/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************/ // Test for breaking joints, by Bram Stolk #include <ode/config.h> #include <assert.h> #ifdef HAVE_UNISTD_H #include <unistd.h> #endif #include <ode/ode.h> #include <drawstuff/drawstuff.h> #ifdef _MSC_VER #pragma warning(disable:4244 4305) // for VC++, no precision loss complaints #endif #ifdef dDOUBLE #define dsDrawBox dsDrawBoxD #define dsDrawCylinder dsDrawCylinderD #endif // dynamics and collision objects (chassis, 3 wheels, environment) static dWorldID world; static dSpaceID space; static const int STACKCNT=10; // nr of weights on bridge static const int SEGMCNT=16; // nr of segments in bridge static const float SEGMDIM[3] = { 0.9, 4, 0.1 }; static dGeomID groundgeom; static dBodyID segbodies[SEGMCNT]; static dGeomID seggeoms[SEGMCNT]; static dBodyID stackbodies[STACKCNT]; static dGeomID stackgeoms[STACKCNT]; static dJointID hinges[SEGMCNT-1]; static dJointID sliders[2]; static dJointFeedback jfeedbacks[SEGMCNT-1]; static dReal colours[SEGMCNT]; static int stress[SEGMCNT-1]; static dJointGroupID contactgroup; // this is called by dSpaceCollide when two objects in space are // potentially colliding. static void nearCallback (void *data, dGeomID o1, dGeomID o2) { assert(o1); assert(o2); if (dGeomIsSpace(o1) || dGeomIsSpace(o2)) { fprintf(stderr,"testing space %p %p\n", o1,o2); // colliding a space with something dSpaceCollide2(o1,o2,data,&nearCallback); // Note we do not want to test intersections within a space, // only between spaces. return; } const int N = 32; dContact contact[N]; int n = dCollide (o1,o2,N,&(contact[0].geom),sizeof(dContact)); if (n > 0) { for (int i=0; i<n; i++) { contact[i].surface.mode = dContactSoftERP | dContactSoftCFM | dContactApprox1; contact[i].surface.mu = 100.0; contact[i].surface.soft_erp = 0.96; contact[i].surface.soft_cfm = 0.02; dJointID c = dJointCreateContact (world,contactgroup,&contact[i]); dJointAttach (c, dGeomGetBody(contact[i].geom.g1), dGeomGetBody(contact[i].geom.g2)); } } } // start simulation - set viewpoint static void start() { static float xyz[3] = { -6, 8, 6}; static float hpr[3] = { -65.0f, -27.0f, 0.0f}; dsSetViewpoint (xyz,hpr); } // called when a key pressed static void command (int cmd) { } void drawGeom (dGeomID g) { const dReal *pos = dGeomGetPosition(g); const dReal *R = dGeomGetRotation(g); int type = dGeomGetClass (g); if (type == dBoxClass) { dVector3 sides; dGeomBoxGetLengths (g, sides); dsDrawBox (pos,R,sides); } if (type == dCylinderClass) { dReal r,l; dGeomCylinderGetParams(g, &r, &l); dsDrawCylinder (pos, R, l, r); } } static void inspectJoints(void) { const dReal forcelimit = 2000.0; int i; for (i=0; i<SEGMCNT-1; i++) { if (dJointGetBody(hinges[i], 0)) { // This joint has not snapped already... inspect it. dReal l0 = dLENGTH(jfeedbacks[i].f1); dReal l1 = dLENGTH(jfeedbacks[i].f2); colours[i+0] = 0.95*colours[i+0] + 0.05 * l0/forcelimit; colours[i+1] = 0.95*colours[i+1] + 0.05 * l1/forcelimit; if (l0 > forcelimit || l1 > forcelimit) stress[i]++; else stress[i]=0; if (stress[i]>4) { // Low-pass filter the noisy feedback data. // Only after 4 consecutive timesteps with excessive load, snap. fprintf(stderr,"SNAP! (that was the sound of joint %d breaking)\n", i); dJointAttach (hinges[i], 0, 0); } } } } // simulation loop static void simLoop (int pause) { int i; double simstep = 0.005; // 5ms simulation steps double dt = dsElapsedTime(); int nrofsteps = (int) ceilf(dt/simstep); for (i=0; i<nrofsteps && !pause; i++) { dSpaceCollide (space,0,&nearCallback); dWorldQuickStep (world, simstep); dJointGroupEmpty (contactgroup); inspectJoints(); } for (i=0; i<SEGMCNT; i++) { float r=0,g=0,b=0.2; float v = colours[i]; if (v>1.0) v=1.0; if (v<0.5) { r=2*v; g=1.0; } else { r=1.0; g=2*(1.0-v); } dsSetColor (r,g,b); drawGeom(seggeoms[i]); } dsSetColor (1,1,1); for (i=0; i<STACKCNT; i++) drawGeom(stackgeoms[i]); } int main (int argc, char **argv) { dMass m; // setup pointers to drawstuff callback functions dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.command = &command; fn.stop = 0; fn.path_to_textures = "../../drawstuff/textures"; if(argc==2) { fn.path_to_textures = argv[1]; } // create world dInitODE(); world = dWorldCreate(); space = dHashSpaceCreate (0); contactgroup = dJointGroupCreate (0); dWorldSetGravity (world,0,0,-9.8); dWorldSetQuickStepNumIterations (world, 20); int i; for (i=0; i<SEGMCNT; i++) { segbodies[i] = dBodyCreate (world); dBodySetPosition(segbodies[i], i - SEGMCNT/2.0, 0, 5); dMassSetBox (&m, 1, SEGMDIM[0], SEGMDIM[1], SEGMDIM[2]); dBodySetMass (segbodies[i], &m); seggeoms[i] = dCreateBox (0, SEGMDIM[0], SEGMDIM[1], SEGMDIM[2]); dGeomSetBody (seggeoms[i], segbodies[i]); dSpaceAdd (space, seggeoms[i]); } for (i=0; i<SEGMCNT-1; i++) { hinges[i] = dJointCreateHinge (world,0); dJointAttach (hinges[i], segbodies[i],segbodies[i+1]); dJointSetHingeAnchor (hinges[i], i + 0.5 - SEGMCNT/2.0, 0, 5); dJointSetHingeAxis (hinges[i], 0,1,0); dJointSetHingeParam (hinges[i],dParamFMax, 8000.0); // NOTE: // Here we tell ODE where to put the feedback on the forces for this hinge dJointSetFeedback (hinges[i], jfeedbacks+i); stress[i]=0; } for (i=0; i<STACKCNT; i++) { stackbodies[i] = dBodyCreate(world); dMassSetBox (&m, 2.0, 2, 2, 0.6); dBodySetMass(stackbodies[i],&m); stackgeoms[i] = dCreateBox(0, 2, 2, 0.6); dGeomSetBody(stackgeoms[i], stackbodies[i]); dBodySetPosition(stackbodies[i], 0,0,8+2*i); dSpaceAdd(space, stackgeoms[i]); } sliders[0] = dJointCreateSlider (world,0); dJointAttach(sliders[0], segbodies[0], 0); dJointSetSliderAxis (sliders[0], 1,0,0); dJointSetSliderParam (sliders[0],dParamFMax, 4000.0); dJointSetSliderParam (sliders[0],dParamLoStop, 0.0); dJointSetSliderParam (sliders[0],dParamHiStop, 0.2); sliders[1] = dJointCreateSlider (world,0); dJointAttach(sliders[1], segbodies[SEGMCNT-1], 0); dJointSetSliderAxis (sliders[1], 1,0,0); dJointSetSliderParam (sliders[1],dParamFMax, 4000.0); dJointSetSliderParam (sliders[1],dParamLoStop, 0.0); dJointSetSliderParam (sliders[1],dParamHiStop, -0.2); groundgeom = dCreatePlane(space, 0,0,1,0); for (i=0; i<SEGMCNT; i++) colours[i]=0.0; // run simulation dsSimulationLoop (argc,argv,352,288,&fn); dJointGroupEmpty (contactgroup); dJointGroupDestroy (contactgroup); // First destroy seggeoms, then space, then the world. for (i=0; i<SEGMCNT; i++) dGeomDestroy (seggeoms[i]); for (i=0; i<STACKCNT; i++) dGeomDestroy (stackgeoms[i]); dSpaceDestroy(space); dWorldDestroy (world); dCloseODE(); return 0; }