OpenSimMirror/OpenSim/Server/ServerMain.cs

162 lines
5.9 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using Nini.Config;
using log4net;
using System.Reflection;
using System;
using System.Collections.Generic;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Server.Base;
using OpenSim.Server.Handlers.Base;
using Mono.Addins;
namespace OpenSim.Server
{
public class OpenSimServer
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
protected static HttpServerBase m_Server = null;
protected static List<IServiceConnector> m_ServiceConnectors =
new List<IServiceConnector>();
protected static PluginLoader loader;
public static int Main(string[] args)
{
m_Server = new HttpServerBase("R.O.B.U.S.T.", args);
string registryLocation;
IConfig serverConfig = m_Server.Config.Configs["Startup"];
if (serverConfig == null)
{
System.Console.WriteLine("Startup config section missing in .ini file");
throw new Exception("Configuration error");
}
string connList = serverConfig.GetString("ServiceConnectors", String.Empty);
registryLocation = serverConfig.GetString("RegistryLocation",".");
IConfig servicesConfig = m_Server.Config.Configs["ServiceList"];
if (servicesConfig != null)
{
List<string> servicesList = new List<string>();
if (connList != String.Empty)
servicesList.Add(connList);
foreach (string k in servicesConfig.GetKeys())
{
string v = servicesConfig.GetString(k);
if (v != String.Empty)
servicesList.Add(v);
}
connList = String.Join(",", servicesList.ToArray());
}
string[] conns = connList.Split(new char[] {',', ' ', '\n', '\r', '\t'});
// int i = 0;
foreach (string c in conns)
{
if (c == String.Empty)
continue;
string configName = String.Empty;
string conn = c;
uint port = 0;
string[] split1 = conn.Split(new char[] {'/'});
if (split1.Length > 1)
{
conn = split1[1];
string[] split2 = split1[0].Split(new char[] {'@'});
if (split2.Length > 1)
{
configName = split2[0];
port = Convert.ToUInt32(split2[1]);
}
else
{
port = Convert.ToUInt32(split1[0]);
}
}
string[] parts = conn.Split(new char[] {':'});
string friendlyName = parts[0];
if (parts.Length > 1)
friendlyName = parts[1];
IHttpServer server;
if (port != 0)
server = MainServer.GetHttpServer(port);
else
server = MainServer.Instance;
m_log.InfoFormat("[SERVER]: Loading {0} on port {1}", friendlyName, server.Port);
IServiceConnector connector = null;
Object[] modargs = new Object[] { m_Server.Config, server, configName };
connector = ServerUtils.LoadPlugin<IServiceConnector>(conn, modargs);
if (connector == null)
{
modargs = new Object[] { m_Server.Config, server };
connector = ServerUtils.LoadPlugin<IServiceConnector>(conn, modargs);
}
if (connector != null)
{
m_ServiceConnectors.Add(connector);
m_log.InfoFormat("[SERVER]: {0} loaded successfully", friendlyName);
}
else
{
m_log.InfoFormat("[SERVER]: Failed to load {0}", conn);
}
}
loader = new PluginLoader(m_Server.Config, registryLocation);
int res = m_Server.Run();
Environment.Exit(res);
return 0;
}
}
}