using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Terrain.BasicTerrain;
namespace OpenSim.Terrain
{
public class TerrainEngine
{
public float[,] map;
public float[,] water;
int w, h;
public TerrainEngine()
{
w = 256;
h = 256;
map = new float[w, h];
water = new float[w, h];
}
///
/// Swaps the references between the height and water buffers to allow you to edit the water heightmap. Remember to swap back when you are done.
///
public void swapWaterBuffer()
{
float[,] temp = map;
map = water;
water = temp;
}
///
/// Raises land in a sphere around the specified coordinates
///
/// Center of the sphere on the X axis
/// Center of the sphere on the Y axis
/// The radius of the sphere
/// Scale the height of the sphere by this amount (recommended 0..2)
public void raise(double rx, double ry, double size, double amount)
{
lock (map)
{
RaiseLower.raiseSphere(this.map, rx, ry, size, amount);
}
}
public void lower(double rx, double ry, double size, double amount)
{
lock (map)
{
RaiseLower.lowerSphere(this.map, rx, ry, size, amount);
}
}
public void hills()
{
lock (map)
{
Hills.hillsSpheres(this.map, 1337, 200, 20, 40, true, true, false);
}
}
}
}