/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using OpenMetaverse; using System; using System.Collections.Generic; using System.Linq; using System.Threading; using pCampBot.Interfaces; namespace pCampBot { /// /// Click (grab) on random objects in the scene. /// /// /// The viewer itself does not give the option of grabbing objects that haven't been signalled as grabbable. /// public class GrabbingBehaviour : AbstractBehaviour { public GrabbingBehaviour() { AbbreviatedName = "g"; Name = "Grabbing"; } public override void Action() { Dictionary objects = Bot.Objects; if (objects.Count <= 0) return; Primitive prim = objects.ElementAt(Bot.Random.Next(0, objects.Count - 1)).Value; // This appears to be a typical message sent when a viewer user clicks a clickable object Bot.Client.Self.Grab(prim.LocalID); Bot.Client.Self.GrabUpdate(prim.ID, Vector3.Zero); Bot.Client.Self.DeGrab(prim.LocalID); Thread.Sleep(1000); } } }