OpenSimMirror/OpenSim/Framework/ChildAgentDataUpdate.cs

892 lines
33 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework
{
// Soon to be dismissed
[Serializable]
public class ChildAgentDataUpdate
{
public Guid ActiveGroupID;
public Guid AgentID;
public bool alwaysrun;
public float AVHeight;
public Vector3 cameraPosition;
public float drawdistance;
public float godlevel;
public uint GroupAccess;
public Vector3 Position;
public ulong regionHandle;
public byte[] throttles;
public Vector3 Velocity;
public ChildAgentDataUpdate()
{
}
}
public interface IAgentData
{
UUID AgentID { get; set; }
OSDMap Pack(EntityTransferContext ctx);
void Unpack(OSDMap map, IScene scene, EntityTransferContext ctx);
}
/// <summary>
/// Replacement for ChildAgentDataUpdate. Used over RESTComms and LocalComms.
/// </summary>
public class AgentPosition : IAgentData
{
private UUID m_id;
public UUID AgentID
{
get { return m_id; }
set { m_id = value; }
}
public ulong RegionHandle;
public uint CircuitCode;
public UUID SessionID;
public float Far;
public Vector3 Position;
public Vector3 Velocity;
public Vector3 Center;
public Vector3 Size;
public Vector3 AtAxis;
public Vector3 LeftAxis;
public Vector3 UpAxis;
//public int GodLevel;
public OSD GodData = null;
public bool ChangedGrid;
// This probably shouldn't be here
public byte[] Throttles;
public Dictionary<ulong, string> ChildrenCapSeeds = null;
public OSDMap Pack(EntityTransferContext ctx)
{
OSDMap args = new OSDMap();
args["message_type"] = OSD.FromString("AgentPosition");
args["region_handle"] = OSD.FromString(RegionHandle.ToString());
args["circuit_code"] = OSD.FromString(CircuitCode.ToString());
args["agent_uuid"] = OSD.FromUUID(AgentID);
args["session_uuid"] = OSD.FromUUID(SessionID);
args["position"] = OSD.FromString(Position.ToString());
args["velocity"] = OSD.FromString(Velocity.ToString());
args["center"] = OSD.FromString(Center.ToString());
args["size"] = OSD.FromString(Size.ToString());
args["at_axis"] = OSD.FromString(AtAxis.ToString());
args["left_axis"] = OSD.FromString(LeftAxis.ToString());
args["up_axis"] = OSD.FromString(UpAxis.ToString());
args["far"] = OSD.FromReal(Far);
args["changed_grid"] = OSD.FromBoolean(ChangedGrid);
//args["god_level"] = OSD.FromString(GodLevel.ToString());
if(GodData != null)
{
args["god_data"] = GodData;
OSDMap g = (OSDMap)GodData;
// Set legacy value
// TODO: remove after 0.9 is superseded
if (g.ContainsKey("ViewerUiIsGod"))
args["god_level"] = g["ViewerUiIsGod"].AsBoolean() ? 200 : 0;
}
if ((Throttles != null) && (Throttles.Length > 0))
args["throttles"] = OSD.FromBinary(Throttles);
if (ChildrenCapSeeds != null && ChildrenCapSeeds.Count > 0)
{
OSDArray childrenSeeds = new OSDArray(ChildrenCapSeeds.Count);
foreach (KeyValuePair<ulong, string> kvp in ChildrenCapSeeds)
{
OSDMap pair = new OSDMap();
pair["handle"] = OSD.FromString(kvp.Key.ToString());
pair["seed"] = OSD.FromString(kvp.Value);
childrenSeeds.Add(pair);
}
args["children_seeds"] = childrenSeeds;
}
return args;
}
public void Unpack(OSDMap args, IScene scene, EntityTransferContext ctx)
{
if (args.ContainsKey("region_handle"))
UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle);
if (args["circuit_code"] != null)
UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode);
if (args["agent_uuid"] != null)
AgentID = args["agent_uuid"].AsUUID();
if (args["session_uuid"] != null)
SessionID = args["session_uuid"].AsUUID();
if (args["position"] != null)
Vector3.TryParse(args["position"].AsString(), out Position);
if (args["velocity"] != null)
Vector3.TryParse(args["velocity"].AsString(), out Velocity);
if (args["center"] != null)
Vector3.TryParse(args["center"].AsString(), out Center);
if (args["size"] != null)
Vector3.TryParse(args["size"].AsString(), out Size);
if (args["at_axis"] != null)
Vector3.TryParse(args["at_axis"].AsString(), out AtAxis);
if (args["left_axis"] != null)
Vector3.TryParse(args["left_axis"].AsString(), out LeftAxis);
if (args["up_axis"] != null)
Vector3.TryParse(args["up_axis"].AsString(), out UpAxis);
if (args["changed_grid"] != null)
ChangedGrid = args["changed_grid"].AsBoolean();
//if (args["god_level"] != null)
// Int32.TryParse(args["god_level"].AsString(), out GodLevel);
if (args.ContainsKey("god_data") && args["god_data"] != null)
GodData = args["god_data"];
if (args["far"] != null)
Far = (float)(args["far"].AsReal());
if (args["throttles"] != null)
Throttles = args["throttles"].AsBinary();
if (args.ContainsKey("children_seeds") && (args["children_seeds"] != null) &&
(args["children_seeds"].Type == OSDType.Array))
{
OSDArray childrenSeeds = (OSDArray)(args["children_seeds"]);
ChildrenCapSeeds = new Dictionary<ulong, string>();
foreach (OSD o in childrenSeeds)
{
if (o.Type == OSDType.Map)
{
ulong handle = 0;
string seed = "";
OSDMap pair = (OSDMap)o;
if (pair["handle"] != null)
if (!UInt64.TryParse(pair["handle"].AsString(), out handle))
continue;
if (pair["seed"] != null)
seed = pair["seed"].AsString();
if (!ChildrenCapSeeds.ContainsKey(handle))
ChildrenCapSeeds.Add(handle, seed);
}
}
}
}
/// <summary>
/// Soon to be decommissioned
/// </summary>
/// <param name="cAgent"></param>
public void CopyFrom(ChildAgentDataUpdate cAgent, UUID sid)
{
AgentID = new UUID(cAgent.AgentID);
SessionID = sid;
// next: ???
Size = new Vector3();
Size.Z = cAgent.AVHeight;
Center = cAgent.cameraPosition;
Far = cAgent.drawdistance;
Position = cAgent.Position;
RegionHandle = cAgent.regionHandle;
Throttles = cAgent.throttles;
Velocity = cAgent.Velocity;
}
}
public class AgentGroupData
{
public UUID GroupID;
public ulong GroupPowers;
public bool AcceptNotices;
public AgentGroupData(UUID id, ulong powers, bool notices)
{
GroupID = id;
GroupPowers = powers;
AcceptNotices = notices;
}
public AgentGroupData(OSDMap args)
{
UnpackUpdateMessage(args);
}
public OSDMap PackUpdateMessage()
{
OSDMap groupdata = new OSDMap();
groupdata["group_id"] = OSD.FromUUID(GroupID);
groupdata["group_powers"] = OSD.FromString(GroupPowers.ToString());
groupdata["accept_notices"] = OSD.FromBoolean(AcceptNotices);
return groupdata;
}
public void UnpackUpdateMessage(OSDMap args)
{
if (args["group_id"] != null)
GroupID = args["group_id"].AsUUID();
if (args["group_powers"] != null)
UInt64.TryParse((string)args["group_powers"].AsString(), out GroupPowers);
if (args["accept_notices"] != null)
AcceptNotices = args["accept_notices"].AsBoolean();
}
}
public class ControllerData
{
public UUID ObjectID;
public UUID ItemID;
public uint IgnoreControls;
public uint EventControls;
public ControllerData(UUID obj, UUID item, uint ignore, uint ev)
{
ObjectID = obj;
ItemID = item;
IgnoreControls = ignore;
EventControls = ev;
}
public ControllerData(OSDMap args)
{
UnpackUpdateMessage(args);
}
public OSDMap PackUpdateMessage()
{
OSDMap controldata = new OSDMap();
controldata["object"] = OSD.FromUUID(ObjectID);
controldata["item"] = OSD.FromUUID(ItemID);
controldata["ignore"] = OSD.FromInteger(IgnoreControls);
controldata["event"] = OSD.FromInteger(EventControls);
return controldata;
}
public void UnpackUpdateMessage(OSDMap args)
{
if (args["object"] != null)
ObjectID = args["object"].AsUUID();
if (args["item"] != null)
ItemID = args["item"].AsUUID();
if (args["ignore"] != null)
IgnoreControls = (uint)args["ignore"].AsInteger();
if (args["event"] != null)
EventControls = (uint)args["event"].AsInteger();
}
}
public class AgentData : IAgentData
{
private UUID m_id;
public UUID AgentID
{
get { return m_id; }
set { m_id = value; }
}
public UUID RegionID;
public uint CircuitCode;
public UUID SessionID;
public Vector3 Position;
public Vector3 Velocity;
public Vector3 Center;
public Vector3 Size;
public Vector3 AtAxis;
public Vector3 LeftAxis;
public Vector3 UpAxis;
/// <summary>
/// Signal on a V2 teleport that Scene.IncomingChildAgentDataUpdate(AgentData ad) should wait for the
/// scene presence to become root (triggered when the viewer sends a CompleteAgentMovement UDP packet after
/// establishing the connection triggered by it's receipt of a TeleportFinish EQ message).
/// </summary>
public bool SenderWantsToWaitForRoot;
public float Far;
public float Aspect;
//public int[] Throttles;
public byte[] Throttles;
public uint LocomotionState;
public Quaternion HeadRotation;
public Quaternion BodyRotation;
public uint ControlFlags;
public float EnergyLevel;
public OSD GodData = null;
//public Byte GodLevel;
public bool AlwaysRun;
public UUID PreyAgent;
public Byte AgentAccess;
public UUID ActiveGroupID;
public string ActiveGroupName;
public string ActiveGroupTitle = null;
public UUID agentCOF;
public byte CrossingFlags;
public byte CrossExtraFlags;
public Dictionary<ulong, string> ChildrenCapSeeds = null;
public Animation[] Anims;
public Animation DefaultAnim = null;
public Animation AnimState = null;
public Byte MotionState = 0;
public UUID ParentPart;
public Vector3 SitOffset;
// Appearance
public AvatarAppearance Appearance;
// DEBUG ON
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
// DEBUG OFF
// Scripted
public ControllerData[] Controllers;
public string CallbackURI; // to remove
public string NewCallbackURI;
// These two must have the same Count
public List<ISceneObject> AttachmentObjects;
public List<string> AttachmentObjectStates;
public Dictionary<string, UUID> MovementAnimationOverRides = new Dictionary<string, UUID>();
public virtual OSDMap Pack(EntityTransferContext ctx)
{
// m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Pack data");
OSDMap args = new OSDMap();
args["message_type"] = OSD.FromString("AgentData");
args["region_id"] = OSD.FromString(RegionID.ToString());
args["circuit_code"] = OSD.FromString(CircuitCode.ToString());
args["agent_uuid"] = OSD.FromUUID(AgentID);
args["session_uuid"] = OSD.FromUUID(SessionID);
args["position"] = OSD.FromString(Position.ToString());
args["velocity"] = OSD.FromString(Velocity.ToString());
args["center"] = OSD.FromString(Center.ToString());
args["size"] = OSD.FromString(Size.ToString());
args["at_axis"] = OSD.FromString(AtAxis.ToString());
args["left_axis"] = OSD.FromString(LeftAxis.ToString());
args["up_axis"] = OSD.FromString(UpAxis.ToString());
//backwards compatibility
args["changed_grid"] = OSD.FromBoolean(SenderWantsToWaitForRoot);
args["wait_for_root"] = OSD.FromBoolean(SenderWantsToWaitForRoot);
args["far"] = OSD.FromReal(Far);
args["aspect"] = OSD.FromReal(Aspect);
if ((Throttles != null) && (Throttles.Length > 0))
args["throttles"] = OSD.FromBinary(Throttles);
args["locomotion_state"] = OSD.FromString(LocomotionState.ToString());
args["head_rotation"] = OSD.FromString(HeadRotation.ToString());
args["body_rotation"] = OSD.FromString(BodyRotation.ToString());
args["control_flags"] = OSD.FromString(ControlFlags.ToString());
args["energy_level"] = OSD.FromReal(EnergyLevel);
//args["god_level"] = OSD.FromString(GodLevel.ToString());
if(GodData != null)
{
args["god_data"] = GodData;
OSDMap g = (OSDMap)GodData;
if (g.ContainsKey("ViewerUiIsGod"))
args["god_level"] = g["ViewerUiIsGod"].AsBoolean() ? 200 : 0;;
}
args["always_run"] = OSD.FromBoolean(AlwaysRun);
args["prey_agent"] = OSD.FromUUID(PreyAgent);
args["agent_access"] = OSD.FromString(AgentAccess.ToString());
args["agent_cof"] = OSD.FromUUID(agentCOF);
args["crossingflags"] = OSD.FromInteger(CrossingFlags);
if(CrossingFlags != 0)
args["crossExtraFlags"] = OSD.FromInteger(CrossExtraFlags);
args["active_group_id"] = OSD.FromUUID(ActiveGroupID);
args["active_group_name"] = OSD.FromString(ActiveGroupName);
if(ActiveGroupTitle != null)
args["active_group_title"] = OSD.FromString(ActiveGroupTitle);
if (ChildrenCapSeeds != null && ChildrenCapSeeds.Count > 0)
{
OSDArray childrenSeeds = new OSDArray(ChildrenCapSeeds.Count);
foreach (KeyValuePair<ulong, string> kvp in ChildrenCapSeeds)
{
OSDMap pair = new OSDMap();
pair["handle"] = OSD.FromString(kvp.Key.ToString());
pair["seed"] = OSD.FromString(kvp.Value);
childrenSeeds.Add(pair);
}
args["children_seeds"] = childrenSeeds;
}
if ((Anims != null) && (Anims.Length > 0))
{
OSDArray anims = new OSDArray(Anims.Length);
foreach (Animation aanim in Anims)
anims.Add(aanim.PackUpdateMessage());
args["animations"] = anims;
}
if (DefaultAnim != null)
{
args["default_animation"] = DefaultAnim.PackUpdateMessage();
}
if (AnimState != null)
{
args["animation_state"] = AnimState.PackUpdateMessage();
}
if (MovementAnimationOverRides.Count > 0)
{
OSDArray AOs = new OSDArray(MovementAnimationOverRides.Count);
{
foreach (KeyValuePair<string, UUID> kvp in MovementAnimationOverRides)
{
OSDMap ao = new OSDMap(2);
ao["state"] = OSD.FromString(kvp.Key);
ao["uuid"] = OSD.FromUUID(kvp.Value);
AOs.Add(ao);
}
}
args["movementAO"] = AOs;
}
if (MotionState != 0)
{
args["motion_state"] = OSD.FromInteger(MotionState);
}
if (Appearance != null)
args["packed_appearance"] = Appearance.Pack(ctx);
if ((Controllers != null) && (Controllers.Length > 0))
{
OSDArray controls = new OSDArray(Controllers.Length);
foreach (ControllerData ctl in Controllers)
controls.Add(ctl.PackUpdateMessage());
args["controllers"] = controls;
}
if ((CallbackURI != null) && (!CallbackURI.Equals("")))
args["callback_uri"] = OSD.FromString(CallbackURI);
if ((NewCallbackURI != null) && (!NewCallbackURI.Equals("")))
args["cb_uri"] = OSD.FromString(NewCallbackURI);
// Attachment objects for fatpack messages
if (AttachmentObjects != null)
{
int i = 0;
OSDArray attObjs = new OSDArray(AttachmentObjects.Count);
foreach (ISceneObject so in AttachmentObjects)
{
OSDMap info = new OSDMap(4);
info["sog"] = OSD.FromString(so.ToXml2());
info["extra"] = OSD.FromString(so.ExtraToXmlString());
info["modified"] = OSD.FromBoolean(so.HasGroupChanged);
try
{
info["state"] = OSD.FromString(AttachmentObjectStates[i++]);
}
catch (IndexOutOfRangeException)
{
m_log.WarnFormat("[CHILD AGENT DATA]: scripts list is shorter than object list.");
}
attObjs.Add(info);
}
args["attach_objects"] = attObjs;
}
args["parent_part"] = OSD.FromUUID(ParentPart);
args["sit_offset"] = OSD.FromString(SitOffset.ToString());
return args;
}
/// <summary>
/// Deserialization of agent data.
/// Avoiding reflection makes it painful to write, but that's the price!
/// </summary>
/// <param name="hash"></param>
public virtual void Unpack(OSDMap args, IScene scene, EntityTransferContext ctx)
{
//m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data");
OSD tmp;
if (args.TryGetValue("region_id", out tmp) && tmp != null)
UUID.TryParse(tmp.AsString(), out RegionID);
if (args.TryGetValue("circuit_code", out tmp) && tmp != null)
UInt32.TryParse(tmp.AsString(), out CircuitCode);
if (args.TryGetValue("agent_uuid", out tmp) && tmp != null)
AgentID = tmp.AsUUID();
if (args.TryGetValue("session_uuid", out tmp) && tmp != null)
SessionID = tmp.AsUUID();
if (args.TryGetValue("position", out tmp) && tmp != null)
Vector3.TryParse(tmp.AsString(), out Position);
if (args.TryGetValue("velocity", out tmp) && tmp != null)
Vector3.TryParse(tmp.AsString(), out Velocity);
if (args.TryGetValue("center", out tmp) && tmp != null)
Vector3.TryParse(tmp.AsString(), out Center);
if (args.TryGetValue("size", out tmp) && tmp != null)
Vector3.TryParse(tmp.AsString(), out Size);
if (args.TryGetValue("at_axis", out tmp) && tmp != null)
Vector3.TryParse(tmp.AsString(), out AtAxis);
if (args.TryGetValue("left_axis", out tmp) && tmp != null)
Vector3.TryParse(tmp.AsString(), out AtAxis);
if (args.TryGetValue("up_axis", out tmp) && tmp != null)
Vector3.TryParse(tmp.AsString(), out AtAxis);
if (args.TryGetValue("wait_for_root", out tmp) && tmp != null)
SenderWantsToWaitForRoot = tmp.AsBoolean();
if (args.TryGetValue("far", out tmp) && tmp != null)
Far = (float)(tmp.AsReal());
if (args.TryGetValue("aspect", out tmp) && tmp != null)
Aspect = (float)tmp.AsReal();
if (args.TryGetValue("throttles", out tmp) && tmp != null)
Throttles = tmp.AsBinary();
if (args.TryGetValue("locomotion_state", out tmp) && tmp != null)
UInt32.TryParse(tmp.AsString(), out LocomotionState);
if (args.TryGetValue("head_rotation", out tmp) && tmp != null)
Quaternion.TryParse(tmp.AsString(), out HeadRotation);
if (args.TryGetValue("body_rotation", out tmp) && tmp != null)
Quaternion.TryParse(tmp.AsString(), out BodyRotation);
if (args.TryGetValue("control_flags", out tmp) && tmp != null)
UInt32.TryParse(tmp.AsString(), out ControlFlags);
if (args.TryGetValue("energy_level", out tmp) && tmp != null)
EnergyLevel = (float)(tmp.AsReal());
if (args.TryGetValue("god_data", out tmp) && tmp != null)
GodData = tmp;
if (args.TryGetValue("always_run", out tmp) && tmp != null)
AlwaysRun = tmp.AsBoolean();
if (args.TryGetValue("prey_agent", out tmp) && tmp != null)
PreyAgent = tmp.AsUUID();
if (args.TryGetValue("agent_access", out tmp) && tmp != null)
Byte.TryParse(tmp.AsString(), out AgentAccess);
if (args.TryGetValue("agent_cof", out tmp) && tmp != null)
agentCOF = tmp.AsUUID();
if (args.TryGetValue("crossingflags", out tmp) && tmp != null)
CrossingFlags = (byte)tmp.AsInteger();
if(CrossingFlags != 0)
{
if (args.TryGetValue("crossExtraFlags", out tmp) && tmp != null)
CrossExtraFlags = (byte)tmp.AsInteger();
}
if (args.TryGetValue("active_group_id", out tmp) && tmp != null)
ActiveGroupID = tmp.AsUUID();
if (args.TryGetValue("active_group_name", out tmp) && tmp != null)
ActiveGroupName = tmp.AsString();
if(args.TryGetValue("active_group_title", out tmp) && tmp != null)
ActiveGroupTitle = tmp.AsString();
if (args.TryGetValue("children_seeds", out tmp) && tmp is OSDArray)
{
OSDArray childrenSeeds = (OSDArray)tmp;
ChildrenCapSeeds = new Dictionary<ulong, string>();
foreach (OSD o in childrenSeeds)
{
if (o is OSDMap)
{
ulong handle = 0;
string seed = "";
OSDMap pair = (OSDMap)o;
if (pair.TryGetValue("handle", out tmp))
if (!UInt64.TryParse(tmp.AsString(), out handle))
continue;
if (pair.TryGetValue("seed", out tmp))
seed = tmp.AsString();
if (!ChildrenCapSeeds.ContainsKey(handle))
ChildrenCapSeeds.Add(handle, seed);
}
}
}
if (args.TryGetValue("animations", out tmp) && tmp is OSDArray)
{
OSDArray anims = (OSDArray)tmp;
Anims = new Animation[anims.Count];
int i = 0;
foreach (OSD o in anims)
{
if (o is OSDMap)
{
Anims[i++] = new Animation((OSDMap)o);
}
}
}
if (args.TryGetValue("default_animation", out tmp) && tmp is OSDMap)
{
try
{
DefaultAnim = new Animation((OSDMap)tmp);
}
catch
{
DefaultAnim = null;
}
}
if (args.TryGetValue("animation_state", out tmp) && tmp is OSDMap)
{
try
{
AnimState = new Animation((OSDMap)tmp);
}
catch
{
AnimState = null;
}
}
MovementAnimationOverRides.Clear();
if (args.TryGetValue("movementAO", out tmp) && tmp is OSDArray)
{
OSDArray AOs = (OSDArray)tmp;
int count = AOs.Count;
for (int i = 0; i < count; i++)
{
OSDMap ao = (OSDMap)AOs[i];
if (ao["state"] != null && ao["uuid"] != null)
{
string state = ao["state"].AsString();
UUID id = ao["uuid"].AsUUID();
MovementAnimationOverRides[state] = id;
}
}
}
if (args.TryGetValue("motion_state", out tmp) && tmp != null)
MotionState = (byte)tmp.AsInteger();
//if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array)
//{
// OSDArray textures = (OSDArray)(args["agent_textures"]);
// AgentTextures = new UUID[textures.Count];
// int i = 0;
// foreach (OSD o in textures)
// AgentTextures[i++] = o.AsUUID();
//}
// packed_appearence should contain all appearance information
if (args.TryGetValue("packed_appearance", out tmp) && tmp is OSDMap)
{
m_log.WarnFormat("[CHILDAGENTDATAUPDATE] got packed appearance");
Appearance = new AvatarAppearance((OSDMap)tmp);
}
else
{
// if missing try the old pack method
m_log.WarnFormat("[CHILDAGENTDATAUPDATE] No packed appearance, checking old method");
Appearance = new AvatarAppearance();
// The code to unpack textures, visuals, wearables and attachments
// should be removed; packed appearance contains the full appearance
// This is retained for backward compatibility only
if (args.TryGetValue("texture_entry", out tmp) && tmp != null)
{
byte[] rawtextures = tmp.AsBinary();
Primitive.TextureEntry textures = new Primitive.TextureEntry(rawtextures, 0, rawtextures.Length);
Appearance.SetTextureEntries(textures);
}
if (args.TryGetValue("visual_params", out tmp) && tmp != null)
Appearance.SetVisualParams(tmp.AsBinary());
if (args.TryGetValue("wearables", out tmp) && tmp is OSDArray)
{
OSDArray wears = (OSDArray)tmp;
for (int i = 0; i < wears.Count / 2; i++)
{
AvatarWearable awear = new AvatarWearable((OSDArray)wears[i]);
Appearance.SetWearable(i, awear);
}
}
if (args.TryGetValue("attachments", out tmp) && tmp is OSDArray)
{
OSDArray attachs = (OSDArray)tmp;
foreach (OSD o in attachs)
{
if (o is OSDMap)
{
// We know all of these must end up as attachments so we
// append rather than replace to ensure multiple attachments
// per point continues to work
// m_log.DebugFormat("[CHILDAGENTDATAUPDATE]: Appending attachments for {0}", AgentID);
Appearance.AppendAttachment(new AvatarAttachment((OSDMap)o));
}
}
}
// end of code to remove
}
if (args.TryGetValue("controllers", out tmp) && tmp is OSDArray)
{
OSDArray controls = (OSDArray)tmp;
Controllers = new ControllerData[controls.Count];
int i = 0;
foreach (OSD o in controls)
{
if (o is OSDMap)
{
Controllers[i++] = new ControllerData((OSDMap)o);
}
}
}
if (args.TryGetValue("callback_uri", out tmp) && tmp != null)
CallbackURI = tmp.AsString();
if (args.TryGetValue("cb_uri", out tmp) && tmp != null)
NewCallbackURI = tmp.AsString();
// Attachment objects
if (args.TryGetValue("attach_objects", out tmp) && tmp is OSDArray)
{
OSDArray attObjs = (OSDArray)tmp;
AttachmentObjects = new List<ISceneObject>();
AttachmentObjectStates = new List<string>();
foreach (OSD o in attObjs)
{
if (o is OSDMap)
{
OSDMap info = (OSDMap)o;
ISceneObject so = scene.DeserializeObject(info["sog"].AsString());
so.ExtraFromXmlString(info["extra"].AsString());
so.HasGroupChanged = info["modified"].AsBoolean();
AttachmentObjects.Add(so);
AttachmentObjectStates.Add(info["state"].AsString());
}
}
}
if (args.TryGetValue("parent_part", out tmp) && tmp != null)
ParentPart = tmp.AsUUID();
if (args.TryGetValue("sit_offset", out tmp) && tmp != null)
Vector3.TryParse(tmp.AsString(), out SitOffset);
}
public AgentData()
{
}
public AgentData(Hashtable hash)
{
//UnpackUpdateMessage(hash);
}
public void Dump()
{
System.Console.WriteLine("------------ AgentData ------------");
System.Console.WriteLine("UUID: " + AgentID);
System.Console.WriteLine("Region: " + RegionID);
System.Console.WriteLine("Position: " + Position);
}
}
public class CompleteAgentData : AgentData
{
public override OSDMap Pack(EntityTransferContext ctx)
{
return base.Pack(ctx);
}
public override void Unpack(OSDMap map, IScene scene, EntityTransferContext ctx)
{
base.Unpack(map, scene, ctx);
}
}
}