler.GetInvocationList()) { try { d(so); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectLoaded failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerOnSceneObjectPreSave(SceneObjectGroup persistingSo, SceneObjectGroup originalSo) { SceneObjectPreSaveDelegate handler = OnSceneObjectPreSave; if (handler != null) { foreach (SceneObjectPreSaveDelegate d in handler.GetInvocationList()) { try { d(persistingSo, originalSo); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPreSave failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerOnSceneObjectPartCopy(SceneObjectPart copy, SceneObjectPart original, bool userExposed) { SceneObjectPartCopyDelegate handler = OnSceneObjectPartCopy; if (handler != null) { foreach (SceneObjectPartCopyDelegate d in handler.GetInvocationList()) { try { d(copy, original, userExposed); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPartCopy failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerSceneObjectPartUpdated(SceneObjectPart sop, bool full) { SceneObjectPartUpdated handler = OnSceneObjectPartUpdated; if (handler != null) { foreach (SceneObjectPartUpdated d in handler.GetInvocationList()) { try { d(sop, full); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerSceneObjectPartUpdated failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerScenePresenceUpdated(ScenePresence sp) { ScenePresenceUpdated handler = OnScenePresenceUpdated; if (handler != null) { foreach (ScenePresenceUpdated d in handler.GetInvocationList()) { try { d(sp); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerScenePresenceUpdated failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args, int local_id, IClientAPI remote_client) { ParcelPropertiesUpdateRequest handler = OnParcelPropertiesUpdateRequest; if (handler != null) { foreach (ParcelPropertiesUpdateRequest d in handler.GetInvocationList()) { try { d(args, local_id, remote_client); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPartCopy failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } } public void TriggerSceneShuttingDown(Scene s) { Action handler = OnSceneShuttingDown; if (handler != null) { foreach (Action d in handler.GetInvocationList()) { m_log.InfoFormat("[EVENT MANAGER]: TriggerSceneShuttingDown invoke {0}", d.Method.Name.ToString()); try { d(s); } catch (Exception e) { m_log.ErrorFormat( "[EVENT MANAGER]: Delegate for TriggerSceneShuttingDown failed - continuing. {0} {1}", e.Message, e.StackTrace); } } } m_log.Info("[EVENT MANAGER]: TriggerSceneShuttingDown done"); } public void TriggerOnRegionStarted(Scene scene) { RegionStarted handler = OnRegionStarted; if (handler != null) { foreach (RegionStarted d in handler.GetInvocationList()) { try { d(scene); } catch (Exception e) { m_log.ErrorFormat("[EVENT MANAGER]: Delegate for RegionStarted failed - continuing {0} - {1}", e.Message, e.StackTrace); } } } } public void TriggerRegionHeartbeatStart(Scene scene) { RegionHeartbeatStart handler = OnRegionHeartbeatStart; if (handler != null) { foreach (RegionHeartbeatStart d in handler.GetInvocationList()) { try { d(scene); } catch (Exception e) { m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionHeartbeatStart failed - continuing {0} - {1}", e.Message, e.StackTrace); } } } } public void TriggerRegionHeartbeatEnd(Scene scene) { RegionHeartbeatEnd handler = OnRegionHeartbeatEnd; if (handler != null) { foreach (RegionHeartbeatEnd d in handler.GetInvocationList()) { try { d(scene); } catch (Exception e) { m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionHeartbeatEnd failed - continuing {0} - {1}", e.Message, e.StackTrace); } } } } public void TriggerRegionLoginsStatusChange(IScene scene) { RegionLoginsStatusChange handler = OnRegionLoginsStatusChange; if (handler != null) { foreach (RegionLoginsStatusChange d in handler.GetInvocationList()) { try { d(scene); } catch (Exception e) { m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionLoginsStatusChange failed - continuing {0} - {1}", e.Message, e.StackTrace); } } } } public void TriggerRegionReadyStatusChange(IScene scene) { Action handler = OnRegionReadyStatusChange; if (handler != null) { foreach (Action d in handler.GetInvocationList()) { try { d(scene); } catch (Exception e) { m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionReadyStatusChange failed - continuing {0} - {1}", e.Message, e.StackTrace); } } } } public void TriggerPrimsLoaded(Scene s) { PrimsLoaded handler = OnPrimsLoaded; if (handler != null) { foreach (PrimsLoaded d in handler.GetInvocationList()) { try { d(s); } catch (Exception e) { m_log.ErrorFormat("[EVENT MANAGER]: Delegate for PrimsLoaded failed - continuing {0} - {1}", e.Message, e.StackTrace); } } } } public void TriggerTeleportStart(IClientAPI client, GridRegion destination, GridRegion finalDestination, uint teleportFlags, bool gridLogout) { TeleportStart handler = OnTeleportStart; if (handler != null) { foreach (TeleportStart d in handler.GetInvocationList()) { try { d(client, destination, finalDestination, teleportFlags, gridLogout); } catch (Exception e) { m_log.ErrorFormat("[EVENT MANAGER]: Delegate for TeleportStart failed - continuing {0} - {1}", e.Message, e.StackTrace); } } } } public void TriggerTeleportFail(IClientAPI client, bool gridLogout) { TeleportFail handler = OnTeleportFail; if (handler != null) { foreach (TeleportFail d in handler.GetInvocationList()) { try { d(client, gridLogout); } catch (Exception e) { m_log.ErrorFormat("[EVENT MANAGER]: Delegate for TeleportFail failed - continuing {0} - {1}", e.Message, e.StackTrace); } } } } public void TriggerExtraSettingChanged(Scene scene, string name, string val) { ExtraSettingChangedDelegate handler = OnExtraSettingChanged; if (handler != null) { foreach (ExtraSettingChangedDelegate d in handler.GetInvocationList()) { try { d(scene, name, val); } catch (Exception e) { m_log.ErrorFormat("[EVENT MANAGER]: Delegate for ExtraSettingChanged failed - continuing {0} - {1}", e.Message, e.StackTrace); } } } } public void TriggerThrottleUpdate(ScenePresence scenePresence) { ThrottleUpdate handler = OnThrottleUpdate; if (handler != null) { handler(scenePresence); } } // public void TriggerGatherUuids(SceneObjectPart sop, IDictionary assetUuids) // { // GatherUuids handler = OnGatherUuids; // // if (handler != null) // { // foreach (GatherUuids d in handler.GetInvocationList()) // { // try // { // d(sop, assetUuids); // } // catch (Exception e) // { // m_log.ErrorFormat("[EVENT MANAGER]: Delegate for TriggerUuidGather failed - continuing {0} - {1}", // e.Message, e.StackTrace); // } // } // } // } } }