OpenSimMirror/OpenSim/Framework/Location.cs

110 lines
3.2 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
namespace OpenSim.Framework
{
[Serializable]
public class Location : ICloneable
{
private readonly uint m_x;
private readonly uint m_y;
public Location(uint x, uint y)
{
m_x = x;
m_y = y;
}
public Location(ulong regionHandle)
{
m_x = (uint)(regionHandle >> 32);
m_y = (uint)(regionHandle & (ulong)uint.MaxValue);
}
public ulong RegionHandle
{
get { return Utils.UIntsToLong(m_x, m_y); }
}
public uint X
{
get { return m_x; }
}
public uint Y
{
get { return m_y; }
}
public override bool Equals(object obj)
{
if (ReferenceEquals(obj, this))
return true;
if (obj is Location)
{
return Equals((Location) obj);
}
return base.Equals(obj);
}
public bool Equals(Location loc)
{
return loc.X == X && loc.Y == Y;
}
public bool Equals(int x, int y)
{
return X == x && y == Y;
}
public static bool operator ==(Location o, object o2)
{
return o.Equals(o2);
}
public static bool operator !=(Location o, object o2)
{
return !o.Equals(o2);
}
public override int GetHashCode()
{
return X.GetHashCode() ^ Y.GetHashCode();
}
public object Clone()
{
return new Location(X, Y);
}
}
}