OpenSimMirror/OpenSim/Framework/MetricsCollector.cs

224 lines
6.4 KiB
C#

using System;
using System.Diagnostics;
namespace OpenSim.Framework
{
/// <summary>
/// A MetricsCollector for 'long' values.
/// </summary>
public class MetricsCollectorLong : MetricsCollector<long>
{
public MetricsCollectorLong(int windowSize, int numBuckets)
: base(windowSize, numBuckets)
{
}
protected override long GetZero() { return 0; }
protected override long Add(long a, long b) { return a + b; }
}
/// <summary>
/// A MetricsCollector for time spans.
/// </summary>
public class MetricsCollectorTime : MetricsCollectorLong
{
public MetricsCollectorTime(int windowSize, int numBuckets)
: base(windowSize, numBuckets)
{
}
public void AddSample(Stopwatch timer)
{
long ticks = timer.ElapsedTicks;
if (ticks > 0)
AddSample(ticks);
}
public TimeSpan GetSumTime()
{
return TimeSpan.FromMilliseconds((GetSum() * 1000) / Stopwatch.Frequency);
}
}
struct MetricsBucket<T>
{
public T value;
public int count;
}
/// <summary>
/// Collects metrics in a sliding window.
/// </summary>
/// <remarks>
/// MetricsCollector provides the current Sum of the metrics that it collects. It can easily be extended
/// to provide the Average, too. It uses a sliding window to keep these values current.
///
/// This class is not thread-safe.
///
/// Subclass MetricsCollector to have it use a concrete value type. Override the abstract methods.
/// </remarks>
public abstract class MetricsCollector<T>
{
private int bucketSize; // e.g. 3,000 ms
private MetricsBucket<T>[] buckets;
private int NumBuckets { get { return buckets.Length; } }
// The number of the current bucket, if we had an infinite number of buckets and didn't have to wrap around
long curBucketGlobal;
// The total of all the buckets
T totalSum;
int totalCount;
/// <summary>
/// Returns the default (zero) value.
/// </summary>
/// <returns></returns>
protected abstract T GetZero();
/// <summary>
/// Adds two values.
/// </summary>
protected abstract T Add(T a, T b);
/// <summary>
/// Creates a MetricsCollector.
/// </summary>
/// <param name="windowSize">The period of time over which to collect the metrics, in ms. E.g.: 30,000.</param>
/// <param name="numBuckets">The number of buckets to divide the samples into. E.g.: 10. Using more buckets
/// smooths the jarring that occurs whenever we drop an old bucket, but uses more memory.</param>
public MetricsCollector(int windowSize, int numBuckets)
{
bucketSize = windowSize / numBuckets;
buckets = new MetricsBucket<T>[numBuckets];
Reset();
}
public void Reset()
{
ZeroBuckets(0, NumBuckets);
curBucketGlobal = GetNow() / bucketSize;
totalSum = GetZero();
totalCount = 0;
}
public void AddSample(T sample)
{
MoveWindow();
int curBucket = (int)(curBucketGlobal % NumBuckets);
buckets[curBucket].value = Add(buckets[curBucket].value, sample);
buckets[curBucket].count++;
totalSum = Add(totalSum, sample);
totalCount++;
}
/// <summary>
/// Returns the total values in the collection window.
/// </summary>
public T GetSum()
{
// It might have been a while since we last added a sample, so we may need to adjust the window
MoveWindow();
return totalSum;
}
/// <summary>
/// Returns the current time in ms.
/// </summary>
private long GetNow()
{
return DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
}
/// <summary>
/// Clears the values in buckets [offset, offset+num)
/// </summary>
private void ZeroBuckets(int offset, int num)
{
for (int i = 0; i < num; i++)
{
buckets[offset + i].value = GetZero();
buckets[offset + i].count = 0;
}
}
/// <summary>
/// Adjusts the buckets so that the "current bucket" corresponds to the current time.
/// This may require dropping old buckets.
/// </summary>
/// <remarks>
/// This method allows for the possibility that we don't get new samples for each bucket, so the
/// new bucket may be some distance away from the last used bucket.
/// </remarks>
private void MoveWindow()
{
long newBucketGlobal = GetNow() / bucketSize;
long bucketsDistance = newBucketGlobal - curBucketGlobal;
if (bucketsDistance == 0)
{
// We're still on the same bucket as before
return;
}
if (bucketsDistance >= NumBuckets)
{
// Discard everything
Reset();
return;
}
int curBucket = (int)(curBucketGlobal % NumBuckets);
int newBucket = (int)(newBucketGlobal % NumBuckets);
// Clear all the buckets in this range: (cur, new]
int numToClear = (int)bucketsDistance;
if (curBucket < NumBuckets - 1)
{
// Clear buckets at the end of the window
int num = Math.Min((int)bucketsDistance, NumBuckets - (curBucket + 1));
ZeroBuckets(curBucket + 1, num);
numToClear -= num;
}
if (numToClear > 0)
{
// Clear buckets at the beginning of the window
ZeroBuckets(0, numToClear);
}
// Move the "current bucket" pointer
curBucketGlobal = newBucketGlobal;
RecalcTotal();
}
private void RecalcTotal()
{
totalSum = GetZero();
totalCount = 0;
for (int i = 0; i < NumBuckets; i++)
{
totalSum = Add(totalSum, buckets[i].value);
totalCount += buckets[i].count;
}
}
}
}