143 lines
4.7 KiB
Python
143 lines
4.7 KiB
Python
import rxactor
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# Flockinfo not working at the moment. - Tuco
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import sys
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import clr
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asm = clr.LoadAssemblyByName('OpenSim.Region.ScriptEngine.Common')
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Vector3 = asm.OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3
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import random
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import math
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import sampleflockmember
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class FlockInfo(rxactor.Actor):
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def GetScriptClassName():
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return "sampleflockinfo.FlockInfo"
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def EventCreated(self):
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super(self.__class__,self).EventCreated()
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self.StartLoc = Vector3(0,0,0)
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self.BoidsInFlock = 0
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self.BoidMinDist = 1.33
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self.BoidMaxSpeed = 20
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self.Center = Vector3(0,0,0)
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self.AVGVel = Vector3(0,0,0)
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self.TargetVec = Vector3(0,0,0)
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self.ModifyCenterBias = 1.0
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self.CenterBiasCounter = 0
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self.MyBoids = []
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self.MyBoidIds = []
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self.bActive = False
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def EventTouch(self,vAvatar):
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try:
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if not self.bActive:
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self.StartLoc = self.llGetPos()
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self.SetNewTarget()
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self.BoidsInFlock = 0
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del self.MyBoidIds[:]
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for i in range(0, 4):
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tempang = random.random()*2*math.pi
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x = math.sin(tempang) * 5
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y = math.cos(tempang) * 5
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spawnloc = self.llGetPos() + Vector3(x,y,0)
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tempboidid = self.SpawnActor(spawnloc,0,True,"sampleflockmember.FlockMember")
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if(tempboidid != 0):
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self.MyBoidIds.insert(0,tempboidid)
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else:
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print "Failed spawning flockmember!!!!!!!!!!"
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for j in self.MyBoidIds:
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tempboid = self.MyWorld.AllActors[j]
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self.AddToFlock(tempboid)
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for j in self.MyBoidIds:
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tempboid = self.MyWorld.AllActors[j]
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self.AddToFlock(tempboid)
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self.BoidsInFlock = len(self.MyBoids)
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self.SetTimer(0.1,True)
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for k in self.MyBoids:
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k.Activate()
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self.bActive = True
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else:
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while len(self.MyBoids) > 0:
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self.RemoveFromFlock(self.MyBoids[0])
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self.SetTimer(0,False)
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self.bActive = False
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except:
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print "FlockInfo.EventTouch", sys.exc_info()[0],sys.exc_info()[1],sys.exc_info()[2]
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def EventTimer(self):
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self.CountAVGs()
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if(self.CenterBiasCounter != 0):
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self.CenterBiasCounter = self.CenterBiasCounter + 1
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if(self.CenterBiasCounter > 20):
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self.ModifyCenterBias = 1.0
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self.CenterBiasCounter = 0
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if(random.random() < 0.01 and self.CenterBiasCounter == 0):
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self.ModifyCenterBias = -1.0
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self.CenterBiasCounter = 1
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if(random.random() < 0.01):
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self.SetNewTarget()
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def GetCurrentTarget(self):
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return self.TargetVec
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def SetNewTarget(self):
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try:
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tempang = random.random()*2*math.pi
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x = math.sin(tempang) * 7
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y = math.cos(tempang) * 7
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self.TargetVec = self.StartLoc + Vector3(x,y,0)
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self.llSetPos(self.TargetVec)
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except:
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print "FlockInfo.SetNewTarget", sys.exc_info()[0],sys.exc_info()[1],sys.exc_info()[2]
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def AddToFlock(self, vNew):
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try:
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if(vNew.MyFlock == self):
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return
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if(vNew.MyFlock != None):
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vNew.MyFlock.RemoveFromFlock(vNew)
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self.MyBoids.insert(0,vNew)
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vNew.MyFlock = self
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except:
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print "FlockInfo.AddToFlock", sys.exc_info()[0],sys.exc_info()[1],sys.exc_info()[2]
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def RemoveFromFlock(self,vRemoved):
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try:
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for i in self.MyBoids:
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if(i == vRemoved):
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self.MyBoids.remove(i)
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i.Deactivate()
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return
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print "Unable to remove boid from flock."
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except:
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print "FlockInfo.RemoveFromFlock", sys.exc_info()[0],sys.exc_info()[1],sys.exc_info()[2]
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def CountAVGs(self):
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try:
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self.Center = Vector3(0,0,0)
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self.AVGVel = Vector3(0,0,0)
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for i in self.MyBoids:
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self.Center = self.Center + i.llGetPos()
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self.AVGVel = self.AVGVel + i.Velocity
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except:
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print "FlockInfo.CountAVGs", sys.exc_info()[0],sys.exc_info()[1],sys.exc_info()[2]
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