/* * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using System.IO; using libsecondlife; using OpenSim; namespace OpenSim.Framework.Interfaces { /// /// Handles connection to Grid Servers. /// also Sim to Sim connections? /// public interface IGridServer { UUIDBlock RequestUUIDBlock(); NeighbourInfo[] RequestNeighbours(); //should return a array of neighbouring regions AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode); bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode); string GetName(); bool RequestConnection(); void SetServerInfo(string ServerUrl, string SendKey, string RecvKey); void Close(); } public struct UUIDBlock { public LLUUID BlockStart; public LLUUID BlockEnd; } public class AuthenticateResponse { public bool Authorised; public Login LoginInfo; public AuthenticateResponse() { } } public interface IGridPlugin { IGridServer GetGridServer(); } }