/* * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.Threading; using System.IO; using OpenSim.GridServers; using libsecondlife; using Db4objects.Db4o; using Db4objects.Db4o.Query; namespace LocalGridServers { /// /// /// /// public class LocalGridPlugin : IGridPlugin { public LocalGridPlugin() { } public IGridServer GetGridServer() { return(new LocalGridServer()); } } public class LocalAssetPlugin : IAssetPlugin { public LocalAssetPlugin() { } public IAssetServer GetAssetServer() { return(new LocalAssetServer()); } } public class LocalAssetServer : IAssetServer { private IAssetReceiver _receiver; private BlockingQueue _assetRequests; private IObjectContainer db; private Thread _localAssetServerThread; public LocalAssetServer() { this._assetRequests = new BlockingQueue(); ServerConsole.MainConsole.Instance.WriteLine("Local Asset Server class created"); try { db = Db4oFactory.OpenFile("assets.yap"); ServerConsole.MainConsole.Instance.WriteLine("Db4 Asset database creation"); } catch(Exception e) { db.Close(); ServerConsole.MainConsole.Instance.WriteLine("Db4 Asset server :Constructor - Exception occured"); ServerConsole.MainConsole.Instance.WriteLine(e.ToString()); } this.SetUpAssetDatabase(); this._localAssetServerThread = new Thread(new ThreadStart(RunRequests)); this._localAssetServerThread.IsBackground = true; this._localAssetServerThread.Start(); } public void SetReceiver(IAssetReceiver receiver) { this._receiver = receiver; } public void RequestAsset(LLUUID assetID, bool isTexture) { ARequest req = new ARequest(); req.AssetID = assetID; req.IsTexture = isTexture; this._assetRequests.Enqueue(req); } public void UpdateAsset(AssetBase asset) { } public void UploadNewAsset(AssetBase asset) { } public void SetServerInfo(string ServerUrl, string ServerKey) { } public void Close() { if(db != null) { Console.WriteLine("Closing local Asset server database"); db.Close(); } } private void RunRequests() { while(true) { byte[] idata = null; bool found = false; AssetStorage foundAsset =null; ARequest req = this._assetRequests.Dequeue(); IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID)); if(result.Count>0) { foundAsset = (AssetStorage) result.Next(); found = true; } AssetBase asset = new AssetBase(); if(found) { asset.FullID = foundAsset.UUID ; asset.Type = foundAsset.Type; asset.InvType = foundAsset.Type; asset.Name = foundAsset.Name; idata = foundAsset.Data; } else { asset.FullID = LLUUID.Zero; } asset.Data = idata; _receiver.AssetReceived(asset, req.IsTexture ); } } private void SetUpAssetDatabase() { Console.WriteLine("setting up Asset database"); AssetBase Image = new AssetBase(); Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); Image.Name = "test Texture"; this.LoadAsset(Image, true, "testpic2.jp2"); AssetStorage store = new AssetStorage(); store.Data = Image.Data; store.Name = Image.Name; store.UUID = Image.FullID; db.Set(store); db.Commit(); Image = new AssetBase(); Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); Image.Name = "test Texture2"; this.LoadAsset(Image, true, "map_base.jp2"); store = new AssetStorage(); store.Data = Image.Data; store.Name = Image.Name; store.UUID = Image.FullID; db.Set(store); db.Commit(); Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); Image.Name = "Prim Base Texture"; store = new AssetStorage(); store.Data = Image.Data; store.Name = Image.Name; store.UUID = Image.FullID; db.Set(store); db.Commit(); Image = new AssetBase(); Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); Image.Name = "Shape"; this.LoadAsset(Image, false, "base_shape.dat"); store = new AssetStorage(); store.Data = Image.Data; store.Name = Image.Name; store.UUID = Image.FullID; db.Set(store); db.Commit(); } private void LoadAsset(AssetBase info, bool image, string filename) { //should request Asset from storage manager //but for now read from file string dataPath = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory ,"assets"); //+ folder; string fileName = Path.Combine(dataPath, filename); FileInfo fInfo = new FileInfo(fileName); long numBytes = fInfo.Length; FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); byte[] idata = new byte[numBytes]; BinaryReader br = new BinaryReader(fStream); idata= br.ReadBytes((int)numBytes); br.Close(); fStream.Close(); info.Data = idata; //info.loaded=true; } } public class LocalGridServer :IGridServer { public List Sessions = new List(); public LocalGridServer() { Sessions = new List(); ServerConsole.MainConsole.Instance.WriteLine("Local Grid Server class created"); } public bool RequestConnection() { return true; } public AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode) { //we are running local AuthenticateResponse user = new AuthenticateResponse(); lock(this.Sessions) { for(int i = 0; i < Sessions.Count; i++) { if((Sessions[i].Agent == agentID) && (Sessions[i].Session == sessionID)) { user.Authorised = true; user.LoginInfo = Sessions[i]; } } } return(user); } public bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode) { return(true); } public UUIDBlock RequestUUIDBlock() { UUIDBlock uuidBlock = new UUIDBlock(); return(uuidBlock); } public void RequestNeighbours() { return; } public void SetServerInfo(string ServerUrl, string ServerKey) { } public void Close() { } /// /// used by the local login server to inform us of new sessions /// /// public void AddNewSession(Login session) { lock(this.Sessions) { this.Sessions.Add(session); } } } public class BlockingQueue< T > { private Queue< T > _queue = new Queue< T >(); private object _queueSync = new object(); public void Enqueue(T value) { lock(_queueSync) { _queue.Enqueue(value); Monitor.Pulse(_queueSync); } } public T Dequeue() { lock(_queueSync) { if( _queue.Count < 1) Monitor.Wait(_queueSync); return _queue.Dequeue(); } } } public class AssetUUIDQuery : Predicate { private LLUUID _findID; public AssetUUIDQuery(LLUUID find) { _findID = find; } public bool Match(AssetStorage asset) { return (asset.UUID == _findID); } } public class AssetStorage { public byte[] Data; public sbyte Type; public string Name; public LLUUID UUID; } }