/* * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.Text; namespace OpenSim.Physics.Manager { public abstract class PhysicsScene { public static PhysicsScene Null { get { return new NullPhysicsScene(); } } public abstract PhysicsActor AddAvatar(PhysicsVector position); public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size); public abstract void Simulate(float timeStep); public abstract void GetResults(); public abstract void SetTerrain(float[] heightMap); public abstract void DeleteTerrain(); public abstract bool IsThreaded { get; } } public class NullPhysicsScene : PhysicsScene { private static int m_workIndicator; public override PhysicsActor AddAvatar(PhysicsVector position) { OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : AddAvatar({0})", position); return PhysicsActor.Null; } public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) { OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : AddPrim({0},{1})", position, size); return PhysicsActor.Null; } public override void Simulate(float timeStep) { m_workIndicator = (m_workIndicator + 1) % 10; //OpenSim.Framework.Console.MainConsole.Instance.SetStatus(m_workIndicator.ToString()); } public override void GetResults() { OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : GetResults()"); } public override void SetTerrain(float[] heightMap) { OpenSim.Framework.Console.MainConsole.Instance.WriteLine("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); } public override void DeleteTerrain() { } public override bool IsThreaded { get { return false; } } } }