using System; using System.Collections; using System.Collections.Generic; using libsecondlife; using libsecondlife.Packets; using Nwc.XmlRpc; using System.Net; using System.Net.Sockets; using System.IO; using System.Threading; using System.Timers; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.Framework.Inventory; using OpenSim.Framework.Utilities; using OpenSim.world; using OpenSim.Assets; namespace OpenSim { public partial class ClientView { public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID); public delegate void RezObject(AssetBase primasset, LLVector3 pos); public delegate void ModifyTerrain(byte Action, float North, float West); public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam); public delegate void StartAnim(LLUUID animID, int seq); public delegate void GenericCall(ClientView RemoteClient); public delegate void GenericCall2(); public delegate void GenericCall3(Packet packet); // really don't want to be passing packets in these events, so this is very temporary. public event ChatFromViewer OnChatFromViewer; public event RezObject OnRezObject; public event ModifyTerrain OnModifyTerrain; public event GenericCall OnRegionHandShakeReply; public event GenericCall OnRequestWearables; public event SetAppearance OnSetAppearance; public event GenericCall2 OnCompleteMovementToRegion; public event GenericCall3 OnAgentUpdate; public event StartAnim OnStartAnim; protected override void ProcessInPacket(Packet Pack) { ack_pack(Pack); if (debug) { if (Pack.Type != PacketType.AgentUpdate) { Console.WriteLine(Pack.Type.ToString()); } } if (this.ProcessPacketMethod(Pack)) { //there is a handler registered that handled this packet type return; } else { System.Text.Encoding _enc = System.Text.Encoding.ASCII; switch (Pack.Type) { #region New Event system case PacketType.ChatFromViewer: ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack; if (Util.FieldToString(inchatpack.ChatData.Message) == "") { //empty message so don't bother with it break; } string fromName = ClientAvatar.firstname + " " + ClientAvatar.lastname; byte[] message = inchatpack.ChatData.Message; byte type = inchatpack.ChatData.Type; LLVector3 fromPos = ClientAvatar.Pos; LLUUID fromAgentID = AgentID; this.OnChatFromViewer(message, type, fromPos, fromName, fromAgentID); break; case PacketType.RezObject: RezObjectPacket rezPacket = (RezObjectPacket)Pack; AgentInventory inven = this.m_inventoryCache.GetAgentsInventory(this.AgentID); if (inven != null) { if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID)) { AssetBase asset = this.m_assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID); if (asset != null) { this.OnRezObject(asset, rezPacket.RezData.RayEnd); this.m_inventoryCache.DeleteInventoryItem(this, rezPacket.InventoryData.ItemID); } } } break; case PacketType.ModifyLand: ModifyLandPacket modify = (ModifyLandPacket)Pack; if (modify.ParcelData.Length > 0) { OnModifyTerrain(modify.ModifyBlock.Action, modify.ParcelData[0].North, modify.ParcelData[0].West); } break; case PacketType.RegionHandshakeReply: m_world.SendLayerData(this); OnRegionHandShakeReply(this); break; case PacketType.AgentWearablesRequest: OnRequestWearables(this); //need to move the follow to a event system foreach (ClientView client in m_clientThreads.Values) { if (client.AgentID != this.AgentID) { ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket(); this.OutPacket(objupdate); client.ClientAvatar.SendAppearanceToOtherAgent(this.ClientAvatar); } } break; case PacketType.AgentSetAppearance: AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack; // Console.WriteLine(appear.ToString()); OnSetAppearance(appear.ObjectData.TextureEntry, appear.VisualParam); break; case PacketType.CompleteAgentMovement: if (this.m_child) this.UpgradeClient(); OnCompleteMovementToRegion(); this.EnableNeighbours(); break; case PacketType.AgentUpdate: OnAgentUpdate(Pack); break; case PacketType.AgentAnimation: if (!m_child) { AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack; for (int i = 0; i < AgentAni.AnimationList.Length; i++) { if (AgentAni.AnimationList[i].StartAnim) { OnStartAnim(AgentAni.AnimationList[i].AnimID, 1); } } } break; case PacketType.AgentIsNowWearing: // AgentIsNowWearingPacket wear = (AgentIsNowWearingPacket)Pack; //Console.WriteLine(Pack.ToString()); break; #endregion //old handling, should move most to a event based system. #region World/Avatar/Primitive related packets case PacketType.ObjectAdd: m_world.AddNewPrim((ObjectAddPacket)Pack, this); break; case PacketType.ObjectLink: OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, Pack.ToString()); ObjectLinkPacket link = (ObjectLinkPacket)Pack; uint parentprimid = 0; OpenSim.world.Primitive parentprim = null; if (link.ObjectData.Length > 1) { parentprimid = link.ObjectData[0].ObjectLocalID; foreach (Entity ent in m_world.Entities.Values) { if (ent.localid == parentprimid) { parentprim = (OpenSim.world.Primitive)ent; } } for (int i = 1; i < link.ObjectData.Length; i++) { foreach (Entity ent in m_world.Entities.Values) { if (ent.localid == link.ObjectData[i].ObjectLocalID) { ((OpenSim.world.Primitive)ent).MakeParent(parentprim); } } } } break; case PacketType.ObjectScale: OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, Pack.ToString()); break; case PacketType.ObjectShape: ObjectShapePacket shape = (ObjectShapePacket)Pack; for (int i = 0; i < shape.ObjectData.Length; i++) { foreach (Entity ent in m_world.Entities.Values) { if (ent.localid == shape.ObjectData[i].ObjectLocalID) { ((OpenSim.world.Primitive)ent).UpdateShape(shape.ObjectData[i]); } } } break; case PacketType.ObjectSelect: ObjectSelectPacket incomingselect = (ObjectSelectPacket)Pack; for (int i = 0; i < incomingselect.ObjectData.Length; i++) { foreach (Entity ent in m_world.Entities.Values) { if (ent.localid == incomingselect.ObjectData[i].ObjectLocalID) { ((OpenSim.world.Primitive)ent).GetProperites(this); break; } } } break; case PacketType.ObjectImage: ObjectImagePacket imagePack = (ObjectImagePacket)Pack; for (int i = 0; i < imagePack.ObjectData.Length; i++) { foreach (Entity ent in m_world.Entities.Values) { if (ent.localid == imagePack.ObjectData[i].ObjectLocalID) { ((OpenSim.world.Primitive)ent).UpdateTexture(imagePack.ObjectData[i].TextureEntry); } } } break; case PacketType.ObjectFlagUpdate: ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket)Pack; foreach (Entity ent in m_world.Entities.Values) { if (ent.localid == flags.AgentData.ObjectLocalID) { ((OpenSim.world.Primitive)ent).UpdateObjectFlags(flags); } } break; case PacketType.ViewerEffect: ViewerEffectPacket viewer = (ViewerEffectPacket)Pack; foreach (ClientView client in m_clientThreads.Values) { if (client.AgentID != this.AgentID) { viewer.AgentData.AgentID = client.AgentID; viewer.AgentData.SessionID = client.SessionID; client.OutPacket(viewer); } } break; #endregion #region Inventory/Asset/Other related packets case PacketType.RequestImage: RequestImagePacket imageRequest = (RequestImagePacket)Pack; for (int i = 0; i < imageRequest.RequestImage.Length; i++) { m_assetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image); } break; case PacketType.TransferRequest: //Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request"); TransferRequestPacket transfer = (TransferRequestPacket)Pack; m_assetCache.AddAssetRequest(this, transfer); break; case PacketType.AssetUploadRequest: AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack; this.UploadAssets.HandleUploadPacket(request, request.AssetBlock.TransactionID.Combine(this.SecureSessionID)); break; case PacketType.RequestXfer: //Console.WriteLine(Pack.ToString()); break; case PacketType.SendXferPacket: this.UploadAssets.HandleXferPacket((SendXferPacketPacket)Pack); break; case PacketType.CreateInventoryFolder: CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack; m_inventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Util.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID); //Console.WriteLine(Pack.ToString()); break; case PacketType.CreateInventoryItem: //Console.WriteLine(Pack.ToString()); CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack; if (createItem.InventoryBlock.TransactionID != LLUUID.Zero) { this.UploadAssets.CreateInventoryItem(createItem); } else { // Console.Write(Pack.ToString()); this.CreateInventoryItem(createItem); } break; case PacketType.FetchInventory: //Console.WriteLine("fetch item packet"); FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack; m_inventoryCache.FetchInventory(this, FetchInventory); break; case PacketType.FetchInventoryDescendents: FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack; m_inventoryCache.FetchInventoryDescendents(this, Fetch); break; case PacketType.UpdateInventoryItem: UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack; //Console.WriteLine(Pack.ToString()); for (int i = 0; i < update.InventoryData.Length; i++) { if (update.InventoryData[i].TransactionID != LLUUID.Zero) { AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionID)); if (asset != null) { // Console.WriteLine("updating inventory item, found asset" + asset.FullID.ToStringHyphenated() + " already in cache"); m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset); } else { asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID); if (asset != null) { //Console.WriteLine("updating inventory item, adding asset" + asset.FullID.ToStringHyphenated() + " to cache"); m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset); } else { //Console.WriteLine("trying to update inventory item, but asset is null"); } } } else { m_inventoryCache.UpdateInventoryItemDetails(this, update.InventoryData[i].ItemID, update.InventoryData[i]); ; } } break; case PacketType.RequestTaskInventory: // Console.WriteLine(Pack.ToString()); RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack; ReplyTaskInventoryPacket replytask = new ReplyTaskInventoryPacket(); bool foundent = false; foreach (Entity ent in m_world.Entities.Values) { if (ent.localid == requesttask.InventoryData.LocalID) { replytask.InventoryData.TaskID = ent.uuid; replytask.InventoryData.Serial = 0; replytask.InventoryData.Filename = new byte[0]; foundent = true; } } if (foundent) { this.OutPacket(replytask); } break; case PacketType.UpdateTaskInventory: // Console.WriteLine(Pack.ToString()); UpdateTaskInventoryPacket updatetask = (UpdateTaskInventoryPacket)Pack; AgentInventory myinventory = this.m_inventoryCache.GetAgentsInventory(this.AgentID); if (myinventory != null) { if (updatetask.UpdateData.Key == 0) { if (myinventory.InventoryItems[updatetask.InventoryData.ItemID] != null) { if (myinventory.InventoryItems[updatetask.InventoryData.ItemID].Type == 7) { LLUUID noteaid = myinventory.InventoryItems[updatetask.InventoryData.ItemID].AssetID; AssetBase assBase = this.m_assetCache.GetAsset(noteaid); if (assBase != null) { foreach (Entity ent in m_world.Entities.Values) { if (ent.localid == updatetask.UpdateData.LocalID) { if (ent is OpenSim.world.Primitive) { this.m_world.AddScript(ent, Util.FieldToString(assBase.Data)); } } } } } } } } break; case PacketType.MapLayerRequest: this.RequestMapLayer(); break; case PacketType.MapBlockRequest: MapBlockRequestPacket MapRequest = (MapBlockRequestPacket)Pack; this.RequestMapBlocks(MapRequest.PositionData.MinX, MapRequest.PositionData.MinY, MapRequest.PositionData.MaxX, MapRequest.PositionData.MaxY); break; case PacketType.TeleportLandmarkRequest: TeleportLandmarkRequestPacket tpReq = (TeleportLandmarkRequestPacket)Pack; TeleportStartPacket tpStart = new TeleportStartPacket(); tpStart.Info.TeleportFlags = 8; // tp via lm this.OutPacket(tpStart); TeleportProgressPacket tpProgress = new TeleportProgressPacket(); tpProgress.Info.Message = (new System.Text.ASCIIEncoding()).GetBytes("sending_landmark"); tpProgress.Info.TeleportFlags = 8; tpProgress.AgentData.AgentID = tpReq.Info.AgentID; this.OutPacket(tpProgress); // Fetch landmark LLUUID lmid = tpReq.Info.LandmarkID; AssetBase lma = this.m_assetCache.GetAsset(lmid); if (lma != null) { AssetLandmark lm = new AssetLandmark(lma); if (lm.RegionID == m_regionData.SimUUID) { TeleportLocalPacket tpLocal = new TeleportLocalPacket(); tpLocal.Info.AgentID = tpReq.Info.AgentID; tpLocal.Info.TeleportFlags = 8; // Teleport via landmark tpLocal.Info.LocationID = 2; tpLocal.Info.Position = lm.Position; OutPacket(tpLocal); } else { TeleportCancelPacket tpCancel = new TeleportCancelPacket(); tpCancel.Info.AgentID = tpReq.Info.AgentID; tpCancel.Info.SessionID = tpReq.Info.SessionID; OutPacket(tpCancel); } } else { Console.WriteLine("Cancelling Teleport - fetch asset not yet implemented"); TeleportCancelPacket tpCancel = new TeleportCancelPacket(); tpCancel.Info.AgentID = tpReq.Info.AgentID; tpCancel.Info.SessionID = tpReq.Info.SessionID; OutPacket(tpCancel); } break; case PacketType.TeleportLocationRequest: TeleportLocationRequestPacket tpLocReq = (TeleportLocationRequestPacket)Pack; Console.WriteLine(tpLocReq.ToString()); tpStart = new TeleportStartPacket(); tpStart.Info.TeleportFlags = 16; // Teleport via location Console.WriteLine(tpStart.ToString()); OutPacket(tpStart); if (m_regionData.RegionHandle != tpLocReq.Info.RegionHandle) { /* m_gridServer.getRegion(tpLocReq.Info.RegionHandle); */ Console.WriteLine("Inter-sim teleport not yet implemented"); TeleportCancelPacket tpCancel = new TeleportCancelPacket(); tpCancel.Info.SessionID = tpLocReq.AgentData.SessionID; tpCancel.Info.AgentID = tpLocReq.AgentData.AgentID; OutPacket(tpCancel); } else { Console.WriteLine("Local teleport"); TeleportLocalPacket tpLocal = new TeleportLocalPacket(); tpLocal.Info.AgentID = tpLocReq.AgentData.AgentID; tpLocal.Info.TeleportFlags = tpStart.Info.TeleportFlags; tpLocal.Info.LocationID = 2; tpLocal.Info.LookAt = tpLocReq.Info.LookAt; tpLocal.Info.Position = tpLocReq.Info.Position; OutPacket(tpLocal); } break; #endregion } } } } }