OpenSimMirror/OpenSim/Framework/InventoryFolderBase.cs

102 lines
3.5 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
namespace OpenSim.Framework
{
/// <summary>
/// User inventory folder
/// </summary>
public class InventoryFolderBase : InventoryNodeBase
{
public static readonly string ROOT_FOLDER_NAME = "My Inventory";
public static readonly string SUITCASE_FOLDER_NAME = "My Suitcase";
/// <summary>
/// The folder this folder is contained in
/// </summary>
private UUID _parentID;
/// <summary>
/// Type of items normally stored in this folder
/// </summary>
private short _type;
/// <summary>
/// This is used to denote the version of the client, needed
/// because of the changes clients have with inventory from
/// time to time (1.19.1 caused us some fits there).
/// </summary>
private ushort _version;
public virtual UUID ParentID
{
get { return _parentID; }
set { _parentID = value; }
}
public virtual short Type
{
get { return _type; }
set { _type = value; }
}
public virtual ushort Version
{
get { return _version; }
set { _version = value; }
}
public InventoryFolderBase()
{
}
public InventoryFolderBase(UUID id) : this()
{
ID = id;
}
public InventoryFolderBase(UUID id, UUID owner) : this(id)
{
Owner = owner;
}
public InventoryFolderBase(UUID id, string name, UUID owner, UUID parent) : this(id, owner)
{
Name = name;
ParentID = parent;
}
public InventoryFolderBase(
UUID id, string name, UUID owner, short type, UUID parent, ushort version) : this(id, name, owner, parent)
{
Type = type;
Version = version;
}
}
}