OpenSimMirror/OpenSim/Framework/EstateSettings.cs

1021 lines
40 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.IO;
using libsecondlife;
using OpenSim.Framework.Console;
namespace OpenSim.Framework
{
public class EstateSettings
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
//Settings to this island
private float m_billableFactor;
public float billableFactor
{
get { return m_billableFactor; }
set
{
m_billableFactor = value;
configMember.forceSetConfigurationOption("billable_factor", m_billableFactor.ToString());
}
}
private uint m_estateID;
public uint estateID
{
get { return m_estateID; }
set
{
m_estateID = value;
configMember.forceSetConfigurationOption("estate_id", m_estateID.ToString());
}
}
private uint m_parentEstateID;
public uint parentEstateID
{
get { return m_parentEstateID; }
set
{
m_parentEstateID = value;
configMember.forceSetConfigurationOption("parent_estate_id", m_parentEstateID.ToString());
}
}
private byte m_maxAgents;
public byte maxAgents
{
get { return m_maxAgents; }
set
{
m_maxAgents = value;
configMember.forceSetConfigurationOption("max_agents", m_maxAgents.ToString());
}
}
private float m_objectBonusFactor;
public float objectBonusFactor
{
get { return m_objectBonusFactor; }
set
{
m_objectBonusFactor = value;
configMember.forceSetConfigurationOption("object_bonus_factor", m_objectBonusFactor.ToString());
}
}
private int m_redirectGridX;
public int redirectGridX
{
get { return m_redirectGridX; }
set
{
m_redirectGridX = value;
configMember.forceSetConfigurationOption("redirect_grid_x", m_redirectGridX.ToString());
}
}
private int m_redirectGridY;
public int redirectGridY
{
get { return m_redirectGridY; }
set
{
m_redirectGridY = value;
configMember.forceSetConfigurationOption("redirect_grid_y", m_redirectGridY.ToString());
}
}
private Simulator.RegionFlags m_regionFlags;
public Simulator.RegionFlags regionFlags
{
get { return m_regionFlags; }
set
{
m_regionFlags = value;
configMember.forceSetConfigurationOption("region_flags", ((uint)m_regionFlags).ToString());
}
}
private Simulator.SimAccess m_simAccess;
public Simulator.SimAccess simAccess
{
get { return m_simAccess; }
set
{
m_simAccess = value;
configMember.forceSetConfigurationOption("sim_access", ((byte)m_simAccess).ToString());
}
}
private float m_sunHour;
public float sunHour
{
get { return m_sunHour; }
set
{
m_sunHour = value;
configMember.forceSetConfigurationOption("sun_hour", m_sunHour.ToString());
}
}
private float m_terrainRaiseLimit;
public float terrainRaiseLimit
{
get { return m_terrainRaiseLimit; }
set
{
m_terrainRaiseLimit = value;
configMember.forceSetConfigurationOption("terrain_raise_limit", m_terrainRaiseLimit.ToString());
}
}
private float m_terrainLowerLimit;
public float terrainLowerLimit
{
get { return m_terrainLowerLimit; }
set
{
m_terrainLowerLimit = value;
configMember.forceSetConfigurationOption("terrain_lower_limit", m_terrainLowerLimit.ToString());
}
}
private bool m_useFixedSun;
public bool useFixedSun
{
get { return m_useFixedSun; }
set
{
m_useFixedSun = value;
configMember.forceSetConfigurationOption("use_fixed_sun", m_useFixedSun.ToString());
}
}
private int m_pricePerMeter;
public int pricePerMeter
{
get { return m_pricePerMeter; }
set
{
m_pricePerMeter = value;
configMember.forceSetConfigurationOption("price_per_meter", m_pricePerMeter.ToString());
}
}
private ushort m_regionWaterHeight;
public ushort regionWaterHeight
{
get { return m_regionWaterHeight; }
set
{
m_regionWaterHeight = value;
configMember.forceSetConfigurationOption("region_water_height", m_regionWaterHeight.ToString());
}
}
private bool m_regionAllowTerraform;
public bool regionAllowTerraform
{
get { return m_regionAllowTerraform; }
set
{
m_regionAllowTerraform = value;
configMember.forceSetConfigurationOption("region_allow_terraform", m_regionAllowTerraform.ToString());
}
}
// Region Information
// Low resolution 'base' textures. No longer used.
private LLUUID m_terrainBase0;
public LLUUID terrainBase0
{
get { return m_terrainBase0; }
set
{
m_terrainBase0 = value;
configMember.forceSetConfigurationOption("terrain_base_0", m_terrainBase0.ToString());
}
}
private LLUUID m_terrainBase1;
public LLUUID terrainBase1
{
get { return m_terrainBase1; }
set
{
m_terrainBase1 = value;
configMember.forceSetConfigurationOption("terrain_base_1", m_terrainBase1.ToString());
}
}
private LLUUID m_terrainBase2;
public LLUUID terrainBase2
{
get { return m_terrainBase2; }
set
{
m_terrainBase2 = value;
configMember.forceSetConfigurationOption("terrain_base_2", m_terrainBase2.ToString());
}
}
private LLUUID m_terrainBase3;
public LLUUID terrainBase3
{
get { return m_terrainBase3; }
set
{
m_terrainBase3 = value;
configMember.forceSetConfigurationOption("terrain_base_3", m_terrainBase3.ToString());
}
}
// Higher resolution terrain textures
private LLUUID m_terrainDetail0;
public LLUUID terrainDetail0
{
get { return m_terrainDetail0; }
set
{
m_terrainDetail0 = value;
configMember.forceSetConfigurationOption("terrain_detail_0", m_terrainDetail0.ToString());
}
}
private LLUUID m_terrainDetail1;
public LLUUID terrainDetail1
{
get { return m_terrainDetail1; }
set
{
m_terrainDetail1 = value;
configMember.forceSetConfigurationOption("terrain_detail_1", m_terrainDetail1.ToString());
}
}
private LLUUID m_terrainDetail2;
public LLUUID terrainDetail2
{
get { return m_terrainDetail2; }
set
{
m_terrainDetail2 = value;
configMember.forceSetConfigurationOption("terrain_detail_2", m_terrainDetail2.ToString());
}
}
private LLUUID m_terrainDetail3;
public LLUUID terrainDetail3
{
get { return m_terrainDetail3; }
set
{
m_terrainDetail3 = value;
configMember.forceSetConfigurationOption("terrain_detail_3", m_terrainDetail3.ToString());
}
}
// First quad - each point is bilinearly interpolated at each meter of terrain
private float m_terrainStartHeight0;
public float terrainStartHeight0
{
get { return m_terrainStartHeight0; }
set
{
m_terrainStartHeight0 = value;
configMember.forceSetConfigurationOption("terrain_start_height_0", m_terrainStartHeight0.ToString());
}
}
private float m_terrainStartHeight1;
public float terrainStartHeight1
{
get { return m_terrainStartHeight1; }
set
{
m_terrainStartHeight1 = value;
configMember.forceSetConfigurationOption("terrain_start_height_1", m_terrainStartHeight1.ToString());
}
}
private float m_terrainStartHeight2;
public float terrainStartHeight2
{
get { return m_terrainStartHeight2; }
set
{
m_terrainStartHeight2 = value;
configMember.forceSetConfigurationOption("terrain_start_height_2", m_terrainStartHeight2.ToString());
}
}
private float m_terrainStartHeight3;
public float terrainStartHeight3
{
get { return m_terrainStartHeight3; }
set
{
m_terrainStartHeight3 = value;
configMember.forceSetConfigurationOption("terrain_start_height_3", m_terrainStartHeight3.ToString());
}
}
// Second quad - also bilinearly interpolated.
// Terrain texturing is done that:
// 0..3 (0 = base0, 3 = base3) = (terrain[x,y] - start[x,y]) / range[x,y]
private float m_terrainHeightRange0;
public float terrainHeightRange0
{
get { return m_terrainHeightRange0; }
set
{
m_terrainHeightRange0 = value;
configMember.forceSetConfigurationOption("terrain_height_range_0", m_terrainHeightRange0.ToString());
}
}
private float m_terrainHeightRange1;
public float terrainHeightRange1
{
get { return m_terrainHeightRange1; }
set
{
m_terrainHeightRange1 = value;
configMember.forceSetConfigurationOption("terrain_height_range_1", m_terrainHeightRange1.ToString());
}
}
private float m_terrainHeightRange2;
public float terrainHeightRange2
{
get { return m_terrainHeightRange2; }
set
{
m_terrainHeightRange2 = value;
configMember.forceSetConfigurationOption("terrain_height_range_2", m_terrainHeightRange2.ToString());
}
}
private float m_terrainHeightRange3;
public float terrainHeightRange3
{
get { return m_terrainHeightRange3; }
set
{
m_terrainHeightRange3 = value;
configMember.forceSetConfigurationOption("terrain_height_range_3", m_terrainHeightRange3.ToString());
}
}
// Terrain Default (Must be in F32 Format!)
private string m_terrainFile;
public string terrainFile
{
get { return m_terrainFile; }
set
{
m_terrainFile = value;
configMember.forceSetConfigurationOption("terrain_file", m_terrainFile.ToString());
}
}
private double m_terrainMultiplier;
public double terrainMultiplier
{
get { return m_terrainMultiplier; }
set
{
m_terrainMultiplier = value;
configMember.forceSetConfigurationOption("terrain_multiplier", m_terrainMultiplier.ToString());
}
}
private float m_waterHeight;
public float waterHeight
{
get { return m_waterHeight; }
set
{
m_waterHeight = value;
configMember.forceSetConfigurationOption("water_height", m_waterHeight.ToString());
}
}
private LLUUID m_terrainImageID;
public LLUUID terrainImageID
{
get { return m_terrainImageID; }
set
{
m_terrainImageID = value;
// I don't think there is a reason that this actually
// needs to be written back to the estate settings
// file.
// configMember.forceSetConfigurationOption("terrain_image_id", m_terrainImageID.ToString());
}
}
private LLUUID m_estateManager0;
private LLUUID m_estateManager1;
private LLUUID m_estateManager2;
private LLUUID m_estateManager3;
private LLUUID m_estateManager4;
private LLUUID m_estateManager5;
private LLUUID m_estateManager6;
private LLUUID m_estateManager7;
private LLUUID m_estateManager8;
private LLUUID m_estateManager9;
public LLUUID[] estateManagers
{
get {
// returns a condensed array of LLUUIDs
return GetEstateManagers();
}
set
{
// Sets a Condensed array of LLUUIDS
int i = 0;
for (i = 0; i < value.Length; i++)
{
switch (i)
{
case 0:
m_estateManager0 = value[i];
break;
case 1:
m_estateManager1 = value[i];
break;
case 2:
m_estateManager2 = value[i];
break;
case 3:
m_estateManager3 = value[i];
break;
case 4:
m_estateManager4 = value[i];
break;
case 5:
m_estateManager5 = value[i];
break;
case 6:
m_estateManager6 = value[i];
break;
case 7:
m_estateManager7 = value[i];
break;
case 8:
m_estateManager8 = value[i];
break;
case 9:
m_estateManager9 = value[i];
break;
}
}
// Clear the rest of them.. as they're no longer valid
for (int j = i; j < 10; j++)
{
switch (i)
{
case 0:
m_estateManager0 = LLUUID.Zero;
break;
case 1:
m_estateManager1 = LLUUID.Zero;
break;
case 2:
m_estateManager2 = LLUUID.Zero;
break;
case 3:
m_estateManager3 = LLUUID.Zero;
break;
case 4:
m_estateManager4 = LLUUID.Zero;
break;
case 5:
m_estateManager5 = LLUUID.Zero;
break;
case 6:
m_estateManager6 = LLUUID.Zero;
break;
case 7:
m_estateManager7 = LLUUID.Zero;
break;
case 8:
m_estateManager8 = LLUUID.Zero;
break;
case 9:
m_estateManager9 = LLUUID.Zero;
break;
}
}
for (i = 0; i < 10; i++)
{
// Writes out the Estate managers to the XML file.
configMember.forceSetConfigurationOption("estate_manager_" + i, (GetEstateManagerAtPos(i)).ToString());
}
}
}
#region EstateManager Get Methods to sort out skipped spots in the XML (suser error)
private LLUUID GetEstateManagerAtPos(int pos)
{
// This is a helper for writing them out to the xml file
switch (pos)
{
case 0:
return m_estateManager0;
case 1:
return m_estateManager1;
case 2:
return m_estateManager2;
case 3:
return m_estateManager3;
case 4:
return m_estateManager4;
case 5:
return m_estateManager5;
case 6:
return m_estateManager6;
case 7:
return m_estateManager7;
case 8:
return m_estateManager8;
case 9:
return m_estateManager9;
default:
return LLUUID.Zero;
}
}
private LLUUID[] GetEstateManagers()
{
int numEstateManagers = GetNumberOfEstateManagers();
LLUUID[] rEstateManagers = new LLUUID[numEstateManagers];
int pos = 0;
for (int i = 0; i < numEstateManagers; i++)
{
pos = GetNextEstateManager(pos);
rEstateManagers[i] = GetEstateManagerAtPos(pos); pos++;
}
return rEstateManagers;
}
private int GetNextEstateManager(int startpos)
{
// This is a utility function that skips over estate managers set to LLUUID.Zero
int i = startpos;
for (i=startpos;i<10;i++)
{
if (GetEstateManagerAtPos(i) != LLUUID.Zero) return i;
}
return i;
}
private int GetNumberOfEstateManagers()
{
// This function returns the number of estate managers set
// Regardless of whether there is a skipped spot
int numEstateManagers = 0;
if (m_estateManager0 != LLUUID.Zero) numEstateManagers++;
if (m_estateManager1 != LLUUID.Zero) numEstateManagers++;
if (m_estateManager2 != LLUUID.Zero) numEstateManagers++;
if (m_estateManager3 != LLUUID.Zero) numEstateManagers++;
if (m_estateManager4 != LLUUID.Zero) numEstateManagers++;
if (m_estateManager5 != LLUUID.Zero) numEstateManagers++;
if (m_estateManager6 != LLUUID.Zero) numEstateManagers++;
if (m_estateManager7 != LLUUID.Zero) numEstateManagers++;
if (m_estateManager8 != LLUUID.Zero) numEstateManagers++;
if (m_estateManager9 != LLUUID.Zero) numEstateManagers++;
return numEstateManagers;
}
public void AddEstateManager(LLUUID avatarID)
{
LLUUID[] testateManagers = GetEstateManagers();
LLUUID[] nestateManagers = new LLUUID[testateManagers.Length + 1];
int i = 0;
for (i = 0; i < testateManagers.Length; i++)
{
nestateManagers[i] = testateManagers[i];
}
nestateManagers[i] = avatarID;
//Saves it to the estate settings file
estateManagers = nestateManagers;
}
public void RemoveEstateManager(LLUUID avatarID)
{
int notfoundparam = 11; // starting high so the condense routine (max ten) doesn't run if we don't find it.
LLUUID[] testateManagers = GetEstateManagers(); // temporary estate managers list
int i = 0;
int foundpos = notfoundparam;
// search for estate manager.
for (i = 0; i < testateManagers.Length; i++)
{
if (testateManagers[i] == avatarID)
{
foundpos = i;
break;
}
}
if (foundpos < notfoundparam)
{
LLUUID[] restateManagers = new LLUUID[testateManagers.Length - 1];
// fill new estate managers array up to the found spot
for (int j = 0; j < foundpos; j++)
restateManagers[j] = testateManagers[j];
// skip over the estate manager we're removing and compress
for (int j = foundpos + 1; j < testateManagers.Length; j++)
restateManagers[j - 1] = testateManagers[j];
estateManagers = restateManagers;
}
else
{
m_log.Error("[ESTATESETTINGS]: Unable to locate estate manager : " + avatarID.ToString() + " for removal");
}
}
#endregion
private ConfigurationMember configMember;
public EstateSettings()
{
// Temporary hack to prevent multiple loadings.
if (configMember == null)
{
configMember =
new ConfigurationMember(Path.Combine(Util.configDir(), "estate_settings.xml"), "ESTATE SETTINGS",
loadConfigurationOptions, handleIncomingConfiguration, true);
configMember.performConfigurationRetrieve();
}
}
public void loadConfigurationOptions()
{
configMember.addConfigurationOption("billable_factor", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty,
"0.0", true);
configMember.addConfigurationOption("estate_id", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, String.Empty, "0",
true);
configMember.addConfigurationOption("parent_estate_id", ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
String.Empty, "0", true);
configMember.addConfigurationOption("max_agents", ConfigurationOption.ConfigurationTypes.TYPE_BYTE, String.Empty, "40",
true);
configMember.addConfigurationOption("object_bonus_factor", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT,
String.Empty, "1.0", true);
configMember.addConfigurationOption("redirect_grid_x", ConfigurationOption.ConfigurationTypes.TYPE_INT32, String.Empty,
"0", true);
configMember.addConfigurationOption("redirect_grid_y", ConfigurationOption.ConfigurationTypes.TYPE_INT32, String.Empty,
"0", true);
configMember.addConfigurationOption("region_flags", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, String.Empty,
"0", true);
configMember.addConfigurationOption("sim_access", ConfigurationOption.ConfigurationTypes.TYPE_BYTE, String.Empty, "21",
true);
configMember.addConfigurationOption("sun_hour", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "0",
true);
configMember.addConfigurationOption("terrain_raise_limit", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT,
String.Empty, "0", true);
configMember.addConfigurationOption("terrain_lower_limit", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT,
String.Empty, "0", true);
configMember.addConfigurationOption("use_fixed_sun", ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN, String.Empty,
"false", true);
configMember.addConfigurationOption("price_per_meter", ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
String.Empty, "1", true);
configMember.addConfigurationOption("region_water_height",
ConfigurationOption.ConfigurationTypes.TYPE_UINT16, String.Empty, "20", true);
configMember.addConfigurationOption("region_allow_terraform",
ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN, String.Empty, "true", true);
configMember.addConfigurationOption("terrain_base_0", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, String.Empty,
"b8d3965a-ad78-bf43-699b-bff8eca6c975", true);
configMember.addConfigurationOption("terrain_base_1", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, String.Empty,
"abb783e6-3e93-26c0-248a-247666855da3", true);
configMember.addConfigurationOption("terrain_base_2", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, String.Empty,
"179cdabd-398a-9b6b-1391-4dc333ba321f", true);
configMember.addConfigurationOption("terrain_base_3", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, String.Empty,
"beb169c7-11ea-fff2-efe5-0f24dc881df2", true);
configMember.addConfigurationOption("terrain_detail_0", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
String.Empty, "00000000-0000-0000-0000-000000000000", true);
configMember.addConfigurationOption("terrain_detail_1", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
String.Empty, "00000000-0000-0000-0000-000000000000", true);
configMember.addConfigurationOption("terrain_detail_2", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
String.Empty, "00000000-0000-0000-0000-000000000000", true);
configMember.addConfigurationOption("terrain_detail_3", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
String.Empty, "00000000-0000-0000-0000-000000000000", true);
configMember.addConfigurationOption("terrain_start_height_0",
ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "10.0", true);
configMember.addConfigurationOption("terrain_start_height_1",
ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "10.0", true);
configMember.addConfigurationOption("terrain_start_height_2",
ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "10.0", true);
configMember.addConfigurationOption("terrain_start_height_3",
ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "10.0", true);
configMember.addConfigurationOption("terrain_height_range_0",
ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "60.0", true);
configMember.addConfigurationOption("terrain_height_range_1",
ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "60.0", true);
configMember.addConfigurationOption("terrain_height_range_2",
ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "60.0", true);
configMember.addConfigurationOption("terrain_height_range_3",
ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "60.0", true);
configMember.addConfigurationOption("terrain_file",
ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, String.Empty,
"default.r32", true);
configMember.addConfigurationOption("terrain_multiplier", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT,
String.Empty, "60.0", true);
configMember.addConfigurationOption("water_height", ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, String.Empty,
"20.0", true);
configMember.addConfigurationOption("terrain_image_id", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
String.Empty, "00000000-0000-0000-0000-000000000000", true);
configMember.addConfigurationOption("estate_manager_0", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
String.Empty, "00000000-0000-0000-0000-000000000000", true);
configMember.addConfigurationOption("estate_manager_1", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
String.Empty, "00000000-0000-0000-0000-000000000000", true);
configMember.addConfigurationOption("estate_manager_2", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
String.Empty, "00000000-0000-0000-0000-000000000000", true);
configMember.addConfigurationOption("estate_manager_3", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
String.Empty, "00000000-0000-0000-0000-000000000000", true);
configMember.addConfigurationOption("estate_manager_4", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
String.Empty, "00000000-0000-0000-0000-000000000000", true);
configMember.addConfigurationOption("estate_manager_5", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
String.Empty, "00000000-0000-0000-0000-000000000000", true);
configMember.addConfigurationOption("estate_manager_6", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
String.Empty, "00000000-0000-0000-0000-000000000000", true);
configMember.addConfigurationOption("estate_manager_7", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
String.Empty, "00000000-0000-0000-0000-000000000000", true);
configMember.addConfigurationOption("estate_manager_8", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
String.Empty, "00000000-0000-0000-0000-000000000000", true);
configMember.addConfigurationOption("estate_manager_9", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
String.Empty, "00000000-0000-0000-0000-000000000000", true);
}
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
{
switch (configuration_key)
{
case "billable_factor":
m_billableFactor = (float) configuration_result;
break;
case "estate_id":
m_estateID = (uint) configuration_result;
break;
case "parent_estate_id":
m_parentEstateID = (uint) configuration_result;
break;
case "max_agents":
m_maxAgents = (byte) configuration_result;
break;
case "object_bonus_factor":
m_objectBonusFactor = (float) configuration_result;
break;
case "redirect_grid_x":
m_redirectGridX = (int) configuration_result;
break;
case "redirect_grid_y":
m_redirectGridY = (int) configuration_result;
break;
case "region_flags":
m_regionFlags = (Simulator.RegionFlags) ((uint) configuration_result);
break;
case "sim_access":
m_simAccess = (Simulator.SimAccess) ((byte) configuration_result);
break;
case "sun_hour":
m_sunHour = (float) configuration_result;
break;
case "terrain_raise_limit":
m_terrainRaiseLimit = (float) configuration_result;
break;
case "terrain_lower_limit":
m_terrainLowerLimit = (float) configuration_result;
break;
case "use_fixed_sun":
m_useFixedSun = (bool) configuration_result;
break;
case "price_per_meter":
m_pricePerMeter = Convert.ToInt32(configuration_result);
break;
case "region_water_height":
m_regionWaterHeight = (ushort) configuration_result;
break;
case "region_allow_terraform":
m_regionAllowTerraform = (bool) configuration_result;
break;
case "terrain_base_0":
m_terrainBase0 = (LLUUID) configuration_result;
break;
case "terrain_base_1":
m_terrainBase1 = (LLUUID) configuration_result;
break;
case "terrain_base_2":
m_terrainBase2 = (LLUUID) configuration_result;
break;
case "terrain_base_3":
m_terrainBase3 = (LLUUID) configuration_result;
break;
case "terrain_detail_0":
m_terrainDetail0 = (LLUUID) configuration_result;
break;
case "terrain_detail_1":
m_terrainDetail1 = (LLUUID) configuration_result;
break;
case "terrain_detail_2":
m_terrainDetail2 = (LLUUID) configuration_result;
break;
case "terrain_detail_3":
m_terrainDetail3 = (LLUUID) configuration_result;
break;
case "terrain_start_height_0":
m_terrainStartHeight0 = (float) configuration_result;
break;
case "terrain_start_height_1":
m_terrainStartHeight1 = (float) configuration_result;
break;
case "terrain_start_height_2":
m_terrainStartHeight2 = (float) configuration_result;
break;
case "terrain_start_height_3":
m_terrainStartHeight3 = (float) configuration_result;
break;
case "terrain_height_range_0":
m_terrainHeightRange0 = (float) configuration_result;
break;
case "terrain_height_range_1":
m_terrainHeightRange1 = (float) configuration_result;
break;
case "terrain_height_range_2":
m_terrainHeightRange2 = (float) configuration_result;
break;
case "terrain_height_range_3":
m_terrainHeightRange3 = (float) configuration_result;
break;
case "terrain_file":
m_terrainFile = (string) configuration_result;
break;
case "terrain_multiplier":
m_terrainMultiplier = Convert.ToDouble(configuration_result);
break;
case "water_height":
double tmpVal = (double) configuration_result;
m_waterHeight = (float) tmpVal;
break;
case "terrain_image_id":
m_terrainImageID = (LLUUID) configuration_result;
break;
case "estate_manager_0":
m_estateManager0 = (LLUUID)configuration_result;
break;
case "estate_manager_1":
m_estateManager1 = (LLUUID)configuration_result;
break;
case "estate_manager_2":
m_estateManager2 = (LLUUID)configuration_result;
break;
case "estate_manager_3":
m_estateManager3 = (LLUUID)configuration_result;
break;
case "estate_manager_4":
m_estateManager4 = (LLUUID)configuration_result;
break;
case "estate_manager_5":
m_estateManager5 = (LLUUID)configuration_result;
break;
case "estate_manager_6":
m_estateManager6 = (LLUUID)configuration_result;
break;
case "estate_manager_7":
m_estateManager7 = (LLUUID)configuration_result;
break;
case "estate_manager_8":
m_estateManager8 = (LLUUID)configuration_result;
break;
case "estate_manager_9":
m_estateManager9 = (LLUUID)configuration_result;
break;
}
return true;
}
}
}