/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Net; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Region.Framework.Scenes; using GridRegion = OpenSim.Services.Interfaces.GridRegion; namespace OpenSim.Region.ClientStack.LindenUDP.Tests { /// /// Mock scene for unit tests /// public class MockScene : SceneBase { public int ObjectNameCallsReceived { get { return m_objectNameCallsReceived; } } protected int m_objectNameCallsReceived; public MockScene() : base(new RegionInfo(1000, 1000, null, null)) { m_regStatus = RegionStatus.Up; } public override void Update(int frames) {} public override void LoadWorldMap() {} public override ISceneAgent AddNewAgent(IClientAPI client, PresenceType type) { client.OnObjectName += RecordObjectNameCall; // FIXME return null; } public override bool CloseAgent(UUID agentID, bool force) { return true; } public override bool CheckClient(UUID clientId, IPEndPoint endPoint) { return true; } public override void OtherRegionUp(GridRegion otherRegion) { } public override bool TryGetScenePresence(UUID uuid, out ScenePresence sp) { sp = null; return false; } /// /// Doesn't really matter what the call is - we're using this to test that a packet has actually been received /// protected void RecordObjectNameCall(IClientAPI remoteClient, uint localID, string message) { m_objectNameCallsReceived++; } } }