/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Diagnostics; using System.Collections.Generic; using System.IO; using System.IO.Compression; using System.Text; using System.Threading; using System.Reflection; using OpenSim.Data; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Server.Base; using OpenSim.Services.Base; using OpenSim.Services.Interfaces; using Nini.Config; using log4net; using OpenMetaverse; using System.Security.Cryptography; namespace OpenSim.Services.FSAssetService { public class FSAssetConnector : ServiceBase, IAssetService { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); static System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); static SHA256CryptoServiceProvider SHA256 = new SHA256CryptoServiceProvider(); static byte[] ToCString(string s) { byte[] ret = enc.GetBytes(s); Array.Resize(ref ret, ret.Length + 1); ret[ret.Length - 1] = 0; return ret; } protected IAssetLoader m_AssetLoader = null; protected IFSAssetDataPlugin m_DataConnector = null; protected IAssetService m_FallbackService; protected Thread m_WriterThread; protected Thread m_StatsThread; protected string m_SpoolDirectory; protected object m_readLock = new object(); protected object m_statsLock = new object(); protected int m_readCount = 0; protected int m_readTicks = 0; protected int m_missingAssets = 0; protected int m_missingAssetsFS = 0; protected string m_FSBase; public FSAssetConnector(IConfigSource config) : this(config, "AssetService") { } public FSAssetConnector(IConfigSource config, string configName) : base(config) { MainConsole.Instance.Commands.AddCommand("fs", false, "show assets", "show assets", "Show asset stats", HandleShowAssets); MainConsole.Instance.Commands.AddCommand("fs", false, "show digest", "show digest ", "Show asset digest", HandleShowDigest); MainConsole.Instance.Commands.AddCommand("fs", false, "delete asset", "delete asset ", "Delete asset from database", HandleDeleteAsset); MainConsole.Instance.Commands.AddCommand("fs", false, "import", "import [ ]", "Import legacy assets", HandleImportAssets); MainConsole.Instance.Commands.AddCommand("fs", false, "force import", "force import
[ ]", "Import legacy assets, overwriting current content", HandleImportAssets); IConfig assetConfig = config.Configs[configName]; if (assetConfig == null) throw new Exception("No AssetService configuration"); // Get Database Connector from Asset Config (If present) string dllName = assetConfig.GetString("StorageProvider", string.Empty); string m_ConnectionString = assetConfig.GetString("ConnectionString", string.Empty); string m_Realm = assetConfig.GetString("Realm", "fsassets"); int SkipAccessTimeDays = assetConfig.GetInt("DaysBetweenAccessTimeUpdates", 0); // If not found above, fallback to Database defaults IConfig dbConfig = config.Configs["DatabaseService"]; if (dbConfig != null) { if (dllName == String.Empty) dllName = dbConfig.GetString("StorageProvider", String.Empty); if (m_ConnectionString == String.Empty) m_ConnectionString = dbConfig.GetString("ConnectionString", String.Empty); } // No databse connection found in either config if (dllName.Equals(String.Empty)) throw new Exception("No StorageProvider configured"); if (m_ConnectionString.Equals(String.Empty)) throw new Exception("Missing database connection string"); // Create Storage Provider m_DataConnector = LoadPlugin(dllName); if (m_DataConnector == null) throw new Exception(string.Format("Could not find a storage interface in the module {0}", dllName)); // Initialize DB And perform any migrations required m_DataConnector.Initialise(m_ConnectionString, m_Realm, SkipAccessTimeDays); // Setup Fallback Service string str = assetConfig.GetString("FallbackService", string.Empty); if (str != string.Empty) { object[] args = new object[] { config }; m_FallbackService = LoadPlugin(str, args); if (m_FallbackService != null) { m_log.Info("[FSASSETS]: Fallback service loaded"); } else { m_log.Error("[FSASSETS]: Failed to load fallback service"); } } // Setup directory structure including temp directory m_SpoolDirectory = assetConfig.GetString("SpoolDirectory", "/tmp"); string spoolTmp = Path.Combine(m_SpoolDirectory, "spool"); Directory.CreateDirectory(spoolTmp); m_FSBase = assetConfig.GetString("BaseDirectory", String.Empty); if (m_FSBase == String.Empty) { m_log.ErrorFormat("[FSASSETS]: BaseDirectory not specified"); throw new Exception("Configuration error"); } string loader = assetConfig.GetString("DefaultAssetLoader", string.Empty); if (loader != string.Empty) { m_AssetLoader = LoadPlugin(loader); string loaderArgs = assetConfig.GetString("AssetLoaderArgs", string.Empty); m_log.InfoFormat("[FSASSETS]: Loading default asset set from {0}", loaderArgs); m_AssetLoader.ForEachDefaultXmlAsset(loaderArgs, delegate(AssetBase a) { Store(a, false); }); } m_log.Info("[FSASSETS]: FS asset service enabled"); m_WriterThread = new Thread(Writer); m_WriterThread.Start(); m_StatsThread = new Thread(Stats); m_StatsThread.Start(); } private void Stats() { while (true) { Thread.Sleep(60000); lock (m_statsLock) { if (m_readCount > 0) { double avg = (double)m_readTicks / (double)m_readCount; // if (avg > 10000) // Environment.Exit(0); m_log.InfoFormat("[FSASSETS]: Read stats: {0} files, {1} ticks, avg {2:F2}, missing {3}, FS {4}", m_readCount, m_readTicks, (double)m_readTicks / (double)m_readCount, m_missingAssets, m_missingAssetsFS); } m_readCount = 0; m_readTicks = 0; m_missingAssets = 0; m_missingAssetsFS = 0; } } } private void Writer() { m_log.Info("[FSASSETS]: Writer started"); while (true) { string[] files = Directory.GetFiles(m_SpoolDirectory); if (files.Length > 0) { int tickCount = Environment.TickCount; for (int i = 0 ; i < files.Length ; i++) { string hash = Path.GetFileNameWithoutExtension(files[i]); string s = HashToFile(hash); string diskFile = Path.Combine(m_FSBase, s); Directory.CreateDirectory(Path.GetDirectoryName(diskFile)); try { byte[] data = File.ReadAllBytes(files[i]); using (GZipStream gz = new GZipStream(new FileStream(diskFile + ".gz", FileMode.Create), CompressionMode.Compress)) { gz.Write(data, 0, data.Length); gz.Close(); } File.Delete(files[i]); //File.Move(files[i], diskFile); } catch(System.IO.IOException e) { if (e.Message.StartsWith("Win32 IO returned ERROR_ALREADY_EXISTS")) File.Delete(files[i]); else throw; } } int totalTicks = System.Environment.TickCount - tickCount; if (totalTicks > 0) // Wrap? { m_log.InfoFormat("[FSASSETS]: Write cycle complete, {0} files, {1} ticks, avg {2:F2}", files.Length, totalTicks, (double)totalTicks / (double)files.Length); } } Thread.Sleep(1000); } } string GetSHA256Hash(byte[] data) { byte[] hash = SHA256.ComputeHash(data); return BitConverter.ToString(hash).Replace("-", String.Empty); } public string HashToPath(string hash) { if (hash == null || hash.Length < 10) return "junkyard"; return Path.Combine(hash.Substring(0, 3), Path.Combine(hash.Substring(3, 3))); /* * The below is what core would normally use. * This is modified to work in OSGrid, as seen * above, because the SRAS data is structured * that way. */ /* return Path.Combine(hash.Substring(0, 2), Path.Combine(hash.Substring(2, 2), Path.Combine(hash.Substring(4, 2), hash.Substring(6, 4)))); */ } private bool AssetExists(string hash) { string s = HashToFile(hash); string diskFile = Path.Combine(m_FSBase, s); if (File.Exists(diskFile + ".gz") || File.Exists(diskFile)) return true; return false; } public virtual bool[] AssetsExist(string[] ids) { UUID[] uuid = Array.ConvertAll(ids, id => UUID.Parse(id)); return m_DataConnector.AssetsExist(uuid); } public string HashToFile(string hash) { return Path.Combine(HashToPath(hash), hash); } public AssetBase Get(string id) { string hash; return Get(id, out hash); } private AssetBase Get(string id, out string sha) { string hash = string.Empty; int startTime = System.Environment.TickCount; AssetMetadata metadata; lock (m_readLock) { metadata = m_DataConnector.Get(id, out hash); } sha = hash; if (metadata == null) { AssetBase asset = null; if (m_FallbackService != null) { asset = m_FallbackService.Get(id); if (asset != null) { asset.Metadata.ContentType = SLUtil.SLAssetTypeToContentType((int)asset.Type); sha = GetSHA256Hash(asset.Data); m_log.InfoFormat("[FSASSETS]: Added asset {0} from fallback to local store", id); Store(asset); } } if (asset == null) { // m_log.InfoFormat("[FSASSETS]: Asset {0} not found", id); m_missingAssets++; } return asset; } AssetBase newAsset = new AssetBase(); newAsset.Metadata = metadata; try { newAsset.Data = GetFsData(hash); if (newAsset.Data.Length == 0) { AssetBase asset = null; if (m_FallbackService != null) { asset = m_FallbackService.Get(id); if (asset != null) { asset.Metadata.ContentType = SLUtil.SLAssetTypeToContentType((int)asset.Type); sha = GetSHA256Hash(asset.Data); m_log.InfoFormat("[FSASSETS]: Added asset {0} from fallback to local store", id); Store(asset); } } if (asset == null) m_missingAssetsFS++; // m_log.InfoFormat("[FSASSETS]: Asset {0}, hash {1} not found in FS", id, hash); else return asset; } lock (m_statsLock) { m_readTicks += Environment.TickCount - startTime; m_readCount++; } return newAsset; } catch (Exception exception) { m_log.Error(exception.ToString()); Thread.Sleep(5000); Environment.Exit(1); return null; } } public AssetMetadata GetMetadata(string id) { string hash; return m_DataConnector.Get(id, out hash); } public byte[] GetData(string id) { string hash; if (m_DataConnector.Get(id, out hash) == null) return null; return GetFsData(hash); } public bool Get(string id, Object sender, AssetRetrieved handler) { AssetBase asset = Get(id); handler(id, sender, asset); return true; } public byte[] GetFsData(string hash) { string spoolFile = Path.Combine(m_SpoolDirectory, hash + ".asset"); if (File.Exists(spoolFile)) { try { byte[] content = File.ReadAllBytes(spoolFile); return content; } catch { } } string file = HashToFile(hash); string diskFile = Path.Combine(m_FSBase, file); if (File.Exists(diskFile + ".gz")) { try { using (GZipStream gz = new GZipStream(new FileStream(diskFile + ".gz", FileMode.Open, FileAccess.Read), CompressionMode.Decompress)) { using (MemoryStream ms = new MemoryStream()) { byte[] data = new byte[32768]; int bytesRead; do { bytesRead = gz.Read(data, 0, 32768); if (bytesRead > 0) ms.Write(data, 0, bytesRead); } while (bytesRead > 0); return ms.ToArray(); } } } catch (Exception) { return new Byte[0]; } } else if (File.Exists(diskFile)) { try { byte[] content = File.ReadAllBytes(diskFile); return content; } catch { } } return new Byte[0]; } public string Store(AssetBase asset) { return Store(asset, false); } private string Store(AssetBase asset, bool force) { int tickCount = Environment.TickCount; string hash = GetSHA256Hash(asset.Data); if (!AssetExists(hash)) { string tempFile = Path.Combine(Path.Combine(m_SpoolDirectory, "spool"), hash + ".asset"); string finalFile = Path.Combine(m_SpoolDirectory, hash + ".asset"); if (!File.Exists(finalFile)) { FileStream fs = File.Create(tempFile); fs.Write(asset.Data, 0, asset.Data.Length); fs.Close(); File.Move(tempFile, finalFile); } } if (asset.ID == string.Empty) { if (asset.FullID == UUID.Zero) { asset.FullID = UUID.Random(); } asset.ID = asset.FullID.ToString(); } else if (asset.FullID == UUID.Zero) { UUID uuid = UUID.Zero; if (UUID.TryParse(asset.ID, out uuid)) { asset.FullID = uuid; } else { asset.FullID = UUID.Random(); } } if (!m_DataConnector.Store(asset.Metadata, hash)) { return UUID.Zero.ToString(); } else { return asset.ID; } } public bool UpdateContent(string id, byte[] data) { return false; // string oldhash; // AssetMetadata meta = m_DataConnector.Get(id, out oldhash); // // if (meta == null) // return false; // // AssetBase asset = new AssetBase(); // asset.Metadata = meta; // asset.Data = data; // // Store(asset); // // return true; } public bool Delete(string id) { m_DataConnector.Delete(id); return true; } private void HandleShowAssets(string module, string[] args) { int num = m_DataConnector.Count(); MainConsole.Instance.Output(string.Format("Total asset count: {0}", num)); } private void HandleShowDigest(string module, string[] args) { if (args.Length < 3) { MainConsole.Instance.Output("Syntax: show digest "); return; } string hash; AssetBase asset = Get(args[2], out hash); if (asset == null || asset.Data.Length == 0) { MainConsole.Instance.Output("Asset not found"); return; } int i; MainConsole.Instance.Output(String.Format("Name: {0}", asset.Name)); MainConsole.Instance.Output(String.Format("Description: {0}", asset.Description)); MainConsole.Instance.Output(String.Format("Type: {0}", asset.Type)); MainConsole.Instance.Output(String.Format("Content-type: {0}", asset.Metadata.ContentType)); MainConsole.Instance.Output(String.Format("Flags: {0}", asset.Metadata.Flags.ToString())); MainConsole.Instance.Output(String.Format("FS file: {0}", HashToFile(hash))); for (i = 0 ; i < 5 ; i++) { int off = i * 16; if (asset.Data.Length <= off) break; int len = 16; if (asset.Data.Length < off + len) len = asset.Data.Length - off; byte[] line = new byte[len]; Array.Copy(asset.Data, off, line, 0, len); string text = BitConverter.ToString(line); MainConsole.Instance.Output(String.Format("{0:x4}: {1}", off, text)); } } private void HandleDeleteAsset(string module, string[] args) { if (args.Length < 3) { MainConsole.Instance.Output("Syntax: delete asset "); return; } AssetBase asset = Get(args[2]); if (asset == null || asset.Data.Length == 0) { MainConsole.Instance.Output("Asset not found"); return; } m_DataConnector.Delete(args[2]); MainConsole.Instance.Output("Asset deleted"); } private void HandleImportAssets(string module, string[] args) { bool force = false; if (args[0] == "force") { force = true; List list = new List(args); list.RemoveAt(0); args = list.ToArray(); } if (args.Length < 3) { MainConsole.Instance.Output("Syntax: import
[ ]"); } else { string conn = args[1]; string table = args[2]; int start = 0; int count = -1; if (args.Length > 3) { start = Convert.ToInt32(args[3]); } if (args.Length > 4) { count = Convert.ToInt32(args[4]); } m_DataConnector.Import(conn, table, start, count, force, new FSStoreDelegate(Store)); } } public AssetBase GetCached(string id) { return Get(id); } } }