/* * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.Threading; using System.Net; using System.Net.Sockets; using System.IO; using libsecondlife; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Assets; namespace RemoteGridServers { /// /// /// /// public class RemoteGridPlugin : IGridPlugin { public RemoteGridPlugin() { } public IGridServer GetGridServer() { return (new RemoteGridServer()); } } public class RemoteAssetPlugin : IAssetPlugin { public RemoteAssetPlugin() { } public IAssetServer GetAssetServer() { return (new RemoteAssetServer()); } } public class RemoteGridServer : RemoteGridBase { private string GridServerUrl; private string GridSendKey; private string GridRecvKey; private Dictionary AgentCircuits = new Dictionary(); public override Dictionary agentcircuits { get { return AgentCircuits; } set { AgentCircuits = value; } } public RemoteGridServer() { ServerConsole.MainConsole.Instance.WriteLine("Remote Grid Server class created"); } public override bool RequestConnection() { return true; } public override AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode) { AgentCircuitData validcircuit = null; if (this.AgentCircuits.ContainsKey(circuitcode)) { validcircuit = this.AgentCircuits[circuitcode]; } AuthenticateResponse user = new AuthenticateResponse(); if (validcircuit == null) { //don't have this circuit code in our list user.Authorised = false; return (user); } if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID)) { // YAY! Valid login user.Authorised = true; user.LoginInfo = new Login(); user.LoginInfo.Agent = agentID; user.LoginInfo.Session = sessionID; user.LoginInfo.First = validcircuit.firstname; user.LoginInfo.Last = validcircuit.lastname; } else { // Invalid user.Authorised = false; } return (user); } public override bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode) { WebRequest DeleteSession = WebRequest.Create(GridServerUrl + "/usersessions/" + sessionID.ToString()); DeleteSession.Method = "DELETE"; DeleteSession.ContentType = "text/plaintext"; DeleteSession.ContentLength = 0; StreamWriter stOut = new StreamWriter(DeleteSession.GetRequestStream(), System.Text.Encoding.ASCII); stOut.Write(""); stOut.Close(); StreamReader stIn = new StreamReader(DeleteSession.GetResponse().GetResponseStream()); string GridResponse = stIn.ReadToEnd(); stIn.Close(); return (true); } public override UUIDBlock RequestUUIDBlock() { UUIDBlock uuidBlock = new UUIDBlock(); return (uuidBlock); } public override NeighbourInfo[] RequestNeighbours() { return null; } public override void SetServerInfo(string ServerUrl, string SendKey, string RecvKey) { this.GridServerUrl = ServerUrl; this.GridSendKey = SendKey; this.GridRecvKey = RecvKey; } public override string GetName() { return "Remote"; } public override void Close() { } } public class RemoteAssetServer : IAssetServer { private IAssetReceiver _receiver; private BlockingQueue _assetRequests; private Thread _remoteAssetServerThread; private string AssetServerUrl; private string AssetSendKey; public RemoteAssetServer() { this._assetRequests = new BlockingQueue(); this._remoteAssetServerThread = new Thread(new ThreadStart(RunRequests)); this._remoteAssetServerThread.IsBackground = true; this._remoteAssetServerThread.Start(); ServerConsole.MainConsole.Instance.WriteLine("Remote Asset Server class created"); } public void SetReceiver(IAssetReceiver receiver) { this._receiver = receiver; } public void RequestAsset(LLUUID assetID, bool isTexture) { ARequest req = new ARequest(); req.AssetID = assetID; req.IsTexture = isTexture; this._assetRequests.Enqueue(req); } public void UpdateAsset(AssetBase asset) { } public void UploadNewAsset(AssetBase asset) { } public void SetServerInfo(string ServerUrl, string ServerKey) { this.AssetServerUrl = ServerUrl; this.AssetSendKey = ServerKey; } private void RunRequests() { while (true) { //we need to add support for the asset server not knowing about a requested asset ARequest req = this._assetRequests.Dequeue(); LLUUID assetID = req.AssetID; ServerConsole.MainConsole.Instance.WriteLine(" RemoteAssetServer- Got a AssetServer request, processing it"); WebRequest AssetLoad = WebRequest.Create(this.AssetServerUrl + "getasset/" + AssetSendKey + "/" + assetID + "/data"); WebResponse AssetResponse = AssetLoad.GetResponse(); byte[] idata = new byte[(int)AssetResponse.ContentLength]; BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream()); idata = br.ReadBytes((int)AssetResponse.ContentLength); br.Close(); AssetBase asset = new AssetBase(); asset.FullID = assetID; asset.Data = idata; _receiver.AssetReceived(asset, req.IsTexture); } } public void Close() { } } public class BlockingQueue { private Queue _queue = new Queue(); private object _queueSync = new object(); public void Enqueue(T value) { lock (_queueSync) { _queue.Enqueue(value); Monitor.Pulse(_queueSync); } } public T Dequeue() { lock (_queueSync) { if (_queue.Count < 1) Monitor.Wait(_queueSync); return _queue.Dequeue(); } } } }