/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Net; using log4net.Config; using Nini.Config; using NUnit.Framework; using OpenMetaverse; using OpenMetaverse.Packets; using OpenSim.Framework; using OpenSim.Framework.Monitoring; using OpenSim.Region.Framework.Scenes; using OpenSim.Tests.Common; using OpenSim.Tests.Common.Mock; namespace OpenSim.Region.ClientStack.LindenUDP.Tests { /// /// This will contain basic tests for the LindenUDP client stack /// [TestFixture] public class BasicCircuitTests : OpenSimTestCase { private Scene m_scene; private TestLLUDPServer m_udpServer; [TestFixtureSetUp] public void FixtureInit() { // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest; } [TestFixtureTearDown] public void TearDown() { // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression // tests really shouldn't). Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; } [SetUp] public override void SetUp() { base.SetUp(); m_scene = new SceneHelpers().SetupScene(); StatsManager.SimExtraStats = new SimExtraStatsCollector(); } /// /// Build an object name packet for test purposes /// /// /// private ObjectNamePacket BuildTestObjectNamePacket(uint objectLocalId, string objectName) { ObjectNamePacket onp = new ObjectNamePacket(); ObjectNamePacket.ObjectDataBlock odb = new ObjectNamePacket.ObjectDataBlock(); odb.LocalID = objectLocalId; odb.Name = Utils.StringToBytes(objectName); onp.ObjectData = new ObjectNamePacket.ObjectDataBlock[] { odb }; onp.Header.Zerocoded = false; return onp; } private void AddUdpServer() { AddUdpServer(new IniConfigSource()); } private void AddUdpServer(IniConfigSource configSource) { uint port = 0; AgentCircuitManager acm = m_scene.AuthenticateHandler; m_udpServer = new TestLLUDPServer(IPAddress.Any, ref port, 0, false, configSource, acm); m_udpServer.AddScene(m_scene); } /// /// Used by tests that aren't testing this stage. /// private ScenePresence AddClient() { UUID myAgentUuid = TestHelpers.ParseTail(0x1); UUID mySessionUuid = TestHelpers.ParseTail(0x2); uint myCircuitCode = 123456; IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999); UseCircuitCodePacket uccp = new UseCircuitCodePacket(); UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock = new UseCircuitCodePacket.CircuitCodeBlock(); uccpCcBlock.Code = myCircuitCode; uccpCcBlock.ID = myAgentUuid; uccpCcBlock.SessionID = mySessionUuid; uccp.CircuitCode = uccpCcBlock; byte[] uccpBytes = uccp.ToBytes(); UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length); upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor. Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length); AgentCircuitData acd = new AgentCircuitData(); acd.AgentID = myAgentUuid; acd.SessionID = mySessionUuid; m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd); m_udpServer.PacketReceived(upb); return m_scene.GetScenePresence(myAgentUuid); } /// /// Test adding a client to the stack /// [Test] public void TestAddClient() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); AddUdpServer(); UUID myAgentUuid = TestHelpers.ParseTail(0x1); UUID mySessionUuid = TestHelpers.ParseTail(0x2); uint myCircuitCode = 123456; IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999); UseCircuitCodePacket uccp = new UseCircuitCodePacket(); UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock = new UseCircuitCodePacket.CircuitCodeBlock(); uccpCcBlock.Code = myCircuitCode; uccpCcBlock.ID = myAgentUuid; uccpCcBlock.SessionID = mySessionUuid; uccp.CircuitCode = uccpCcBlock; byte[] uccpBytes = uccp.ToBytes(); UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length); upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor. Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length); m_udpServer.PacketReceived(upb); // Presence shouldn't exist since the circuit manager doesn't know about this circuit for authentication yet Assert.That(m_scene.GetScenePresence(myAgentUuid), Is.Null); AgentCircuitData acd = new AgentCircuitData(); acd.AgentID = myAgentUuid; acd.SessionID = mySessionUuid; m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd); m_udpServer.PacketReceived(upb); // Should succeed now ScenePresence sp = m_scene.GetScenePresence(myAgentUuid); Assert.That(sp.UUID, Is.EqualTo(myAgentUuid)); Assert.That(m_udpServer.PacketsSent.Count, Is.EqualTo(1)); Packet packet = m_udpServer.PacketsSent[0]; Assert.That(packet, Is.InstanceOf(typeof(PacketAckPacket))); PacketAckPacket ackPacket = packet as PacketAckPacket; Assert.That(ackPacket.Packets.Length, Is.EqualTo(1)); Assert.That(ackPacket.Packets[0].ID, Is.EqualTo(0)); } [Test] public void TestLogoutClientDueToAck() { TestHelpers.InMethod(); TestHelpers.EnableLogging(); IniConfigSource ics = new IniConfigSource(); IConfig config = ics.AddConfig("ClientStack.LindenUDP"); config.Set("AckTimeout", -1); AddUdpServer(ics); ScenePresence sp = AddClient(); m_udpServer.ClientOutgoingPacketHandler(sp.ControllingClient, true, false, false); ScenePresence spAfterAckTimeout = m_scene.GetScenePresence(sp.UUID); Assert.That(spAfterAckTimeout, Is.Null); } // /// // /// Test removing a client from the stack // /// // [Test] // public void TestRemoveClient() // { // TestHelper.InMethod(); // // uint myCircuitCode = 123457; // // TestLLUDPServer testLLUDPServer; // TestLLPacketServer testLLPacketServer; // AgentCircuitManager acm; // SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm); // AddClient(myCircuitCode, new IPEndPoint(IPAddress.Loopback, 1000), testLLUDPServer, acm); // // testLLUDPServer.RemoveClientCircuit(myCircuitCode); // Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode)); // // // Check that removing a non-existant circuit doesn't have any bad effects // testLLUDPServer.RemoveClientCircuit(101); // Assert.IsFalse(testLLUDPServer.HasCircuit(101)); // } // // /// // /// Make sure that the client stack reacts okay to malformed packets // /// // [Test] // public void TestMalformedPacketSend() // { // TestHelper.InMethod(); // // uint myCircuitCode = 123458; // EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 1001); // MockScene scene = new MockScene(); // // TestLLUDPServer testLLUDPServer; // TestLLPacketServer testLLPacketServer; // AgentCircuitManager acm; // SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm); // AddClient(myCircuitCode, testEp, testLLUDPServer, acm); // // byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 }; // // // Send two garbled 'packets' in succession // testLLUDPServer.LoadReceive(data, testEp); // testLLUDPServer.LoadReceive(data, testEp); // testLLUDPServer.ReceiveData(null); // // // Check that we are still here // Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode)); // Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(0)); // // // Check that sending a valid packet to same circuit still succeeds // Assert.That(scene.ObjectNameCallsReceived, Is.EqualTo(0)); // // testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp); // testLLUDPServer.ReceiveData(null); // // Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1)); // Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1)); // } // // /// // /// Test that the stack continues to work even if some client has caused a // /// SocketException on Socket.BeginReceive() // /// // [Test] // public void TestExceptionOnBeginReceive() // { // TestHelper.InMethod(); // // MockScene scene = new MockScene(); // // uint circuitCodeA = 130000; // EndPoint epA = new IPEndPoint(IPAddress.Loopback, 1300); // UUID agentIdA = UUID.Parse("00000000-0000-0000-0000-000000001300"); // UUID sessionIdA = UUID.Parse("00000000-0000-0000-0000-000000002300"); // // uint circuitCodeB = 130001; // EndPoint epB = new IPEndPoint(IPAddress.Loopback, 1301); // UUID agentIdB = UUID.Parse("00000000-0000-0000-0000-000000001301"); // UUID sessionIdB = UUID.Parse("00000000-0000-0000-0000-000000002301"); // // TestLLUDPServer testLLUDPServer; // TestLLPacketServer testLLPacketServer; // AgentCircuitManager acm; // SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm); // AddClient(circuitCodeA, epA, agentIdA, sessionIdA, testLLUDPServer, acm); // AddClient(circuitCodeB, epB, agentIdB, sessionIdB, testLLUDPServer, acm); // // testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet1"), epA); // testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet2"), epB); // testLLUDPServer.LoadReceiveWithBeginException(epA); // testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(2, "packet3"), epB); // testLLUDPServer.ReceiveData(null); // // Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA)); // // Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3)); // Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3)); // } } }