/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Threading; using log4net.Config; using NUnit.Framework; using OpenMetaverse; using OpenMetaverse.Assets; using OpenSim.Framework; using OpenSim.Region.CoreModules.Scripting.DynamicTexture; using OpenSim.Region.CoreModules.Scripting.VectorRender; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes.Serialization; using OpenSim.Tests.Common; using OpenSim.Tests.Common.Mock; namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests { [TestFixture] public class VectorRenderModuleTests : OpenSimTestCase { Scene m_scene; DynamicTextureModule m_dtm; VectorRenderModule m_vrm; private void SetupScene(bool reuseTextures) { m_scene = new SceneHelpers().SetupScene(); m_dtm = new DynamicTextureModule(); m_dtm.ReuseTextures = reuseTextures; // m_dtm.ReuseLowDataTextures = reuseTextures; m_vrm = new VectorRenderModule(); SceneHelpers.SetupSceneModules(m_scene, m_dtm, m_vrm); } [Test] public void TestDraw() { TestHelpers.InMethod(); SetupScene(false); SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; m_dtm.AddDynamicTextureData( m_scene.RegionInfo.RegionID, so.UUID, m_vrm.GetContentType(), "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;", "", 0); Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); } [Test] public void TestRepeatSameDraw() { TestHelpers.InMethod(); string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;"; SetupScene(false); SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); m_dtm.AddDynamicTextureData( m_scene.RegionInfo.RegionID, so.UUID, m_vrm.GetContentType(), dtText, "", 0); UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; m_dtm.AddDynamicTextureData( m_scene.RegionInfo.RegionID, so.UUID, m_vrm.GetContentType(), dtText, "", 0); Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); } [Test] public void TestRepeatSameDrawDifferentExtraParams() { TestHelpers.InMethod(); string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;"; SetupScene(false); SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); m_dtm.AddDynamicTextureData( m_scene.RegionInfo.RegionID, so.UUID, m_vrm.GetContentType(), dtText, "", 0); UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; m_dtm.AddDynamicTextureData( m_scene.RegionInfo.RegionID, so.UUID, m_vrm.GetContentType(), dtText, "alpha:250", 0); Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); } [Test] public void TestRepeatSameDrawContainingImage() { TestHelpers.InMethod(); string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World; Image http://0.0.0.0/shouldnotexist.png"; SetupScene(false); SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); m_dtm.AddDynamicTextureData( m_scene.RegionInfo.RegionID, so.UUID, m_vrm.GetContentType(), dtText, "", 0); UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; m_dtm.AddDynamicTextureData( m_scene.RegionInfo.RegionID, so.UUID, m_vrm.GetContentType(), dtText, "", 0); Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); } [Test] public void TestDrawReusingTexture() { TestHelpers.InMethod(); SetupScene(true); SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; m_dtm.AddDynamicTextureData( m_scene.RegionInfo.RegionID, so.UUID, m_vrm.GetContentType(), "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;", "", 0); Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); } [Test] public void TestRepeatSameDrawReusingTexture() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;"; SetupScene(true); SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); m_dtm.AddDynamicTextureData( m_scene.RegionInfo.RegionID, so.UUID, m_vrm.GetContentType(), dtText, "", 0); UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; m_dtm.AddDynamicTextureData( m_scene.RegionInfo.RegionID, so.UUID, m_vrm.GetContentType(), dtText, "", 0); Assert.That(firstDynamicTextureID, Is.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); } /// /// Test a low data dynamically generated texture such that it is treated as a low data texture that causes /// problems for current viewers. /// /// /// As we do not set DynamicTextureModule.ReuseLowDataTextures = true in this test, it should not reuse the /// texture /// [Test] public void TestRepeatSameDrawLowDataTexture() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;"; SetupScene(true); SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); m_dtm.AddDynamicTextureData( m_scene.RegionInfo.RegionID, so.UUID, m_vrm.GetContentType(), dtText, "1024", 0); UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; m_dtm.AddDynamicTextureData( m_scene.RegionInfo.RegionID, so.UUID, m_vrm.GetContentType(), dtText, "1024", 0); Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); } [Test] public void TestRepeatSameDrawDifferentExtraParamsReusingTexture() { TestHelpers.InMethod(); string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;"; SetupScene(true); SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); m_dtm.AddDynamicTextureData( m_scene.RegionInfo.RegionID, so.UUID, m_vrm.GetContentType(), dtText, "", 0); UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; m_dtm.AddDynamicTextureData( m_scene.RegionInfo.RegionID, so.UUID, m_vrm.GetContentType(), dtText, "alpha:250", 0); Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); } [Test] public void TestRepeatSameDrawContainingImageReusingTexture() { TestHelpers.InMethod(); string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World; Image http://0.0.0.0/shouldnotexist.png"; SetupScene(true); SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); m_dtm.AddDynamicTextureData( m_scene.RegionInfo.RegionID, so.UUID, m_vrm.GetContentType(), dtText, "", 0); UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; m_dtm.AddDynamicTextureData( m_scene.RegionInfo.RegionID, so.UUID, m_vrm.GetContentType(), dtText, "", 0); Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); } } }