; * Run ; * $ Robust.exe -inifile Robust.ini ; * ; * The startup section lists all the connectors to start up in this server ; * instance. This may be only one, or it may be the entire server suite. ; * Multiple connectors should be separated by commas. ; * ; * These are the IN connectors the server uses, the in connectors ; * read this config file and load the needed service and database connectors ; * ; * The full syntax of a connector string is: ; * [[@]/][:] ; * [Startup] ; Plugin Registry Location ; Set path to directory for plugin registry. Information ; about the registered repositories and installed plugins ; will be stored here ; The Robust.exe process must hvae R/W access to the location RegistryLocation = "." ; Modular configurations ; Set path to directory for modular ini files... ; The Robust.exe process must hvae R/W access to the location ConfigDirectory = "/home/opensim/etc/Configs" [ServiceList] AssetServiceConnector = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector" InventoryInConnector = "8003/OpenSim.Server.Handlers.dll:XInventoryInConnector" VoiceConnector = "8004/OpenSim.Server.Handlers.dll:FreeswitchServerConnector" GridServiceConnector = "8003/OpenSim.Server.Handlers.dll:GridServiceConnector" GridInfoServerInConnector = "8002/OpenSim.Server.Handlers.dll:GridInfoServerInConnector" AuthenticationServiceConnector = "8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector" OpenIdServerConnector = "8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector" AvatarServiceConnector = "8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector" LLLoginServiceInConnector = "8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector" PresenceServiceConnector = "8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector" UserAccountServiceConnector = "8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector" GridUserServiceConnector = "8003/OpenSim.Server.Handlers.dll:GridUserServiceConnector" FriendsServiceConnector = "8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector" MapAddServiceConnector = "8003/OpenSim.Server.Handlers.dll:MapAddServiceConnector" MapGetServiceConnector = "8002/OpenSim.Server.Handlers.dll:MapGetServiceConnector" ;; Uncomment this if you want offline IM to work ;OfflineIMServiceConnector = "8003/OpenSim.Addons.OfflineIM.dll:OfflineIMServiceRobustConnector" ;; Uncomment this if you want Groups V2 to work ;GroupsServiceConnector = "8003/OpenSim.Addons.Groups.dll:GroupsServiceRobustConnector" ; * This is common for all services, it's the network setup for the entire ; * server instance, if none is specified above ; * [Network] port = 8003 ; HTTPS for "Out of band" management applications such as the remote admin ; module. May specify https_main = True to make the main http server ; use https or "False" to make the main server HTTP ; https_main = False ; ; Create https_listener = "True" will create a listener on the port ; specified. Provide the path to your server certificate along with it's ; password ; https_listener = False ; ; Set our listener to this port ; https_port = 0 ; ; Path to X509 certificate ; cert_path = "path/to/cert.p12" ; ; Password for cert ; cert_pass = "password" ; * The following are for the remote console ; * They have no effect for the local or basic console types ; * Leave commented to diable logins to the console ;ConsoleUser = Test ;ConsolePass = secret ;ConsolePort = 0 [DatabaseService] StorageProvider = "OpenSim.Data.MySQL.dll" ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;" ; * As an example, the below configuration precisely mimicks the legacy ; * asset server. It is read by the asset IN connector (defined above) ; * and it then loads the OUT connector (a local database module). That, ; * in turn, reads the asset loader and database connection information ; * [AssetService] LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService" DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" AssetLoaderArgs = "./assets/AssetSets.xml" ; Allow maptile assets to remotely deleted by remote calls to the asset service. ; There is no harm in having this as false - it just means that historical maptile assets are not deleted. ; This only applies to maptiles served via the version 1 viewer mechanisms ; Default is false AllowRemoteDelete = false ; Allow all assets to be remotely deleted. ; Only set this to true if you are operating a grid where you control all calls to the asset service ; (where a necessary condition is that you control all simulators) and you need this for admin purposes. ; If set to true, AllowRemoteDelete = true is required as well. ; Default is false. AllowRemoteDeleteAllTypes = false ; * This configuration loads the inventory server modules. It duplicates ; * the function of the legacy inventory server ; * [InventoryService] LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService" ; * This is the new style grid service. ; * "Realm" is the table that is used for user lookup. ; * It defaults to "regions", which uses the legacy tables ; * [GridService] LocalServiceModule = "OpenSim.Services.GridService.dll:GridService" ; Realm = "regions" ; AllowDuplicateNames = "True" ;; Next, we can specify properties of regions, including default and fallback regions ;; The syntax is: Region_ = "" ;; or: Region_ = "" ;; where can be DefaultRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut,Reservation,NoMove,Authenticate ;; For example: ; Region_Welcome_Area = "DefaultRegion, FallbackRegion" ; (replace spaces with underscore) ; * This is the configuration for the freeswitch server in grid mode [FreeswitchService] LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService" ;; The IP address of your FreeSWITCH server. ;; This address must be reachable by viewers. ; ServerAddress = 127.0.0.1 ;; The following configuration parameters are optional ;; By default, this is the same as the ServerAddress ; Realm = 127.0.0.1 ;; By default, this is the same as the ServerAddress on port 5060 ; SIPProxy = 127.0.0.1:5060 ;; Default is 5000ms ; DefaultTimeout = 5000 ;; The dial plan context. Default is "default" ; Context = default ;; Currently unused ; UserName = freeswitch ;; Currently unused ; Password = password ;; The following parameters are for STUN = Simple Traversal of UDP through NATs ;; See http://wiki.freeswitch.org/wiki/NAT_Traversal ;; stun.freeswitch.org is not guaranteed to be running so use it in ;; production at your own risk ; EchoServer = 127.0.0.1 ; EchoPort = 50505 ; AttemptSTUN = false ; * This is the new style authentication service. Currently, only MySQL ; * is implemented. ; * [AuthenticationService] ; for the server connector LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" ;; Allow the service to process HTTP getauthinfo calls. ;; Default is false. ; AllowGetAuthInfo = false ;; Allow the service to process HTTP setauthinfo calls. ;; Default is false. ; AllowSetAuthInfo = false ;; Allow the service to process HTTP setpassword calls. ;; Default is false. ; AllowSetPassword = false [OpenIdService] ; for the server connector AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" UserAccountServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" ; * This is the new style authentication service. Currently, only MySQL ; * is implemented. "Realm" is the table that is used for user lookup. ; * It defaults to "useraccounts", which uses the new style. ; * Realm = "users" will use the legacy tables as an authentication source ; * [UserAccountService] ; for the server connector LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" ; Realm = "useraccounts" ; These are for creating new accounts by the service AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" GridService = "OpenSim.Services.GridService.dll:GridService" InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 ;; to show a default "Ruth" avatar rather than a cloud for a newly created user. ;; Default is false CreateDefaultAvatarEntries = true ;; Allow the service to process HTTP createuser calls. ;; Default is false. ; AllowCreateUser = false ;; Allow the service to process HTTP setaccount calls. ;; Default is false. ; AllowSetAccount = false [GridUserService] ; for the server connector LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService" [PresenceService] ; for the server connector LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService" ; Set this to true to allow the use of advanced web services and multiple ; bots using one account AllowDuplicatePresences = false; [AvatarService] ; for the server connector LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService" [FriendsService] ; for the server connector LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService" [LibraryService] LibraryName = "OpenSim Library" DefaultLibrary = "./inventory/Libraries.xml" [LoginService] ; for the server connector LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService" ; for the service UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" GridService = "OpenSim.Services.GridService.dll:GridService" SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector" LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService" FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" ; The minimum user level required for a user to be able to login. 0 by default ; If you disable a particular user's account then you can set their login level below this number. ; You can also change this level from the console though these changes will not be persisted. ; MinLoginLevel = 0 ; Ask co-operative viewers to use a different currency name ;Currency = "" WelcomeMessage = "Welcome, Avatar!" AllowRemoteSetLoginLevel = "false" ; For V2 map MapTileURL = "http://127.0.0.1:8002"; ; For V2/3 Web Profiles ; Work in progress: The ProfileServerURL/OpenIDServerURL are ; being used in a development viewer as support for webprofiles ; is being developed across the componets ; ; ProfileServerURL = "http://127.0.0.1/profiles/[AGENT_NAME]" ; ; For V2/V3 webapp authentication SSO ; OpenIDServerURL = "http://127.0.0.1/openid/openidserver/" ; If you run this login server behind a proxy, set this to true ; HasProxy = false ;; Regular expressions for controlling which client versions are accepted/denied. ;; An empty string means nothing is checked. ;; ;; Example 1: allow only these 3 types of clients (any version of them) ;; AllowedClients = "Imprudence|Hippo|Second Life" ;; ;; Example 2: allow all clients except these ;; DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald" ;; ;; Note that these are regular expressions, so every character counts. ;; Also note that this is very weak security and should not be trusted as a reliable means ;; for keeping bad clients out; modified clients can fake their identifiers. ;; ;; ;AllowedClients = "" ;DeniedClients = "" ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time" ;; Viewers do not listen to timezone sent by the server. They use Pacific Standard Time instead, ;; but rely on the server to calculate Daylight Saving Time. Sending another DST than US Pacific ;; would result in time inconsistencies between grids (during summer and around DST transition period) ;; default let OpenSim calculate US Pacific DST ;; "none" disable DST (equivallent to "local" with system set to GMT) ;; "local" force legacy behaviour (using local system time to calculate DST) ; DSTZone = "America/Los_Angeles;Pacific Standard Time" ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time" ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not. ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids. ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST. ;; Options are ;; "none" no DST ;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour. ;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings. ;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows DSTZone = "America/Los_Angeles;Pacific Standard Time" [MapImageService] LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService" ; Set this if you want to change the default ; TilesStoragePath = "maptiles" ; ; If for some reason you have the AddMapTile service outside the firewall (e.g. 8002), ; you may want to set this. Otherwise, don't set it, because it's already protected. ; GridService = "OpenSim.Services.GridService.dll:GridService" ; ; Additionally, if you run this server behind a proxy, set this to true ; HasProxy = false [Messaging] ; OfflineIM OfflineIMService = "OpenSim.Addons.OfflineIM.dll:OfflineIMService" [GridInfoService] ; These settings are used to return information on a get_grid_info call. ; Client launcher scripts and third-party clients make use of this to ; autoconfigure the client and to provide a nice user experience. If you ; want to facilitate that, you should configure the settings here according ; to your grid or standalone setup. ; ; See http://opensimulator.org/wiki/GridInfo ; login uri: for grid this is the login server URI login = http://127.0.0.1:8002/ ; long grid name: the long name of your grid gridname = "the lost continent of hippo" ; short grid name: the short name of your grid gridnick = "hippogrid" ; login page: optional: if it exists it will be used to tell the client to use ; this as splash page ;welcome = http://127.0.0.1/welcome ; helper uri: optional: if it exists if will be used to tell the client to use ; this for all economy related things ;economy = http://127.0.0.1:9000/ ; web page of grid: optional: page providing further information about your grid ;about = http://127.0.0.1/about/ ; account creation: optional: page providing further information about obtaining ; a user account on your grid ;register = http://127.0.0.1/register ; help: optional: page providing further assistance for users of your grid ;help = http://127.0.0.1/help ; password help: optional: page providing password assistance for users of your grid ;password = http://127.0.0.1/password