using System; using System.Collections.Generic; using System.Text; namespace OpenSim.types { /* New Method * * 1. Get all the individual bytes and their bitlength, put them in a dictionary * 2. Mash together when wanted. * * */ public class Bits { public byte[] data; public int len; } public class InverseBitPack { private List bits; public InverseBitPack() { bits = new List(); } } public class BitPack { private const int MAX_BITS = 8; private byte[] Data; private int bytePos; private int bitPos; public BitPack(byte[] data, int pos) // For libsl compatibility { Data = data; bytePos = pos; } public BitPack() // Encoding version { } public void LoadData(byte[] data, int pos) { Data = data; bytePos = pos; bitPos = 0; } private void PackBitsArray(byte[] bits, int bitLen) { int offset = bitPos % MAX_BITS; int i; byte temp1; byte temp2; for (i = 0; i < bits.Length; i++) { int Byte = bits[i]; Byte <<= offset; temp1 = (byte)(Byte & 0xFF); temp2 = (byte)((Byte >> 8) & 0xFF); Data[Data.Length - 1] |= temp1; // Data bitPos += bitLen; } } public float UnpackFloat() { byte[] output = UnpackBitsArray(32); if (!BitConverter.IsLittleEndian) Array.Reverse(output); return BitConverter.ToSingle(output, 0); } public int UnpackBits(int totalCount) { byte[] output = UnpackBitsArray(totalCount); if (!BitConverter.IsLittleEndian) Array.Reverse(output); return BitConverter.ToInt32(output, 0); } private byte[] UnpackBitsArray(int totalCount) { int count = 0; byte[] output = new byte[4]; int curBytePos = 0; int curBitPos = 0; while (totalCount > 0) { if (totalCount > MAX_BITS) { count = MAX_BITS; totalCount -= MAX_BITS; } else { count = totalCount; totalCount = 0; } while (count > 0) { // Shift the previous bits output[curBytePos] <<= 1; // Grab one bit if ((Data[bytePos] & (0x80 >> bitPos++)) != 0) ++output[curBytePos]; --count; ++curBitPos; if (bitPos >= MAX_BITS) { bitPos = 0; ++bytePos; } if (curBitPos >= MAX_BITS) { curBitPos = 0; ++curBytePos; } } } return output; } } }