using System; using System.Collections.Generic; using System.Text; using OpenSim.Framework.Inventory; using libsecondlife; namespace OpenSim.Framework.Interfaces { public interface IUserServer { AgentInventory RequestAgentsInventory(LLUUID agentID); void SetServerInfo(string ServerUrl, string SendKey, string RecvKey); bool UpdateAgentsInventory(LLUUID agentID, AgentInventory inventory); } }