OpenSimMirror/OpenSim/Framework/Console/OpenSimAppender.cs

87 lines
3.2 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using log4net.Appender;
using log4net.Core;
namespace OpenSim.Framework.Console
{
/// <summary>
/// Writes log information out onto the console
/// </summary>
public class OpenSimAppender : AnsiColorTerminalAppender
{
private ConsoleBase m_console = null;
public ConsoleBase Console
{
get { return m_console; }
set { m_console = value; }
}
override protected void Append(LoggingEvent le)
{
if (m_console != null)
m_console.LockOutput();
string loggingMessage = RenderLoggingEvent(le);
try
{
if (m_console != null)
{
string level = "normal";
if (le.Level == Level.Error)
level = "error";
else if (le.Level == Level.Warn)
level = "warn";
m_console.Output(loggingMessage, level);
}
else
{
if (!loggingMessage.EndsWith("\n"))
System.Console.WriteLine(loggingMessage);
else
System.Console.Write(loggingMessage);
}
}
catch (Exception e)
{
System.Console.WriteLine("Couldn't write out log message: {0}", e.ToString());
}
finally
{
if (m_console != null)
m_console.UnlockOutput();
}
}
}
}