/* * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the <organization> nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using libsecondlife; namespace OpenSim { /// <summary> /// Handles connection to Grid Servers. /// also Sim to Sim connections? /// </summary> public class GridServer :IGridServer { public List<Logon> Sessions = new List<Logon>(); //should change to something other than logon classes? public GridServer() { Sessions = new List<Logon>(); } public bool RequestConnection(RegionInfo myRegion) { return true; } public AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode) { //For Grid use: //should check to see if it is a teleportation, if so then we should be expecting this session, agent. (?) //if not check with User server/ login server that it is authorised. //but for now we are running local AuthenticateResponse user = new AuthenticateResponse(); lock(this.Sessions) { for(int i = 0; i < Sessions.Count; i++) { if((Sessions[i].Agent == agentID) && (Sessions[i].Session == sessionID)) { user.Authorised = true; user.LogonInfo = Sessions[i]; } } } return(user); } public UUIDBlock RequestUUIDBlock() { UUIDBlock uuidBlock = new UUIDBlock(); return(uuidBlock); } public RegionInfo[] RequestNeighbours() { return(null); } /// <summary> /// used by the local login server to inform us of new sessions /// </summary> /// <param name="session"></param> public void AddNewSession(Logon session) { lock(this.Sessions) { this.Sessions.Add(session); } } } public interface IGridServer { bool RequestConnection(RegionInfo myRegion); UUIDBlock RequestUUIDBlock(); RegionInfo[] RequestNeighbours(); AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode); } public struct UUIDBlock { public LLUUID BlockStart; public LLUUID BlockEnd; } public class AuthenticateResponse { public bool Authorised; public Logon LogonInfo; public AuthenticateResponse() { } } }