/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.IO; using System.Net; using System.Reflection; using System.Threading; using log4net.Config; using Nini.Config; using NUnit.Framework; using OpenMetaverse; using OpenMetaverse.Packets; using OpenSim.Framework; using OpenSim.Region.CoreModules.Agent.TextureSender; using OpenSim.Region.Framework.Scenes; using OpenSim.Tests.Common; using OpenSim.Tests.Common.Mock; namespace OpenSim.Region.ClientStack.LindenUDP.Tests { [TestFixture] public class LLImageManagerTests : OpenSimTestCase { private AssetBase m_testImageAsset; private Scene scene; private LLImageManager llim; private TestClient tc; [TestFixtureSetUp] public void FixtureInit() { // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. Util.FireAndForgetMethod = FireAndForgetMethod.None; using ( Stream resource = GetType().Assembly.GetManifestResourceStream( "OpenSim.Region.ClientStack.LindenUDP.Tests.Resources.4-tile2.jp2")) { using (BinaryReader br = new BinaryReader(resource)) { m_testImageAsset = new AssetBase( TestHelpers.ParseTail(0x1), "Test Image", (sbyte)AssetType.Texture, TestHelpers.ParseTail(0x2).ToString()); m_testImageAsset.Data = br.ReadBytes(99999999); } } } [TestFixtureTearDown] public void TearDown() { // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple // threads. Possibly, later tests should be rewritten not to worry about such things. Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; } [SetUp] public override void SetUp() { base.SetUp(); UUID userId = TestHelpers.ParseTail(0x3); J2KDecoderModule j2kdm = new J2KDecoderModule(); SceneHelpers sceneHelpers = new SceneHelpers(); scene = sceneHelpers.SetupScene(); SceneHelpers.SetupSceneModules(scene, j2kdm); tc = new TestClient(SceneHelpers.GenerateAgentData(userId), scene); llim = new LLImageManager(tc, scene.AssetService, j2kdm); } [Test] public void TestSendImage() { TestHelpers.InMethod(); // XmlConfigurator.Configure(); scene.AssetService.Store(m_testImageAsset); TextureRequestArgs args = new TextureRequestArgs(); args.RequestedAssetID = m_testImageAsset.FullID; args.DiscardLevel = 0; args.PacketNumber = 1; args.Priority = 5; args.requestSequence = 1; llim.EnqueueReq(args); llim.ProcessImageQueue(20); Assert.That(tc.SentImageDataPackets.Count, Is.EqualTo(1)); } [Test] public void TestDiscardImage() { TestHelpers.InMethod(); // XmlConfigurator.Configure(); scene.AssetService.Store(m_testImageAsset); TextureRequestArgs args = new TextureRequestArgs(); args.RequestedAssetID = m_testImageAsset.FullID; args.DiscardLevel = 0; args.PacketNumber = 1; args.Priority = 5; args.requestSequence = 1; llim.EnqueueReq(args); // Now create a discard request TextureRequestArgs discardArgs = new TextureRequestArgs(); discardArgs.RequestedAssetID = m_testImageAsset.FullID; discardArgs.DiscardLevel = -1; discardArgs.PacketNumber = 1; discardArgs.Priority = 0; discardArgs.requestSequence = 2; llim.EnqueueReq(discardArgs); llim.ProcessImageQueue(20); Assert.That(tc.SentImageDataPackets.Count, Is.EqualTo(0)); } [Test] public void TestMissingImage() { TestHelpers.InMethod(); // XmlConfigurator.Configure(); TextureRequestArgs args = new TextureRequestArgs(); args.RequestedAssetID = m_testImageAsset.FullID; args.DiscardLevel = 0; args.PacketNumber = 1; args.Priority = 5; args.requestSequence = 1; llim.EnqueueReq(args); llim.ProcessImageQueue(20); Assert.That(tc.SentImageDataPackets.Count, Is.EqualTo(0)); Assert.That(tc.SentImageNotInDatabasePackets.Count, Is.EqualTo(1)); } } }