using System; using System.Collections; using System.Collections.Generic; using libsecondlife; using libsecondlife.Packets; using Nwc.XmlRpc; using System.Net; using System.Net.Sockets; using System.IO; using System.Threading; using System.Timers; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.Framework.Inventory; using OpenSim.Framework.Utilities; using OpenSim.world; using OpenSim.Assets; namespace OpenSim { public partial class SimClient { protected virtual void RegisterLocalPacketHandlers() { this.AddLocalPacketHandler(PacketType.LogoutRequest, this.Logout); this.AddLocalPacketHandler(PacketType.AgentCachedTexture, this.AgentTextureCached); this.AddLocalPacketHandler(PacketType.MultipleObjectUpdate, this.MultipleObjUpdate); } protected virtual bool Logout(SimClient simClient, Packet packet) { OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:ProcessInPacket() - Got a logout request"); //send reply to let the client logout LogoutReplyPacket logReply = new LogoutReplyPacket(); logReply.AgentData.AgentID = this.AgentID; logReply.AgentData.SessionID = this.SessionID; logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1]; logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock(); logReply.InventoryData[0].ItemID = LLUUID.Zero; OutPacket(logReply); //tell all clients to kill our object KillObjectPacket kill = new KillObjectPacket(); kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); kill.ObjectData[0].ID = this.ClientAvatar.localid; foreach (SimClient client in m_clientThreads.Values) { client.OutPacket(kill); } if (this.m_userServer != null) { this.m_inventoryCache.ClientLeaving(this.AgentID, this.m_userServer); } else { this.m_inventoryCache.ClientLeaving(this.AgentID, null); } m_gridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode); /*lock (m_world.Entities) { m_world.Entities.Remove(this.AgentID); }*/ m_world.RemoveViewerAgent(this); //need to do other cleaning up here too m_clientThreads.Remove(this.CircuitCode); m_networkServer.RemoveClientCircuit(this.CircuitCode); this.ClientThread.Abort(); return true; } protected bool AgentTextureCached(SimClient simclient, Packet packet) { // Console.WriteLine(packet.ToString()); AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet; AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket(); cachedresp.AgentData.AgentID = this.AgentID; cachedresp.AgentData.SessionID = this.SessionID; cachedresp.AgentData.SerialNum = this.cachedtextureserial; this.cachedtextureserial++; cachedresp.WearableData = new AgentCachedTextureResponsePacket.WearableDataBlock[chechedtex.WearableData.Length]; for (int i = 0; i < chechedtex.WearableData.Length; i++) { cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); cachedresp.WearableData[i].TextureIndex = chechedtex.WearableData[i].TextureIndex; cachedresp.WearableData[i].TextureID = LLUUID.Zero; cachedresp.WearableData[i].HostName = new byte[0]; } this.OutPacket(cachedresp); return true; } protected bool MultipleObjUpdate(SimClient simClient, Packet packet) { MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)packet; for (int i = 0; i < multipleupdate.ObjectData.Length; i++) { if (multipleupdate.ObjectData[i].Type == 9) //change position { libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0); foreach (Entity ent in m_world.Entities.Values) { if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID) { ((OpenSim.world.Primitive)ent).UpdatePosition(pos); } } //should update stored position of the prim } else if (multipleupdate.ObjectData[i].Type == 10)//rotation { libsecondlife.LLQuaternion rot = new LLQuaternion(multipleupdate.ObjectData[i].Data, 0, true); foreach (Entity ent in m_world.Entities.Values) { if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID) { ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z); ((OpenSim.world.Primitive)ent).UpdateFlag = true; } } } else if (multipleupdate.ObjectData[i].Type == 13)//scale { libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12); foreach (Entity ent in m_world.Entities.Values) { if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID) { ((OpenSim.world.Primitive)ent).Scale = scale; } } } } return true; } public void RequestMapLayer() //should be getting the map layer from the grid server { //send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area) MapLayerReplyPacket mapReply = new MapLayerReplyPacket(); mapReply.AgentData.AgentID = this.AgentID; mapReply.AgentData.Flags = 0; mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1]; mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock(); mapReply.LayerData[0].Bottom = 800; mapReply.LayerData[0].Left = 800; mapReply.LayerData[0].Top = 1200; mapReply.LayerData[0].Right = 1200; mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000006"); this.OutPacket(mapReply); } public void RequestMapBlock(int minX, int minY, int maxX, int maxY) { //check if our own map was requested this.m_world.RequestMapBlock(this, minX, minY, maxX, maxY); //now should get other regions maps from gridserver } } }