OpenSimMirror/OpenSim/Framework/ObjectChangeData.cs

81 lines
2.6 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
namespace OpenSim.Framework
{
public enum ObjectChangeType : uint
{
// bits definitions
Position = 0x01,
Rotation = 0x02,
Scale = 0x04,
Group = 0x08,
UniformScale = 0x10,
// macros from above
// single prim
primP = 0x01,
primR = 0x02,
primPR = 0x03,
primS = 0x04,
primPS = 0x05,
primRS = 0x06,
primPSR = 0x07,
primUS = 0x14,
primPUS = 0x15,
primRUS = 0x16,
primPUSR = 0x17,
// group
groupP = 0x09,
groupR = 0x0A,
groupPR = 0x0B,
groupS = 0x0C,
groupPS = 0x0D,
groupRS = 0x0E,
groupPSR = 0x0F,
groupUS = 0x1C,
groupPUS = 0x1D,
groupRUS = 0x1E,
groupPUSR = 0x1F,
PRSmask = 0x07
}
public struct ObjectChangeData
{
public Quaternion rotation;
public Vector3 position;
public Vector3 scale;
public ObjectChangeType change;
}
}