/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ namespace OpenSim.Framework.Communications.Limit { /// /// Interface for strategies that can limit requests from the client. Currently only used in the /// texture modules to deal with repeated requests for certain textures. However, limiting strategies /// could be used with other requests. /// public interface IRequestLimitStrategy { /// /// Should the request be allowed? If the id is not monitored, then the request is always allowed. /// Otherwise, the strategy criteria will be applied. /// /// /// bool AllowRequest(TId id); /// /// Has the request been refused just once? /// /// False if the request has not yet been refused, or if the request has been refused more /// than once. bool IsFirstRefusal(TId id); /// /// Start monitoring for future AllowRequest calls. If the id is already monitored, then monitoring /// continues. /// /// void MonitorRequests(TId id); /// /// Is the id being monitored? /// /// /// bool IsMonitoringRequests(TId id); } }