ode.h

00001 /*************************************************************************
00002  *                                                                       *
00003  * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.       *
00004  * All rights reserved.  Email: russ@q12.org   Web: www.q12.org          *
00005  *                                                                       *
00006  * This library is free software; you can redistribute it and/or         *
00007  * modify it under the terms of EITHER:                                  *
00008  *   (1) The GNU Lesser General Public License as published by the Free  *
00009  *       Software Foundation; either version 2.1 of the License, or (at  *
00010  *       your option) any later version. The text of the GNU Lesser      *
00011  *       General Public License is included with this library in the     *
00012  *       file LICENSE.TXT.                                               *
00013  *   (2) The BSD-style license that is included with this library in     *
00014  *       the file LICENSE-BSD.TXT.                                       *
00015  *                                                                       *
00016  * This library is distributed in the hope that it will be useful,       *
00017  * but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00018  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files    *
00019  * LICENSE.TXT and LICENSE-BSD.TXT for more details.                     *
00020  *                                                                       *
00021  *************************************************************************/
00022 
00023 #ifndef _ODE_ODE_H_
00024 #define _ODE_ODE_H_
00025 
00026 /* include *everything* here */
00027 
00028 #include <ode/config.h>
00029 #include <ode/compatibility.h>
00030 #include <ode/common.h>
00031 #include <ode/contact.h>
00032 #include <ode/error.h>
00033 #include <ode/memory.h>
00034 #include <ode/odemath.h>
00035 #include <ode/matrix.h>
00036 #include <ode/timer.h>
00037 #include <ode/rotation.h>
00038 #include <ode/mass.h>
00039 #include <ode/misc.h>
00040 #include <ode/objects.h>
00041 #include <ode/odecpp.h>
00042 #include <ode/collision_space.h>
00043 #include <ode/collision.h>
00044 #include <ode/odecpp_collision.h>
00045 #include <ode/export-dif.h>
00046 
00047 #endif

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